NOTICE:
If you are having issues, be sure to read the FAQ before asking something that's been addressed a thousand times.
Just to clear things up, I DID NOT use the same method as the CCTV mod to make portals see through. Its a completely different way.
ALSO: There's reports that its incompatible with a HD Patchers, crashing with "java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 4096". The fix would be to delete tx_fizzler.png from the /mods/portalgun/portalgun/ folder, but disadvantage will be that the fizzler will not be animated.
If you have issues installing, watch the installation video by futureproof101 by the installation section. It's for the Mac, but steps are similar as long as you know how to install ML, MLMP, Audiomod and Forge already.
IF YOU DO NOT GIVE ME A CRASH REPORT I CANNOT HELP YOU.
The old portal gun trailer back in Beta 1.3_01. Good times.
A little short I made:
Some other videos:
Spoiler
Here's a really awesome mod spotlight by PureSalvation17, showing off what's in the mod including turrets in v5!
Here's an awesome mod spotlight by Direwolf20, explaining what's new in v2.
Another one from Kane_Hart, also explaining what's new.
Here's a really awesome mod spotlight by PureSalvation17, showing off what's in the mod including turrets in v5!
Here's an awesome mod spotlight by Direwolf20, explaining what's new in v2.
Another one from Kane_Hart, also explaining what's new.
==================================================
Uses Risugami's Modloader and Audiomod, Flan's ModLoaderMp Client, and Minecraft Forge.
Uses block IDs 204 and 205, item IDs 13200+ by default. Can be changed in properties file.
Specific parts of the mod can be disabled to free up block/item IDs if required.
You can also move the properties file to the /config/ folder, which will be loaded on top of the default properties folder in /mods/portalgun/ (Makes it easier to update without losing old properties).
Thanks to Valve for the original game concept and sounds.
==================================================
Content:
Mod Part 0:
Spoiler
Default Portal Gun

Atlas' Portal Gun

P-Body's Portal Gun

Bacon Gun

Portal Spawners

Long Fall Boots



Atlas' Portal Gun

P-Body's Portal Gun

Bacon Gun

- Fire Portals with the left and right mouse buttons.
- Zoom in and out with the middle mouse button.
- Grab blocks or entities with the "G" button.
- Reset portals with the "R" button.
- For the bacon gun, the portal's colour is randomly generated. However, it can be defined in the properties file.
Portal Spawners

- When placed, a GUI will pop up asking you to set the colour.
- When powered with redstone, it will spawn a portal based on the colour you set.
- Default settings will erase the portal if redstone power is cut, it can be configured in the properties file.
Long Fall Boots


- Negates all your falling damage when worn!
Mod Part 1:
Spoiler
Weighted Storage Cube

Placing it in the world and right clicking it with a rose will transform it into a companion cube!

Whilst in your inventory, the companion cube will help heal you every 5 seconds!
Incinerating the cube (How could you!?) will cause it to leave behind a recorded message.

Smelting the disc will cause the plastic to deteriorate, changing the entire track!

Crafting two of these discs will also change the track.


Placing it in the world and right clicking it with a rose will transform it into a companion cube!

Whilst in your inventory, the companion cube will help heal you every 5 seconds!
Incinerating the cube (How could you!?) will cause it to leave behind a recorded message.

Smelting the disc will cause the plastic to deteriorate, changing the entire track!

Crafting two of these discs will also change the track.

Mod Part 2:
Spoiler
Material Emancipation Grid


- These are placed from wall to wall, and has a maximum range of 15 blocks.
- Pouring fluid through it will disable it.
- These grids have several modes, which are configurable in the properties file.
- These grids are also configurable to have to be redstone powered.
Mod Part 3:
Spoiler
Sentry Turrets

(Model made in Techne)
Defective Turrets

When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up!

(Model made in Techne)
- Shoots anything, configurable in properties file.
- Has range of 20 blocks, also configurable.
- Fires 20 bullets a second.
- Will die if pushed over.
Defective Turrets

