It indeed stems from an invalid blockID specified in rule 10 of said template file. I don't know what the original block was, as i'm not the author of said template. For now, i've changed the invalid 176 blockID to 0 in the template file and reuploaded the Ruins mod like that.
Finally checked back on this thread. Thanks so much for the help, downloading the new version...
So you're saying there is another mod that's attempting to use said IDs before Ruins? Or am I misunderstanding that?
Er...I updated ruins in the meantime which was supposed to address this issue so I'm not getting that spam anymore. You still want the whole launcher readout?
[09:36:11 INFO]: Client> 2013-12-09 09:36:11 [INFO] [STDERR] Invalid blockID 176 specified in template GateUnderGlass.tml, rule [1,100,176-1,176-2,176-3,176-4,176-5,176-6], attempting to fallback...
[09:36:11 INFO]: Client> 2013-12-09 09:36:11 [INFO] [STDERR] no fallback found, setting to 0
Sometimes the ID listed is 179 and sometimes 175 and other times 176 but the message is the same. Anyone have any idea what's doing this?
I have a pretty long list of mods:
DamageIndicators
Christmas Festivities
Aquaculture
Backpack
Battletowers
Better Archery
Better Villages
Bibliocraft
Bibliowoods
Biomes'o'Plenty
BWG4
Dungeon Pack
Gases
gasesCore
InfernalMobs
KaithyUtils
Metallurgy
Millenaire
NoMoreRecipeConflict
Pam's Harvestcraft
Pam's Weee Flowers
Pam's Temperate Plants
PChan3 mods
Ruins
Tale of Kingdoms2
Twilight Forest
UpdateCheckerMod
Zan's Minimap
DamageIndicators
Backpacks
BWG4
Dungeon Pack
Infernal Mobs
KeithyUtils
Metallurgy
Ruins
Twilight Forest
UpdateCheckerMod
Zan's Minimap
Doing some digging it seems to be a ruins template...
You can find it in mods/resources/ruins/plains/GateUnderGlass.tml
Looks like its referencing block id's that aren't in the normal game...
175, 176, and 179... Not sure where those are from...
Buildcraft (which I don't use) seems to use 175 and 176 as pipes...
I'm going to try removing the GateUnderGlass.tml file and see if that fixes the issue for now....
So you're saying there is another mod that's attempting to use said IDs before Ruins? Or am I misunderstanding that?