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[Adv] Criswelvania vRC2 Gold Edition - NEW & IMPROVED!! Updated 11/14

adventure multiplayer

405 replies to this topic

#41

Posted 30 March 2011 - 02:43 AM

Criswell said:

Hwen123 said:

please please please please please please for the love of god make this in adventure mode!You could add bats,sword skellys, BOSSES!and your towns could have NPCs in them!the one problem would be clay....
It's very likely gonna happen, but I'm waiting to see what the word is going to be from Mojang on mod support. I don't want to spend a lot of time on something that only works properly for a narrow window of time between releases.

Well, the official bit from Notch as of yesterday is that, after 1.4 drops this week, the modding API is going to be priority one. So I guess you might find out soon :Pig:

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#42

    b0b3rg

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Posted 30 March 2011 - 03:10 AM

Kingpixels said:

It takes 22 hours to download.
I'm not even kidding... :Pig:
Tho I saw the youtube videos this place must be great.

mine takes 4 minutes lol and i have a shit laptop
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#43

    detfig

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Posted 30 March 2011 - 07:14 AM

Will you be making a multiplayer version? I just finished playing this with a friend and couldn't figure out where the rest of the 24 items were, 'till I came back to the thread and read all the way down and found we had to enter the nether. Big bummer, as we had a great adventure! Normally I hate mobs on, and I usually go "god mode" to build on my personal server, but we didn't do any of that this time!

The map was well thought out, and realized in each building created. Some of the hidden chests were simply ingenious. :Diamond: :P :) :) :)

We ended up making "The Comfort Room" our base of operations and just had warps to each of the towns so we could go back and forth with all that loot (and no, that didn't ease us with having to deal with badies, they were everywhere!). Overall, I'd/We'd play another map that was created by you, but think of the multiplayers too please :)
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#44

Posted 30 March 2011 - 01:43 PM

maybe upload a torrent mirror? :iapprove:

#45

Posted 30 March 2011 - 07:43 PM

Absolutely love it! Played until the "final" castle fight and enjoyed every minute of it. Some parts were a bit tricky, but so much fun nevertheless! Also, for the perfect atmosphere, blast some Castlevania music in the background :P

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#46

  • Minecraft: Sparta46

Posted 31 March 2011 - 03:33 AM

this map i awesome cant wait to finish it
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#47

    snoops

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Posted 31 March 2011 - 09:55 PM

Got up to the tower of mist on masochist mode on hard. Got sandwiched by two zombies, made me ragequit :iapprove:. Great map, gonna' play again soon.
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#48

  • Location: California
  • Minecraft: Criswell

Posted 01 April 2011 - 12:53 AM

Please let me know if the new update breaks anything or creates other issues with this map. Haven't had a chance to test at all today.
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#49

    Din182

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Posted 01 April 2011 - 11:43 PM

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This happened after I downloaded the map. See if you can spot whats wrong with this picture.

Half the screen is really distorted. I don't know why. I'm still using Minecraft 1.3 It is also affecting my other world. I'm not sure if it's the download, but it's the only way I've modified minecraft for the last week.

EDIT: It also prevents me from opening chests unless i click way to the right. It doesn't affect my inventory or gui.

Eylk said:

Plastic Armor +1 Increases Defense by somesuch points!
Increases Wedgies by 8 points(towardsyou)! Increases Self Esteem by -28 points!

#50

  • Location: California
  • Minecraft: Criswell

Posted 02 April 2011 - 12:49 AM

That's... really bizarre. However I've been seeing this issue popup with other folks' normal maps today too, seems to bee a bug (or prank?) since the update, everyone I've seen with this problem is still using or had reverted back to v1.3. Hold out and there should be a fix from Mojang on that soon.

As an aside, must say I'm a bit disappointed with this update. It added almost nothing for me to use, nothing game-changing, but ah well. I'm working on new areas, including one where you might be able to pick up a wolf companion, but that's about the extent of the 1.4-ness so far, some cookies in the bakery I suppose, wow.

