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[1.7.2] More Player Models 2 (Adds a character creation screen, animations and more)

aesthetic forge singleplayer multiplayer

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1421 replies to this topic

#1

Noppes
    Noppes

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Posted 10 September 2013 - 09:06 PM

Description
This is a complete rewrite for more player models v1.
This mod adds:
  • A character creation screen(F6) to change your model
  • The ability to change into any mob
  • More animations(/sit, /dance, /wave, /sleep, /hug, /cry, /angry, /bow, /wag, /crawl)
  • Chat bubbles
  • The first item in your bar show on your back
  • Tooltip about the item you are holding
Information Todo
  • Add more body parts
  • Maybe more animations if anyone has good ideas
  • Add options for items held
Download
More Player Models Download alternative [last updated: 14-feb]
  • Requires recommended Forge, download here
Older Versions

More Player Models Bukkit Plugin Download [last updated: 15-feb]
  • For unmodded bukkit servers
Notes
  • Licensed under the Creative Commons BY-NC
  • If you want to use it for a modpack, include a link to this thread
  • People who do youtube videos on this mod, feel free to post them here
Known bugs
  • Mods using the Player Api or mods replacing the model might not show properly or their animations might not work.
  • CameraStudios mod wont work unless you disable the POV in the f6 menu
  • Morph will have heavy flickering if POV is enabled
Videos
Posted ImageBanners
Spoiler:



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#2

DismalAmoeba
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Posted 10 September 2013 - 09:10 PM

Yay!

Don't forget for Player API mods, you may not be able to walk up/down ladders/mod ladders
Posted ImagePosted Image
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
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#3

DRAG0NN
    DRAG0NN

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Posted 10 September 2013 - 09:31 PM

Looks Awesome :D

#4

MCwolski

Posted 10 September 2013 - 10:02 PM

GREEEEEEEEEEEEEEAT! I'll download and test it!!! Posted Image

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Hmm... looks compatible with old skin expect dragon tail and ears (developing?).


BUGS BELOW!
Spoiler:


#5

Jallentime

Posted 10 September 2013 - 10:17 PM

Has the Enderchibi particle effect not been implemented yet? I can't quite seem to find it.

#6

NiNjAiKoToBa

Posted 10 September 2013 - 10:18 PM

A little thing i have noticed that you might want to fix, if you set all scaling options down to 50%, the player models legs are very out of place and don't match the body, the same as if you max out the sizes.

May i suggest making the leg parts move closer together or further apart depending on scaling options?

That or allowing the player to adjust the spacing manually?

#7

Katherine1

Posted 10 September 2013 - 10:41 PM

What would be the the rough settings to mimic the old elf models? Can that be done in this current version?

#8

Roxforbraynz
  • Location: In my mage tower.
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Posted 10 September 2013 - 10:44 PM

Found a bug, but I want a compromise with it, because it's awesome.   X3

Posted Image

When you hold something with a resized body, it floats in mid air. Could you make this either customizable where the block is, or toggle-able? The character I play on the server in the screenshot is a Mage that uses Telekinesis and it looks just f***ing awesome in that context. And with this compromise you could have little fairy models that float blocks around instead of holding them.
Also, there needs to be an option for the width between legs. Thin legs look weird which is why I have a ball-gown look in the screenshot.

Posted Image


#9

alex_x_1995
  • Location: Montana
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Posted 10 September 2013 - 11:01 PM

Fantastic! I always fantasized about this, but never thought it would come close enough, but now it kinda is. So I'm gonna ask. Can you make it so a character can have multiple heads, like a cerberus or hydra? Perhaps also adding centaurs and the like? That would be so cool!

Also I look forward to seeing naga and spider legs in the legs menu!

#10

Noppes
    Noppes

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Posted 10 September 2013 - 11:19 PM

View PostJallentime, on 10 September 2013 - 10:17 PM, said:

Has the Enderchibi particle effect not been implemented yet? I can't quite seem to find it.
No not yet.

Anyone maybe have any default particles they would like to have added for it?

View PostNiNjAiKoToBa, on 10 September 2013 - 10:18 PM, said:

A little thing i have noticed that you might want to fix, if you set all scaling options down to 50%, the player models legs are very out of place and don't match the body, the same as if you max out the sizes.

May i suggest making the leg parts move closer together or further apart depending on scaling options?

