My mods are provided as-is, often with little testing. Use them with this in mind.
Feel free to decompile my mods for study, alteration, unofficial updates or any other non-monetary use. Please give credit if you use my mod(s) or my code in a project of your own.
All textures included in my mods, unless noted otherwise, are copies or slight alterations of textures from minecraft.jar and all credit for them goes to Notch or whoever it is on the Minecraft team who created them.
If you'd like to suggest a feature for one of my mods, please do and I'll consider putting it in the next version.
If you encounter a bug, please report it and I will see what I can do about fixing it for the next version. It's usually helpful if you look at ModLoader.txt in your .minecraft folder first, as that often gives an indication of what the problem may be.
I try my best to avoid mod conflicts, but if you encounter a conflict between this and any other mod, please report it and I'll see if I can develop a fix for it.
When a new version of Minecraft is released, I will update my mods when I can. I am dependent on MCP and Risugami's ModLoader, so it is highly unlikely that I will release anything until both of those are updated. Also, sometimes real life just gets in the way.
Feel free to use any or all of my mods in mod packages or as part of your own mods, though if you do I request that you include appropriate attributions. Also, please don't charge money for my work.
I host my mods using Dropbox. As such, older versions will be removed when I make a new version.
I never charge money for my mods, so if someone is charging you for my work please yell at them.
I make Minecraft mods for fun in my spare time. If it ever stops being fun for me, I'll stop making mods. If this happens though, I'll probably post the source code for my existing mods somewhere public so that others can use it at their leisure.
If you want to request a mod from me go right ahead, but keep in mind that I am terrible with GUI design, art, and 3d models. If you want to do GUI design, art, and/or 3d models for one of my mods, please contact me.
As far as I know all my mods (except IDList) should work with FML without any special instructions, since it is apparently compatible with ModLoader mods.
Installation Guide
Step 0: Make sure you already have Risugami's ModLoader installed.
Step 1: Download the mod. Links are included at the end of each mod's section of this post.
Step 2: Copy the contents of the mod into minecraft.jar. If you need help with this, follow the install instructions for Risugami's Modloader.
Step 3: Play Minecraft. If you need help with this one you shouldn't be using mods.
Step 4: If you encounter a bug with one of my mods please post about it in this thread.
Terraformer
Requires ModLoader, no files overwritten.
Change anything into anything else - without picking it up first!
Warning: Back up your saves!
Terraformer lets you make blocks which will destroy, harvest or transform other blocks on contact. Take a look.
It's completely customizable (you can change what the blocks do, what they look like and which blockIDs they use) and shouldn't conflict with any other mods.
Here's the Dropbox Link. Instructions are inside the zip file (check the Readme).
Here are some examples of new features.
2?D1+12 This changes grass (2) into sand (12), but only if the block below the grass (?D) is smoothstone (1).
(4,water)+1 This changes cobblestone (4) and anything made of water into smoothstone (1)
~35:10 No matter what the other block effects are, don't touch purple wool (35:10).
copy_first=R3(R2)R3 First copy yourself into this pattern XXX__XXX where X is a terraformer block and _ is a space simply moved over.
move_first+=U10 Move up 10 spaces without changing blocks along the way (signs will lose their text and chests will drop their contents).
copy_first=[FR]6 Move forward then right and repeat this 6 times.
More detailed instructions, more features, and more variations on these features are all available in the readme file included with the mod.
IDList
Requires ModLoader.
Optionally overwrites ModLoader.class: If you don't use the provided (in 1.6.6.2 and later) overwrite for ModLoader.class, IDList will still function but may not register items/blocks/recipes included later in the mod load order (such as from Eloraam's Integrated Redstone back when it was called that).
Creates a file (IDList.txt) in your Minecraft application folder which lists off all blockIDs and itemIDs in use, along with their internal name, tooltip text, and which class they use. Runs each time you run Minecraft, but does not affect anything in-game.
Also creates RecipeList.txt in the same folder, which lists all crafting recipes and attempts to identify any which conflict.
IDList now allows you to choose how many subtypes it will list of each item (default: 16) in order to make it compatible with forge-based mods that have humongous numbers of subtypes. Change the ModLoader properties file to access this functionality.