Mini-rant -- The more I think about it, the more I almost feel... insulted by this update. Random fanboy wish fulfillment and a self-congratulation system, huh. Really? Biggest disappointment: so much stuff this game needs and none of it is achievements. :)

What the f.. uh, heck, Notch?
/rant


But hey isn't Minecraft an awesome game? Still my favorite. Sigh. :)
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#51

Posted 02 April 2011 - 01:12 AM

Criswell said:

That's... really bizarre. However I've been seeing this issue popup with other folks' normal maps today too, seems to bee a bug (or prank?) since the update, everyone I've seen with this problem is still using or had reverted back to v1.3. Hold out and there should be a fix from Mojang on that soon.

As an aside, must say I'm a bit disappointed with this update. It added almost nothing for me to use, nothing game-changing, but ah well. I'm working on new areas, including one where you might be able to pick up a wolf companion, but that's about the extent of the 1.4-ness so far, some cookies in the bakery I suppose, wow.

Mini-rant -- The more I think about it, the more I almost feel... insulted by this update. Random fanboy wish fulfillment and a self-congratulation system, huh. Really? Biggest disappointment: so much stuff this game needs and none of it is achievements. :Diamond:

What the fuck Notch?
/rant


But hey isn't Minecraft an awesome game? Still my favorite. Sigh. :Diamond:

Really?
Even ignoring the, quote, "random fanboy wish fulfillment" that is the cookie, the update had an entirely new mob with multiple context animations which is tamable and and doesn't despawn, the re-introduction of the lost dye, a new sheep color, the spawn-movement system, ladder stillness, that wasn't enough for you?

And why do you hate achievements? Do you have some distaste for statistic tracking, or objectives and goals? Do you dislike having something small and OPTIONAL that can motivate new creativity and give people some potential direction?

Just ridiculous. This is a really impressive map, and I've been enjoying my time in it immensely, but... Wow. It's really depressing to see such narrow-minded ranting from a designer of something this cool.

#52

  • Location: California
  • Minecraft: Criswell

Posted 02 April 2011 - 02:20 AM

Ariamaki said:

Really?
Even ignoring the, quote, "random fanboy wish fulfillment" that is the cookie, the update had an entirely new mob with multiple context animations which is tamable and and doesn't despawn, the re-introduction of the lost dye, a new sheep color, the spawn-movement system, ladder stillness, that wasn't enough for you?

And why do you hate achievements? Do you have some distaste for statistic tracking, or objectives and goals? Do you dislike having something small and OPTIONAL that can motivate new creativity and give people some potential direction?

Just ridiculous. This is a really impressive map, and I've been enjoying my time in it immensely, but... Wow. It's really depressing to see such narrow-minded ranting from a designer of something this cool.

You fail to appreciate my perspective as a map creator: there is nothing new to work with here. The context of my remarks is in a thread where I am planning updates. You know, I just wanted to blow off some steam and have my little say, but now I'm going to have to address this point-by-point to the Notch Defence Force.

Fanboy wish-fulfillment is the wolves actually. Read up on that if you like as I don't care to repeat the story. And while I liked the idea of hostile but tameable wolves, and the animation is adorable, so far they are unimpressive and generally useless. And they are the best thing in this update. Let's be honest, it's underwhelming after 1.3.

You get excited over cocoa beans which were missing from the last update because..? Cookies were a complete afterthought. Pink sheep is a plus... are you serious? Ladder stillness is another small but useful tweak, but something to get excited about, I don't think so.

The spawn movement thing is broken. When it works, sure, that's great too.

But now you mention achievements. Tell me, what are achievements going to add to your experience? I've been playing for about a year, and there is literally nothing left for me to "achieve" in this game as a player, that's why I am designing maps now. I have nothing against achievements except that they should be an absolute non-priority that gets added when the game goes retail, not before. Content now, achievements later. Purely masturbatory addition IMO.

