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[1.7.2] Mine & Blade Battlegear 2 - Bullseye (1.0.4.9)


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#1

Mine_and_Blade_Admin

Posted 18 August 2013 - 04:15 AM

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Mine & Blade: Battlegear 2, is a recreation of the popular combat mod for Minecraft currently in development. The mod focuses on:
  • Providing players with interesting and balanced combat features, including:
    • New weapons
    • Dual wielding of weapons
    • A shielding mechanic
  • An extremely high level of customisation for a select number of items
  • Open source, meaning anyone is free to add to the code base
    • The source code is available on github. Feel free to contribute or just have a poke around.
News
Second great release (Codenamed Bullseye)
We can proudly announce the (probably) final version of Mine & Blade Battlegear 2 for 1.6.4. It is stable enough and introduces the long awaited quiver system, hence its codename. The next big update (heraldry) will likely be included with 1.7.4 (or later Minecraft update).

Initial preview release (Codenamed Warcry)
We have (finally) released the first version of Mine & Blade Battlegear 2 for 1.6.2. This release has been codenamed "Warcry". This gives a good indication that this version focuses on Warrior's but also is likened to GotoLink and myself charging in with our first release.

This release includes
  • The new battlemode system
    • This will allow dual wielding of a small subset of items (mainly weapons)
  • Shields
    • Shields block all incoming damage from the front 120degree arc when in use. Beware they can only be in use for a limited amount of time.
  • New Weapons
    • New weapons include the Waraxe, Mace, Dagger and Spear
Unfortunately we did have to remove some features from the old version (mainly revolving around the heraldry system)


New Forum post (editable by all of the "admin")
I have finally taken the required steps to see this project as a true collaborative effort. This means that when an update is ready, we do not have to wait on a single person.

You guys also might have thought that this was abandoned, I am sorry for that. Believe me we have been working quite hard behind the scenes. Recently we have
  • Updated to 1.6
  • Created all the coremod components
  • Polished the weapons and APIs
  • Created shields (with a lot of polish)
  • GotoLink has made quite a lot of headway into a quiver system (which I really have to look at)
In addition I have created a new mod CustomFlags for Modjam. Basically I used this as a test for a new and improved heraldry system (the old one has been temporarily removed)

Keep an eye on this post as we hope to have a public release soon.

nerd-boy


Goto The Table of Contents



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Weapon System / Dual wielding
Mine and Blade 2 introduces a new weapon system to minecraft. This system will allow the player to have up to 3 weapons sets available to them that can be switched to using the 'R' key. The system allows the player to specify a mainhand and an offhand weapon (so allows select dual wielding).

By default any weapon can be placed into the weapon system and any weapon without a special right click function can be dual wielded. The mod will also scan though items for weapons added by mods. For further mod support there is an API (check the github repository)

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Items are placed in the weapon system in a new GUI, accessible with the "BG" button added to the main inventory. You can also enable custom keys ("I" by default) in the configuration file. We added Tinker's Construct support for the inventory tab too.
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When dual wielding, the left mouse button will attack with the mainhand (right) weapon and the right mouse button will attack with the offhand weapon (left) or block with the shield.

Shields
Mine and Blade 2 introduces a shielding mechanic different to the normal sword block. Blocking with a shield will reduce all blockable damage taken from the front 120 degree arc. However a player cannot block indefinably as there is a stamina bar that appears above the normal minecraft health/armour icons.

Shields are crafted as follows
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When struck by an arrow, the arrow will appear in the shield. Arrows can be retrieved by placing the shield by itself in the crafting matrix (the arrows will be added to your inventory when you retrieve the shield)

A shield bash can be preformed by pressing the special action key ('Z' by default). This will cause any mob in front of you to be knocked back. Using a shield bash will cause you to loose a third of your stamina bar and render you unable to attack for 1/2 a second.

Shields can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the shield.

