Please report bugs, suggest new features as well as improvements you'd like to see and generally get back to us
The best way really is to join our irc-channel (#techne@esper.net) or use the feedback function.
Also if you like to keep track of our current progress drop by #techne @esper.net as well.
If you want to suggest new features you can head over to http://techne.uservoice.com
Want to help?
So, here I am - asking if anyone would be interested in working on Techne with me.
There are several things that need to be done or could be done.
The most pressing are:
Porting Techne to DirectX/OpenGL
Working on Techne Online, should shut up all those whining about Mac-versions (I am annoyed by them, does it show?)
Getting animation back in
Fix a load of bugs
Tend to the wiki
and many more ideas I have, you had or we simply haven't though of yet.
So, who am I looking for?
Well, you need to be able to work in any of these languages.
c# - obviosuly for Techne itself
JavaScript - for Techne-Online
HTML/css - I need someone with webdesign experience, I utterly suck at it.
Or want to do one of the following tasks:
brushing up the wiki a little, it's quite sad the way it sits there.
Tending to the forum thread/feedback-mails we get.
And a little bit about me, well, I'd like to think that I'm usually quite nice and easy to work/be friends with.
I pretty much wrote Techne and the source is a bit messy at places due to uncontrolled growth.
If you are interested, either send me a pm, join #Techne@esper.net and talk to me or r4wk, biohazard or cojo if I'm not around.
Can also reach me on twitter @TechneModeler.
ZeuX
Features
a lot, some are:
Create box models
Support for bigger textures
Support for child-parts found in 1.9
Preview texture mapping
Export Texturemap
Seeker that allows you to see what part of the texture is mapped to any given cube (and what side)
(to get you started) Creeper Biped - made by r4wk Chicken - made by Roundaround, thank you Pig - made by FlayaN Spider - made by FlayaN Cow - made by FlayaN Wolf - made by FlayaN, thank you very much! Enderman - made by FlayaN, awesome as always and thanks to PostChosenLama as well!
also, Roundaround made some Blocks as decoration. Thanks once again.
Unzip it to get the goods, the blocks are in it - this is not a Techne file! Decoration-blocks
Mobs/Models created with Techne
Mods and models created with the help of Techne can be found on the wiki. If you made something, feel free to add your mod to that list.
Shortcuts:
Spoiler:
Shortcuts
ctrl + c - copy
ctrl + v - paste without coords
ctrl + shift + v - paste with coords
ctrl + o - open model
ctrl + s - save model
del - delete object
ctrl + y - redo
ctrl + z - undo
page up/down - select next/previous cube
z - focus selected box
Videos Techne online:
Spoiler:
Not sure if you'll ever get this:
Features that are being worked on
extensionmanager and animation
Python scripting, copy and paste for multiselected things
Showcasing texture-mapping, rotation
old videos:
Recreating a creeper model:
Special Thanks veron101, aussie_modder, StrongJoshua for helping here in the thread - I simply wouldn't be able to answer everything.
iChun for reporting lots of bugs
FlayaN for creating most of the sample-models and being a nice guy
Roundaround for updating the models to the new format, helping figure out things.
and I'm sure I forgot someone :/
if I did -> #techne and slap me so I know better
Changelog
Spoiler:
Update 1.3.0.7
[Fixed] Error in Turbomodelthingy-exporter
[Fixed] Naming-mistake in exported-code
[Changed] Showing message when loading a save-file that is damaged instead of crash.
[Info] Getting closer to fixing a very annoying error
Update 1.3.0.6
[Added] Show changelog in Help menu
[Fixed] Rotation-issue with the ac-exporter (still not exporting right though)
[Fixed] Crash with ac-exporter
[Fixed] Textureoverlay not showing up under certain conditions
[Fixed] ModelEnderman and ModelBiped
[Removed] ModelQuadruped (it's cow anyway)
Update 1.3.0.4
[Fixed] Default models not loading correctly
[Fixed] Rotations not working when inside folder
[Fixed] Texturemap-exporter only exporting top-level stuff
[Fixed] Not focusing shape when clicked (it's still a setting you can turn off)
[Fixed] Some problems with the exporter
Update 1.3.0.0
Grouping behaves differently (shows anchorpoint for each box)
Grouping doesn't crash anymore
Added show anchorpoint/wireframe option
Added new way of renaming things (double click something in the model-tree
Added folders
Added "pieces"
Added drag & drop support in model tree
Added support for variable texture-sizes
Added support for child-modelparts
Exporter produces 1.9(pre4) code
New version of save-format, new file-handler
Removed history
Removed copy and paste
1.2.2.7
Added texture-captions
Fixed texture-overlay only being half the size
1.2.2.0
[Added] New exporter for exporting with templates
This makes customization of exported code easier and allows you to fix
errors yourself. But please report any problems so I can fix it for everyone.
[Added] Template for AdventureCraft
[Added] Template for normal Minecraft-java
[Added] Ability to export multiple files. Exporting as java will create
render-class as well.
[Added] All models from the model "library" - models made by
FlayaN, Roundaround, r4wk and ZeuX
[Added] "Edit Project", you can find it under Tools -> Edit Project
[Fixed] Java-export now 1.8 compatible (really)
[Removed] Extension Manager
[Removed] Console
[Removed] LOTS of code
1.2.1.6
Fixed crash when animating
1.2.1.5
Allowing 0 for Widht/Length/Height again
1.2.1.4
Adopted 1.8+ model-code
Changed exporter to reflect 1.8 code
1.2.1.3
Fixed a crash when loading saved models
1.2.1.1
Fixed crash when loading saves with Collections
1.2.1.0
You can choose if you want to hide all overlays when you
select a box in the options
Fixed select-all (ctrl + a)
Added an Edit-menu
And added animation-support (not quite how I want it to be, but it's a start)
Note one thing though, if you animate around multiple axis,
you are asking for problems.