If you are using FML, do not copy ModLoader.java into your .jar file, I have no idea what will happen if you do. IDList will likely not load last in FML, and so may generate an incomplete list of items, blocks and recipes.
Iron Boat
Ever since Notch implemented wooden boats actually dropping a boat item, I've felt less inclined to bother updating this mod.
Requires ModLoader, no files overwritten.
This mod adds a boat made of iron to Minecraft.
It doesn't break when you run into something, even at top speed!
Instantly Decaying Leaves
Discontinued, as DaftPVF's Treecapitator mod includes this functionality. Requires ModLoader, no files overwritten.
This mod causes leaf blocks to decay instantly so you don't have to wait around after felling a tree in order to collect the saplings. Instant Decay is specifically designed to work alongside TehKrush's Timber! but it works with or without it.
This mod may interfere with mods which alter the vanilla leaves or add more types of leaves.
End Glass
WARNING! This mod is currently bugged. I've had MC crash when destroying an end glass door and I can't figure out why (null pointer exception on a line with no pointers). I've updated it for people who want to give it a try, but it may simply be busted.
Requires ModLoader, overwrites wu (the pickaxe class).
End Glass is transparent, but it has the explosion resistance of obsidian. It takes about half as long to pick back up as obsidian and requires a diamond pick to do so. You can even make a door out of it, using the obvious recipe.
To make End Glass, combine obsidian, end stone, sand, and a bucket of lava (bucket not consumed) in any pattern.
I love BTW, but I get so tired of waiting for wolves to crap, so I decided to develop a different method of tanning leather. Taking a basic look at Wikipedia, I discovered that the bark of oak trees is a staple in tanning leather, and lo and behold Minecraft has oak trees!
To use my new feces-free system of tanning leather, you first need a bark stripper (255 uses each), which is crafted as follows:
Then find an oak tree or oak log somewhere in the world (or put one somewhere) and, holding the bark stripper in your hand, right click on the oak log. Oak bark will drop away from the now barkless (and ugly-looking) log, ready for you to pick up. Then you just put scoured leather and oak bark into a BTW cauldron over a non-stoked fire, and it will quickly tan the leather, consuming the oak bark in the process. The stripped oak logs are diminished in usefulness (they can only be crafted into two oak planks instead of the usual four), but they can be harvested like any other wood.
Notes: The icon for the bark stripper is a shrunken version of some clipart, and it looks awful. I really am terrible at graphic design. If anybody wants to design an icon for the bark stripper and/or textures for the stripped oak logs, I'd be happy for the help.
Also, whenever I strip bark from a log, it drops two copies of the bark, only one of which can be picked up - the other one just sits in place until the game is closed and reopened. I don't know why this happens, how to fix it, or if it will happen for anyone else.
Right now only oak logs can have their bark stripped, and there are no uses for it other than tanning leather. I'm happy to take suggestions about other uses in future. Also for the moment you can't use either stripped logs or bark as fuel in a furnace, though that will likely change in a future version.
The mod you are referring to is MADS i guess but it's not exactly the same. The block in MADS erase everything (changes it into air, that's right) but you cannot replace all blocks touching each other with whatever you want.
This is different from MADS
Great work !
Yeah, it's like a better version of the "Grey Goo" MADS has, but better, and it a standalone.
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Quote from Lithiumantis »
Quote from Rentt »
Edit: And punch entire trees down and punch rocks apart, then crushing them together into perfect squares.
I've never looked at MADS, so if this does some of the same stuff, I'm sorry I wasn't aware of that - I made this entirely by myself (with the help of MCP, ModLoader, and oracle.com's JavaDocs).
also how do you craft it?
and if you can make 1 without the diamond and clay part i will download it
Were you find the blocks, can you make them and how you select their purpose?
You craft it by using 8 wool with another item in the center - which item depends on which block you're making. Also, the video uses 9 different blocks (even though they all look the same) and you can specify what each block does (as well as which ingredient to use and what it looks like) in the properties file. Also, you're not limited to 9 blocks, that's just the number I needed to demonstrate all the mod's abilities. These details and more are part of the (long) instructions at the MMC through the link.