When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up!
==================================================
Installation:
Spoiler
1. Go to your minecraft folder. (If you don't know how to, look it up)
2. Extract the "portalgun" folder in the zip archive into the /mods/ folder.
3. If you want to change a setting (eg: a block id), go to /mods/portalgun/ and open mod_PortalGun.properties
with your favourite text editor.
Note:
- The mod requires ModLoader, ModLoaderMp, AudioMod and Forge 1.3.0 or later.
- The mod DOES NOT auto resolve ID issues like some other mods.
- Do check the default properties file, enough comments have been added for your understanding.
2. Extract the "portalgun" folder in the zip archive into the /mods/ folder.
3. If you want to change a setting (eg: a block id), go to /mods/portalgun/ and open mod_PortalGun.properties
with your favourite text editor.
Note:
- The mod requires ModLoader, ModLoaderMp, AudioMod and Forge 1.3.0 or later.
- The mod DOES NOT auto resolve ID issues like some other mods.
- Do check the default properties file, enough comments have been added for your understanding.
Video Tutorials:
Spoiler
<< Mac >>
Video by futureproof101
Video by futureproof101
==================================================
Known issues:
Spoiler
- If your screen turns black or freezes when there's a portal around, disable see through portals
as that is causing the issue.
- If you don't get any sounds while using the mod, and you have audiomod, copy the "sounds" and "streaming"
folders from "/mods/portalgun/resources/" into "/resources/mod/" and try again.
- See through portals are NOT PERFECT. This means there may be conflicts with other GUIs and such.
If the issues caused by it are unbearable, turn it off or set to static image.
- Advanced OpenGL being enabled causes flickering issues with see through portals.
- The sky will flicker while you're in your inventory and looking at a see through portal.
- Rei's Minimap will flicker on the default settings. Take a look in the properties file for a fix.
- Seperate mod part loading is still experimental. If there's issues do not hesitate to let me know.
as that is causing the issue.
- If you don't get any sounds while using the mod, and you have audiomod, copy the "sounds" and "streaming"
folders from "/mods/portalgun/resources/" into "/resources/mod/" and try again.
- See through portals are NOT PERFECT. This means there may be conflicts with other GUIs and such.
If the issues caused by it are unbearable, turn it off or set to static image.
- Advanced OpenGL being enabled causes flickering issues with see through portals.
- The sky will flicker while you're in your inventory and looking at a see through portal.
- Rei's Minimap will flicker on the default settings. Take a look in the properties file for a fix.
- Seperate mod part loading is still experimental. If there's issues do not hesitate to let me know.
==================================================
Changelog:
Spoiler
1.1.0v5
- Fixed spawner placing portals backwards issue.
- Fixed jumping into floor portals and out of ceiling portals causing suffocation damage.
- Fixed function for modders not actually working.
- Fixed fizzlers being unable to on/off when 1 or 2 blocks long with fizzlerPowered = 1.
- Fixed being unable to pick up glowstone.
- Fixed portals displacing water/lava.
- Fixed crashing when grabbing block at a place that had a tile entity.
- Changed modPartsLoaded to modPartsDisabled.
- Added property to enable shooting portals through glass.
- Added property for black/whitelist for blocks portals can be placed on.
- Added property for moon portals to use the grab block ID black/whitelist when sucking blocks.
- Added another catch for creating TextureRender in an attempt to fix crashing.
- Added sentry, oracle and defective turrets.
- Added MLProp field to inform user that they're looking in the wrong place for the config file.
- Portals are now allowed on glowstone.
- Mod will now check the /config/ folder for a props file which will override the one in /mods/portalgun/.
1.1.0v4
- Fixed some sounds being played twice at the same time.
- Fixed conflict with TMI/NEI when giving a weighted cube a rose.
- Fixed Companion Cube not being added to Inventory in creative.
- Fixed see through portals not rendering on 2nd third person view.
- Fixed being unable to pick up TNT.
- Fixed rare issue with spawner portals being see through without a pair.
- Changed range checks to prevent portals from not rendering when you're too close to it.
- Added property to toggle finding items which requires the Ender Pearl as dungeon loot.
- Added property to toggle fizzlers based on redstone input.
- Added function for modders to add metadata-specific blocks to the grabbing blacklist.
- Added the coop and bacon portal guns.
1.1.0v3
- Fixed tri-portal on moon issue.
- Fixed crash issue with incompatible Intel cards.
- Made space portals fizzle if portal is too near to player spawn point.
- Added function for modders to add their block ID to the block grabbing blacklist.
1.1.0v2
- Recoded the entire mod from scratch.
- Fixed spawner placing portals backwards issue.
- Fixed jumping into floor portals and out of ceiling portals causing suffocation damage.
- Fixed function for modders not actually working.
- Fixed fizzlers being unable to on/off when 1 or 2 blocks long with fizzlerPowered = 1.
- Fixed being unable to pick up glowstone.
- Fixed portals displacing water/lava.
- Fixed crashing when grabbing block at a place that had a tile entity.
- Changed modPartsLoaded to modPartsDisabled.
- Added property to enable shooting portals through glass.
- Added property for black/whitelist for blocks portals can be placed on.
- Added property for moon portals to use the grab block ID black/whitelist when sucking blocks.
- Added another catch for creating TextureRender in an attempt to fix crashing.
- Added sentry, oracle and defective turrets.
- Added MLProp field to inform user that they're looking in the wrong place for the config file.
- Portals are now allowed on glowstone.
- Mod will now check the /config/ folder for a props file which will override the one in /mods/portalgun/.
1.1.0v4
- Fixed some sounds being played twice at the same time.
- Fixed conflict with TMI/NEI when giving a weighted cube a rose.
- Fixed Companion Cube not being added to Inventory in creative.
- Fixed see through portals not rendering on 2nd third person view.
- Fixed being unable to pick up TNT.
- Fixed rare issue with spawner portals being see through without a pair.
- Changed range checks to prevent portals from not rendering when you're too close to it.
- Added property to toggle finding items which requires the Ender Pearl as dungeon loot.
- Added property to toggle fizzlers based on redstone input.
- Added function for modders to add metadata-specific blocks to the grabbing blacklist.
- Added the coop and bacon portal guns.
1.1.0v3
- Fixed tri-portal on moon issue.
- Fixed crash issue with incompatible Intel cards.
- Made space portals fizzle if portal is too near to player spawn point.
- Added function for modders to add their block ID to the block grabbing blacklist.
1.1.0v2
- Recoded the entire mod from scratch.
==================================================
FAQ:
Spoiler
Q: Woah, where's everything else that used to be in the mod??
A: The mod has been recoded from scratch, so slowly but surely, everything will come back, eventually. (Except the HEPs, which are set to a lower priority and may or may not return)
Q: So if I disable a part of the mod, that part won't take up block/item IDs?
A: Yes.
Q: Can you make this mod compatible with MCPatcher or some other mod installer?
A: No. It can't be that hard to extract a folder from a zip, can it?
Q: Can you make an installer for this mod?
A: Refer Q&A above.
Q: Can I add this mod into a mod pack?
A: Sorry, but I do not allow this mod in mod packs, other than AMCO by Arrrg.
Q: Oh! Can you add cores, Glados, etc etc to the mod?
A: I do not accept suggestions unless they are for something which is already in the mod. Period.
Q: You ask me for a crash report, but how do I get one?
A: Use MCError by medsouz and riking from here - http://bit.ly/t154lG
Q: I'm getting this crash! java.lang.IllegalArgumentException: Slot XXX is already occupied by <someOtherModBlock>@7fd0e77e when adding Portal_Block<something>@6c0e42c0
A: Change the block ID that the mod uses in the properties file to an unused block ID and all would be fine.
Q: Where is the properties file? mod_PortalGun.cfg in the /config/ folder is blank!
A: As the mod doesn't use MLProp (ModLoader's config system), it has its own method of loading properties, and can be found in /mods/portalgun/. The file name is mod_PortalGun.properties.
Q: Can I make a portal map that uses this mod?
A: Sure, feel free to make your maps as long as you credit my mod and link them back here and you do not include the mod download in the map. Feel free to use the world properties file to edit any properties you want to change. Also, if you want to make the map public, DO NOT post it in this topic. Post them here.
