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[1.7.2] Lucky Block - Drops items, spawns mobs, structures and more!

1.7.2 random playerindistress lucky block forge 5.0.0

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300 replies to this topic

#1

PlayerInDistress

Posted 14 October 2013 - 08:46 AM

Posted Image

Lucky Block 5.0.0 is out! Get it here!
One of the biggest updates in Lucky Block history.
(If you were experiencing any problems with crafting Lucky Blocks, it is now fixed. Try re-downloading)

Screen Shots
Spoiler: Screenshots

Luck Levels
- Lucky blocks can get different 'luck levels' if you put them in a crafting table with certain items.
- The 'Luck' of a lucky block is diplayed as a bar from 0 to 100
- The higher the luck level, the more likely it is the lucky block will give you something good.
- Luck levels can also be negative, 0 to -100. Negative luck levels make lucky blocks unlucky.
- There are 3 Lucky Blocks in the creative inventory. One is normal, one has a luck level of 80 and one -80.
- Only Lucky Blocks with a luck level of 0 can be stacked.
- List of items that affect the luck level is under 'Crafting'

Generation
- Lucky blocks can now also generate inside of custom structues.
- The current structures are a quartz 'greek temple' structure and a wreckage of stome bricks and netherrack.
- Lucky blocks in the temple will have a luck level between 50 and 100, but in the wreckage it's -50 to -100!
- By default, there is a 50/50 chance a lucky block will spawn on its own or in a structure.
- Lucky Blocks on their own have a luck level of -20 to 20.
- Spawnrate back to 1 in 200 per chunk.

Drops
- Added 6 new drops!
- A temple with 8 Luckly Blocks (rare).
- 2 Lucky Blocks. One lucky. One not. Choose wisely.
- A bunch of different types of fish, with a fishing rod.
- A villager riding on top of a stack of pigs.
- Horses!
- A pointless silly message about grave danger and mushrooms.

Config File
This may not be relevant to you:
Spoiler: Config File Changes

Improvements
- The lucky block will drop itself when harvested with a silk touch pickaxe.
- Each Lucky Block can have a pre-defined list of drops rather than using the drops in the config file. These can only be specified using commands, as below. A Lucky Block in your inventory with custom drops will say "Has custom drops" when you put your mouse over it.

Commands
- Added two new commands: /giveluckyblock <player> [amount] [luck] [customDrops] and /setluckyblock <x> <y> <z> [luck] [customDrops]
- The luck is a number between -100 to 100 and is the luck level of the Lucky Block.
- Custom drops specify the list of drops this lucky block has to choose from. They don't have be the same as the ones in the config file. Each drop must be surrounded by curly brackets. Example:
/giveluckyblock playerName 1 50 {ID=wooden_sword@luck=-1} {ID=type=structure,ID=fort@luck=2}
This gives a Lucky b]Block with a luck level of 50 that will only drop wooden swords or make forts. The more likely drop will obviously be forts, since it has @luck=2 and the lucky block has a luck level of 50.
- Note that you will only be able to specify a very small amount of drops when typing this in chat, because there is not enough space. However, a command block allows for much longer commands.

Watch SkyDoesMinecraft and other YouTubers play Luck Block cops n' robbers!


What is the Lucky Block?

The Lucky Block mod adds just one block, yet over one hundred possibilities to Minecraft! Just mine the Lucky Block, cross your fingers, and hope it will drop the items you need. But now, with this new version, you can expect more than just items; The Lucky block can spawn animals, monsters, other entities and even structures! From giants to fireworks, sticks to diamonds, the Lucky Block will give you an exciting experience every time you mine it.

Spoiler: What can it do?

Description

Gold. Think about it, there isn't much use for it really. There's no point wasting your gold on tools, swords and armor. How many clocks do you need when you can just look at the sun. And if you need gold nuggets to make potions, all it takes is one gold ingot and you already have nine.

Do you wish there were better things to do with your gold? Or maybe if you could exchange it for something else? Now there's a block that makes gold worth mining. It's called the Lucky Block, and can be crafted with 4 gold ingots and a dropper, and can also be found naturally in your world. When you mine this block it will have an equal chance of dropping items, spawning entities or structures.

WARNING: If luck is not on your side, this block may have devastating effects on you or your world. It is recommended that you backup your world, use a not important world or go hardcore and take the risk.

Spoiler: Crafting

Downloading and Installing

Current Version (v5.0.0, 1.7.2): http://adf.ly/jdTOd

Spoiler: Old Versions

Like the mod? Give me a diamond! http://www.planetmin...d/lucky-block/

Requires Minecraft Forge. Simply download with the button above andput the .jar file (without extracting) into your mods folder. Download Minecraft Forge here (I recommend the installer):
http://files.minecraftforge.net/

Customization

You can even customize what the Lucky Block drops, but it is quite difficult. You can find the properties file in .minecraft/config/lucky/LuckyBlockProperties.txt. Now, the properties file supports NBTTags, spawnrate and crafting! You can do anything!