The default block does lava to obsidian and water to dirt, but doesn't spread.
i have one possible gripe; you mentioned that the blocks it creates are "grey goo" blocks and aren't able to be destroyed by the mod. Does this mean that the blocks that the mods places (obsidian for example in your vid) aren't harvestable with a second application of another grey goo block for this purpose (&94)?
I may have been a little unclear on this part - the "grey goo" blocks it creates are copies of itself, so that the effect can spread. Those "grey goo " blocks can't be harvested, but they will automatically replace themselves with the specified block (or air) once they are surrounded by blocks they don't affect. Once they've changed into the other block, there is no difference between that and a normal block.
For example with the obsidian in the vid, when it's changing there's a sort of "wave" of grey that spreads through the lava and turns it into obsidian - that "wave" is the grey goo blocks and they can't be harvested. Once it's turned to obsidian though, it's normal obsidian and can be harvested in any manner that it normally could. You could even have the same block turn lava into obsidian and harvest the obsidian after if you like (lava+49 49&).
The reason I didn't want the grey goo blocks themselves to be harvestable is that this would essentially just clutter the world with innumerable grey goo block items whenever you use one.
Just need one parameter.be able to specify a min-max layer level.
To make some Water World or other without replace all "Air" cube.
That's a good idea, I'll make sure to include it in the next version.
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My mods page.
I am not a ♠ but I play one on the internet.
What's in your hand. I have it. It is a bunch of wood blocks. Look again. The wood blocks are now diamonds! Anything can happen when you're using this mod. I'm on a pig.
I just had to do it when I saw the video
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If you can't do something important in your life just do what I do: leave it to tomorrow
So, if I place this on grass, would it cause the "Grey Goo" end-of-the-world scenario?
That depends on how you've programmed your block. If it's programmed to remove grass, dirt, stone, sand, water, magma and gravel, then basically all you'll be left with is floating trees, scattered pumpkins, midair ores, bedrock and the occasional dungeon. Oh, and some flat areas of obsidian.
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My mods page.
I am not a ♠ but I play one on the internet.
Haven't been able to try it yet but does this work with modloader v5?
/fingers crossed :tongue.gif:
Honestly, I don't know enough about the difference between the two to know if it'll work or not. Based on Risugami's post, I don't think I used any of the functions which change between the versions, but if some names change or if Java is quirkier with it's compiler than I'd like, then it might not. The only thing I can say is back up your saves and give it a try!
Quote from szimo »
awsome mod but if ur underground and make stone changing to something else, does it destroy all stones in map? :biggrin.gif:
sorry, im just dumb
Let's say you're underground and have a block which changes smooth stone to pumpkins (1+86). If you put it next to some smooth stone, it will spread through all the stone changing them to pumpkins. You won't fall off the stone you're standing on or anything like that, but it will spread as far as the eye can see.
I chose my words carefully there - as far as the eye can see - because it (probably) won't progress past the currently loaded chunks (roughly a 144x144 block square centered on you). However, it does take a while for the effect to finish on that large an area, so if you keep moving the game may load more chunks while you're moving and the effect may spread to them too. Eventually the effect will die out though, so as a practical matter it won't affect the entire world, just a very large portion of it.
If you're worried about this happening, one way to stop it once it's started is to save and quit, change the properties file so that the block affects a different block, and load back up - the blocks will quickly die off.
For example, say you're using the stone-to-pumpkin block and you want to stop the transformation. After quitting you could change the properties file from 1+86 to, for example, 20+89 (glass to glowstone). Since there won't be any glass laying around underground, the effect will quickly cease and any blocks already in existence (in the loaded chunks) when you load your game will replace themselves with glowstone.
If you change the effect to 20-89 or to 20 or 20& or delete the effect, the blocks should simply die off leaving air in their place. Do not delete the entire line though, as I think this will cause the game to crash on loading. The effects are stored in order, so if the stone-to-pumpkin effect is the 3rd one listed, then that's the only one you need to change in order to stop its current propagation through stone (of course if it is designed to also change dirt, sand, grass, water or air, you'll likely want to change those effects too since it's probably hit those in the meantime).
Rollback Post to RevisionRollBack
My mods page.
I am not a ♠ but I play one on the internet.
awsome mod but if ur underground and make stone changing to something else, does it destroy all stones in map? :biggrin.gif:
sorry, im just dumb
Actually i think it does.