Q: What is mod_PortalGun_world.properties in the world save folder for?
A: As some people have made their own Portal puzzle maps, some of them did not like the default settings that comes with the mod, or perhaps settings which others may have set. This file will let the map maker adjust the mod's settings to their liking to fit the map. For the file to take effect, worldOverride in the mod_PortalGun_world.properties file has to be set to 1.
Q: Can you make blocks which portals can't be placed on?
A: It's in the properties file from v5 onwards.
Q: When can you add SMP support?
A: At the moment SMP is planned, but as I start to bring everything back first, it'll be SSP for now, in order to iron out the bugs that may pop up from the recode. Trust me, fixing two different sources, Client and Server, is not fun, and increases chance of serverside/clientside bugs.
Q: Can I beta test your mod?
A: No. Don't PM me asking either, answer will still be no.
Q: Rei's Minimap is flickering when I look at a see through portal! Is there a fix?
A: For some, setting the "seeThroughPortals" property to 2 would fix it, however it is not a 100% fix. Set the property to 0 or 3 if you'd prefer that.
Q: My portals are see through but they are buggy/square!
A: Several cards may not support the processes done by see through portals very well. There is no fix I can provide. The best advice I can give is to update your graphics card drivers and hope for the best.
Q: I can't see through portals no matter what setting I put!
A: There are certain video cards which do not support the function which is being used to allow see through portals. These cards are normally Intel cards and they are not compatible with see through portals. The best advice I can give is to update your graphics card drivers and hope for the best.
Q: If so (refer Q&A above), why is it that when I shoot a portal on the moon I can see the Earth on it?
A: This is because the picture of the Earth is merely a static image. It doesn't take a lot of resources to render the extra layer rather than updating portals to make them see through. Also it would be a better indicator to stay away from the portal rather than just notice the smoke trails.
Q: I'm getting this crash! java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 4096. What's wrong?
A: This is related to the HD Patcher that you may be using. It is related to an animated texture not being large enough. Delete tx_fizzler.png from the /mods/portalgun/portalgun/ folder and it should be fixed, though your fizzler will not be animated.
Q: I'm getting this crash! java.lang.NoClassDefFoundError: forge/ITextureProvider. What's wrong?
A: You forgot to install Minecraft Forge.
Q: When I play, I get a glitchy red sky and I can't see through portals! What's wrong?
A: Forge has to be installed into the jar, and the mod is OUTSIDE the jar!
Q: I'm having issues with Minecraft Forge! Can you please make it so that it doesn't use it?
A: Sorry, but no, the mod now uses a couple of APIs that Forge provides that makes the gaming experience much better, and gives me more freedom of how the mod works.
A: The mod has been recoded from scratch, so slowly but surely, everything will come back, eventually. (Except the HEPs, which are set to a lower priority and may or may not return)
Q: So if I disable a part of the mod, that part won't take up block/item IDs?
A: Yes.
Q: Can you make this mod compatible with MCPatcher or some other mod installer?
A: No. It can't be that hard to extract a folder from a zip, can it?
Q: Can you make an installer for this mod?
A: Refer Q&A above.
Q: Can I add this mod into a mod pack?
A: Sorry, but I do not allow this mod in mod packs, other than AMCO by Arrrg.
Q: Oh! Can you add cores, Glados, etc etc to the mod?
A: I do not accept suggestions unless they are for something which is already in the mod. Period.
Q: You ask me for a crash report, but how do I get one?
A: Use MCError by medsouz and riking from here - http://bit.ly/t154lG
Q: I'm getting this crash! java.lang.IllegalArgumentException: Slot XXX is already occupied by <someOtherModBlock>@7fd0e77e when adding Portal_Block<something>@6c0e42c0
A: Change the block ID that the mod uses in the properties file to an unused block ID and all would be fine.
Q: Where is the properties file? mod_PortalGun.cfg in the /config/ folder is blank!
A: As the mod doesn't use MLProp (ModLoader's config system), it has its own method of loading properties, and can be found in /mods/portalgun/. The file name is mod_PortalGun.properties.
Q: Can I make a portal map that uses this mod?
A: Sure, feel free to make your maps as long as you credit my mod and link them back here and you do not include the mod download in the map. Feel free to use the world properties file to edit any properties you want to change. Also, if you want to make the map public, DO NOT post it in this topic. Post them here.
Q: What is mod_PortalGun_world.properties in the world save folder for?
A: As some people have made their own Portal puzzle maps, some of them did not like the default settings that comes with the mod, or perhaps settings which others may have set. This file will let the map maker adjust the mod's settings to their liking to fit the map. For the file to take effect, worldOverride in the mod_PortalGun_world.properties file has to be set to 1.
Q: Can you make blocks which portals can't be placed on?
A: It's in the properties file from v5 onwards.
Q: When can you add SMP support?
A: At the moment SMP is planned, but as I start to bring everything back first, it'll be SSP for now, in order to iron out the bugs that may pop up from the recode. Trust me, fixing two different sources, Client and Server, is not fun, and increases chance of serverside/clientside bugs.
Q: Can I beta test your mod?
A: No. Don't PM me asking either, answer will still be no.
Q: Rei's Minimap is flickering when I look at a see through portal! Is there a fix?
A: For some, setting the "seeThroughPortals" property to 2 would fix it, however it is not a 100% fix. Set the property to 0 or 3 if you'd prefer that.
Q: My portals are see through but they are buggy/square!
A: Several cards may not support the processes done by see through portals very well. There is no fix I can provide. The best advice I can give is to update your graphics card drivers and hope for the best.
Q: I can't see through portals no matter what setting I put!
A: There are certain video cards which do not support the function which is being used to allow see through portals. These cards are normally Intel cards and they are not compatible with see through portals. The best advice I can give is to update your graphics card drivers and hope for the best.
Q: If so (refer Q&A above), why is it that when I shoot a portal on the moon I can see the Earth on it?
A: This is because the picture of the Earth is merely a static image. It doesn't take a lot of resources to render the extra layer rather than updating portals to make them see through. Also it would be a better indicator to stay away from the portal rather than just notice the smoke trails.
Q: I'm getting this crash! java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 4096. What's wrong?
A: This is related to the HD Patcher that you may be using. It is related to an animated texture not being large enough. Delete tx_fizzler.png from the /mods/portalgun/portalgun/ folder and it should be fixed, though your fizzler will not be animated.
Q: I'm getting this crash! java.lang.NoClassDefFoundError: forge/ITextureProvider. What's wrong?
A: You forgot to install Minecraft Forge.
Q: When I play, I get a glitchy red sky and I can't see through portals! What's wrong?
A: Forge has to be installed into the jar, and the mod is OUTSIDE the jar!
Q: I'm having issues with Minecraft Forge! Can you please make it so that it doesn't use it?
A: Sorry, but no, the mod now uses a couple of APIs that Forge provides that makes the gaming experience much better, and gives me more freedom of how the mod works.
==================================================
Mappers:
Feel free to posts your maps here!
Do note that I only accept mods that use 1.1.0v2 or later.
If you want to make a change to the the properties, use the world properties file, in the save directory! Just make sure worldOverride is set to 1 and all is good!
If you are posting in the forums, be sure to title your map with the prefix [Portal]!
==================================================
Modders:
If you feel your blockID should not be picked up by the gun, feel free to add it to the mod's block grabbing blacklist. Simply execute this function once. Can be metadata specific.
mod_PortalGun.addBlockIDToGrabList(int blockID); or mod_PortalGun.addBlockIDToGrabList(int blockID, int[] metadata);
==================================================
Feel free to set this as your signature!

