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[1.6.4]Dynamic Tanks 2 - Store Fluids in Dynamic Tanks! [FTB Horizons/Monster]

dynamic liquid tanks feed the best monster horizons fluid potions controller liquid tnt

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179 replies to this topic

#1

WingsOfLife
  • Minecraft: iDocRedstone

Posted 05 December 2013 - 06:44 AM

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Rewritten from scratch, Dynamic Liquid Tanks 2 has heard what you wanted and now it is giving it to you! New and improved so read up!


Dynamic Liquid Tanks is a mod that is based upon storing liquids in Minecraft in a limitless combination using multi-block structures, so that they look just the way that you want them to! These tanks can be customized in almost any way that pleases you. Do you want your tank to be a triangle? It can be! Do you want your tank to be odd or even length? It can be! Do you want your tank to camouflage and appear to be a diamond block? It can be! Do you want some simple hiding lava lighting? This is for you! These multi-block tanks give you a bonus size for each additional tank that is attached to the core and have absolutely no size limit! Wah?!?!


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Features:
- Create multi-tanks to store your various liquids
- One controller per layer now! (Don't worry its a DLT 1 thing Posted Image)
- Store multiple liquids inside one tank! (with upgrades of course!)
- Limitless shape and size possibilities
- Ability to camouflage/color your tanks.
- Interact with the tank via BC Pipes, Golems, TE3 and Extra Utils!
- Resize your tanks for maximum storage potential
- In world placeable potions!
- Liquid Nitroglycerin (Liquid TNT)
- Infinite Potions! (Sort of)
- Mystic Forest!

Support the development of Dynamic Liquid Tanks through patreon! Here.

Downloads:
1.6.4:
(Read Before Update!)
Spoiler:
v0.0.8a Posted Image Download(If the Upgrade Module does not have a crafting recipe in this version, check the config options!!)
Tied of those ads? Support me here and gain ad liberation!

Old Versions
Spoiler:

Change Log
Spoiler:

Credits:
sciguyryan - Extension concept.
skyboy - rendering code help
powercrystals - rendering code help
mDiyo - Tinkers Construct source which helped alot with learning about rendering
Buildcraft Team - whose tank code helped my learn alot!
Dylan4ever - Textures

Spotlights:


Screenshots:
Spoiler:

Blocks, Items and Information
Spoiler:

FAQ:
Q: I have a set of tanks placed together but they are not filling? What is wrong?
A: You most likely do not have a Tank Controller. Just place one touching any one of your tanks to get it working.

Report a bug:
Please! If you find a bug please report it here: Click Me To Report a Bug!


Known Bugs:
Spoiler:

Installation
Step one is to download and install Minecraft Forge. Step two DynamicLiquidTanks.jar goes in the mods folder inside .minecraft. Then proceed to modify the block ids in the config file.


License
This mod is covered under the Creative Commons 3.0 license. Modpacks are encouraged as long as a link to this thread is included. If you do decide to use this mod in a mod pack, I ask that you link back to this thread and credit me. Thank you.

Terms and Conditions
This mod (plugin, patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://minecraft.net/terms are sole property of the Mod author (WingsOfLife, henceforth "Owner" or "The Owner"). It may be included in any modpack with other mods, as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, regardless of the modifications in question.

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#2

GrandpaRuss

Posted 05 December 2013 - 07:35 AM

I can't wait to get home to try this out; always glad to see those who can, do for those of us who can't!

#3

Hard_Wire
  • Location: Every-Where
  • Minecraft: Hard_Wire

Posted 05 December 2013 - 11:25 AM

Looking Good WingsofLife, cant wait to see what comes of this complete revision of the Mod.

#4

Minedark
    Minedark

    Tree Puncher

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  • Minecraft: m31317015

Posted 05 December 2013 - 04:49 PM

Same as the OpenBlocks Tanks, but with good edged texture.
GoodJob!
I do mine and craft, that's what I do.
I play modded minecraft, that's what I play.
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#5

CamMack44
  • Location: Behind you
  • Minecraft: CamMack44

Posted 05 December 2013 - 06:48 PM

View PostMinedark, on 05 December 2013 - 04:49 PM, said:

Same as the OpenBlocks Tanks, but with good edged texture.
GoodJob!
Well the OpenBlocks tanks can't be disguised as other blocks and upgrades can't be added to it either.
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#6

PlaysWithFire

Posted 05 December 2013 - 07:02 PM

The Liquid Nitroglycerin could lead to interesting traps & self destruct mechanisms.

#7

VapourDrive

Posted 05 December 2013 - 08:29 PM

I don't think there is an option to change the ID for cleansing water in the config; there were a slew of id issues with TiC and I changed all of the block Id's in the your config, 3212 still persists.