Yeah, I just tried out a dirt/grass-to-pumpkins effect and it doesn't seem to have stopped at the edge of the loaded chunks. It seems to even affect chunks which weren't yet generated, somehow. I think I was wrong and that it may never stop on its own if it affects dirt, air, stone, bedrock, water, or netherrack (grass is never vertically connected to itself and grey goo can't travel diagonally, so it should stop where the ground height changes, and sand and gravel usually come to an end, so they should stop eventually too). Regardless, changing what the block does in the way I outlined will still stop the effect, though it may also take some time before all the grey goo dies off.
Rollback Post to RevisionRollBack
My mods page.
I am not a ♠ but I play one on the internet.
Instant Decay(Discontinued)Step 0: Make sure you already have Risugami's ModLoader installed.
Step 1: Download the mod. Links are included at the end of each mod's section of this post.
Step 2: Copy the contents of the mod into minecraft.jar. If you need help with this, follow the install instructions for Risugami's Modloader.
Step 3: Play Minecraft. If you need help with this one you shouldn't be using mods.
Step 4: If you encounter a bug with one of my mods please post about it in this thread.
Terraformer
Requires ModLoader, no files overwritten.
Change anything into anything else - without picking it up first!
Warning: Back up your saves!
Terraformer lets you make blocks which will destroy, harvest or transform other blocks on contact. Take a look.
It's completely customizable (you can change what the blocks do, what they look like and which blockIDs they use) and shouldn't conflict with any other mods.
Here's the Dropbox Link. Instructions are inside the zip file (check the Readme).
Here are some examples of new features.
2?D1+12 This changes grass (2) into sand (12), but only if the block below the grass (?D) is smoothstone (1).
(4,water)+1 This changes cobblestone (4) and anything made of water into smoothstone (1)
~35:10 No matter what the other block effects are, don't touch purple wool (35:10).
copy_first=R3(R2)R3 First copy yourself into this pattern XXX__XXX where X is a terraformer block and _ is a space simply moved over.
move_first+=U10 Move up 10 spaces without changing blocks along the way (signs will lose their text and chests will drop their contents).
copy_first=[FR]6 Move forward then right and repeat this 6 times.
More detailed instructions, more features, and more variations on these features are all available in the readme file included with the mod.
IDList
Requires ModLoader.
Optionally overwrites ModLoader.class: If you don't use the provided (in 1.6.6.2 and later) overwrite for ModLoader.class, IDList will still function but may not register items/blocks/recipes included later in the mod load order (such as from Eloraam's Integrated Redstone back when it was called that).
Creates a file (IDList.txt) in your Minecraft application folder which lists off all blockIDs and itemIDs in use, along with their internal name, tooltip text, and which class they use. Runs each time you run Minecraft, but does not affect anything in-game.
Also creates RecipeList.txt in the same folder, which lists all crafting recipes and attempts to identify any which conflict.
IDList now allows you to choose how many subtypes it will list of each item (default: 16) in order to make it compatible with forge-based mods that have humongous numbers of subtypes. Change the ModLoader properties file to access this functionality.
If you are using FML, do not copy ModLoader.java into your .jar file, I have no idea what will happen if you do. IDList will likely not load last in FML, and so may generate an incomplete list of items, blocks and recipes.
Dropbox Link
Originally requested here.
Portable Mining Laser
Requires ModLoader, no files overwritten.
Textures and idea by melkson.
Allows you to make a portable mining laser in-game, as requested on the old MMC forums. The blockID, range and radius are customizable.
= PML
= redstone dust
The PML now uses ModLoader's built-in configuration system, you may need to reconfigure if you've changed anything.
Dropbox Link
Warning: The PML will destroy bedrock along with everything else, so be careful when pointing down or you may wind up with an unwanted bottomless pit.
CoalCrafting
Requires ModLoader, no files overwritten.
This mod adds crafting recipes you can use instead of smelting.
smelts into , so
= x 8
smelts into , so
= x 8
etc.
This should work with stuff added by other mods, too. There might be a problem if some other mod adds a recipe like one of these, though.
Now works with charcoal as well, and any other coal-derivatives (items which have the same itemID as coal) added by mods.
