If you came here for Colored Light, start reading over here to see how far I've gotten!
If you're looking for something for 1.7+, Take a look at this for an updated resource pack!
.
EasyColoredGlass For Minecraft[1.6.4] Client or Server - Requires Forge
So colored glass...
We all seem to like it, and now it can be yours!
So, I've created my own colored glass mod, borrowing from some great ideas from the community!
*This picture does not use the CTM renderer... do we have any creative builders who want to showcase a sweet picture up here using the mod? Post your pictures in the topic!
Sand+Glass
Add Dye to sand to color it just like it was a piece of wool. Then place the sand in the furnace... Or build with the sand... I don't care! (Yes, the sand does fall just like you would expect normal sand to)
Normal Recipes:
The Recipe for Colored Sand Changes when Easy Recipes is set to true
Panes
Place 6 colored glass into a crafting square to obtain 16 colored glass panes... Just like normal glass!
Changelog
*************
* Changelog *
*************
*** 1.6.4 ***
*************
NOTE: I backported the recent changes to the 1.6.2 mod. If you want to use CTM with MCPatcher, you can now!
1.6.4.104 - Added the missing CTM textures
1.6.4.103 - Render Continuity fixes, brought the light values of panes down to match blocks.
1.6.4.102 - Minor Render Fixes to the CTM renderer
Brightness and Alpha corrected to their intended level
Fixed odd dark/black lines that were happening when using the CTM renderer
1.6.4.101 - Added Connected Texture Support!
Re-added The Easy Recipe Config... Oops.
Currently, there are no connected Texture resources within the mod, expect to see some soon. Feel free to download some of the connected textures within the forum post on pages 3 and 4.
If you want to use Connected Textures, be sure to install MCPatcher!
1.6.4.100 - Updated mod to Minecraft version 1.6.4... this will require you to update Forge as well!
Edit: Apparently, I accidentally removed the "Easy Recipe" Config... Oops
I will just put that back there.....
*************
*** 1.6.2 ***
*************
1.6.2.104 - Back port from 1.6.4.104
1.6.2.4 - Usability and Polish Update
Code was organized, and the mod was repackaged for easier installation!
Update the logo.png used in Mods Section of Forge
Colored Sand Extends blockSand, rather than block.
1.6.2.3 - Differing Recipes
Current recipes for Colored Sand called for one Dye, and one Sand. This was deemed "expensive", and a new config option will change the recipe to produce 8 Colored Sand from 8 Sand and 1 Dye (Check the Recipes Section in the Forum Post)
- If updating from a previous version, make sure to install the new version, and then run it first. IMPORTANT: If you do not run it first, the config file will not change.
- Changing the value of Easy Recipes to true will enable the cheaper recipes.
1.6.2.2 - Id Changes
Due to a couple of BlockID conflicts, the BlockIDs where changed to more obscure numbers
- Colored Glass changed from 3256 to 3880
- Colored Glass Pane changed from 3257 to 3881
- Colored Sand changed from 3255 to 3879
1.6.2.1 - Mod Release
Nothing special here, but the general release of the mod. Colored Sand, Glass, and Panes are released
*************
**** Old ****
*************
1.4.7.3 - Old Version, mod needs to be re-released for 1.6.2
Installation Instructions
Make sure to install Forge first!
If you want to use Connected Textures, be sure to install MCPatcher! (which installs Forge for you)
Download the Jar EasyColoredGlass[version]
Locate your download
Place the mod in your Mods Folder, in the .minecraft folder.
Have an issue? Watch this:
Note: The EasyColoredGlass.cfg File contains editable Block ID's for all blocks contained within the mod.
For those using "Natura"... you'll have to use version 1.6.2.2 or greater to resolve ID Conflicts
If anyone wants to support the mod here, You can copy this into your signature!
Want Some Colored Glass for [1.6.4]?
Just copy that in there, and make sure you toggle the switch here:
Special Thanks
- xXTerra-BranfordXx has been a huge help in getting the CTM textures going. You can thank Terra for the beautiful blending glass panes when you use the CTM renderer! (As well as letting me know that there even WAS a CTM renderer out there to use!) Make sure to check out the resource packs for colored glass in case you want to change their appearance from default!
- has cobbled together a wonderful compilation known as MCPatcher. Make sure to check it out, and thank him for posting it open source! I couldn't have done CTM without it! (Which by extension, means YOU can't use CTM without it)
Will there also be an option to make colored glass through the cauldron aswell, as an idea from the thread, or is it only going to be through direct crafting of sand and dyes?
Will there also be an option to make colored glass through the cauldron aswell, as an idea from the thread, or is it only going to be through direct crafting of sand and dyes?
To dye glass, one would have to "brew" a dye by filling a cauldron with water, and dying it with one of the 16 dyes. Then, users could right click the cauldron with their glass blocks to create a dyed block. The blocks would change color, and the cauldron's dye level would deplete
This idea has a lot of cool implications. Namely... cauldrons could actually do something!
I however decided that I wasn't going to utilize cauldrons in this manner. When I created EasyColoredGlass, my goal was to create a mod that felt like vanilla Minecraft. If you look at colored dyes, wool, and even clay, you'll notice that Mojang has made it very easy to create colored/aesthetic blocks. If you want colored wool, you take wool, and color it. If you want colored clay, you smelt the clay, and then color it. The results are instant, and require very little effort or resources.
I feel that an aesthetic block like colored Glass and Sand should behave like Mojang did it themselves. If Mojang changes how dyed blocks are created, then I will follow.
The cauldron idea is fantastic, and I would say that I might enjoy actually using a cauldron for once, however I don't want to start down a path where the mod starts to feel drastically different from the vanilla Minecraft experience that we are all used to.
This idea has a lot of cool implications. Namely... cauldrons could actually do something!
I however decided that I wasn't going to utilize cauldrons in this manner. When I created EasyColoredGlass, my goal was to create a mod that felt like vanilla Minecraft. If you look at colored dyes, wool, and even clay, you'll notice that Mojang has made it very easy to create colored/aesthetic blocks. If you want colored wool, you take wool, and color it. If you want colored clay, you smelt the clay, and then color it. The results are instant, and require very little effort or resources.
I feel that an aesthetic block like colored Glass and Sand should behave like Mojang did it themselves. If Mojang changes how dyed blocks are created, then I will follow.
The cauldron idea is fantastic, and I would say that I might enjoy actually using a cauldron for once, however I don't want to start down a path where the mod starts to feel drastically different from the vanilla Minecraft experience that we are all used to.
Hey there, im excited as hell to give this mod a shot. We have been looking for some kind of colored/stained glass mod for a very large project we are working on but havent found anything solid till now. Unfortunately it seems that your ID's conflict with some of the ones in Natura. Im unsure exactly how to change the IDs myself btu ill give you the IDconflict report here. I think alot of people with Natura would appreciate not coflicting ID numbers for the future of this mod:
#Blocks
3255: coloredSandBlock from EasyColoredGlass - berrybush from Natura
3256: coloredGlassBlock from EasyColoredGlass - natura.sapling from Natura
3257: null from EasyColoredGlass - berrybush from Natura
Suggested Ranges: 1440-2199 (760 IDs), 3288-3999 (712 IDs), 2564-3004 (441 IDs)
Lol I want this, installing now.
Really, I don't understand why Mojang put colored glass in that fake April Fool's Minecraft 2.0 and didn't put it in Minecraft 1.6. Wha?
The Fine Print -----> I'm kinda sure there is an obvious reason for this, and that I'm just too dumb to realize it.
Rollback Post to RevisionRollBack
The more things change, the more they seem to stay the damn same.
I've stopped playing Minecraft years ago, but I'm still around to offer technical support.
If you're still reading this, have a wonderful day!
Wow, CptSpaceToaster! That looks fantastic! I have seen other colored glass mods but the one problem I had with them (including the 2.0 April fools update) is that all the colors were "weak" and faded looking. This mod however, looks a LOT more like how I imagined colored glass to be; vibrant rich colors int he glass. great work!. now do you think you could tackle colored light? -_^ If you can, it would be indisputable proof to Mojang that it is indeed possible.
Mind if I add this into the mods section in my topic? :3
Wow, CptSpaceToaster! That looks fantastic! I have seen other colored glass mods but the one problem I had with them (including the 2.0 April fools update) is that all the colors were "weak" and faded looking. This mod however, looks a LOT more like how I imagined colored glass to be; vibrant rich colors int he glass. great work!. now do you think you could tackle colored light? -_^ If you can, it would be indisputable proof to Mojang that it is indeed possible.
Mind if I add this into the mods section in my topic? :3
Hey there, im excited as hell to give this mod a shot. We have been looking for some kind of colored/stained glass mod for a very large project we are working on but havent found anything solid till now. Unfortunately it seems that your ID's conflict with some of the ones in Natura. Im unsure exactly how to change the IDs myself btu ill give you the IDconflict report here. I think alot of people with Natura would appreciate not coflicting ID numbers for the future of this mod:
#Blocks
3255: coloredSandBlock from EasyColoredGlass - berrybush from Natura
3256: coloredGlassBlock from EasyColoredGlass - natura.sapling from Natura
3257: null from EasyColoredGlass - berrybush from Natura
Suggested Ranges: 1440-2199 (760 IDs), 3288-3999 (712 IDs), 2564-3004 (441 IDs)
Thanks for your help!
Hey no problem. Forge has this GREAT thing called a Config File. This lets any users change the Block Id's to WHATEVER they want.
1.) Navigate to your .minecraft folder... Hopefully you know how to get here if you're using forge.
2.) Find the config folder
3.) Open the EasyColoredGlass.cfg file with a text editor like notepad, or equivalent (do NOT use Word)
4.) Now, change the sets of numbers to unused block Id's that are available... I have to leave that step to you, as I don't know what you might have available (try anything between 256 and 4096) All block ID's must be unique, and can not be shared by any other mod. (Unless you want more conflicts)
5.) Save, close, and start up Minecraft!
Lol I want this, installing now.
Really, I don't understand why Mojang put colored glass in that fake April Fool's Minecraft 2.0 and didn't put it in Minecraft 1.6. Wha?
The Fine Print -----> I'm kinda sure there is an obvious reason for this, and that I'm just too dumb to realize it.
You ever look through ice, only to notice that you can't see water behind it? Ever look through water, only to find that Ice disappears behind it? This problem is referred to as "z buffering" as Minecraft will NOT render "transparent" blocks that are behind other "transparent" blocks.
One sad problem that you'll notice is that the colored windows make other colored windows, water, ice, and nether portals behind them disappear as they are all "transparent"
What really messes with this thought is that other clear windows (regular glass) are considered to be "solid", not transparent. (Long story) But when you look through a glass window, you still see water, ice and nether portals behind. The BIG point is that Mojang thinks that colored glass kinda looks ugly, and unprofessional. They will not officially release colored glass until they can solve the rendering issue in the code.
This is not an easy fix. I've looked into it. It requires a deep edit/rewrite of some of the graphics processes. It will take Mojang a bit to get there... (although they've dropped quite a few hints)
Hi im loving the simplicity and idea of this mod but upon me installing it into my modded game im presented with this crash log
---- Minecraft Crash Report ----
// Oops.
Time: 04/09/13 12:09
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: yamhaven.easycoloredglass.EasyColoredGlass
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:519)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.ClassNotFoundException: yamhaven.easycoloredglass.EasyColoredGlass
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
... 10 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
If you are getting "class not found" errors, then you may have not installed correctly. Try reinstalling (follow the posted directions) and let me know how it goes. If you still have issues, then post IN DETAIL how you are going about installing this mod.
A question, does this have coloured lighting as well?
Like if there was a glowstone behind some, let's say, blue glass, will it give out blue light?
This thought sounds incredibly appealing. While it may be possible, it would require a lot of hours of coding. In addition, many have speculated whether or not this will run with any sort of decency, vs lagging the machine.
All I can say for now is that I'm taking a look at that idea, but have no clue if I'm going to get there.
This thought sounds incredibly appealing. While it may be possible, it would require a lot of hours of coding. In addition, many have speculated whether or not this will run with any sort of decency, vs lagging the machine.
All I can say for now is that I'm taking a look at that idea, but have no clue if I'm going to get there.
Thanks man
This mechanic has been discussed for a long time, but not really implemented in game/or any updated mods made for it.
I do wish good luck to you for success
If you're looking for something for 1.7+, Take a look at this for an updated resource pack!
For Minecraft[1.6.4] Client or Server - Requires Forge
We all seem to like it, and now it can be yours!
So, I've created my own colored glass mod, borrowing from some great ideas from the community!
Credit
-A Suggestion for Colored Glass: www.minecraftforum.net/topic/1133916-colored-glass-the-original/
-An oddly similar mod that I found much later after I was almost finished with [1.4.7]. Both mods offer colored glass and panes, although my mod remains updated and takes a different approach at crafting it in-game: forums.technicpack.net/threads/stained-glass-mod.8384/
The Colors are quite different as well.
The Mod Can be Downloaded Here
Looking for an older version?
http://www.mediafire.com/download/6aejeeid2g6oi7r/EasyColoredGlass[1.5.2.104].jar - Missing CTM
Recipes
Add Dye to sand to color it just like it was a piece of wool. Then place the sand in the furnace... Or build with the sand... I don't care! (Yes, the sand does fall just like you would expect normal sand to)
Normal Recipes:
The Recipe for Colored Sand Changes when Easy Recipes is set to true
Panes
Place 6 colored glass into a crafting square to obtain 16 colored glass panes... Just like normal glass!
Changelog
Make sure to install Forge first!
If you want to use Connected Textures, be sure to install MCPatcher! (which installs Forge for you)
Download the Jar EasyColoredGlass[version]
Locate your download
Place the mod in your Mods Folder, in the .minecraft folder.
Have an issue? Watch this:
Note: The EasyColoredGlass.cfg File contains editable Block ID's for all blocks contained within the mod.
For those using "Natura"... you'll have to use version 1.6.2.2 or greater to resolve ID Conflicts
If anyone wants to support the mod here, You can copy this into your signature!
Just copy that in there, and make sure you toggle the switch here:
- has cobbled together a wonderful compilation known as MCPatcher. Make sure to check it out, and thank him for posting it open source! I couldn't have done CTM without it! (Which by extension, means YOU can't use CTM without it)
think I might download
HA I HAS FIRST POST
http://www.minecraftforum.net/topic/1133916-colored-glass-the-original/
You may have noticed that I linked to that thread as inspiration.
You may also notice that after reading through 139+ pages, it hasn't been done well, if at all.
This is a feeble attempt at trying out their ideas.
I'll take another look at colored lights soon, but I remember it being a far stretched goal.Edit. I've gotten quite far on the colored light mod/api
Support.
I really want this.
This idea has a lot of cool implications. Namely... cauldrons could actually do something!
I however decided that I wasn't going to utilize cauldrons in this manner. When I created EasyColoredGlass, my goal was to create a mod that felt like vanilla Minecraft. If you look at colored dyes, wool, and even clay, you'll notice that Mojang has made it very easy to create colored/aesthetic blocks. If you want colored wool, you take wool, and color it. If you want colored clay, you smelt the clay, and then color it. The results are instant, and require very little effort or resources.
I feel that an aesthetic block like colored Glass and Sand should behave like Mojang did it themselves. If Mojang changes how dyed blocks are created, then I will follow.
The cauldron idea is fantastic, and I would say that I might enjoy actually using a cauldron for once, however I don't want to start down a path where the mod starts to feel drastically different from the vanilla Minecraft experience that we are all used to.
Is that a yes or a no xD
3255: coloredSandBlock from EasyColoredGlass - berrybush from Natura
3256: coloredGlassBlock from EasyColoredGlass - natura.sapling from Natura
3257: null from EasyColoredGlass - berrybush from Natura
Suggested Ranges: 1440-2199 (760 IDs), 3288-3999 (712 IDs), 2564-3004 (441 IDs)
Thanks for your help!
Really, I don't understand why Mojang put colored glass in that fake April Fool's Minecraft 2.0 and didn't put it in Minecraft 1.6. Wha?
The Fine Print -----> I'm kinda sure there is an obvious reason for this, and that I'm just too dumb to realize it.
Mind if I add this into the mods section in my topic? :3
~Epic Space Milk Muffin
Please do!
Hey no problem. Forge has this GREAT thing called a Config File. This lets any users change the Block Id's to WHATEVER they want.
1.) Navigate to your .minecraft folder... Hopefully you know how to get here if you're using forge.
2.) Find the config folder
3.) Open the EasyColoredGlass.cfg file with a text editor like notepad, or equivalent (do NOT use Word)
5.) Save, close, and start up Minecraft!
Let me know if you have other issues
You ever look through ice, only to notice that you can't see water behind it? Ever look through water, only to find that Ice disappears behind it? This problem is referred to as "z buffering" as Minecraft will NOT render "transparent" blocks that are behind other "transparent" blocks.
One sad problem that you'll notice is that the colored windows make other colored windows, water, ice, and nether portals behind them disappear as they are all "transparent"
What really messes with this thought is that other clear windows (regular glass) are considered to be "solid", not transparent. (Long story) But when you look through a glass window, you still see water, ice and nether portals behind. The BIG point is that Mojang thinks that colored glass kinda looks ugly, and unprofessional. They will not officially release colored glass until they can solve the rendering issue in the code.
This is not an easy fix. I've looked into it. It requires a deep edit/rewrite of some of the graphics processes. It will take Mojang a bit to get there... (although they've dropped quite a few hints)
Like if there was a glowstone behind some, let's say, blue glass, will it give out blue light?
If you are getting "class not found" errors, then you may have not installed correctly. Try reinstalling (follow the posted directions) and let me know how it goes. If you still have issues, then post IN DETAIL how you are going about installing this mod.
This thought sounds incredibly appealing. While it may be possible, it would require a lot of hours of coding. In addition, many have speculated whether or not this will run with any sort of decency, vs lagging the machine.
All I can say for now is that I'm taking a look at that idea, but have no clue if I'm going to get there.
Thanks man
This mechanic has been discussed for a long time, but not really implemented in game/or any updated mods made for it.
I do wish good luck to you for success