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[1.5.2][Forge] Balkon's WeaponMod v1.11

weapon weapons tools mod forge

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7113 replies to this topic

#1

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 17 March 2011 - 06:46 PM

*
POPULAR

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Throw a spear in a zombie's head!
Cut a skeleton in half with your brand new halberd!
Shoot some slimes in pieces with an old musket!
And more!


Index
You can follow me on Twitter: @Ckathode

Downloads
WeaponMod v1.11
Click the download link on the bottom of the page.

Minecraft Forge:
http://www.minecraft.../topic,5.0.html

Read this before you post a question
Before you post, make sure you read the whole topic carefully, otherwise I will just ignore your post.
For common problems, check the troubleshooting section.
If you get an error screen, please post the appeared error.
Ideas, videos and other support are always welcome.

Weapons
Melee weapons
Spoiler:

Throwable weapons
Spoiler:

Shooting weapons
Spoiler:

Other weapons
Spoiler:

Miscellaneous
Spoiler:

Links
All weapon damages can be found at MassNERDerer's topic:
Balkon's WeaponMod - Weapon Damages
Every weapon is extensively explained on this page on mcmodguides.com: http://mcmodguides.com/weaponmod.html



Textures
The Sphax' PureBDCraft texturepack patch, made by Sphax himself and updated by crumbl3d.
Link to website: http://bdcraft.net/f...-weaponmod-v110
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Textures in the style of the Jolicraft texturepack, by BrightsideRy! (Not up to date)
http://www.mediafire...92suskd3ru4b3b3
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These are the textures by Jade Knightblazer, in the style of Dokucraft. (Not up to date)
http://www.mediafire...gow37pcuprc36wa
Spoiler:

The textures in the style of JJJas0n's FancyCraft give the weapons a very realistic look! Made by JJJas0n himself. (Not up to date)
Download at the Planet Minecraft post
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xaivern has made weapon textures in the style of his own texture pack. This is his forum topic: http://www.minecraft...t/topic/150705- (Not up to date)

Datashocker created textures in the style of the Last-Days texture pack. (Not up to date)
You can download them here: http://www.mediafire...1pq46rj69k3jkim

There are also HD textures in the style of the Faithful32 texture pack, made by CrazyErik. (Not up to date)
Go to the forum page or direct-download them here: http://dl.dropbox.co...2_WeaponMod.zip
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Credits
  • patrix1221 has made the HD cannon texture.
  • xiraxis has made the amazing new cannon model.
  • Reppu has applied some fixes to the HD textures.
  • _SideStunt_ did another update to the HD textures.
  • Gamephantom ports the server mod to Bukkit.
  • HunterTTP made an auto-installer.
  • mDiyo improved the warhammer textures.
  • Bremmelgod has made the previous HD firerod texture and painterly textures.
  • MinerDM made the new firerod textures.
  • krnlyng ported the SMP version to Bukkit.
  • sismk made the previous crossbow and bolt textures.
  • milly_rainbow made the HD halberd textures, in the style of JohnSmith.
  • CrazyErik made the awesome 32x32 textures in the style of the Faithful32 texture pack.
  • CrazyErik also made the normal dynamite texture.
  • danden made the other Painterly textures.
  • BrightsideRy made the Jolicraft textures.
  • fusey4556 made the Imperial Island map.
Videos
The great BebopVox has made an amazing video about the mod:


A funny video by turenightmare (1.4.5):


I did another interview with BeardedManitee, the video quality is waaay better.
Spoiler:

Banners
If you really like the mod and want to support it, paste this code in your signature:
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=229041][img]http://i.imgur.com/SmEPt.png[/img][/url]
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Or this:
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=229041][img]http://i.imgur.com/Ru1C9.png[/img][/url]
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Or maybe you like this one:
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=229041][img]http://i.imgur.com/5J591.png[/img][/url]
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Installation
    Universal installation
  • Backup your minecraft.jar.
  • Requires Minecraft Forge, so install that first.
  • Move the downloaded WeaponMod.zip to the %appdata%/.minecraft/mods/ folder.
  • Start the game once to initialize the weaponmod.properties file in the .minecraft/config/ folder.
  • Enjoy!
    Bukkit installation
  • First, you have to download an MCPC Bukkit from http://build.technic...job/MCPC-1.4.6/
  • Put the downloaded file into your server folder.
  • Start the Bukkit server and shut it down again.
  • Now there's a mods folder in the server folder.
  • Put the WeaponMod.zip into the mods folder.
  • Make sure the weaponmod.properties files of the clients match with the server.
  • Enjoy!
Installation videos

Modpacks
Spoiler:

Troubleshooting
Spoiler:

Changelog
Spoiler:

Bugs and Todo
Spoiler:

Old versions
Spoiler:


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#2

Krispooed

Posted 17 March 2011 - 07:11 PM

Looks Interesting! downloading now :Lava:
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#3

stellardawn

Posted 17 March 2011 - 07:20 PM

looks awesome!
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#4

MaceInTheFace
  • Location: In yo house, stealin yo bagels.

Posted 17 March 2011 - 07:26 PM

Looks awesome! I love that the musket can have a blade on it. Very nice.

But could you possibly make it so that the spear can hit enemies from a bit farther away than a sword? Just a suggestion.

#5

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 17 March 2011 - 07:28 PM

MaceInTheFace said:

Looks awesome! I love that the musket can have a blade on it. Very nice.

But could you possibly make it so that the spear can hit enemies from a bit farther away than a sword? Just a suggestion.

Good idea, going to think about it!
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#6

jamioflan

Posted 17 March 2011 - 08:27 PM

Would have been nice to ask, but as this looks like a pretty good mod, you may use my bullet sprite.
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#7

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 17 March 2011 - 08:40 PM

jamioflan said:

Would have been nice to ask, but as this looks like a pretty good mod, you may use my bullet sprite.
I'm very sorry, didn't think about asking you. I first had a texture, but yours was much better. May I ask you how you made your textures? I still need a HD texture for a bullet, so I'm going to make that one on my own.
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#8

skyfrk
    skyfrk

    Stone Miner

  • Members
  • 86 posts

Posted 17 March 2011 - 08:54 PM

Very nice.

Does the Bayonet loses durability as you use it for melee?

#9

MaceInTheFace
  • Location: In yo house, stealin yo bagels.

Posted 17 March 2011 - 08:58 PM

skyfrk said:

Very nice.

Does the Bayonet loses durability as you use it for melee?
Yep.

#10

BlackAngel

Posted 17 March 2011 - 09:04 PM

didnt muskets have round bullets and gunpowder behind it? and it took a while to reload.

#11

eastwood6510

Posted 17 March 2011 - 09:08 PM

BlackAngel said:

didnt muskets have round bullets and gunpowder behind it? and it took a while to reload.

yes! but shh!

i mean....theres zombies in this world? why not have fast reloading musket rounds? hehehe
There are 10 kinds of people in this world; those that understand binary and those that don't.
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#12

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 17 March 2011 - 09:11 PM

BlackAngel said:

didnt muskets have round bullets and gunpowder behind it? and it took a while to reload.
Yeah, you're right that muskets have round bullets, will work that out! And I will think about the reload thing.
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#13

merk n a box
  • Location: Behind you...
  • Minecraft: merknabox

Posted 17 March 2011 - 10:28 PM

its a very interesting idea. why not make the recipe for the rounds...


:: = musket ball
::
:SSSS: where sheep = paper
= musket round

Rounds used to be a paper shell filled with gunpowder and a musket ball on top of the powder
and if you want to make it complected add a ramrod.
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#14

MaceInTheFace
  • Location: In yo house, stealin yo bagels.

Posted 17 March 2011 - 11:02 PM

If lots of people want the realistic muskets, than you, Balkon, might want to take a look at the Ye Olde Minegunner and SDK's Guns Mod mods.

#15

DanCraft
    DanCraft

    Lapis Lazuli Collector

  • Members
  • 1020 posts

Posted 18 March 2011 - 12:14 AM

I love this, its my new favorite mod

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#16

Runyet
    Runyet

    Tree Puncher

  • Members
  • 23 posts

Posted 18 March 2011 - 01:14 AM

does this work on mulitiplayer one of my friends sent it to me and it be cool to add tp the server

#17

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 18 March 2011 - 07:27 AM

Runyet said:

does this work on mulitiplayer one of my friends sent it to me and it be cool to add tp the server
I will make this mod compatible with SMP, but not yet. I first want to improve it much more.
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#18

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 18 March 2011 - 07:31 AM

Yesterday I came up with an idea (before looking at Ye Olde Minegunner.) To reload the musket by putting a musket and a bullet together in the crafting field. What do you guys think about that? It will take longer before you can shoot again, depending on your mouse skills.
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#19

Notorious

Posted 18 March 2011 - 10:52 AM

These are GREAT! I can't wait to start a new "NO INVEDIT" game with these to help me out in the beginning.

My FAVORITE is the Musket- which is more like the M1 rifle! I have Minegunner and thats great for short range- dispatching curious sheep etc. PLEASE don't change the Musket- except maybe the name since it's not Musket-y. If you get grief about it's lack of historical accuracy as a musket, just give it a makeover:
http://en.wikipedia.org/wiki/M1_Garand
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#20

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 18 March 2011 - 04:43 PM

Notorious said:

These are GREAT! I can't wait to start a new "NO INVEDIT" game with these to help me out in the beginning.

My FAVORITE is the Musket- which is more like the M1 rifle! I have Minegunner and thats great for short range- dispatching curious sheep etc. PLEASE don't change the Musket- except maybe the name since it's not Musket-y. If you get grief about it's lack of historical accuracy as a musket, just give it a makeover:
http://en.wikipedia.org/wiki/M1_Garand
It was the intention to make a musket, so I'm not going to change the name, I'm going to change the use of the current musket, so it will become more "musket-y".
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