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Mo Creatures Spawning Settings SMP

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Posted 30 August 2013 - 03:52 AM

I recently got Mo Creatures up and running on my HostHorde server.

This is my first attempt at anything non-vanilla other than Bukkit.

I am trying to figure out how to decrease (or even remove entirely) the spawning of some creatures in the Mo Creatures mod.

I have accessed the MoCreatures.cfg file located in my server's /config/MoCreatures/Creatures folder and am pretty sure I found what I need to change.  The first half of the file is under the banner of "entity-biome-settings
" and I am pretty sure this is where I could edit what biomes creatures can spawn in, I might fiddle with this later, but for now onto the second half of the file, under the banner of "entity-spawn-settings".  This half of the file contains a list of the MoCreatures creatures, each with a series of numbers behind them.

S:FlameWraith <MONSTER:5:1:1:1>
    S:Fly <AMBIENT:8:1:2:2>
    S:Fox <CREATURE:8:1:1:1>

Assuming the numbers listed after the name of the creature correspond to the SSP settings they are, in order, Frequency of spawning, minimum number of mobs in group, maximum number of mobs in group, and Chunk.

Does anyone have some min-max values for these, or any info on how much of a change is made by making a 6 into a 7 for example.  And most importantly, what does the 'Chunk' setting do???

Thanks for any help you can give me.

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Posted 09 September 2013 - 04:46 AM

<typeOfMob : spawnFrequency : minSpawnAmount : maxSpawnAmount : spawnPerChunk>

Source: http://www.minecraft...eatures-config/

Edit: I miss read the post. The min and make changes how many can spawn in a group. So it gets a random number between the min and the max. The chuck I think is the area the mob can spawn. So if you set it to 2, it would only spawn them in the 2x2 chunk.
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