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#41

    Dat Ax

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Posted 24 April 2011 - 01:03 AM

Someone should definitely make a template for textures to put in this thread. While things like terrain and items are self explanatory, people may have trouble with mobs and armor.
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#42

    Grugsy

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Posted 24 April 2011 - 01:41 AM

SirLuke910 said:

Cheers, I never quit under stood the resolution thing in textures.

EDIT - Also, where can I change the smoke texture in a texture pack? I saw in one texture pack where the texture pack was changed to swirls, where will I find the file for that?

it's at the very top of the particles.png
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#43

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Posted 25 April 2011 - 01:36 AM

Grugsy said:

you change the resolution by doubling the size of the terrain.png(amongst others) it's always going to be x2.. so 16x is 256..x2 is 512 and so on

I was just skimming, I came along this. Although here is the answer, although I don't really get it. (Sorry I am somewhat of newbie here...) So 16x16 is the defualt, and if you want 32x32 you just expand it? Although how would you go about that? Like by not making strangely awkward coloured blocks... XD

#44

    Grugsy

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Posted 25 April 2011 - 01:42 AM

tyler4768 said:

Grugsy said:

you change the resolution by doubling the size of the terrain.png(amongst others) it's always going to be x2.. so 16x is 256..x2 is 512 and so on

I was just skimming, I came along this. Although here is the answer, although I don't really get it. (Sorry I am somewhat of newbie here...) So 16x16 is the defualt, and if you want 32x32 you just expand it? Although how would you go about that? Like by not making strangely awkward coloured blocks... XD


ok... the size of the terrain.png for default 16x16 is 256x256..32x32 is 512x512.. when you resize it you are going to have to edit the textures most of the time as changing resolution( especially with 16x textures) doesn't work well. You can't add resolution to them by expanding them. it just changes the "resolution" of the terrain..not the textures in it. make more sense?
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#45

    Gestankfaust

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Posted 25 April 2011 - 02:43 AM

Re-size the original before you start. Then work from individual textures and add to the re-sized template. I have all of them up to 256x256 stored in a folder on my desktop. Start with whichever resolution I want to do, and save as the name of the pack I'm doing (so as not to over write the original).

I also save each texture "block" I do as it's own file so I can add and subtract them as I go.

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#46

Posted 25 April 2011 - 02:45 AM

Where can I get HD texture patcher, so I can mod moving textures? And what do you mean by "Resolution"
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Whoops.

#47

    Gestankfaust

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Posted 25 April 2011 - 02:48 AM

cookingboy3 said:

Where can I get HD texture patcher, so I can mod moving textures? And what do you mean by "Resolution"

Here: http://www.minecraft...f=1021&t=252531

And "resolution" is just whether it's 16x16, 32x32 (and so on) textures

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#48

    Grugsy

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Posted 25 April 2011 - 03:23 AM

wow faust...you just linked to the thread right next to this one without a smarmy comment? what?
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#49

    Gestankfaust

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Posted 25 April 2011 - 04:04 AM

Grugsy said:

wow faust...you just linked to the thread right next to this one without a smarmy comment? what?

lol!

I have incredible restraint..I told ya

:Skeleton:

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#50

Posted 25 April 2011 - 11:38 PM

xXwfcXdevilXx said:

How do i find the zip? I Just Have A Folder with it all in.
if yu are using windows just right click the folder and select sendto then click compressed (zipped) not sure how macs work for that though

#51

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Posted 25 April 2011 - 11:53 PM

No, you do not want to right click the folder to zip it. That's how come people get the issue where the pack is "grayed out" in the game and won't load.

You want to select all of the files within the folder, and add them to a .zip archive.
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#52

    Grugsy

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Posted 25 April 2011 - 11:57 PM

HeadHunter67 said:

No, you do not want to right click the folder to zip it. That's how come people get the issue where the pack is "grayed out" in the game and won't load.

You want to select all of the files within the folder, and add them to a .zip archive.

this
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#53

    Volke

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Posted 28 April 2011 - 02:46 AM

Hey.

How do I edit the top of the grassy blocks? I can't find a texture for it anywhere. I have seen it edited beyond colors, so how do I do it?

#54

    Gestankfaust

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Posted 28 April 2011 - 04:23 AM

Volke said:

Hey.

How do I edit the top of the grassy blocks? I can't find a texture for it anywhere. I have seen it edited beyond colors, so how do I do it?

The grass is in the terrain.png. You can find it in the jar file. It's the uppermost left texture

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#55

    Volke

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Posted 28 April 2011 - 11:36 PM

I thought that was some sort of stone. Heh

#56

Posted 02 May 2011 - 08:34 AM

There are over 1000 threads about formatting. Mods?

#57

Posted 08 May 2011 - 07:34 AM

hi!

is it possible to change door's just when they r open i want this effect of a sliingdoor that goes in to the walls?

-joppe95
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#58

    Grugsy

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Posted 08 May 2011 - 07:50 AM

joppe95 said:

hi!

is it possible to change door's just when they r open i want this effect of a sliingdoor that goes in to the walls?

-joppe95

nope.. but if you are up to making 2 block textures that are the top/bottom half of the door, you could use the piston mod(with it textured to match walls) to get that effect by putting sticky pistons on top of each other with the "door blocks" stuck to them and powering them with a button/lever/pressure plate. best solution I can think of atm
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#59

    FefkuZ

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Posted 15 May 2011 - 12:51 PM

People should read this before posting textures. I really hate if people post texture packs w/o screenies!
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#60

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Posted 15 May 2011 - 03:44 PM

The adding of a [remix] tag for remix pack should also be added to the OP. As it seems to be the popular opinion that it should be added, referring to the "Solution to remix packs" thread of course.