They told me I couldn't do it... "One simply does not raise their own Belph Army..." But they were wrong!
The update is almost done, it's been quite hard work! Managing a new player resource and creature a GUI for managing minions was quite demanding, but things seem to be running nicely now. There are still 3 things to do but hopefully I will be able to release this update tonight or tomorrow!
I need to create a GUI that can be used to swap between 'Minion Sets' when using on of the various Summoning Staves.
I then need to set up all minions with minion behavior, shouldn't take long, but also I need to create icons for each mob. They'll all need extra sounds too.
Finally, I need to add some nice tabs to the Inventory window, etc that can be used instead of specific keybinds.
Then i think that's it. I'll work on the Centaur and possibly the Beastiary next. Oh there is also an annoying graphical glitch caused by the minion list that needs to be fixed, grr!
Hmm, I haven't used MCPC+ for a while, looks like some plugins don't like my use of the forge events maybe, I think it's an MCPC issue but I'll take a look!
So I'm playing the new FTB Monster 1.1.1 pack with Lycanites Mobs, but I'm not getting any vanilla hostile mobs! I've been told it's a problem with this mod, is there a fix or something I can do about it?
Hey, has there been a documented issue where the mobs spawn nearly out of control and prevent vanilla mobs from spawning? Because, most notably in the nether, I'm seeing a significant lack of zombie pigmen about, as well as ghasts, and absolutely no wither skeletons.
This has been fixed in 1.4.11c and 1.4.12, once the FTB pack updates, the problem should be gone! If it has and it's not gone let me know though!
Why are Alpha Makas and Alpha Jousts common, while their regular counterparts are not?
This should nto be the case of of 1.4.11c+, be sure to delete your config so the new defaults can be used too! If it is still happening then let me know and I'll investigate, they seem good for me though.
Anyone out there who tried lycanites mobs with biomes o plenty yet?
I ask because I know that lycanites mobs does not interact too good with microblocks and biomes o plenty is known to not be too friendly with a lot of others mods. I at the same time hope to avoid lag or possible crashes from mobs unable to pass blocks they do not know.
Also can ents stil spawn indoors in full light ^^"?
Its however very nice to see this mod being nearly ready for 1.7.2, I hope no other bugs are encountering on the last bit :3
Ents should only spawn in the dark now (was likely bugged before 1.4.11 though). This mod should work nicely with BoP although I haven't tested for a long time, it depends on whether or not BoP uses Forge's Biome Dictionary, any mod that uses that will work fine with this mod. I haven't tried microblocks out before so I'm not sure what things are like wit it.
Should do, I haven't tested it out though. I'd stick with 1.4.11c then update to 1.5.0 when it comes out as there is a potion effect issue wit the latest version (1.4.12).
Hmm I could do but then there would be a chance that a lot of Kobold wont despawn, I'll take a look into it or perhaps make it a config option.
Could you flag the individual Kobold if it picks up a dropped item not to despawn? I think that is how MC does skeletons and zombies that pick up items.
Could you flag the individual Kobold if it picks up a dropped item not to despawn? I think that is how MC does skeletons and zombies that pick up items.
Yeah that would be quite easy to do, I'm just worried about random items spawning in the world like underground, etc where water or what not has knocked objects off and a random kobold has grabbed something. I suppose it would be cool to find random kobold around items, etc where they've gathered a load of stuff.
Yeah that would be quite easy to do, I'm just worried about random items spawning in the world like underground, etc where water or what not has knocked objects off and a random kobold has grabbed something. I suppose it would be cool to find random kobold around items, etc where they've gathered a load of stuff.
Is there an easy way to figure out if an item was "owned" by a player before it was dropped? If so, that could be a filter. Another thing you could do is start a count down, once an item is picked up before it allows the Kobold to despawn. Say for instance the same amount of time the item would be present on the server before it would vanish on it's own. Every new item would reset the counter.
It might even be fun to change a Kobold's appearance if it has picked up an item.
Just some suggestions. We have the ability to return to death point on our server. It would be nice to give the person a chance to get his stuff back if a Kobold was around when they died. (It is already a challenge because you have to chase them down and find the one who took your items.)
Is there an easy way to figure out if an item was "owned" by a player before it was dropped? If so, that could be a filter. Another thing you could do is start a count down, once an item is picked up before it allows the Kobold to despawn. Say for instance the same amount of time the item would be present on the server before it would vanish on it's own. Every new item would reset the counter.