That or allowing the player to adjust the spacing manually?
Thanks, hadnt noticed the legs yet. I am thinking of allowing players  to let them move things on the x,y,z axises

View PostRoxforbraynz, on 10 September 2013 - 10:44 PM, said:

Found a bug, but I want a compromise with it, because it's awesome.   X3

When you hold something with a resized body, it floats in mid air. Could you make this either customizable where the block is, or toggle-able? The character I play on the server in the screenshot is a Mage that uses Telekinesis and it looks just f***ing awesome in that context. And with this compromise you could have little fairy models that float blocks around instead of holding them.
Also, there needs to be an option for the width between legs. Thin legs look weird which is why I have a ball-gown look in the screenshot.
Ah yes Ill make the item position customizable later. Ill put it on the todo list

View PostKatherine1, on 10 September 2013 - 10:41 PM, said:

What would be the the rough settings to mimic the old elf models? Can that be done in this current version?
I think setting the width of all the scaling to 85 and the height to 115% seems pretty accurate. The head should have a height of about 105.

View Postalex_x_1995, on 10 September 2013 - 11:01 PM, said:

Fantastic! I always fantasized about this, but never thought it would come close enough, but now it kinda is. So I'm gonna ask. Can you make it so a character can have multiple heads, like a cerberus or hydra? Perhaps also adding centaurs and the like? That would be so cool!

Also I look forward to seeing naga and spider legs in the legs menu!
Mutliple head probably not. I can totally make the horse lower body available as leg option though.

#11

Versia360

Posted 10 September 2013 - 11:23 PM

Awesome! Congrats on finally finishing! :3
Posted ImagePosted Image  Very immersive roleplay server, taken down to the last detail. RP is unique and interesting, characters are fun, and time is well spent on this server.

#12

Miss_Jillian
  • Location: Somewhere over the rainbow...

Posted 11 September 2013 - 12:01 AM

Epic Noppeh Cat~ -hugs- ^_^
Posted Image
The bestest~ server website: caelteria.enjin.com
I am Co-Founder there, if you like serious roleplay, join us!

#13

Roxforbraynz
  • Location: In my mage tower.
  • Minecraft: Roxforbraynz

Posted 11 September 2013 - 12:01 AM

Found another bug.

Posted Image

Armor helms always face forward.

Edit: Also! Armor displays are buggy as well. Equipping Anything but leggings shows everything but leggings.

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#14

Dracyoshi
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Posted 11 September 2013 - 12:02 AM

Awesome. While I'm in the 1.7 snapshots now, I'll certainly use this for my single player 1.6 world.
My favorite part about V2 is still the 3D wings.

Posted Image

Texture Packs

▪  Tweaked ChocolateUnnamed WIP


#15

Zera_Fox
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Posted 11 September 2013 - 12:14 AM

I love the fact that the wings move when you walk/fly around. Makes them feel less stiff on the player. ^.^
however the player options for many things i don't quite understand what part of the skin file they are pulling from?
Would it be possible to give us an example of what areas would need to be textured to get say a personal tail in our menu? I'm afraid the tabby, white and the spotty leftovers from my skin's old setup from V1 just don't go well with my Neon Green. XD

Also have the furry ears been implemented yet, or am I missing something? I see the helm option can be made into 3D and that's great for like Elf ears, but I'm not too sure how well that'd work for canid, rabbit, or feline ears. :P

Click to Help Grow!


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#16

eggwhites333

Posted 11 September 2013 - 12:14 AM

Lord Of The Craft needs this back badly, it was not the same without it. Glad it is back.

#17

Metalwario
  • Minecraft: Seth_Reed

Posted 11 September 2013 - 12:19 AM

Ah, definitely going to try this out! Looking forward to the official release!

Posted Image


#18

Roger221
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Posted 11 September 2013 - 01:30 AM

Awesome job as always dude!

#19

Metalwario
  • Minecraft: Seth_Reed

Posted 11 September 2013 - 02:17 AM

I think I may have found another bug. The "top" hat layer is also drawn on the bottom side. Seems to only be affected when you choose the "solid" headwear option.

Pictures contained in the spoiler below.
Spoiler:

Posted Image


#20

Zera_Fox
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Posted 11 September 2013 - 02:25 AM

View PostMetalwario, on 11 September 2013 - 02:17 AM, said:

I think I may have found another bug. The "top" hat layer is also drawn on the bottom side. Seems to only be affected when you choose the "solid" headwear option.

Pictures contained in the spoiler below.
Spoiler:

Idk about anyone else, but with these taken at night, it makes them very hard to see what we're supposed to be looking at? >.> Maybe it's just me?

Click to Help Grow!


Posted Image   Posted Image