Ariamaki said:
Really?
Even ignoring the, quote, "random fanboy wish fulfillment" that is the cookie, the update had an entirely new mob with multiple context animations which is tamable and and doesn't despawn, the re-introduction of the lost dye, a new sheep color, the spawn-movement system, ladder stillness, that wasn't enough for you?
And why do you hate achievements? Do you have some distaste for statistic tracking, or objectives and goals? Do you dislike having something small and OPTIONAL that can motivate new creativity and give people some potential direction?
Just ridiculous. This is a really impressive map, and I've been enjoying my time in it immensely, but... Wow. It's really depressing to see such narrow-minded ranting from a designer of something this cool.
You fail to appreciate my perspective as a map creator: there is nothing new to work with here. The context of my remarks is in a thread where I am planning updates. You know, I just wanted to blow off some steam and have my little say, but now I'm going to have to address this point-by-point to the Notch Defence Force.
Fanboy wish-fulfillment is the wolves actually. Read up on that if you like as I don't care to repeat the story. And while I liked the idea of hostile but tameable wolves, and the animation is adorable, so far they are unimpressive and generally useless. And they are the best thing in this update. Let's be honest, it's underwhelming after 1.3.
You get excited over cocoa beans which were missing from the last update because..? Cookies were a complete afterthought. Pink sheep is a plus... are you serious? Ladder stillness is another small but useful tweak, but something to get excited about, I don't think so.
The spawn movement thing is broken. When it works, sure, that's great too.
But now you mention achievements. Tell me, what are achievements going to add to your experience? I've been playing for about a year, and there is literally nothing left for me to "achieve" in this game as a player, that's why I am designing maps now. I have nothing against achievements except that they should be an absolute non-priority that gets added when the game goes retail, not before. Content now, achievements later. Purely masturbatory addition IMO.
Stats I actually like the idea of. But these aren't working either so...
Honestly, you should realize it's possible to love something and still criticize it, and I think my points are all valid ones. However, I don't want to get into a flamewar. I presume you have the maturity to appreciate a point of view that differs from your own? Compare the substance of this release to the last few, please. I'm not saying the sky is falling, so don't lose your head.
e: Furthermore let me add that even the best companies drop the ball occasionally. I'd be lying if I said Valve never disappointed me either. To me, this is a fumble from Mojang, and it is my obligation as a beta player to make clear my expectations and reception of various game components as they are introduced. And I can only hope that my concerns will be given due attention as there are surely others who share my opinion. Anyway I have nothing else to say about this update, and if you want to discuss it further I will gladly engage in a separate thread or via pm.