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[Modeler] Techne - Looking for help!


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#1

ZeuX
    ZeuX

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Posted 10 March 2011 - 01:26 PM

*
POPULAR

Posted Image
Techne

Techne is a modeler that can export models to java code minecraft understands.
Keep in mind, Techne is no mob creator, it's just for the model itself.

Website/Download

Please report bugs, suggest new features as well as improvements you'd like to see and generally get back to us Posted Image
The best way really is to join our irc-channel ([email protected]) or use the feedback function.
Also if you like to keep track of our current progress drop by #techne @esper.net as well.
If you want to suggest new features you can head over to
http://techne.uservoice.com

Want to help?
So, here I am - asking if anyone would be interested in working on Techne with me.
There are several things that need to be done or could be done.
The most pressing are:
  • Porting Techne to DirectX/OpenGL
  • Working on Techne Online, should shut up all those whining about Mac-versions (I am annoyed by them, does it show?)
  • Getting animation back in
  • Fix a load of bugs
  • Tend to the wiki
and many more ideas I have, you had or we simply haven't though of yet.

So, who am I looking for?
Well, you need to be able to work in any of these languages.
  • c# - obviosuly for Techne itself
  • JavaScript - for Techne-Online
  • HTML/css - I need someone with webdesign experience, I utterly suck at it.
Or want to do one of the following tasks:
  • brushing up the wiki a little, it's quite sad the way it sits there.
  • Tending to the forum thread/feedback-mails we get.
And a little bit about me, well, I'd like to think that I'm usually quite nice and easy to work/be friends with.
I pretty much wrote Techne and the source is a bit messy at places due to uncontrolled growth.

If you are interested, either send me a pm, join [email protected] and talk to me or r4wk, biohazard or cojo if I'm not around.
Can also reach me on twitter @TechneModeler.

ZeuX


Features
a lot, some are:
  • Create box models
  • Support for bigger textures
  • Support for child-parts found in 1.9
  • Preview texture mapping
  • Export Texturemap
  • Seeker that allows you to see what part of the texture is mapped to any given cube (and what side)
  • Visual representation of the anchor-point
  • Export the model to java code
  • Export the model to turbo model thingy java
  • Export the model to adventure-craft javascript
  • History (ctrl+z/ctrl+y)
  • Copy and paste
  • Multiselection
  • Turbo Model Thingy support
  • Self-updating
  • Save a model if you want to resume later
  • Autoreloads texture when it gets changed
Things to come
  • lots of awesome stuff
submit your ideas here: http://techne.uservoice.com

Help and Tutorials
Can be found on our wiki

Model Library
Spoiler:

Mobs/Models created with Techne
Mods and models created with the help of Techne can be found on the wiki. If you made something, feel free to add your mod to that list.

Shortcuts:
Spoiler:

Videos
Techne online:

Spoiler:

Special Thanks
veron101, aussie_modder, StrongJoshua for helping here in the thread - I simply wouldn't be able to answer everything.
iChun for reporting lots of bugs
FlayaN for creating most of the sample-models and being a nice guy Posted Image
Roundaround for updating the models to the new format, helping figure out things.

and I'm sure I forgot someone :/
if I did -> #techne and slap me so I know better Posted Image

Changelog
Spoiler:


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#2

Binges
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Posted 10 March 2011 - 03:19 PM

Nice I give u a  :SSSS:  :P  :Diamond:  :Diamond:
Youtube - MineCraftFreak99   -  my channel !

#3

Biohazard

Posted 10 March 2011 - 05:28 PM

I am the hoster of the support channel at irc.esper.net: #Techne
The devs will be there. (Including me)
:D 's to you ZeuX and r4wk!
This mod is better than RedPower 2:
Posted Image

#4

fotoply
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Posted 10 March 2011 - 05:32 PM

Nice!
Finish it off!
So, I got a surprise for you!
Spoiler:

#5

Biohazard

Posted 10 March 2011 - 07:40 PM

Preview Videos:
Made By ZeuX:
RSgY1bIeEsU

Made By Biohazard (Me =D):
7SrZbtzZw1o
This mod is better than RedPower 2:
Posted Image

#6

MinecraftArt
  • Location: Texas
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Posted 14 March 2011 - 05:13 PM

So wait, Can you create mobs with this or is it just a preview 3D version?
Log In every day! :)

#7

ZeuX
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Posted 16 March 2011 - 09:35 PM

MinecraftArt said:

So wait, Can you create mobs with this or is it just a preview 3D version?
it's a modeler, you can create models and export them as java source - and I think I'll drop the import of java code thing

Each box will be output as
head = new ModelRenderer(32, 4);
head.addBox(-4F, -4F, -8F, 8, 8, 8, 0.0F);
head.setPosition(0.0F, 15, -3F);


#8

xxxzzzmark
  • Location: In front of my computer

Posted 17 March 2011 - 06:03 PM

Finally your making it public! :D
A signature was supposed to be here but your computer decided not to show it.

#9

2006chargerLUA

Posted 17 March 2011 - 07:52 PM

This looks neat! I'd definitely like to try it; I've got an idea for something I'd like to make, and this - from the screenshots anyway - seems to be a good way to do it.
Posted Image

#10

alecn1519
  • Minecraft: alecn1519

Posted 21 March 2011 - 12:24 AM

This looks like a great tool.  Mind telling us what language it is written in?  Also, if you are looking for beta testers, just ask and I will do all I can to help.  I am currently learning C++/DirectX/OpenGL so if you need any help please ask.

"We didn't want to go, we didn't want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time..."