Dropbox Link
Decompress
Requires ModLoader, no files overwritten.
This mod allows you to "decompress" various blocks in the vanilla game into their base component. Specifically you can decompress:
Dropbox Link
Iron Boat
Ever since Notch implemented wooden boats actually dropping a boat item, I've felt less inclined to bother updating this mod.
Requires ModLoader, no files overwritten.
This mod adds a boat made of iron to Minecraft.
Where = normal wooden boat
Dropbox Link
Instantly Decaying Leaves
Discontinued, as DaftPVF's Treecapitator mod includes this functionality.
Requires ModLoader, no files overwritten.
This mod causes leaf blocks to decay instantly so you don't have to wait around after felling a tree in order to collect the saplings. Instant Decay is specifically designed to work alongside TehKrush's Timber! but it works with or without it.
This mod may interfere with mods which alter the vanilla leaves or add more types of leaves.
Dropbox Link
End Glass
WARNING! This mod is currently bugged. I've had MC crash when destroying an end glass door and I can't figure out why (null pointer exception on a line with no pointers). I've updated it for people who want to give it a try, but it may simply be busted.
Requires ModLoader, overwrites wu (the pickaxe class).
End Glass is transparent, but it has the explosion resistance of obsidian. It takes about half as long to pick back up as obsidian and requires a diamond pick to do so. You can even make a door out of it, using the obvious recipe.
To make End Glass, combine obsidian, end stone, sand, and a bucket of lava (bucket not consumed) in any pattern.
Dropbox Link
Bark for Better Than Wolves
Requires ModLoader and Better Than Wolves, no files overwritten.
I love BTW, but I get so tired of waiting for wolves to crap, so I decided to develop a different method of tanning leather. Taking a basic look at Wikipedia, I discovered that the bark of oak trees is a staple in tanning leather, and lo and behold Minecraft has oak trees!
To use my new feces-free system of tanning leather, you first need a bark stripper (255 uses each), which is crafted as follows:
Then find an oak tree or oak log somewhere in the world (or put one somewhere) and, holding the bark stripper in your hand, right click on the oak log. Oak bark will drop away from the now barkless (and ugly-looking) log, ready for you to pick up. Then you just put scoured leather and oak bark into a BTW cauldron over a non-stoked fire, and it will quickly tan the leather, consuming the oak bark in the process. The stripped oak logs are diminished in usefulness (they can only be crafted into two oak planks instead of the usual four), but they can be harvested like any other wood.
Notes: The icon for the bark stripper is a shrunken version of some clipart, and it looks awful. I really am terrible at graphic design. If anybody wants to design an icon for the bark stripper and/or textures for the stripped oak logs, I'd be happy for the help.
Also, whenever I strip bark from a log, it drops two copies of the bark, only one of which can be picked up - the other one just sits in place until the game is closed and reopened. I don't know why this happens, how to fix it, or if it will happen for anyone else.
Right now only oak logs can have their bark stripped, and there are no uses for it other than tanning leather. I'm happy to take suggestions about other uses in future. Also for the moment you can't use either stripped logs or bark as fuel in a furnace, though that will likely change in a future version.
Dropbox Link.
I am not a ♠ but I play one on the internet.
I tought so too but it is not the smae they just look like each other
also how do you craft it?
and if you can make 1 without the diamond and clay part i will download it
Were you find the blocks, can you make them and how you select their purpose?
More explanation please!
Yeah, it's like a better version of the "Grey Goo" MADS has, but better, and it a standalone.
You craft it by using 8 wool with another item in the center - which item depends on which block you're making. Also, the video uses 9 different blocks (even though they all look the same) and you can specify what each block does (as well as which ingredient to use and what it looks like) in the properties file. Also, you're not limited to 9 blocks, that's just the number I needed to demonstrate all the mod's abilities. These details and more are part of the (long) instructions at the MMC through the link.
The default block does lava to obsidian and water to dirt, but doesn't spread.
I may have been a little unclear on this part - the "grey goo" blocks it creates are copies of itself, so that the effect can spread. Those "grey goo " blocks can't be harvested, but they will automatically replace themselves with the specified block (or air) once they are surrounded by blocks they don't affect. Once they've changed into the other block, there is no difference between that and a normal block.
