can someone help me i have both zip.files and put it in forge mods folder but now how do i actually use mcedit it says i have it in the mods section when i start the game but i dont know how to actually start playing with it
Oh my God man, I love this mod!!! It is helping me so much with my map!! My only problem is that I am kind of new to using it, so I was wondering if there is a wiki on it, or a tutorial? I love it, and even though there is youtube, I just want a manual so I can look up stuff as necessary and not have to watch through a whole youtube video just to remember one thing. Also, this may be a dumb question, but where can I download more filters? And also, is there a filter that is like world edit? Sorry if they are dumb questions. Again, it is a great mod!! Thank you for it, and good luck!!
How can I add filters to this?? (One in particular) I do not want to state it because it isnt very big but has huge potential so once it is known by alot of people it will be everywhere so if you need to do some stuff can u msg me?
Okay, I have one for you. Hopefully I'm not just missing something obvious. Then again, if I am, you have no work aside from pointing it out.
Let's say you are starting with an empty world, so you use "Sky Block" as the starting map, then remove everything except for one block.
Then let's say, being the derp you are, you accidentally left click it.
Well, now you have an empty world, and no way of building.
My thoughts were: "No problem! This mod can fix this!"
I wrote a quick script that asks for the 3Dimentional location, and a block of your choice, and overwrite that block.
However, when I ran it, it said: "No selection! Unable to run filter."
My question is thus:
Is there a way to run a script without having a region selected? If so, what is it, and if not, I think it would be very valuable to have that option. Then you could have a script that gives you speed or other effects, without having to go click some random block.
Any way, keep up the good work, and let me know what you think of the idea.
I absolutely love this mod! I always hate having to switch to MC-Edit just to do an easy delete or add on. Good job!
Although I love this mod, I have updated to 1.7.2. If you can update soon, that would be awesome! I know mods take time, so don't rush. Keep working hard!
P.S, if I saw how people wanted 1.5.2. That would be nice for them too.
Okay, I have one for you. Hopefully I'm not just missing something obvious. Then again, if I am, you have no work aside from pointing it out.
Let's say you are starting with an empty world, so you use "Sky Block" as the starting map, then remove everything except for one block.
Then let's say, being the derp you are, you accidentally left click it.
Well, now you have an empty world, and no way of building.
My thoughts were: "No problem! This mod can fix this!"
I wrote a quick script that asks for the 3Dimentional location, and a block of your choice, and overwrite that block.
However, when I ran it, it said: "No selection! Unable to run filter."
My question is thus:
Is there a way to run a script without having a region selected? If so, what is it, and if not, I think it would be very valuable to have that option. Then you could have a script that gives you speed or other effects, without having to go click some random block.
Any way, keep up the good work, and let me know what you think of the idea.
Cheers,
//Kirypto
Yeah, this is a good point. I'm most likely gonna change this when I update it to 1.7.2, but this will break the default filters, so some more changes are required...
I used Create Shops and created a villager but in the chat it said that the script had broken and was now disabled. And when I tried to NBTEdit the villager my would crashed. Help!
I have a suggestion for a filter: a entity to summon command. I really hate the controls in MCedit and prefer doing everything in-game. There's quita few ones for MCedit and summon is being used more and more.
It'd fit well with your in-game nbt editor which I find way easier to use then having to use those summon tools online which don't have full customization as I like to have custom weapons with custom attributes and enchantments, altered mob health, drop chances, custom names, and more! Personally, i find this really easy to do with the in-game nbteditor mod but I'd like to easily be able to convert these customized mobs to a summon command.
Let's say you are starting with an empty world, so you use "Sky Block" as the starting map, then remove everything except for one block.
Then let's say, being the derp you are, you accidentally left click it.
Well, now you have an empty world, and no way of building.
My thoughts were: "No problem! This mod can fix this!"
I wrote a quick script that asks for the 3Dimentional location, and a block of your choice, and overwrite that block.
However, when I ran it, it said: "No selection! Unable to run filter."
My question is thus:
Is there a way to run a script without having a region selected? If so, what is it, and if not, I think it would be very valuable to have that option. Then you could have a script that gives you speed or other effects, without having to go click some random block.
Any way, keep up the good work, and let me know what you think of the idea.
Cheers,
//Kirypto
Although I love this mod, I have updated to 1.7.2. If you can update soon, that would be awesome! I know mods take time, so don't rush. Keep working hard!
P.S, if I saw how people wanted 1.5.2. That would be nice for them too.
Yeah, this is a good point. I'm most likely gonna change this when I update it to 1.7.2, but this will break the default filters, so some more changes are required...
Changelog
Edit: Fixed! You can't select Add Unusable Trade
It'd fit well with your in-game nbt editor which I find way easier to use then having to use those summon tools online which don't have full customization as I like to have custom weapons with custom attributes and enchantments, altered mob health, drop chances, custom names, and more! Personally, i find this really easy to do with the in-game nbteditor mod but I'd like to easily be able to convert these customized mobs to a summon command.
Tired of the same old maze maps? Me too! Click here for an endless maze, in which you try to survive and it's randomly generated so it's different every time!