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[1.6.4/1.7.2]Mariculture 1.2.1e / 1.7.2 BETA 2 ~ Updated 29/03/2013

aquaculture tech forge machines fishing

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#1

joshie
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Posted 20 October 2013 - 11:53 PM

Posted Image
logo by timebombtech

Reuploaded 1.2.1e, After a couple of peopled downloaded.
There was an API crash with Fishing nets. So you if you got the dud version, redownload it.

If you are using 1.2.1B or 1.2.1C Make sure to update.
If you do not, any jewelry will fail to save correctly.


Now requires 'Enchiridion', if you wish to keep my books in the game! So be warned.

Have some questions you need answered, or need some help, or just wanna chat?
Come join us in #mariculture on espernet Posted Image

Please report all bugs on my github.
It makes everything a lot easier to keep track of - Ensure you are using the latest version of Maiculture before reporting ANY bugs

https://github.com/j...sues?state=open

General Overview

Mariculture is a mod aimed at expanding usage of ocean and water biomes, or making them easier to explore/exploit. Adding various types of fish to catch and breed. Machines to assist in your life, Turbines to power your machines. Magical power of pearls, new transport, things to see or even just some custom blocks. Mariculture has 7 different modules, all of which you can turn on and off in the configs except for Core.

There is a wiki filled with more in depth information on each of the aspects of Mariculture, including mechanics and more indepth look at recipes, available at
http://mariculture.wikispaces.com.

While Mariculture works on it's own, it has been designed to work with other mods,
Recommended mods to use with Mariculture are:
Thermal Expansion
Tinker's Construct
(Mariculture items should mostly all have Aspects with Thaumcraft 4).


Videos
Russian Spotlight for 1.2.0 (Even if you don't understand, you can see what stuff does)




1.1.4 Videos
Spoiler:

Mariculture Overview
Spoiler:

FAQ
Spoiler:

Install Instructions
Spoiler:

Reporting Bugs
Make sure to report them on my github, also check if your bug has been reported before/fixed, before reporting anything new.

Changelog
1.6.4 Changelog
1.7.2 BETA Changelog

Download
Mariculture 1.2.1e
Enchiridion 1.1(1.6.4)
(Required for the books)
Minecraft 1.6.4


Mariculture 1.7.2 BETA 2
Enchiridion 1.0b(1.7.2)
(Required for the books)
Minecraft 1.7.2

Click here for Older Versions
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#2

MrSmiley101

Posted 21 October 2013 - 12:06 AM

Like it
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#3

Goldragon227
  • Location: Gensokyo
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Posted 21 October 2013 - 12:29 AM

I really like the coral and kelp generation. It would be amazing to walk through really tall kelp forests.

#4

deadbuilder1
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Posted 21 October 2013 - 12:40 AM

I like what you added to fishing really neat.

#5

XVPlaer
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Posted 21 October 2013 - 12:41 AM

Nice, but is it Compatible with Biomes O plenty Kelp and Coral ?

#6

joshie
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Posted 21 October 2013 - 12:43 AM

View PostXVPlaer, on 21 October 2013 - 12:41 AM, said:

Nice, but is it Compatible with Biomes O plenty Kelp and Coral ?

Yes indeed. They will both only generate in those biomes too. So Kelp Forests only generate in Kelp Forest Biomes and Coral Reefs only generate in Coral Reef Biomes :P
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#7

MagicManMe

Posted 21 October 2013 - 12:45 AM

I love the enchantments on the jewlrey, if only the mystical feather had a crafting recipie Posted Image

#8

Jmbkpo
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Posted 21 October 2013 - 12:48 AM

Not Bad, Not Bad.

#9

BevoLJ
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Posted 21 October 2013 - 01:05 AM

I can't wait to dive into this mod!  

(sorry, couldn't help myself)  :P

#10

paleobird1

Posted 21 October 2013 - 02:45 AM

WOW, this is UTTERLY AMAZING in every way possible! Amazing work sir. Will easily be the next forestry in my predictions!

#11

Sunconure11
  • Location: Florida
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Posted 21 October 2013 - 03:00 AM

Do you plan to add support for the aquaculture mod?

Posted Image Please click my egg/dragon

Also, check out my modpack, The Arcane Arts. http://www.minecraft...odpack-technic/


#12

joshie
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Posted 21 October 2013 - 03:04 AM

View PostSunconure11, on 21 October 2013 - 03:00 AM, said:

Do you plan to add support for the aquaculture mod?

In what sort of way are you thinking of?
Posted Image

#13

Sunconure11
  • Location: Florida
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Posted 21 October 2013 - 03:06 AM

View Postjoshie, on 21 October 2013 - 03:04 AM, said:

In what sort of way are you thinking of?

Aquaculture adds its own fish that can be caught, and adds a few new fishing rods. Perhaps being able to breed aquaculture fish? It also has enchantments for fishing rods.

Posted Image Please click my egg/dragon

Also, check out my modpack, The Arcane Arts. http://www.minecraft...odpack-technic/


#14

paleobird1

Posted 21 October 2013 - 03:16 AM

I was also wondering, and please, I am not saying this as a demand or even request , but to add a bit more flare to the fish tank, perhaps you could make particles(or mobs :P) emit from the fish feeder similarly to how the bee particles come out of apiaries in forestry. Just thought that that would give it that final spark that would make me say... This is officially the best mod in the entire universe! SO sorry to take your time if you even read this! I still have utter respect for you and everything you do!

#15

joshie
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Posted 21 October 2013 - 03:19 AM

View Postpaleobird1, on 21 October 2013 - 03:16 AM, said:

I was also wondering, and please, I am not saying this as a demand or even request , but to add a bit more flare to the fish tank, perhaps you could make particles(or mobs :P) emit from the fish feeder similarly to how the bee particles come out of apiaries in forestry. Just thought that that would give it that final spark that would make me say... This is officially the best mod in the entire universe! SO sorry to take your time if you even read this! I still have utter respect for you and everything you do!

I do plan to eventually have models of the fish swimming around the feeder eventually. I just didn't feel up for making 30 models, one for each fish species :P. Would take a while, had other things I wanted to do first. I guess I could just have the item fish float around but that would probably look a little silly. Particles work too, I guess, but I had more ambitious mind xD.
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#16

paleobird1

Posted 21 October 2013 - 03:25 AM

View Postjoshie, on 21 October 2013 - 03:19 AM, said:

I do plan to eventually have models of the fish swimming around the feeder eventually. I just didn't feel up for making 30 models, one for each fish species Posted Image. Would take a while, had other things I wanted to do first. I guess I could just have the item fish float around but that would probably look a little silly.
Cool! This mod is awesome for me because I have a interest in marine biology. I even recall thinking to myself while making a bee farm "This would be way cooler with fish". This is really impressive. I can tell a ton of effort went into making it! I really hope this mod becomes uber-popular... and there are a lot of good modelers that may help you make the fish, i mean, I would if I could :)

#17

YinTaiYang

Posted 21 October 2013 - 08:16 AM

VIDEO COMING UP ASAP!

Come on, just click that subscribe button! I promise ya, you won't regret it :)

#18

paleobird1

Posted 21 October 2013 - 08:19 AM

View PostYinTaiYang, on 21 October 2013 - 08:16 AM, said:

VIDEO COMING UP ASAP!
YES!, I say this as I feel that this mod NEEDS to become popular! Thank You even though I don't have any connection to the mod maker :P

#19

Dylan4ever

Posted 21 October 2013 - 08:24 AM

Wow, this looks really good! Lovin' the textures!
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#20

dimion
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Posted 21 October 2013 - 08:38 AM

Looks very nice. Downloading.
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