For example with the obsidian in the vid, when it's changing there's a sort of "wave" of grey that spreads through the lava and turns it into obsidian - that "wave" is the grey goo blocks and they can't be harvested. Once it's turned to obsidian though, it's normal obsidian and can be harvested in any manner that it normally could. You could even have the same block turn lava into obsidian and harvest the obsidian after if you like (lava+49 49&).
The reason I didn't want the grey goo blocks themselves to be harvestable is that this would essentially just clutter the world with innumerable grey goo block items whenever you use one.
That's a good idea, I'll make sure to include it in the next version.
I am not a ♠ but I play one on the internet.
I just had to do it when I saw the video
That depends on how you've programmed your block. If it's programmed to remove grass, dirt, stone, sand, water, magma and gravel, then basically all you'll be left with is floating trees, scattered pumpkins, midair ores, bedrock and the occasional dungeon. Oh, and some flat areas of obsidian.
I am not a ♠ but I play one on the internet.
Honestly, I don't know enough about the difference between the two to know if it'll work or not. Based on Risugami's post, I don't think I used any of the functions which change between the versions, but if some names change or if Java is quirkier with it's compiler than I'd like, then it might not. The only thing I can say is back up your saves and give it a try!
Let's say you're underground and have a block which changes smooth stone to pumpkins (1+86). If you put it next to some smooth stone, it will spread through all the stone changing them to pumpkins. You won't fall off the stone you're standing on or anything like that, but it will spread as far as the eye can see.
I chose my words carefully there - as far as the eye can see - because it (probably) won't progress past the currently loaded chunks (roughly a 144x144 block square centered on you). However, it does take a while for the effect to finish on that large an area, so if you keep moving the game may load more chunks while you're moving and the effect may spread to them too. Eventually the effect will die out though, so as a practical matter it won't affect the entire world, just a very large portion of it.
If you're worried about this happening, one way to stop it once it's started is to save and quit, change the properties file so that the block affects a different block, and load back up - the blocks will quickly die off.
For example, say you're using the stone-to-pumpkin block and you want to stop the transformation. After quitting you could change the properties file from 1+86 to, for example, 20+89 (glass to glowstone). Since there won't be any glass laying around underground, the effect will quickly cease and any blocks already in existence (in the loaded chunks) when you load your game will replace themselves with glowstone.
If you change the effect to 20-89 or to 20 or 20& or delete the effect, the blocks should simply die off leaving air in their place. Do not delete the entire line though, as I think this will cause the game to crash on loading. The effects are stored in order, so if the stone-to-pumpkin effect is the 3rd one listed, then that's the only one you need to change in order to stop its current propagation through stone (of course if it is designed to also change dirt, sand, grass, water or air, you'll likely want to change those effects too since it's probably hit those in the meantime).
I am not a ♠ but I play one on the internet.
Yeah, I just tried out a dirt/grass-to-pumpkins effect and it doesn't seem to have stopped at the edge of the loaded chunks. It seems to even affect chunks which weren't yet generated, somehow. I think I was wrong and that it may never stop on its own if it affects dirt, air, stone, bedrock, water, or netherrack (grass is never vertically connected to itself and grey goo can't travel diagonally, so it should stop where the ground height changes, and sand and gravel usually come to an end, so they should stop eventually too). Regardless, changing what the block does in the way I outlined will still stop the effect, though it may also take some time before all the grey goo dies off.
I am not a ♠ but I play one on the internet.
Stupidity on the rise with a 40% chance of shitstorms.
Yeah, I'm thinking of taking the advice to change the name, but I can't think of a different one that's any good.
I am not a ♠ but I play one on the internet.
Can't wait to download.
No offense, but what evidence do you have that this guy copied someone else's code?
Or did you just assume that because someone else thought it looked similar to a previous mod?
Or give it some random gibberish mineral name, and throw in a smeltable ore to counterpart it.
Come visit this YouTube channel for just Minecraft
he dident copy it, he probably made this without knowing someone made the same thing but with a different use
Wow, nice applications. You gave me an idea for the name to change it to - Terraformer.
Also, cool looking Borderlands-esque texture pack.
I am not a ♠ but I play one on the internet.