Stats I actually like the idea of. But these aren't working either so...

Honestly, you should realize it's possible to love something and still criticize it, and I think my points are all valid ones. However, I don't want to get into a flamewar. I presume you have the maturity to appreciate a point of view that differs from your own? Compare the substance of this release to the last few, please. I'm not saying the sky is falling, so don't lose your head.

e: Furthermore let me add that even the best companies drop the ball occasionally. I'd be lying if I said Valve never disappointed me either. To me, this is a fumble from Mojang, and it is my obligation as a beta player to make clear my expectations and reception of various game components as they are introduced. And I can only hope that my concerns will be given due attention as there are surely others who share my opinion. Anyway I have nothing else to say about this update, and if you want to discuss it further I will gladly engage in a separate thread or via pm.
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#53

Posted 02 April 2011 - 02:24 AM

Criswell said:

Ariamaki said:

Really?
Even ignoring the, quote, "random fanboy wish fulfillment" that is the cookie, the update had an entirely new mob with multiple context animations which is tamable and and doesn't despawn, the re-introduction of the lost dye, a new sheep color, the spawn-movement system, ladder stillness, that wasn't enough for you?

And why do you hate achievements? Do you have some distaste for statistic tracking, or objectives and goals? Do you dislike having something small and OPTIONAL that can motivate new creativity and give people some potential direction?

Just ridiculous. This is a really impressive map, and I've been enjoying my time in it immensely, but... Wow. It's really depressing to see such narrow-minded ranting from a designer of something this cool.

You fail to appreciate my perspective as a map creator: there is nothing new to work with here. The context of my remarks is in a thread where I am planning updates. You know, I just wanted to blow off some steam and have my little say, but now I'm going to have to address this point-by-point to the Notch Defence Force.

Fanboy wish-fulfillment is the wolves actually. Read up on that if you like as I don't care to repeat the story. And while I liked the idea of hostile but tameable wolves, and the animation is adorable, so far they are unimpressive and generally useless. And they are the best thing in this update. Let's be honest, it's underwhelming after 1.3.

You get excited over cocoa beans which were missing from the last update because..? Cookies were a complete afterthought. Pink sheep is a plus... are you serious? Ladder stillness is another small but useful tweak, but something to get excited about, I don't think so.

The spawn movement thing is broken. When it works, sure, that's great too.

But now you mention achievements. Tell me, what are achievements going to add to your experience? I've been playing for about a year, and there is literally nothing left for me to "achieve" in this game as a player, that's why I am designing maps now. I have nothing against achievements except that they should be an absolute non-priority that gets added when the game goes retail, not before. Content now, achievements later. Purely masturbatory addition IMO.

Stats I actually like the idea of. But these aren't working either so...

Honestly, you should realize it's possible to love something and still criticize it, and I think my points are all valid ones. However, I don't want to get into a flamewar. I presume you have the maturity to appreciate a point of view that differs from your own? Compare the substance of this release to the last few, please. I'm not saying the sky is falling so don't lose your head.

Certainly.
I fully understand that this is your view, but it still seems off to me-- Nothing you said actually changes anything, and insisting that they front-load content and try to tack on a tracking framework after is a bit offensive towards the programmers.

I can understand that this offered little to you as a map editor, and for that, I don't have a response-- Yeah, it didn't. And? It was not supposed to. Every update is different.
And I agree, there is no need to start a flamewar here-- No insults, just discussion, which seems about over regardless.
Although I do have to ask... Why are the wolves the fanboy pandering? I just don't see it, unless you are referencing some forum thing. I've only been on this forum in brief bursts, and this is one of the only threads I follow.

Notch Defense Force? Really? You throw weird epithets like that and then say you don't want to start a flame war? When I didn't insult or categorize you at all? Smooth.