[url=http://www.minecraftforum.net/topic/199391-/][img]http://i.imgur.com/df7gj.jpg[/img][/url]
==================================================
Many thanks:
Spoiler
(Not in order of importance)
- The early #Direwolf20 community
- The UCTI team
- ChickenBones
- _303
- The others I forgot to add, sorry!
==================================================
Copyright Notice:
Spoiler
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (iChun, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission
==================================================
Please donate! I'd really appreciate it!

Donate to iChun
==================================================
Download: 1.1.0v5
>>> Primary link
Others:
Spoiler
1.1.0v5
>>> Mirror link
1.1.0v4
>>> Primary link
>>> Mirror link
1.1.0v3
>>> Primary link
>>> Mirror link
1.1.0v2
>>> Primary link
>>> Mirror link
>>> Mirror link
1.1.0v4
>>> Primary link
>>> Mirror link
1.1.0v3
>>> Primary link
>>> Mirror link
1.1.0v2
>>> Primary link
>>> Mirror link
==================================================
Old topic: (You do not want to click that spoiler. Seriously.)
Spoiler
Portal Gun v1 for V1.1.0
ATTN:
I am aware of the bugs the mod has, I'm already working on it and its in private testing. The people testing it are happy with it due to it being much more stable, as well as the new features I've added to the mod. However, SMP support will be dropped, until further notice. Also: I no longer monitor this topic, so the best way to contact me are via PMs. However, do not expect a reply for every PM sent.
UPDATE:
Here's an awesome vid by Direwolf20, showing just a lil' bit of what's new.
A little short I made:
======================================
>>> Portal is now SMP! Many thanks to all who contributed and tested! Thanks to krnlyng for helping with the bukkit port! Get more bukkit mods here!
>>> You now need ModLoaderMp for the client even if you have no plans to play on SMP!
>>> I've plans for this mod soon, which includes a recode of most of the items in the mod, but before that I have another hurdle in life that I need to get pass first. Hope you guys be patient till then.
Meanwhile, another mod I've been working on:
============================
Update???
How updating works (as always):
Notch updates minecraft --> Risugami updates ModLoader --> Flan updates ModLoaderMp --> MCP team updates MCP --> I can update.
At the moment we're all waiting for v2.
============================
Important:
- Something has come up of which I'll only be available again in December.
- I am also working on another mod and thus work on this mod has been reduced.
===============================
Known issues in 1.1.0
- Disconnecting from server with random packets (111, 108, etc).
This needs to be looked into and i need to know which packets are disconnecting you. Pls post errors on this.
- Packet 230 errors, make sure you have MLMP on both the client AND the server.
- MEG might not erase portals.
- Portals may disappear as you walk into them.
===============================
- If you crash due to "java.lang.NoClassDefFoundError: BaseModMp" You need to install ModLoaderMp! hopefully they'll see it now >.>
- If you crash when placing a block such as the HEP, Grid or EEI, redownload and reinstall modloader!
- No mods folder? Make one! (in .minecraft, and nowhere else.)
- Do NOT use jzip for unzipping.
- Portals pre-1.7,3v5 might not work and may cause crashes!
- If you CANNOT CRAFT anything/don't have achievements, you installed it incorrectly.
===============================
Installation Tutorial Videos:
>>>by Placlu (windows)
(Client) - Link
(Vanilla) - Link
(Bukkit) - Link
>>>by Nico1315 (windows)
Link
>>>by DBish95 (mac)
(Client) - Link
(Vanilla) - Link
(Bukkit) - Link
===============================
Demo:
===============================
Uses Risugami's Modloader and Audiomod(optional) and Flan's ModLoaderMp Client for the client.
Vanilla servers require Flan's ModLoaderMp while Bukkit servers require krnlyng's ModLoaderMp!
Also uses ShockAhPI, though Optional.
Uses blockIDs 204 - 212, itemIDs 13201-13209 by default. Can be changed in properties.
The Server's basic properties are saved in the world folder.
Server's have a new command which lets you change these properties while in the server.
Eg: /pg turretMode 3
Thanks to Valve for the original game concept and sounds.
Now with achievements!
Image is outdated though.
The "Uncooperative Coop" achievement is tribute to all the testers, especially to my private testing team, which have been there with me since I rounded us up back in 1.5_01. Cheers to you fellows!
- Congrats to MrUhNonUhMuhs for first discovering the "Let My Eggs Go!" achievement.
Complete PortalCraft by Leggos_My_Eggos to get it!
- Congrats to ail_t for first discovering and posting about the "Redemption" and "Serenade" achievements.
Get an Oracle Turret to randomly appear when you are placing a turret to get Redemption!
Get 4 of them to face the same direction and they start singing!
- You get the "Transmission Received" achievement by fizzling a radio!
(To get the MEG achievements you need it set to Mode 2)
========================================
Now for the good stuff:
Default Portal Gun
Apparently mixing redstone with lapis lazuli produces an interesting substance.

Harvested properly, this substance has the ability to create a pair of portals on most areas in the minecraft world!

You press the G key to "flick the switch" on the gun and use the portal of the other colour.
You press the R key to reboot the gun, wiping out the current portals.
========================================
Single Coloured Portal Guns
Slightly offsetting the ratio of lapis lazuli/redstone will still form a Mysterious substance, but of a different property.


Used in the recipe to make a Portal Gun, these guns only fire a single colour.
If 2 different coloured portal guns are found in your inventory, they will automatically merge (can be disabled) into a fully functional dual portal gun. They can also be crafted together.
========================================
Co-op Guns
Introducing the well known Portal Guns held by Cooperative partners Atlas and P-body!
They can be made by adding a dash of dye to the default portal gun.

Atlas' Gun.

P-Body's Gun.
========================================
PotatoBaconGun
Wait what's this? A BACON GUN!?

Attaching a raw piece of pork to the top claw of the Portal Gun will build a unique chain with the wielder of the Gun.
This special chain links the wielder to a completely new set of portals!
Each player (in SMP) would be able to use the same gun to generate seperate types of portals!
These portals would last even after the player leaves the server.
Colour of portals is configurable in the properties file.
========================================
Portal Gun Pedestals

These pedestals automatically fire portals if you place a portal gun on them. You right click them with any type of portal gun and they will accept them.
These need to be powered by redstone and will give you a portal gun if you walk into them.
========================================
Portal Spawners

These blocks will spawn portals on them, if powered by redstone. Their Portals last even after the redstone power supplied is cut! (configurable)
The colour portal that spawns is toggled using a pickaxe.
========================================
Advanced Knee Replacements
Craft yourself a pair of AKRs!*1


They will absorb ALL your falling damage! The wonders of technology!
Thanks to SpinBuilder for the new texture.
========================================
Weighted Cubes*1
Make yourself a weighted storage cube!

Giving the weighted storage cube a rose (right click it) will turn it into a weighted companion cube!
(Congrats to Atkana and LOgesCompany for figuring this out)

It loves and cares for you so much, every 5 seconds it heals you by half a heart if its in your inventory! (Note: multiple companions have the same effect
)
(Congrats to jaconok for initially discovering it and Entourage for completing his discovery.)
Smelting the cube (how could you D:) will give you a Music Disc!
(Congrats to JammyJames97 for discovering this)

Smelting the disc, will deteriorate the plastic and produce a completely different audio track!
(Congrats to CGuangJun for discovering this)

Getting two Portal discs will grant you a Portal 2 disc! No, really! (Portal + Portal = Portal 2)

========================================
Radios
Make them radios which loop unnecessarily!

This radio can be placed on blocks, glass, etc and they play an audio track, on loop continuously.
Have it at home just to set the ambience, or just plain to annoy the hell out of you.
If set to invincible hitting it with a pickaxe will still break it. Right clicking it with a pickaxe will switch it on or off.
(Note: The audio may glitch/stutter occasionally, I have tried my best to fix it. [Thats what you get for playing a burnt disc])
========================================
Material Emancipation Grid
Create the MEG. This grid has several methods, only erase portals as you walk through it, or erase portals AND incinerate everything that touches it! (except you, your gun, and itself)
(How do I change it the mode? Read the FAQ [Yes its mentioned there])

The ultimate creeper shield!
P.S: You destroy the block its on or let water flow through it to remove it.
========================================
High Energy Pellet
Create the High Energy Pellet launcher and catcher!

Launcher

Catcher
When the launcher is powered it will release a high energy pellet which kills (or knocks back, depending on mode) on impact. Bounces off blocks too
When it bounces too many times, travels too far or too long it becomes unstable and spontaneously combusts.
If caught in the catcher the catcher will start generating redstone power, yes, its that simple! You can release the captured HEP by right clicking the catcher with a pickaxe.
No, the catcher will not time out after a while.
========================================
Electronic Intelligence Indicator

Make a sign that intelligently tells you Yes, or No, the Electronic Intelligence Indicator(I couldn't find the official name)! Needs to be redstone powered.
Warning: Will not increase your intelligence if ingested.
========================================
Sentry Turrets*1
Holy crap, Sentry Turrets!

