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Super Secret Settings - Snapshot 13w38a


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28 replies to this topic

#1

Debugman18
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Posted 19 September 2013 - 04:55 PM

Is this... shaders?

Posted Image


Posted Image

Posted Image

Posted Image

Upside-down is also a variant.

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...but that's just like, my opinion, man.


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#2

S1lv3rc4tch

Posted 19 September 2013 - 05:01 PM

How did you get it? As far as I'm aware all it still does is make noises atm.

#3

Debugman18
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Posted 19 September 2013 - 05:01 PM

View PostS1lv3rc4tch, on 19 September 2013 - 05:01 PM, said:

How did you get it? As far as I'm aware all it still does is make noises atm.
Are you on 13w38a? It changes everytime you click it, now. There's some pretty cool types! :3

Posted Image
...but that's just like, my opinion, man.


#4

ProgrammerHero
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Posted 19 September 2013 - 05:09 PM

I have to say, I saw the black and white shader and I love it, it looks amazing.  And then I saw the upside-down shader..... um...... I lol'd

#5

king_tnerb
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Posted 19 September 2013 - 05:10 PM

I can't get it. I'm on 13w38a and Super Secret Settings doesn't do that.
Posted Image

#6

vsion
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Posted 19 September 2013 - 05:10 PM

Cool. Hopefully 1.7 improves overall performance so I don't constantly have to wait for Optifine to be updated.

#7

ProgrammerHero
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Posted 19 September 2013 - 05:11 PM

View Postking_tnerb, on 19 September 2013 - 05:10 PM, said:

I can't get it. I'm on 13w38a and Super Secret Settings doesn't do that.
Make sure to turn post-processing on.

#8

Debugman18
  • Location: Texas
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Posted 19 September 2013 - 05:11 PM

View Postking_tnerb, on 19 September 2013 - 05:10 PM, said:

I can't get it. I'm on 13w38a and Super Secret Settings doesn't do that.
Are you clicking it more than once?

Edit: Nevermind, ninja'd. Turn on post-processing. :P

Posted Image
...but that's just like, my opinion, man.


#9

S1lv3rc4tch

Posted 19 September 2013 - 05:14 PM

View PostDebugman18, on 19 September 2013 - 05:01 PM, said:

Are you on 13w38a? It changes everytime you click it, now. There's some pretty cool types! :3

Yep, I'm on 13w38a alright. It doesn't work for me. Also the title screen seems to be tiny and in the bottom-left corner...

#10

LegoShokwave123
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Posted 19 September 2013 - 05:18 PM

View PostS1lv3rc4tch, on 19 September 2013 - 05:14 PM, said:

Yep, I'm on 13w38a alright. It doesn't work for me. Also the title screen seems to be tiny and in the bottom-left corner...

Same here. :s
<_<

#11

S1lv3rc4tch

Posted 19 September 2013 - 05:21 PM

I also have post-processing on. I tried it with both, no success. :( I really want to try those shaders!

#12

Robert-Frans
  • Location: The Netherlands

Posted 19 September 2013 - 05:38 PM

The fog turns black now if you go into a cave or under an overhang or platform. The more you are under or in it, the more black it becomes. And it does also turn black if you go underwater. So if you are going deep, it gets real dark there.

#13

Silentscope88
  • Location: The Nether

Posted 19 September 2013 - 07:16 PM

View PostDebugman18, on 19 September 2013 - 04:55 PM, said:

Is this... shaders?

Posted Image


Posted Image

Posted Image

Posted Image

Upside-down is also a variant.
This isn't what the settings are going to be about. The last two snapshots included random sounds, and this one has shaders. Those two things are in no way "community-oriented". Dinnerbone's going to troll us until 1.7 actually comes out. Personally, I hope it'll be a friends list, or something similar.

#14

Debugman18
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Posted 19 September 2013 - 07:26 PM

View PostSilentscope88, on 19 September 2013 - 07:16 PM, said:

This isn't what the settings are going to be about. The last two snapshots included random sounds, and this one has shaders. Those two things are in no way "community-oriented". Dinnerbone's going to troll us until 1.7 actually comes out. Personally, I hope it'll be a friends list, or something similar.
Excuse me?

https://twitter.com/...773792085467136

Read all of that, thank you. :)

Posted Image
...but that's just like, my opinion, man.


#15

Zaakhy
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Posted 20 September 2013 - 12:14 AM

Post processing is on, and the settings don't work. Is this a bug?

#16

JonSM
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Posted 20 September 2013 - 01:12 AM

These look to me more like filters than shaders. As far as I can see there's nothing to suggest they are actually using the 3D data instead of just being applied over the render. I'm not sure if anyone has looked into how they're done though.
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#17

bluetoad
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Posted 20 September 2013 - 03:51 AM

View PostJonSM, on 20 September 2013 - 01:12 AM, said:

These look to me more like filters than shaders. As far as I can see there's nothing to suggest they are actually using the 3D data instead of just being applied over the render. I'm not sure if anyone has looked into how they're done though.
They are actual shaders. They use the .JSON format so they are applied to different distances and faces of the normal render much like how the current shader mod works.

"It is dangerous to be sincere unless you are also stupid."Posted Image


#18

Steeve-O
  • Location: Canada, Quebec

Posted 20 September 2013 - 05:23 AM

Now does that mean that they will add some shader like Sonic Ether's unbelievable shaders mod and that you will be able to toggle them on and off or it's only a few random not so useful shader that they added for fun? I would really love that the game have shaders like the mod.

#19

Debugman18
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Posted 20 September 2013 - 03:02 PM

View PostSteeve-O, on 20 September 2013 - 05:23 AM, said:

Now does that mean that they will add some shader like Sonic Ether's unbelievable shaders mod and that you will be able to toggle them on and off or it's only a few random not so useful shader that they added for fun? I would really love that the game have shaders like the mod.
It's a way for people to use their own shaders. As we can see, they're adding some of their own, but people will be able to make custom shaders and use them.

Posted Image
...but that's just like, my opinion, man.


#20

Ringoster
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Posted 20 September 2013 - 07:06 PM

View Postbluetoad, on 20 September 2013 - 03:51 AM, said:

They are actual shaders. They use the .JSON format so they are applied to different distances and faces of the normal render much like how the current shader mod works.
I disagree. I think an actual shaders would allow individual blocks to have different looks, (like bumpmaping, specularity, cubemap reflections, stuff that shaders are used for) rather than applying a filter over what is rendered on screen.

I was excited about this feature at first, but after lots of studying and even tweaking and modifying these "shaders" using a resource pack, I'm not impressed Posted Image . I hope they add the ability to make actual per-block shader effects (and bumpmaps like the parallax-occulsion whatchamacallit in the original shaders mod, but that seems quite unlikely to me). I want to make stuff look shiny! :P