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[1.5.x][1.6.x][1.7.2][Forge][SMP] Vein Miner - Quickly mine veins of ore

forge 1.5.0 1.5.1 1.5.2 1.6.1 1.6.2 1.6.4 1.7.2

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116 replies to this topic

#21

alltech25
  • Location: The TARDIS
  • Minecraft: alltech25
  • Xbox:alltech02

Posted 07 November 2013 - 12:17 AM

Hey Jim,
Can you please explain why when I sneak with sneaking mode on with 0.8 on 1.6.4, no ores are chained?
Thanks
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#22

portablejim

Posted 07 November 2013 - 12:55 AM

View Postalltech25, on 07 November 2013 - 12:17 AM, said:

Hey Jim,
Can you please explain why when I sneak with sneaking mode on with 0.8 on 1.6.4, no ores are chained?
Thanks
  • What tool are you using? What ID? Is it is the correct toollist?
  • What ore are you trying to mine? What id? Is it in the correct blocklist?
  • Can you successfully collect the block (or it's drops) with the tool?


#23

PhilHibbs

Posted 08 November 2013 - 01:33 PM

Does it affect the mining laser from IC2? If I fire it on Long Range mode, will it dig out side-veins as it goes?

#24

JasonKillsUS

Posted 08 November 2013 - 01:51 PM

works nice, cool mod thank you ! :-)

#25

portablejim

Posted 08 November 2013 - 01:56 PM

View PostPhilHibbs, on 08 November 2013 - 01:33 PM, said:

Does it affect the mining laser from IC2? If I fire it on Long Range mode, will it dig out side-veins as it goes?
No, it does not.

#26

darkrage000

Posted 11 November 2013 - 04:21 PM

my only issue is that when i try to use it it destroys whatever tool i am using.
tried with a stone pick, took out a ton of cobble (nearly 6 stacks) and destroyed 2 picks (im assuming that Inv_tweaks replaced the first pick and VM kept going) (i had 2 in my inv)
went with an iron pick next. destroyed the pick, but only gave 1 stack +54 cobble
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#27

Benjimad
    Benjimad

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Posted 11 November 2013 - 09:13 PM

Hey Jim,

I have been watching straymav (Twitch) play the mod pack overload (it has veinminer) and i think i saw him add a block id ingame. If it is possible would you please tell me how to do that. And can you add tools to???

#28

LordTrollio

Posted 12 November 2013 - 06:55 AM

Just wondering if you're planning on making this mod a little more user friendly? I have added most of the ores and tools I want, but would it be possible for this mod to scan the ore dictionary and add every block that contains "ore" to the block list? Maybe something similar could be done for pickaxes.

#29

portablejim

Posted 12 November 2013 - 09:41 AM

View Postdarkrage000, on 11 November 2013 - 04:21 PM, said:

my only issue is that when i try to use it it destroys whatever tool i am using.
tried with a stone pick, took out a ton of cobble (nearly 6 stacks) and destroyed 2 picks (im assuming that Inv_tweaks replaced the first pick and VM kept going) (i had 2 in my inv)
went with an iron pick next. destroyed the pick, but only gave 1 stack +54 cobble
Strange. An iron pick should give you about 6 stacks and 2 stone picks should get you just over 2 stacks.
I'll investigate, see if I can reproduce it and fix it.

View PostBenjimad, on 11 November 2013 - 09:13 PM, said:

Hey Jim,

I have been watching straymav (Twitch) play the mod pack overload (it has veinminer) and i think i saw him add a block id ingame. If it is possible would you please tell me how to do that. And can you add tools to???
Have you tried using
/veinminer help
? The documentation is there. However, the in-game documentation might be terrible, in which case I am open to suggestions for improvement.

View PostLordTrollio, on 12 November 2013 - 06:55 AM, said:

Just wondering if you're planning on making this mod a little more user friendly? I have added most of the ores and tools I want, but would it be possible for this mod to scan the ore dictionary and add every block that contains "ore" to the block list? Maybe something similar could be done for pickaxes.
That is coming. Planning on adding support for both ores and logs (especially when using forestry and a biome mod, it can be a lot of IDs). Thinking on doing some stuff with tools as well.