Reviews

Spoiler: Reviews

Additional Details

You are free to use this mod in your mod pack, as long as a link to either this post or the planet minecraft topic is provided. You can also use it freely on your server.

The creator: Alex Socha (Real), PlayerInDistress (Forum), AndreSocha (Minecraft Username).
The Lucky Block Mod. What will you get?

Register or log in to remove.

#2

XVPlaer
    XVPlaer

    Gold Miner

  • Members
  • 373 posts

Posted 14 October 2013 - 10:26 AM

Nice Mod :D

#3

Locarto
    Locarto

    Carpenter

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  • Location: Canada
  • Minecraft: locarto

Posted 14 October 2013 - 02:24 PM

Cmon big money! I see this becoming a lottery game :P
Im not addicted, I just spend alot of time doing that.
Hey, I can quite whenever I want... just... not right now.

#4

Akitori
    Akitori

    Redstone Miner

  • Members
  • 643 posts

Posted 14 October 2013 - 02:38 PM

is there anyway for a backport for 1.5.2?

#5

nman76
    nman76

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  • Location: USA
  • Minecraft: nman76
  • Xbox:nman76

Posted 14 October 2013 - 02:41 PM

Its awesome.

#6

domandaponyshow

Posted 19 October 2013 - 04:13 PM

I tried to install with and without other mods, and my game crashed every time.
Any advice?

#7

grimfrog11

Posted 19 October 2013 - 08:02 PM

NICe MOD! just found it on Skydaz.com too! sure u will get lots of downloads

#8

Darkhax
    Darkhax

    Haxor Moderator

  • Sectional Moderator
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  • Location: Canada.
  • Minecraft: darkhax

Posted 19 October 2013 - 08:12 PM

Nice mod, it looks like this could have a lot of potential fun for users.

Due to the forum linking rules we require that all mod pages have a direct download to the mod. A direct download is a link that takes the user directly to the download or to an adfly (or similar) page that then redirects to the download. Links to planet Minecraft downloads are not allowed. Please replace the current link with the direct one or add the direct link to your page.

Thanks,

Posted Image


#9

NeroKenway

Posted 19 October 2013 - 11:43 PM

this work in smp/lan mode?

#10

snakesrdead
  • Minecraft: snakesrdead

Posted 20 October 2013 - 12:38 AM

Made a new world, found four boxes near each other. Got abunch of redstone equipment, Full diamond equipment, some spawn eggs, and the last one, BOOM!!!! ENDERDRAGON!! I can't kill it and it destroyed my world..... Posted Image Posted Image
Sad, and frustrating...

#11

Snow_Yoshi98

Posted 20 October 2013 - 04:07 AM

Great mod haven't installed it but I like the idea of a block that can drop anything where have I seen that block before hmmmmmm maybe Mario brothers :P anyway good luck hope you add more stuff.

#12

MarioandluigilolMC
  • Location: Mining up Starconium and Diamond, with my Pikachu.
  • Minecraft: marioandluiglol

Posted 20 October 2013 - 04:40 AM

View PostSnow_Yoshi98, on 20 October 2013 - 04:07 AM, said:

Great mod haven't installed it but I like the idea of a block that can drop anything where have I seen that block before hmmmmmm maybe Mario brothers Posted Image anyway good luck hope you add more stuff.
You sir just know where it came from but also BEE BEE rong its Super Mario Bros., not Mario Bros.
Posted Image

#13

PlayerInDistress

Posted 21 October 2013 - 06:30 AM

View Postdomandaponyshow, on 19 October 2013 - 04:13 PM, said:

I tried to install with and without other mods, and my game crashed every time.
Any advice?

I can only fix crashes if i get a crash report given :)

View PostDarkHax, on 19 October 2013 - 08:12 PM, said:

Nice mod, it looks like this could have a lot of potential fun for users.

Due to the forum linking rules we require that all mod pages have a direct download to the mod. A direct download is a link that takes the user directly to the download or to an adfly (or similar) page that then redirects to the download. Links to planet Minecraft downloads are not allowed. Please replace the current link with the direct one or add the direct link to your page.

Thanks,

Ok, direct link put in place!
The Lucky Block Mod. What will you get?

#14

birdmaster63

Posted 23 October 2013 - 03:37 PM

View PostPlayerInDistress, on 21 October 2013 - 06:30 AM, said:

I can only fix crashes if i get a crash report given Posted Image



Ok, direct link put in place!
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!