These turrets will just shoot at anything alive, even you! (configurable)
At a rate of 20 bullets a second, these turrets will take down anything in its sights.
Though very unstable and may fall over when pushed, these turrets are able to scan a 90 degree radius for targets.
And plus, they TALK!
(Making them not shoot certain stuff is possible by changing the turretMode in properties)
[Model made in Techne by ZeuX]
If these turrets are smelted, all their circuits and stuff get messed up to form Defective Turrets.

These turrets are unable to shoot due to the lack of bullets, but they make up for it with their hilarious dialouge!
========================================
Aerial Faith Plates

These plates have the power of a thousand pounds to launch anything into the air at any four directions.
Can be placed on walls facing up and down, and can be considered a "quick" mode of transport!
Remember to wear your Advanced Knee Replacements when falling, though!
Its power can be configured by right clicking it with Pickaxes or Shovels (horizontal and vertical height respectively)
Can be configured to be activated with redstone input only.
========================================
Checkpoint Blocks

These blocks are crafted with a bit of mixed up stuff to form a checkpoint blocks. They use the transparency of glass to "steal" the texture of the block below them, so they blend right in!
Walk on them to set a new checkpoint.
It comes with two modes, a temporary checkpoint, and a permanent spawn point replacer.
Mainly made for use of maps. Can erase portals if you die and respawn on them.
They can now also power redstone the same way as pressure pads! (Only player activated)
Toggle their status with a pickaxe, you'll be informed that you have.
========================================
*1 : Also available as a standalone mod in the download.
Installation:
Client (This is what most of you are looking for):
Server (This is for multiplayer, [server owners and hosters]:
This is split to two bits. Vanilla and Bukkit.
Vanilla (notch's server):
Bukkit:
Known issues:
- Crafting the grid will duplicate a bucket.
- Jumps down at high speed into a portal doesn't work very well.
- The HEP Catcher doesn't render in the inventory properly.
- Portals do not displace wild grass.
- Lasers from turrets go through objects sometimes
Changelog
To Do:
- I know what I want to do, and its not public. Making it seethrough has been postponed.
========================================
Those who would like to support the mod may put this in their signature.

I've uploaded the world i used for the video for you guys to take a look at. There's nothing fancy and you might want to have noclip if you want to have a proper look around. Signs all around for trivia.
Please do not PM me if you have trouble with the mod. Post it in this thread. Not only I can help you, but any other readers too. Also: Do not email me from the site. I do not respond to them.
FAQ:
Anything asked which was answered in the FAQ will be ignored.
Sadly, this is one of the least read things on the topic.
Running via cmd line:
Windows
Mac/Linux
Mappers!
Post your Portal Maps here!
I check it once a week, so don't bug me about it.
Many thanks to:
Trivia:
Copyright Notice:
Donate:

Please leave a donation if you love to support this mod!
Donations are not exactly a "payment" for the creation and support of this mod, but it is a nice incentive and keeps me going to support you guys and to update the mod.
DownloadFor some reason many people ask where the download link is.. Its right here!
Reminder: You are not allowed to mirror the mod.
V1.1.0v1
--- Download (Primary)
Sorry guys: I'm disabling the Mirror download for a while since you guys suspended my dropbox with your traffic :/
Others:
Did you read this post from top to bottom?
- Yes? Good for you!
- No? Are you here to post about something wrong? Yes? Well screw you read it again.
Portal Gun v1 for V1.1.0
ATTN:
I am aware of the bugs the mod has, I'm already working on it and its in private testing. The people testing it are happy with it due to it being much more stable, as well as the new features I've added to the mod. However, SMP support will be dropped, until further notice. Also: I no longer monitor this topic, so the best way to contact me are via PMs. However, do not expect a reply for every PM sent.
UPDATE:
Here's an awesome vid by Direwolf20, showing just a lil' bit of what's new.
A little short I made:
======================================
>>> Portal is now SMP! Many thanks to all who contributed and tested! Thanks to krnlyng for helping with the bukkit port! Get more bukkit mods here!
>>> You now need ModLoaderMp for the client even if you have no plans to play on SMP!
>>> I've plans for this mod soon, which includes a recode of most of the items in the mod, but before that I have another hurdle in life that I need to get pass first. Hope you guys be patient till then.
Meanwhile, another mod I've been working on:
============================
Update???
How updating works (as always):
Notch updates minecraft --> Risugami updates ModLoader --> Flan updates ModLoaderMp --> MCP team updates MCP --> I can update.
At the moment we're all waiting for v2.
============================
Important:
- Something has come up of which I'll only be available again in December.
- I am also working on another mod and thus work on this mod has been reduced.
===============================
Known issues in 1.1.0
- Disconnecting from server with random packets (111, 108, etc).
This needs to be looked into and i need to know which packets are disconnecting you. Pls post errors on this.
- Packet 230 errors, make sure you have MLMP on both the client AND the server.
- MEG might not erase portals.
- Portals may disappear as you walk into them.
===============================
- If you crash due to "java.lang.NoClassDefFoundError: BaseModMp" You need to install ModLoaderMp! hopefully they'll see it now >.>
- If you crash when placing a block such as the HEP, Grid or EEI, redownload and reinstall modloader!
- No mods folder? Make one! (in .minecraft, and nowhere else.)
- Do NOT use jzip for unzipping.
- Portals pre-1.7,3v5 might not work and may cause crashes!
- If you CANNOT CRAFT anything/don't have achievements, you installed it incorrectly.
===============================
Installation Tutorial Videos:
>>>by Placlu (windows)
(Client) - Link
(Vanilla) - Link
(Bukkit) - Link
>>>by Nico1315 (windows)
Link
>>>by DBish95 (mac)
(Client) - Link
(Vanilla) - Link
(Bukkit) - Link
===============================
Demo:
===============================
Uses Risugami's Modloader and Audiomod(optional) and Flan's ModLoaderMp Client for the client.
Vanilla servers require Flan's ModLoaderMp while Bukkit servers require krnlyng's ModLoaderMp!
Also uses ShockAhPI, though Optional.
Uses blockIDs 204 - 212, itemIDs 13201-13209 by default. Can be changed in properties.
The Server's basic properties are saved in the world folder.
Server's have a new command which lets you change these properties while in the server.
/pg <property> <new value>
Eg: /pg turretMode 3
Thanks to Valve for the original game concept and sounds.
Now with achievements!
Image is outdated though.The "Uncooperative Coop" achievement is tribute to all the testers, especially to my private testing team, which have been there with me since I rounded us up back in 1.5_01. Cheers to you fellows!
- Congrats to MrUhNonUhMuhs for first discovering the "Let My Eggs Go!" achievement.
Complete PortalCraft by Leggos_My_Eggos to get it!
- Congrats to ail_t for first discovering and posting about the "Redemption" and "Serenade" achievements.
Get an Oracle Turret to randomly appear when you are placing a turret to get Redemption!
Get 4 of them to face the same direction and they start singing!
- You get the "Transmission Received" achievement by fizzling a radio!
(To get the MEG achievements you need it set to Mode 2)
========================================
Now for the good stuff:
Default Portal Gun
Apparently mixing redstone with lapis lazuli produces an interesting substance.

Harvested properly, this substance has the ability to create a pair of portals on most areas in the minecraft world!

You press the G key to "flick the switch" on the gun and use the portal of the other colour.
You press the R key to reboot the gun, wiping out the current portals.
========================================
Single Coloured Portal Guns
Slightly offsetting the ratio of lapis lazuli/redstone will still form a Mysterious substance, but of a different property.