And note that this is very much experimental
1.2.0.21
Showing only selected box in Viewer
Reimplemented base-class loading
Activated Changelog-viewer
Tidied java-export up
Fixed crash when multiselecting selecting out of a multiselection (has other sideeffects)
Fixed bugs in AC-Exporter
1.2.0.20
Fixed R/L on the View-Cube
Switched length and raduis for addCylinder on export
Removed the 50-pixel limit... Don't make me regret it
1.2.0.18
Changed switched offset and position in tmt-export
Added adventurecraft-exporter
White background for texture-viewer
Replacing . with , in the editboxes
1.2.0.17
[Fixed] Switched offset and texture-offset for conversion
1.2.0.16
[Fixed] Allowing decimals for texture-offset and size
[Fixed] Mapping not showing up when no texture is loaded
[Fixed] TMT-export not having the right argument-types
1.2.0.15
[Fixed] TMT-export using degrees instead of radians
This looks neat! I'd definitely like to try it; I've got an idea for something I'd like to make, and this - from the screenshots anyway - seems to be a good way to do it.
This looks like a great tool. Mind telling us what language it is written in? Also, if you are looking for beta testers, just ask and I will do all I can to help. I am currently learning C++/DirectX/OpenGL so if you need any help please ask.
"We didn't want to go, we didn't want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time..."
This looks like a great tool. Mind telling us what language it is written in? Also, if you are looking for beta testers, just ask and I will do all I can to help. I am currently learning C++/DirectX/OpenGL so if you need any help please ask.
it's written in c# and I'm using wpf
alpha download link is up, give it a try
This tool is absolutely amazing. I am very pleased with what it can already do in its preview release. Keep up the hard work. Thank you so much for such an awesome program. Did you create the 3D viewer library/class or did you use an external library/class. Anyways, very good release with very good results. x100
Did come across a few issues:
1) Program crashes if you open the about window then close it and try and open it again.
2) A few camera issues when making larger models.
"We didn't want to go, we didn't want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time..."
This tool is absolutely amazing. I am very pleased with what it can already do in its preview release. Keep up the hard work. Thank you so much for such an awesome program. Did you create the 3D viewer library/class or did you use an external library/class. Anyways, very good release with very good results. x100
Did come across a few issues:
1) Program crashes if you open the about window then close it and try and open it again.
2) A few camera issues when making larger models.
=)
What do you mean by camera issues?
Double click on a box to focus the camera on it, that might help?
I fixed the crash issue, you may need to restart the app twice before it auto-updates.
also to answer your question, we use the Helix 3D Toolkit library.
I was lucky enough to find it on a search for a "compass"
And I'm going to use it for another project too, an app that allows you to prebuild your constructions.
This tool is absolutely amazing. I am very pleased with what it can already do in its preview release. Keep up the hard work. Thank you so much for such an awesome program. Did you create the 3D viewer library/class or did you use an external library/class. Anyways, very good release with very good results. x100
Did come across a few issues:
1) Program crashes if you open the about window then close it and try and open it again.
2) A few camera issues when making larger models.
=)
What do you mean by camera issues?
Double click on a box to focus the camera on it, that might help?
I fixed the crash issue, you may need to restart the app twice before it auto-updates.
The issues seem to be resolved. I am very happy with this program. I have a suggestion. I am testing this on my laptop and performance is great, but I can't zoom in/out. I am not sure if that is a feature that is even in this testing release, but I would like it in if it isn't. But if you do add it in, please add in some global hotkeys like CTRL + = to zoom in and CTRL + - to zoom out (like Photoshop).
"We didn't want to go, we didn't want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time..."
--snip--
The issues seem to be resolved. I am very happy with this program. I have a suggestion. I am testing this on my laptop and performance is great, but I can't zoom in/out. I am not sure if that is a feature that is even in this testing release, but I would like it in if it isn't. But if you do add it in, please add in some global hotkeys like CTRL + = to zoom in and CTRL + - to zoom out (like Photoshop).
you missed my edit by a few seconds ^^
you can zoom with the mouse-wheel and with holding the control key and moving the mouse while pressing the right mouse button.
Could add the hotkeys too though.
Default Camera manipulation
RMB - Right mouse button
MMB - Middle mouse button
FOV - field of view
Button Command
RMB rotate
Shift + RMB pan
Alt + RMB rotate in alternate mode*
Win + RMB rotate in first-person mode
MMB pan
Ctrl + RMB zoom
Shift & Ctrl + RMB change FOV
Mousewheel zoom
Shift + Mousewheel change FOV
Doube-click RMB set target point
Doube-click MMB reset camera
Awesome. Thanks for the info. If you need any help writing documentation for this program, just let me know and I can start work soon (though I will be a little busy with graduation exams this week).
"We didn't want to go, we didn't want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time..."
Ooooh, nice, I'm really looking forward to this. Too bad you're dropping import.
Have a look now, as it is right now you can heavily influence further development
I wrote the importer because I needed a reference to work with (texture mapping etc), it's a very fragile importer and has nothing to do with a java parser (which is what I'd need). So if someone gives me a java parser I'll add it ofc