It might even be fun to change a Kobold's appearance if it has picked up an item.
Just some suggestions. We have the ability to return to death point on our server. It would be nice to give the person a chance to get his stuff back if a Kobold was around when they died. (It is already a challenge because you have to chase them down and find the one who took your items.)
Hmm it could be a bit demanding to track such a thing, what I'll to is make them not despawn if they have any items, it should work nicely.
Update: Rise My Minions! - Version 1.5.0 for Minecraft 1.6.4
Minions! See the website for the details and download links!
1.5.0 has a lot of new code flying around so if there are bugs let me know! I've started to mark certain updates as stable and you will notice that 1.4.11c is on the homepage of the website next to the latest update, stable updates should be used in packs or anything that doesn't update frequently.
The update is almost done, it's been quite hard work! Managing a new player resource and creature a GUI for managing minions was quite demanding, but things seem to be running nicely now. There are still 3 things to do but hopefully I will be able to release this update tonight or tomorrow!
I need to create a GUI that can be used to swap between 'Minion Sets' when using on of the various Summoning Staves.
I then need to set up all minions with minion behavior, shouldn't take long, but also I need to create icons for each mob. They'll all need extra sounds too.
Finally, I need to add some nice tabs to the Inventory window, etc that can be used instead of specific keybinds.
Then i think that's it. I'll work on the Centaur and possibly the Beastiary next. Oh there is also an annoying graphical glitch caused by the minion list that needs to be fixed, grr!
Hmm, I haven't used MCPC+ for a while, looks like some plugins don't like my use of the forge events maybe, I think it's an MCPC issue but I'll take a look!
This has been fixed in 1.4.11c and 1.4.12, once the FTB pack updates, the problem should be gone! If it has and it's not gone let me know though!
This is a big update, lots of work, should be very soon though!
This should nto be the case of of 1.4.11c+, be sure to delete your config so the new defaults can be used too! If it is still happening then let me know and I'll investigate, they seem good for me though.
Ents should only spawn in the dark now (was likely bugged before 1.4.11 though). This mod should work nicely with BoP although I haven't tested for a long time, it depends on whether or not BoP uses Forge's Biome Dictionary, any mod that uses that will work fine with this mod. I haven't tried microblocks out before so I'm not sure what things are like wit it.
Use the Ring Luke, he who controls the Ring controls the raptors~ Dumbledore
v Scroll down for great GIFs! V
There will be a Jade Tiger of some sorts added to the Jungle so I'll see what I can do.
Hmm I could do but then there would be a chance that a lot of Kobold wont despawn, I'll take a look into it or perhaps make it a config option.
Thanks! Next update is soon, was going to be last night but I didn't have enough spare time for a clean release.
Should do, I haven't tested it out though. I'd stick with 1.4.11c then update to 1.5.0 when it comes out as there is a potion effect issue wit the latest version (1.4.12).
Could you flag the individual Kobold if it picks up a dropped item not to despawn? I think that is how MC does skeletons and zombies that pick up items.
Yeah that would be quite easy to do, I'm just worried about random items spawning in the world like underground, etc where water or what not has knocked objects off and a random kobold has grabbed something. I suppose it would be cool to find random kobold around items, etc where they've gathered a load of stuff.
Is there an easy way to figure out if an item was "owned" by a player before it was dropped? If so, that could be a filter. Another thing you could do is start a count down, once an item is picked up before it allows the Kobold to despawn. Say for instance the same amount of time the item would be present on the server before it would vanish on it's own. Every new item would reset the counter.
It might even be fun to change a Kobold's appearance if it has picked up an item.
Just some suggestions. We have the ability to return to death point on our server. It would be nice to give the person a chance to get his stuff back if a Kobold was around when they died. (It is already a challenge because you have to chase them down and find the one who took your items.)
Hmm it could be a bit demanding to track such a thing, what I'll to is make them not despawn if they have any items, it should work nicely.
How he will looks like?
Similar to the Crusk, but icy blue, wider and flatter.
How about giving it a Serpentine head, or one with a mass of tentacles?
Minions! See the website for the details and download links!
1.5.0 has a lot of new code flying around so if there are bugs let me know! I've started to mark certain updates as stable and you will notice that 1.4.11c is on the homepage of the website next to the latest update, stable updates should be used in packs or anything that doesn't update frequently.