Time: 23-10-13 17:32
Description: Initializing game

java.lang.NoSuchMethodError: net.minecraft.item.ItemMapBase.getNextID()I
at StefGunMod.S3DGMMod.<clinit>(S3DGMMod.java:71)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at StefGunMod.S3DGMMod.<clinit>(S3DGMMod.java:71)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 45344880 bytes (43 MB) / 126607360 bytes (120 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.31.935 Minecraft Forge 9.11.1.935 7 mods loaded, 7 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.31.935} [Forge Mod Loader] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed
Forge{9.11.1.935} [Minecraft Forge] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed
ClientSidedHorsesMod{1.6} [Better Archery] (Better_Archery_1.6.2_for_1.6.2.zip) Unloaded->Constructed
QuiverMod{1.6.2} [Better Archery] (Better_Archery_1.6.2_for_1.6.2.zip) Unloaded->Constructed
lucky{4.0.0} [Lucky Block] (LuckyBlock_v4.0_1.6.4.jar) Unloaded->Constructed
S3DGM{0.5.0} [Stefinus 3D Gun Mod] (S3DGMV0.5.1.zip) Unloaded
Launched Version: 1.6.4-Forge9.11.1.935
LWJGL: 2.9.0
OpenGL: GeForce 6800 XT/PCI/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Can you help me?

#15

PlayerInDistress

Posted 23 October 2013 - 08:45 PM

View Postbirdmaster63, on 23 October 2013 - 03:37 PM, said:

---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!

Time: 23-10-13 17:32
Description: Initializing game

java.lang.NoSuchMethodError: net.minecraft.item.ItemMapBase.getNextID()I
at StefGunMod.S3DGMMod.<clinit>(S3DGMMod.java:71)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at StefGunMod.S3DGMMod.<clinit>(S3DGMMod.java:71)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 45344880 bytes (43 MB) / 126607360 bytes (120 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.31.935 Minecraft Forge 9.11.1.935 7 mods loaded, 7 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.31.935} [Forge Mod Loader] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed
Forge{9.11.1.935} [Minecraft Forge] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed
ClientSidedHorsesMod{1.6} [Better Archery] (Better_Archery_1.6.2_for_1.6.2.zip) Unloaded->Constructed
QuiverMod{1.6.2} [Better Archery] (Better_Archery_1.6.2_for_1.6.2.zip) Unloaded->Constructed
lucky{4.0.0} [Lucky Block] (LuckyBlock_v4.0_1.6.4.jar) Unloaded->Constructed
S3DGM{0.5.0} [Stefinus 3D Gun Mod] (S3DGMV0.5.1.zip) Unloaded
Launched Version: 1.6.4-Forge9.11.1.935
LWJGL: 2.9.0
OpenGL: GeForce 6800 XT/PCI/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Can you help me?

This error is being caused by the 'Stef Gun Mod'. It seems to have nothing to do with the lucky block. You might want to show it to the creator of that mod.
The Lucky Block Mod. What will you get?

#16

licflagg
  • Minecraft: RandalllFlagg

Posted 01 November 2013 - 10:58 PM

Can you please include older versons?
I have the Aspergers Syndrome Posted Image
I think that I'm the only person on these forums to have the syndrome. if anyone else has it,
let me know Posted Image

#17

MrSlayerTroll

Posted 02 November 2013 - 12:28 AM

Can you buff up the crafting recipe? Maybe an enchanted book completely surrounded in diamonds? I wanna put this in my world but I don't want the mod to overpower me.

#18

YX33A
    YX33A

    Diamond Miner

  • Members
  • 780 posts
  • Location: Trying to make a Gas Chamber in FTB for Endermen
  • Minecraft: YX33A

Posted 02 November 2013 - 01:15 AM

I'm considering downloading.  Just a small issue; someone reported a Ender Dragon being spawned.  I'd heavily suggest not spawning boss mobs(and certain technical mobs such as ender crystals).  I also suggest that breaking it requires you to place it above your head and jump into it, but that might not be as easy.
I also suggest adding a config option to use the recipe mentioned here:

View PostMrSlayerTroll, on 02 November 2013 - 12:28 AM, said:

Can you buff up the crafting recipe? Maybe an enchanted book completely surrounded in diamonds? I wanna put this in my world but I don't want the mod to overpower me.
As well as control options on spawn rate(such as lowering vein size and weight, spawn height, even a per chunk chance to find any), and of course a option to disable crafting them altogether without disabling the block itself.

It does sound fun, though.  Many mods have added blocks that give items/blocks.  Not even one prior to this to my knowledge has added a chance for structures!  (mobs either IIRC, but I'm fairly certain on the structures)

There was a mod that did other crazy things, though, including everything here(except maybe mob spawning) but including other random effects such as potion effects and even pseudo commands.  This mod is Pandora's Box, by a modder who I now don't respect and can't remember his(?) username.  Nor do I care to know his username or explain why.

Anyway, this is a mod with promise, and while I don't think it's going to be big, I do like it.
"Minecraft is like an orgasm - even science can't describe it"
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Cryptonat said:

Snitch said:

Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :>
There are no alternatives to Bacon. Ever.

#19

ImTheSmallKid

Posted 02 November 2013 - 12:34 PM

cool mod! can i make a mod showcase?
  

#20

CreeperDude21
  • Minecraft: ZombieCreeper21

Posted 02 November 2013 - 02:54 PM

When I install this Mod along with 19 others My game loads fine BUT when i place a lucky block My game Says "Shutting Down Internal Server..." The force closes Any Help??