#8

Blorph
    Blorph

    Carpenter

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Posted 05 December 2013 - 09:11 PM

Oooh, Nice mod!
"To ere is human, To arr is pirate"

#9

WingsOfLife
  • Minecraft: iDocRedstone

Posted 05 December 2013 - 09:44 PM

View PostMinedark, on 05 December 2013 - 04:49 PM, said:

Same as the OpenBlocks Tanks, but with good edged texture. GoodJob!

Actually OpenBlock tanks are the same as these. Dynamic Liquid Tanks 1 came before OpenBlocks. OB just got more publicity.

View PostVapourDrive, on 05 December 2013 - 08:29 PM, said:

I don't think there is an option to change the ID for cleansing water in the config; there were a slew of id issues with TiC and I changed all of the block Id's in the your config, 3212 still persists.

Sorry about that Ill update that in the next release.

View PostBlorph, on 05 December 2013 - 09:11 PM, said:

Oooh, Nice mod!
Thank you good sir!

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#10

Akitori
    Akitori

    Redstone Miner

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Posted 05 December 2013 - 09:55 PM

instant harming is slightly messed up.

Also, can you make a milk liquid that clears all other effects?

#11

WingsOfLife
  • Minecraft: iDocRedstone

Posted 05 December 2013 - 11:03 PM

View PostAkitori, on 05 December 2013 - 09:55 PM, said:

instant harming is slightly messed up.

Also, can you make a milk liquid that clears all other effects?

As is instant  health. It is more of a vanilla issue. I am working on it. Also the Cleansing Water should do that in the next version.

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#12

VapourDrive

Posted 05 December 2013 - 11:18 PM

The rendering in the tanks is much more refined now than in DT1, that is definitely appreciated.
also, how much lag would it be to use the tanks as a form of connected texture glass? (they're actually cheaper than some alternatives).

#13

TheLeecHOG

Posted 05 December 2013 - 11:54 PM

I am sorry man but I miss good old Dynamic Tanks 1 :(
Just not feeling Dynamic Tanks 2

#14

WingsOfLife
  • Minecraft: iDocRedstone

Posted 06 December 2013 - 12:27 AM

View PostVapourDrive, on 05 December 2013 - 11:18 PM, said:

The rendering in the tanks is much more refined now than in DT1, that is definitely appreciated.
also, how much lag would it be to use the tanks as a form of connected texture glass? (they're actually cheaper than some alternatives).

That is one of the big things I was looking for. The tanks tick every 5 seconds looking for a controller to bind to. I'd say they have a similar lag to a coke oven from railcraft.

View PostTheLeecHOG, on 05 December 2013 - 11:54 PM, said:

I am sorry man but I miss good old Dynamic Tanks 1 Posted Image
Just not feeling Dynamic Tanks 2

I am sorry to hear that. The basic mechanic is still there in terms of the tanks. All the is missing is the built-in ender tank which is getting a nice rewrite. If it is the extras the mod adds there will be a way to disable them via the config. I am sorry to hear this.

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#15

WingsOfLife
  • Minecraft: iDocRedstone

Posted 06 December 2013 - 05:32 AM


Connected texture improvements that are soon to Dynamic Liquid Tanks 2.


Before: http://imgur.com/62sQ6z4

After: http://imgur.com/m18yCdf

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#16

KingLemmingCoFH
  • Minecraft: KingLemmingCoFH

Posted 07 December 2013 - 12:01 AM

This is brilliant.

Just sayin'.
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#17

Laguy442
    Laguy442

    Zombie Killer

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Posted 07 December 2013 - 12:07 AM

I predict your download rate is going to go up very quickly.

It does look like you have some blocks that don't have config options available.  Getting this crash at start

#Blocks
249: bop.generic.hard_ice from BiomesOPlenty - dynamictanks.blocks.blockHauntedDirt from dynamictanks
Suggested Ranges: 603-999 (397 IDs), 3213-3600 (388 IDs), 2792-2999 (208 IDs)

I realize it is just a conflict but there doesn't seem to be an option in your config to change the ID for blockHauntedDirt and I don't want to start messing with an existing world by changing the ID in BoP.

#18

tecrogue
    tecrogue

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Posted 07 December 2013 - 12:12 AM

It likely won't come up normally... But how do they handle filling multiple adjacent chunks?

.. Asking for a friend. (not asking for a friend)

#19

Jyzarc
    Jyzarc

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Posted 07 December 2013 - 12:46 AM

There is no config for cleansing water, so It keeps conflicting with tConstruct and I cant resolve it :(

#20

TeeTee
    TeeTee

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  • Location: UK
  • Minecraft: 7h1nk74nk

Posted 07 December 2013 - 01:49 AM

Ditto to the above problem.

Second would be, how do I get potions back in a useable form after they have been stored in tanks? I cant seem to refill empty bottles from the tanks, and buckets I use on the tanks just seem to empty the potion liquid without giving me anything in return.

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