Used in the recipe to make a Portal Gun, these guns only fire a single colour.
If 2 different coloured portal guns are found in your inventory, they will automatically merge (can be disabled) into a fully functional dual portal gun. They can also be crafted together.
========================================
Co-op Guns
Introducing the well known Portal Guns held by Cooperative partners Atlas and P-body!
They can be made by adding a dash of dye to the default portal gun.

Atlas' Gun.

P-Body's Gun.
========================================
Wait what's this? A BACON GUN!?

Attaching a raw piece of pork to the top claw of the Portal Gun will build a unique chain with the wielder of the Gun.
This special chain links the wielder to a completely new set of portals!
Each player (in SMP) would be able to use the same gun to generate seperate types of portals!
These portals would last even after the player leaves the server.
Colour of portals is configurable in the properties file.
========================================
Portal Gun Pedestals

These pedestals automatically fire portals if you place a portal gun on them. You right click them with any type of portal gun and they will accept them.
These need to be powered by redstone and will give you a portal gun if you walk into them.
========================================
Portal Spawners

These blocks will spawn portals on them, if powered by redstone. Their Portals last even after the redstone power supplied is cut! (configurable)
The colour portal that spawns is toggled using a pickaxe.
========================================
Advanced Knee Replacements
Craft yourself a pair of AKRs!*1


They will absorb ALL your falling damage! The wonders of technology!
Thanks to SpinBuilder for the new texture.
========================================
Weighted Cubes*1
Make yourself a weighted storage cube!

Giving the weighted storage cube a rose (right click it) will turn it into a weighted companion cube!
(Congrats to Atkana and LOgesCompany for figuring this out)

It loves and cares for you so much, every 5 seconds it heals you by half a heart if its in your inventory! (Note: multiple companions have the same effect
(Congrats to jaconok for initially discovering it and Entourage for completing his discovery.)
Smelting the cube (how could you D:) will give you a Music Disc!
(Congrats to JammyJames97 for discovering this)

Smelting the disc, will deteriorate the plastic and produce a completely different audio track!
(Congrats to CGuangJun for discovering this)

Getting two Portal discs will grant you a Portal 2 disc! No, really! (Portal + Portal = Portal 2)

========================================
Radios
Make them radios which loop unnecessarily!

This radio can be placed on blocks, glass, etc and they play an audio track, on loop continuously.
Have it at home just to set the ambience, or just plain to annoy the hell out of you.
If set to invincible hitting it with a pickaxe will still break it. Right clicking it with a pickaxe will switch it on or off.
(Note: The audio may glitch/stutter occasionally, I have tried my best to fix it. [Thats what you get for playing a burnt disc])
========================================
Material Emancipation Grid
Create the MEG. This grid has several methods, only erase portals as you walk through it, or erase portals AND incinerate everything that touches it! (except you, your gun, and itself)
(How do I change it the mode? Read the FAQ [Yes its mentioned there])

The ultimate creeper shield!
P.S: You destroy the block its on or let water flow through it to remove it.
========================================
High Energy Pellet
Create the High Energy Pellet launcher and catcher!

Launcher

Catcher
When the launcher is powered it will release a high energy pellet which kills (or knocks back, depending on mode) on impact. Bounces off blocks too
If caught in the catcher the catcher will start generating redstone power, yes, its that simple! You can release the captured HEP by right clicking the catcher with a pickaxe.
No, the catcher will not time out after a while.
========================================
Electronic Intelligence Indicator

Make a sign that intelligently tells you Yes, or No, the Electronic Intelligence Indicator(I couldn't find the official name)! Needs to be redstone powered.
Warning: Will not increase your intelligence if ingested.
========================================
Sentry Turrets*1
Holy crap, Sentry Turrets!

These turrets will just shoot at anything alive, even you! (configurable)
At a rate of 20 bullets a second, these turrets will take down anything in its sights.
Though very unstable and may fall over when pushed, these turrets are able to scan a 90 degree radius for targets.
And plus, they TALK!
(Making them not shoot certain stuff is possible by changing the turretMode in properties)
[Model made in Techne by ZeuX]
If these turrets are smelted, all their circuits and stuff get messed up to form Defective Turrets.

These turrets are unable to shoot due to the lack of bullets, but they make up for it with their hilarious dialouge!
========================================
Aerial Faith Plates

These plates have the power of a thousand pounds to launch anything into the air at any four directions.
Can be placed on walls facing up and down, and can be considered a "quick" mode of transport!
Remember to wear your Advanced Knee Replacements when falling, though!
Its power can be configured by right clicking it with Pickaxes or Shovels (horizontal and vertical height respectively)
Can be configured to be activated with redstone input only.
========================================
Checkpoint Blocks