#54

    Neglesh

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Posted 02 April 2011 - 02:40 AM

Oh my god the file size is huge! O.O

This looks amazing though, downloading now :]
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#55

  • Location: California
  • Minecraft: Criswell

Posted 02 April 2011 - 02:47 AM

Ariamaki said:

Although I do have to ask... Why are the wolves the fanboy pandering? I just don't see it, unless you are referencing some forum thing. I've only been on this forum in brief bursts, and this is one of the only threads I follow.
Okay, some dude at the recent awards where Mojang swept house requested pet wolves and Notch just said "Yeah, sure!" in a heartbeat. But add any feature that's been voted to high heaven on his feature request tracker? Heh.
Actually I believe it was a developer Notch admired so maybe he is the fanboy.

Ariamaki said:

Notch Defense Force? Really? You throw weird epithets like that and then say you don't want to start a flame war? When I didn't insult or categorize you at all? Smooth.
Well you did sort of call me narrow-minded but no harm done. :Skeleton: And that was addressed to all comers, please don't take it personally. Peace.

e: forgot to address this:

Ariamaki said:

I can understand that this offered little to you as a map editor, and for that, I don't have a response-- Yeah, it didn't. And? It was not supposed to. Every update is different.
Okay, fair enough, not every update has to be geared with me in mind, but consider that this is the first major update I can recall with no new building options. From a construction standpoint, it's disappointing. Granted, the game needs new mobs too, and if the wolves' quirks are ironed out, they will be a nice addition. What I really would like to see is a more organized effort from Mojang, for them to focus on one weak area of the game, and tackle it head-on each update. To be fair, they have had a busy month, so let's just say I look forward to 1.5!

I've posted my opinions about this at length elsewhere, and I already regret bringing them into this thread. Please accept my humble apologies if I have offended a potential fan of my work, since I can't boast of having many of those. I sincerely appreciate your position as well.
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#56

Posted 02 April 2011 - 10:51 AM

hey can you give me a download link ? :Spider:

#57

Posted 02 April 2011 - 02:46 PM

BEST MOD IVE EVER PLAYED! Im gonna support it.
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#58

Posted 02 April 2011 - 04:15 PM

hey i wanted to play this map with my friend so i downloaded the map and i've put it in my world folder, but i sort of spawn in the middle of nowhere.. and it happens to me in about every map.. why is my spawn point never on the right spot?

#59

  • Location: California
  • Minecraft: Criswell

Posted 02 April 2011 - 05:42 PM

TribalShot said:

hey i wanted to play this map with my friend so i downloaded the map and i've put it in my world folder, but i sort of spawn in the middle of nowhere.. and it happens to me in about every map.. why is my spawn point never on the right spot?
I wish I had a solution for this, but it's never happened to me, so I don't know why it happens for some people with custom maps. Are you running it in SMP? Spawning position seems to be less stable in multiplayer for some reason (probably to prevent telefrags). Perhaps try a different download link, maybe your file got corrupted?

Anyone having troubles getting started, post or PM me as much information about your setup as you can: which MC version/mode, any mods in use, which links you've tried, and most helpfully a daylight screenshot of a distinctive landmark where you are spawning, and I'll try to troubleshoot.

:Ham: :D :Ham:

I also recently rendered some new maps of the entire Minerva world (something like 6100x4500 -- Criswelvania is a speck!), I'm adding some annotations and will post them up soon. This should help people hunt for other locations, and be of use to server admins as well.
Next week I hope to release a set of multiplayer competitive challenges for testing. They are fully functional now, just lacking some frills like stadium seating for spectators and more musical effects. For the moment I'll just be looking for some feedback on what works and what sucks. It's in the same world, so you can play either game with the same map.
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#60

Posted 03 April 2011 - 07:15 AM

2 friends and I played it yesterday, around 2 hours xD
Everyday I will upload 10 min episodes!
Ep.1: http://www.youtube.c...h?v=wwOsgXjOYkM

PS. Sorry we fucked up a lil.
By taking some things that we shouldnt, but we didnt pay attention, sorry!