#11

ZeuX
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Posted 21 March 2011 - 12:54 AM

Just updated my post, contains now a download link :iapprove:

Post


edit:

alecn1519 said:

This looks like a great tool.  Mind telling us what language it is written in?  Also, if you are looking for beta testers, just ask and I will do all I can to help.  I am currently learning C++/DirectX/OpenGL so if you need any help please ask.
it's written in c# and I'm using wpf
alpha download link is up, give it a try :)

#12

alecn1519
  • Minecraft: alecn1519

Posted 21 March 2011 - 04:27 AM

This tool is absolutely amazing.  I am very pleased with what it can already do in its preview release.  Keep up the hard work.  Thank you so much for such an awesome program.  Did you create the 3D viewer library/class or did you use an external library/class.  Anyways, very good release with very good results.
:Diamond: x100

Did come across a few issues:
1) Program crashes if you open the about window then close it and try and open it again.
2) A few camera issues when making larger models.

"We didn't want to go, we didn't want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time..."


#13

ZeuX
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Posted 21 March 2011 - 04:58 AM

alecn1519 said:

This tool is absolutely amazing.  I am very pleased with what it can already do in its preview release.  Keep up the hard work.  Thank you so much for such an awesome program.  Did you create the 3D viewer library/class or did you use an external library/class.  Anyways, very good release with very good results.
:) x100

Did come across a few issues:
1) Program crashes if you open the about window then close it and try and open it again.
2) A few camera issues when making larger models.
=)

What do you mean by camera issues?
Double click on a box to focus the camera on it, that might help?

I fixed the crash issue, you may need to restart the app twice before it auto-updates.

also to answer your question, we use the Helix 3D Toolkit library.
I was lucky enough to find it on a search for a "compass" :)
And I'm going to use it for another project too, an app that allows you to prebuild your constructions.

#14

alecn1519
  • Minecraft: alecn1519

Posted 21 March 2011 - 05:14 AM

ZeuX said:

alecn1519 said:

This tool is absolutely amazing.  I am very pleased with what it can already do in its preview release.  Keep up the hard work.  Thank you so much for such an awesome program.  Did you create the 3D viewer library/class or did you use an external library/class.  Anyways, very good release with very good results.
:Pig: x100

Did come across a few issues:
1) Program crashes if you open the about window then close it and try and open it again.
2) A few camera issues when making larger models.
=)

What do you mean by camera issues?
Double click on a box to focus the camera on it, that might help?

I fixed the crash issue, you may need to restart the app twice before it auto-updates.

The issues seem to be resolved.  I am very happy with this program.  I have a suggestion.  I am testing this on my laptop and performance is great, but I can't zoom in/out.  I am not sure if that is a feature that is even in this testing release, but I would like it in if it isn't.  But if you do add it in, please add in some global hotkeys like CTRL + = to zoom in and CTRL + - to zoom out (like Photoshop).

"We didn't want to go, we didn't want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time..."


#15

ZeuX
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Posted 21 March 2011 - 05:22 AM

alecn1519 said:

--snip--
The issues seem to be resolved.  I am very happy with this program.  I have a suggestion.  I am testing this on my laptop and performance is great, but I can't zoom in/out.  I am not sure if that is a feature that is even in this testing release, but I would like it in if it isn't.  But if you do add it in, please add in some global hotkeys like CTRL + = to zoom in and CTRL + - to zoom out (like Photoshop).

you missed my edit by a few seconds ^^

you can zoom with the mouse-wheel and with holding the control key and moving the mouse while pressing the right mouse button.
Could add the hotkeys too though.


Default Camera manipulation
RMB - Right mouse button
MMB - Middle mouse button
FOV - field of view

Button Command
RMB rotate
Shift + RMB pan
Alt + RMB rotate in alternate mode*
Win + RMB rotate in first-person mode
MMB pan
Ctrl + RMB zoom
Shift & Ctrl + RMB change FOV
Mousewheel zoom
Shift + Mousewheel change FOV
Doube-click RMB set target point
Doube-click MMB reset camera

#16

alecn1519
  • Minecraft: alecn1519

Posted 21 March 2011 - 05:27 AM

Awesome.  Thanks for the info.  If you need any help writing documentation for this program, just let me know and I can start work soon (though I will be a little busy with graduation exams this week).

"We didn't want to go, we didn't want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time..."


#17

Panshjo
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Posted 21 March 2011 - 05:54 PM

Cool!

I'm gonna use this right...... NOW!


:D  :GoldBar:  ::  To you guys!
ಠ_ಠ


Posted Image

Panshjo's youtube channel + Dutch minecraft Let's play!: http://www.youtube.c...jo?feature=mhum

#18

xxxzzzmark
  • Location: In front of my computer

Posted 21 March 2011 - 05:58 PM

URRRRRRG hurry and end school! I want to go home and try this!
A signature was supposed to be here but your computer decided not to show it.

#19

Soul_Cake_Duck

Posted 22 March 2011 - 09:38 AM

Ooooh, nice, I'm really looking forward to this. Too bad you're dropping import.
~ and not a single fuck was given that day ~

#20

ZeuX
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Posted 22 March 2011 - 06:19 PM

Soul_Cake_Duck said:

Ooooh, nice, I'm really looking forward to this. Too bad you're dropping import.
Have a look now, as it is right now you can heavily influence further development :sponge:

I wrote the importer because I needed a reference to work with (texture mapping etc), it's a very fragile importer and has nothing to do with a java parser (which is what I'd need). So if someone gives me a java parser I'll add it ofc :Sheep: