Custom music for jukeboxes
Posted 05 August 2010 - 07:29 PM
So there's this blank space in the Options menu. After you see (or even hear) a Jukebox for the first time, a new option fills this blank spot. This option allows you to upload one song to the server in your name. This song, whenever you interact with a Jukebox, is played for everyone to hear. Several formats would be supported, including MP3s, WAVs, etc. Even just using MIDIs would be great. Alternatively, you would have to craft a specific item to be able to upload custom music. There would maybe be a size limit or something. And everyone would only be able to upload ONE song at a time (not one song per jukebox), though it would be very easy to change this one song.
Posted 05 August 2010 - 07:47 PM
Posted 05 August 2010 - 07:50 PM
However, I suggest that module formats (.xm, .mod, .s3m, .it, etc) be supported. They take the best of both worlds; much more instrumental variety that .mp3, .ogg, .wav, .flac, etc have, and the small file size that MIDI has. The song's instruments are played out, just as with MIDI, but the file also stores its own short audio clips, called samples, which are used as the instruments, so you do not get the boring sound associated with MIDIs.
Although, as jtrim1 has said, there would be quite a bit of a copyright issue.
Posted 05 August 2010 - 07:52 PM
Posted 05 August 2010 - 08:02 PM
what have I done?
Posted 05 August 2010 - 08:13 PM
Former King of Alesgan
Posted 05 August 2010 - 10:01 PM
Posted 05 August 2010 - 10:04 PM
while keeping the trolls and griefers from spewing cacophony at you.
What about just limiting it to midi, then?
Posted 05 August 2010 - 10:07 PM
Posted 05 August 2010 - 10:09 PM
Well, using the midi method, you can use external editors for more complex tracks, and the internal editor you suggested for simple tracks.
Posted 05 August 2010 - 10:10 PM
Posted 05 August 2010 - 10:22 PM
Posted 05 August 2010 - 10:36 PM
three letters, to determine which disk is which.
Maybe make the rewritable disk red-centered?
I want to make the Zelda Dungeon Noise.
Posted 06 August 2010 - 12:59 AM
Posted 06 August 2010 - 02:01 AM
The Minecraft tracker could also be used as an external program, so that when survival mode is played, the song can be loaded in later from its file.
For those of you who don't know, this is Famitracker:
It's not as complex as it looks. A somewhat simpler version of this could be used for this idea in Minecraft. Or it could just load famitracker modules, that would be cool too
Posted 06 August 2010 - 02:26 AM
Posted 27 August 2010 - 12:24 AM
it would obviously be a lot of work for notch to add a music engine into the game, but i think there might already be things he could use, such as the famitracker stuff (the source code is available on the site http://soundcloud.com/ronji/dangmc
in-game synthesized music would also enable seamless looping of songs or patterns, and would make easy transitioning to different music upon events. you could be listening to a spooky cave track and when there's an enemy nearby it could seamlessly get more intense!
i think there is an obvious link to old school 8bit music with the game's blocky graphics and low res textures. i do like the music that's already in the game, but i think there's more potential with something like this. obviously it would be really need to be able to create the music in game too, like by either crafting "instruments" or a music creator, or just by wiring the whole sequencer in blocks with redstone and crap, flipping switches to toggle notes in the sequence and change patterns.
Posted 27 August 2010 - 01:08 AM
http://soundcloud.co... ... 800-slower
Posted 07 November 2010 - 07:29 AM
Bring us custom music and I will love Minecraft even more.
Posted 19 December 2010 - 12:11 AM
I want to be able to play Hollywood or Frontline, not some cat.ogg
St00f is me! :D