#30

gtAngel
    gtAngel

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Posted 18 November 2013 - 07:09 PM

Hey, I want to say that I really like this mod, but I have one request for the config file:

When using the "activate on everything mineable" option it would be really nice to be able to blacklist block ID's. This would make it easy to have Veinminer work on every valuable block while disabling it for things like stone and dirt. It would save a lot of time setting up configs since it would mostly work automatically.

I do understand that this might not be very easy depending on how the mod is coded and that this might not happen, so I do want to emphasize that I really appreciate this mod and you making it! :)

#31

thatsIch

Posted 20 November 2013 - 09:44 AM

Hey thanks for this mod, feels so good to use it, but I got a crash sadly, its nothing major imho but a crash never the less.

http://pastebin.com/x5SdyWiD

Basically I broke a ticking tileEntity while being in creative. As far as I was concerned I didnt use the VeinMiner ability by pressing my custom key (set in config to use it)

I posted an Ticket.

#32

Heltrato
  • Location: Beyond The Sun

Posted 20 November 2013 - 11:05 AM

This is awesome man , I love this with IC2 , TC and BuildCraft
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#33

Kehaan
    Kehaan

    Stone Miner

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  • Location: Denmark

Posted 20 November 2013 - 01:20 PM

View PostthatsIch, on 20 November 2013 - 09:44 AM, said:

Hey thanks for this mod, feels so good to use it, but I got a crash sadly, its nothing major imho but a crash never the less.

http://pastebin.com/x5SdyWiD

Basically I broke a ticking tileEntity while being in creative. As far as I was concerned I didnt use the VeinMiner ability by pressing my custom key (set in config to use it)

I posted an Ticket.
Getting the same crash, when breaking blocks in Creative.

- Kehaan

#34

portablejim

Posted 24 November 2013 - 05:49 AM

Try 0.8.3, see if that fixes the problems.

Otherwise, can you provide more specific info (What specific block did you try and break), as I fixed what I could find, even though I could not replicate the bug.

#35

DieHardW
    DieHardW

    Newly Spawned

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Posted 28 November 2013 - 12:38 PM

Hi , im having issues with finding the config file, do i make it myself? i don't know what to do. i just want to add the veinminer mod to Feed The Beast Unleashed 1.5.2 and i downloaded the compatible version, can someone like paste the config in?

____________________________________________________________________________

DieHardW - Minecraft Masteur

#36

portablejim

Posted 29 November 2013 - 01:20 AM

View PostDieHardW, on 28 November 2013 - 12:38 PM, said:

Hi , im having issues with finding the config file, do i make it myself? i don't know what to do. i just want to add the veinminer mod to Feed The Beast Unleashed 1.5.2 and i downloaded the compatible version, can someone like paste the config in?
After you start it for the first time, there should be VeinMiner.cfg.

#37

D41145H4CK

Posted 29 November 2013 - 04:50 AM

I'm having trouble with ores that I've added to the config not working and behaving as they're not added. I think part of the problem might be due to the fact that 99% of the ores have damage values and are in sequential order (i.e. 2110:1, 2110:2, 2110:3........).

I know I put the correct id's in the right section but I think I'm just entering them wrong.

EDIT: Forgot to mention vanilla ores behave as I want it's just additional ores from certain FTB mods that this happens to.

EDIT 2: It would help if I used the latest version for 1.5.2. That might be what was wrong.

#38

rufus101723

Posted 18 December 2013 - 08:18 PM

This is an amazing mod! stay awesome!

#39

TheMastas

Posted 18 December 2013 - 08:45 PM

I have an problem with the config file. I added veinminer into Horizon and now I can't edit the configfile. I am using the newest version of veinminer and have tried with and without mod support.

#40

Yusunoha
    Yusunoha

    Redstone Miner

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Posted 21 December 2013 - 12:33 PM

I've seen it happen when I veinmine a large vein of blocks, it'll mine more then the tool could actually mine. let's say the tool had a durability of 20 left, but it mined a vein of 40 blocks completely, though it should only mine 20 blocks of that vein. is this a problem on my side or is this intended?

also, have you thought about making this mod into an enchant that you can put onto tools to get the mod's function to work? it'd be a nice challenging addition to the mod and might interest a larger group of users this way...

and when I'm low on hunger, I keep getting chatspammed that I'm too hungry to use veinminer, even when I'm not using it or disabled it with the hotkey

also, it seems gravel ore from Tinker's Construct doesn't work anymore with veinminer with the latest Tinker's Construct version. I've the gravel ores enabled, but the shovels are not veinmining them anymore