These blocks are crafted with a bit of mixed up stuff to form a checkpoint blocks. They use the transparency of glass to "steal" the texture of the block below them, so they blend right in!
Walk on them to set a new checkpoint.
It comes with two modes, a temporary checkpoint, and a permanent spawn point replacer.
Mainly made for use of maps. Can erase portals if you die and respawn on them.
They can now also power redstone the same way as pressure pads! (Only player activated)
Toggle their status with a pickaxe, you'll be informed that you have.
========================================
*1 : Also available as a standalone mod in the download.
Installation:
Client (This is what most of you are looking for):
Spoiler
This covers the basic method of installation. More can be found in the installtion.txt file in the download.
1. ModLoader, Audiomod and ModLoaderMp has to be installed beforehand. The client has to be started at least once after.
2. Open the "Client" folder.
3. Copy the contents of "place in mods" (the stuff in that folder, not the folder itself) to "/minecraft/mods"
4. Copy the contents of "place in resources" to "/minecraft/resources"
5. Play. If you are still unsure, watch the installation videos on the top of the post.
1. ModLoader, Audiomod and ModLoaderMp has to be installed beforehand. The client has to be started at least once after.
2. Open the "Client" folder.
3. Copy the contents of "place in mods" (the stuff in that folder, not the folder itself) to "/minecraft/mods"
4. Copy the contents of "place in resources" to "/minecraft/resources"
5. Play. If you are still unsure, watch the installation videos on the top of the post.
Server (This is for multiplayer, [server owners and hosters]:
This is split to two bits. Vanilla and Bukkit.
Vanilla (notch's server):
Spoiler
1. Get ModLoaderMp by Flan if you haven't already and follow its installation instructions.
http://www.minecraft...ic/182918-/#MLM
2. Open the server jar.
3. Copy all the files in the "Vanilla" folder into the jar.
4. Run the server once to let it generate the properties files.
1. Get ModLoaderMp by Flan if you haven't already and follow its installation instructions.
http://www.minecraft...ic/182918-/#MLM
2. Open the server jar.
3. Copy all the files in the "Vanilla" folder into the jar.
4. Run the server once to let it generate the properties files.
Bukkit:
Spoiler
1. Get ModLoaderMp by krnlyng if you haven't already and follow its installation instructions.
http://www.minecraft.../topic/382599-/
2. Open the server jar.
3. Copy the net folder from "Bukkit" folder into the jar.
4. Run the server once to let it generate the properties files.
1. Get ModLoaderMp by krnlyng if you haven't already and follow its installation instructions.
http://www.minecraft.../topic/382599-/
2. Open the server jar.
3. Copy the net folder from "Bukkit" folder into the jar.
4. Run the server once to let it generate the properties files.
Known issues:
- Crafting the grid will duplicate a bucket.
- Jumps down at high speed into a portal doesn't work very well.
- The HEP Catcher doesn't render in the inventory properly.
- Portals do not displace wild grass.
- Lasers from turrets go through objects sometimes
Changelog
Spoiler
1.0.0v1 - Fixed not being able to get crafting achievement. 1.8.1v4 - Various fixes. 1.8.1v3 - Fixed spawnerPower issues with MCForge. - Fixed issues with TextAnimFx. - Fixed Bukkit Files. - Added portal blocks to Creative mode. 1.8.1v1 - Fixed ID Resolver issues. - Added crafting recipes left out for orange portal gun - Fixed issue where certain names could not generate a colour for the BaconGun. - Fixed crashing server issue with empty tile entities. - noHunger property added for maps. - Using a SSP map on SMP and vice versa should no longer wipe the world properties file. - Bumped up Block IDs by a hundred. 1.7.3v5 - Fixed AFP stat not getting added. - Fixed MEG bucket being stackable. - Mod no longer looks in the /mods/ folder for the properties file - New option which locks the player's motion keys while the player is getting launched by an AFP. - The chance of getting a Oracle turret setting is now applied in local properties. - Major changes to portaling code. - HEPs should exit from the correct spot from wall portals now. - Made changes to how HEP Catchers power redstone. - Added Coop Guns as well as the Bacon Gun. - Portals progressively scan for entities going through them. - Ported to SMP. - Many undocumented changes. 1.7.3v4 - Fixed Weighted Cubes being unnamed. - Fixed Radios double dropping in some instances. - Fixed Checkpoint Blocks not rendering blocks with damage properly. - Fixed HEPs not bouncing off pistons. - Portal Spawners now have an option if it dies when redstone power to it is cut. 1.7.3v3 - Fixed Portal Gun Pedestal not using the orange portal gun texture on reload of world. - Fixed Portal Gun Pedestals being able to receive another Portal Gun when it already has one. - Fixed placing Aerial Faith Plates next to cacti crashing the game. - Fixed some floor and ceiling Portal Spawner disappearing issues. - Fixed unpowered half of AFP not triggering if AFPredstone is 1 and other half is powered. - Fixed issue with loading local properties. - Fixed Weighted Storage Cubes going through turrets instead of killing them. - Fixed Weighted Storage Cubes not fizzling when flung through MEGs. - Checkpoint blocks can now be toggled with a pickaxe to set checkpoints, power redstone, or both. - Increased collision size of Checkpoint blocks to reduce chances of falling through blocks. - Oracle turrets only speak when there is an entity around them. - AFP will not set Fall Distance if player is wearing AKR - Reduced power of AFP launching non-living entities to balance with those of living entities. - Added checks to prevent Portal Spawners from crashing. - Portal Spawners now turn off if the redstone power supplied to it is stopped. - Added a small timeout to Portal Spawners as a workaround for a pair of powered Portal Spawners of the same colour rapidly spawning a portal back and forth. - Weighted Storage Cubes no longer float when placed on Portal Spawners. - Turrets now talk when launched by Aerial Faith Plates. - Arrows now work on Portals. - Decreased volume of portal sounds. - HEPs bounce count gets reset if it enters a portal. - Added portalble blocks whitelist option. - Reset portals key can now be disabled. - Turrets now survive 1 block falls. - Added radios. 1.7.3v2 - Fixed configuring vertical Aerial Faith Plate Power setting the horizontal power and vice versa. - Fixed setting horizontal power repeating 0 twice and ignoring 5. - MEGs only erases the colour of the single coloured portal gun instead of both now. - Fixed Portal Spawners bugging up when a portal on it gets removed. - Fixed Portal textures to prevent see through bug. 1.7.3v1 - Fixed having achievements disabled crashing the game on startup. - Fixed Oracle Turrets not fizzling. - Fixed Turrets saying their death sound when fizzled. - Fixed Portals over long distances. - Fixed issue where Portals would not remember their pairs. - Added a smoke effect to turrets while they are fizzling. - Turret's range can now be configured. - Turrets have an option to drop itself as an item when it dies. Disabled by default. - Turrets have an option to hurt you or knock you back. - Turrets now explode when on fire. - Oracle Turrets turn off their lasers when singing. - Option to make Oracle Turrets only sing when they see you. - The distance from the source of the serenade before you actually hear it can now be configured. - Weighted Cubes now last twice as long when it is in item form. - AKR makes a loud sound of the block you land on if you fall over 10 blocks while wearing it. - Made changes to how properties are saved and loaded. - Single colour Portal Guns added, made by using cores of slightly higher proportions of lapis lazuli or redstone. - Added Portal status overlay. Shows by the crosshair when you have a Portal Gun out. - Merged Portal Ball classes. - Made tweaks to Weighted Cubes. - New local property, peaceful, which forces the game difficulty to peaceful when playing. - Added defective turrets. - Added "Portal Spawners". - Added Portal Gun Pedestal. - Added Checkpoint Blocks. - Added Aerial Faith Plates. 1.6.6v1 - Fixed Weighted Cube not changing texture when turned into Companion Cube. - Fixed HEP Catcher occasionally not changing texture. - Fixed Achievement Pages compatibility. - Fixed default settings mixup. - MEG bucket now uses damage instead of quantity. - Added Sentry Turrets. 1.6.5v1 - Changed method for getting achievements on item pickup. - Changed "Let My Eggs Go!" achievement icon. - Added modes 4 and 5 for MEG to allow exception of living creatures. - Fixed crashing when placing portals on floating sand/gravel. - Merged "Want You Gone" record from addon into main mod. 1.5_01v3 - Fixed an issue with an achievement. 1.5_01v2 - Fixed crash when placing portal above world limit. - Fixed not being able to place portals on snow. - Fixed EEI not changing when placed above a power source. - Removed several settings from world-specific config files. - You can no longer place portals on Weighted Storage Cubes. - New option allows you to shoot portals through glass. - Newly generated world-specific config files will have the mod version in the top comment. - Settings file is now generated if not detected. - Respawn with gun mode modified, 1 for portal gun and AKR, 2 for portal gun only. - Added Achievements and Statistics. - MEG mode 3 no longer kills tamed wolves. - MEG now orients properly if there is one below it. - MEG now has an option to have bounding boxes or not. - Hearts now appear when you right click a change a Weighted Cube into a Companion Cube. - Hearts appear when you right click a Companion Cube. - Tweaked floor and ceiling portals.
To Do:
- I know what I want to do, and its not public. Making it seethrough has been postponed.
========================================
Those who would like to support the mod may put this in their signature.

[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=215961][img]http://i.imgur.com/df7gj.jpg[/img][/url]
I've uploaded the world i used for the video for you guys to take a look at. There's nothing fancy and you might want to have noclip if you want to have a proper look around. Signs all around for trivia.
Please do not PM me if you have trouble with the mod. Post it in this thread. Not only I can help you, but any other readers too. Also: Do not email me from the site. I do not respond to them.
FAQ:
Anything asked which was answered in the FAQ will be ignored.
Sadly, this is one of the least read things on the topic.
Spoiler
Q: I can't download it, the adf.ly link shows a blank page.
A: If you have an ad blocker you may want to temporarily disable it.
Q: The adf.ly link gives a virus alert!
A: Probably one of the ads causing an issue, try refreshing.
Q: The adf.ly link asks me to do a survey!
A: Probably one of the ads causing an issue, keep refreshing.
Q: Could you post a mirror to Hotfile and WUpload?
A: Its my choice if I'd like to have mirrors or not, right now, it's no.
Q: Could I mirror the download then?
A: It'll be against the copyright at the bottom of this post.
Q: Blackscreen!
A: Delete META-INF folder.
Q: Blackscreen with meta-inf deleted.
A: Post your modloader.txt or run the game via cmd. Post them in [ spoiler ] and [ code ] tags, please.
Q: How do I run the game via cmd?
A: Read the Code wrapper after this FAQ.
Q: My error report says something like "Slot 20X is already occupied by BlockFromSomeOtherMod@23873293 when adding BlockPortal<something>@19234732"
A: Change the Block ID used (No. 20X) in the props file
Q: Is this mod compatible with <another mod>?
A: It should be, when you adjust the settings in the properties file properly.
Q: No sound.
A: Forget audiomod?
Q: I can't press G to swap the gun, and using gun mode 2 doesn't work at all!
A: This issue has only one known fix, and that is to start from a clean minecraft.jar
Q: Can you make Obsidian unportalble?
A: Read below.
Q: Where do i put/find mod_PortalGun.properties?
A: In /minecraft/mods/portalgun/
Q: Can you make some blocks not have portals on them?
A: The mod_PortalGun.properties has a slot for you to define that already.
Q: How do I change <something>? (Particularly Grid mode or Turret mode)
A: Check the mod_PortalGun.properties file if there's an option.
Q: How do I open the properties file??
A: With your favourite text editor.
Q: Add <something> to the mod!
A: I have way too many things to settle for the mod right now, I may accept ideas for current stuff already in the mod, but nothing new at the moment..
Q: Make portals see through!
A: STFU, its planned.
Q: I can't get it to work!
A: Error report/crash report or no help.
Q: You should rename the mod! Its not really just a "portal gun" anymore.
A: I'd like to keep it this way, as its a name that people are more familiar with.
Q: How do I pronounce your name?
A: Go to http://translate.google.com/ and select the language as English. Type in "i choon" and press listen.
A: If you have an ad blocker you may want to temporarily disable it.
Q: The adf.ly link gives a virus alert!
A: Probably one of the ads causing an issue, try refreshing.
Q: The adf.ly link asks me to do a survey!
A: Probably one of the ads causing an issue, keep refreshing.
Q: Could you post a mirror to Hotfile and WUpload?
A: Its my choice if I'd like to have mirrors or not, right now, it's no.
Q: Could I mirror the download then?
A: It'll be against the copyright at the bottom of this post.
Q: Blackscreen!
A: Delete META-INF folder.
Q: Blackscreen with meta-inf deleted.
A: Post your modloader.txt or run the game via cmd. Post them in [ spoiler ] and [ code ] tags, please.
Q: How do I run the game via cmd?
A: Read the Code wrapper after this FAQ.
Q: My error report says something like "Slot 20X is already occupied by BlockFromSomeOtherMod@23873293 when adding BlockPortal<something>@19234732"
A: Change the Block ID used (No. 20X) in the props file
Q: Is this mod compatible with <another mod>?
A: It should be, when you adjust the settings in the properties file properly.
Q: No sound.
A: Forget audiomod?
Q: I can't press G to swap the gun, and using gun mode 2 doesn't work at all!
A: This issue has only one known fix, and that is to start from a clean minecraft.jar
Q: Can you make Obsidian unportalble?
A: Read below.
Q: Where do i put/find mod_PortalGun.properties?
A: In /minecraft/mods/portalgun/
Q: Can you make some blocks not have portals on them?
A: The mod_PortalGun.properties has a slot for you to define that already.
Q: How do I change <something>? (Particularly Grid mode or Turret mode)
A: Check the mod_PortalGun.properties file if there's an option.
Q: How do I open the properties file??
A: With your favourite text editor.
Q: Add <something> to the mod!
A: I have way too many things to settle for the mod right now, I may accept ideas for current stuff already in the mod, but nothing new at the moment..
Q: Make portals see through!
A: STFU, its planned.
Q: I can't get it to work!
A: Error report/crash report or no help.
Q: You should rename the mod! Its not really just a "portal gun" anymore.
A: I'd like to keep it this way, as its a name that people are more familiar with.
Q: How do I pronounce your name?
A: Go to http://translate.google.com/ and select the language as English. Type in "i choon" and press listen.
Running via cmd line:
Windows
Spoiler
To find your errors, simply download this batch file, place it anywhere and run it: http://tiny.cc/errortest_bat - If you don't trust it just open it in a text editor. Do not have any copies/backups of minecraft in the bin folder or you might find yourself playing an old version
Mac/Linux
Spoiler
Download and run this: http://lahwran.net/mctest.sh
Mappers!
Post your Portal Maps here!
I check it once a week, so don't bug me about it.
Many thanks to:
Spoiler
_303
Atkana
carlotta4th
CGuangJun
CrazyErik
Genji
Korimito
Leggos_My_Eggos
Nandonalt
r4wk
ScottyDoesKnow
Silasary
SpinBuilder
Tiramo
Techne
Tundmatu
Verticity
Zorn_Taov
ZeuX
Zrowny
Each and everyone who tested my mod while in development.
So many others that its hard to keep this list updated. You guys know who you are!
_303
Atkana
carlotta4th
CGuangJun
CrazyErik
Genji
Korimito
Leggos_My_Eggos
Nandonalt
r4wk
ScottyDoesKnow
Silasary
SpinBuilder
Tiramo
Techne
Tundmatu
Verticity
Zorn_Taov
ZeuX
Zrowny
Each and everyone who tested my mod while in development.
So many others that its hard to keep this list updated. You guys know who you are!
Trivia:
Spoiler
- When I start this mod (and modding and java in general) I spent two hours wondering why the orange portal gun looked like the blue one to find out that it was a typo in defining the texture.
- When I was still coding the mod the blue gun would shoot Jack-O-Lanterns and the orange gun would shoot flaming tnt.
- The Default Portal Gun texture has been changed at least 4 times.
- When I was still coding the mod the blue gun would shoot Jack-O-Lanterns and the orange gun would shoot flaming tnt.
- The Default Portal Gun texture has been changed at least 4 times.
Copyright Notice:
Spoiler
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (iChun, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission
Donate:

Please leave a donation if you love to support this mod!
Donations are not exactly a "payment" for the creation and support of this mod, but it is a nice incentive and keeps me going to support you guys and to update the mod.
DownloadFor some reason many people ask where the download link is.. Its right here!
Reminder: You are not allowed to mirror the mod.
V1.1.0v1
--- Download (Primary)
Sorry guys: I'm disabling the Mirror download for a while since you guys suspended my dropbox with your traffic :/
Others:
Spoiler
Did you read this post from top to bottom?
- Yes? Good for you!
- No? Are you here to post about something wrong? Yes? Well screw you read it again.
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