New Weapons and Armour
Waraxe
Although the waraxe does less damage to unarmoured foes than the sword, it is more able to penetrate armoured foes.
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Mace
The mace's blunt surface is perfect for dazing enemies
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Spear
The spear is the weapon for those who would rather poke their enemy from a distance
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It has also increased damage on mount, and plays well with the shields.

Dagger
The dagger is a quick weapon with lower damage than the sword
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It has also increased damage on back stab.

Chainmail Armour
Mine & Blade: Battlegear 2 introduces a new way of obtaining chainmail armour. 3 chain links can be obtained by placing 2 iron ingots in a vertical arrangement in a crafting grid. Chain links can then be used to make chainmail armour

Quiver and arrows
Quiver
The quiver is a small item that has the ability to stack four times more arrows than a common arrow stack.
It can be crafted with leather and arrows.
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You can empty it by right click.
Quivers can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the quiver.
Once you have a charged quiver in your inventory, a bow will deplete this item rather than using free arrows.
A bow can be "dualwield" with the quiver in offhand.
With a bow equipped, a custom bar will appear showing slots from the quiver. You can switch between slots (and thus, between arrows) with the special action key ('Z' by default). The quiver will also appear in the player's back.
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There is an API that allows modders to make their own container for their own custom arrows, with hooks to customize enchantments, bow damage, etc.

Arrows
Mine & Blade Battlegear 2 adds seven types of arrow which can be fired only from the quiver.
The bow is also rendered differently to show those different arrows when used.

The fire arrows...set things on fire.
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The explosive arrows...explode things.
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The ender arrows...teleport things around.
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The poison arrow...gives a wither effect on hit.
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The piercing arrow pierces through armors and glass blocks.
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The mystery arrow...has weird effects. Posted Image
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The leech arrow takes your enemy lifeforce to heal you.
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All arrows except for the fire arrow can be crafted back to their components.

It is said that skeletons may have acquired the knowledge to use those arrows. Fortunately, they aren't clever enough to hide them in their quiver nor switch between them.

Mod Update Detector (M.U.D)
Mine & Blade Battlegear 2 contains a sophisticated new mod update detector known as M.U.D. The mod will check to see if you are running the most current version (for the version of minecraft you are using) and notify you if you are using an old version.

Pressing the Mod Update Detector button on the pause screen or in forges "Mods" screen or typing the command '/mud' will take you to the download screen. This will allow you to view the changelog and download then newest version of the mod (a restart will be required).

This part is strictly client-side, meaning you can deactivate it on your client without worrying about server conflict. It also means that, because it is disabled on server, a server owner has to update manually. It is designed this way to prevent any server overload.


Goto The Table of Contents



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Spoiler: Installation video

Goto The Table of Contents



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One of the main goal of Battlegear 2 is to provide the best experience for its users, which is why it possess a high level of customisation available through its configuration file.
This file is conveniently located into the default Forge configuration folder.

**Pre-1.7**
Items and Enchantments id can be changed into their respective category, to avoid any possible incompatibility. Note that Battlegear 2 uses Forge possibilities to get free id for items, hence lowering the chance that conflict arise with other Forge mods.
**

The general category enables the user to decide to remove any recipe for each item, or the item itself, or which way to access the Battlegear 2 inventory, either through buttons on screen or special key. In the latter case, keys can be configured into the controls menu.

The rendering category helps to remove any custom item rendering, or move quiver hotbar and shield stamina bar around to fit your OCD needs. It also provides rendering options for the bow (with arrows or not), and "sheathed" items (forced on back, or default).

The skeleton arrow category gives you the ability to change the rate of skeletons using each type of arrow. Those don't change overall skeleton spawn rate from vanilla. Some arrows, considered too powerful for mobs, are disabled by default (rate of 0).

**Post-1.7**
All client-side options (rendering, keys/buttons) can be accessed directly from the mods list. Go in the game main menu, then to "mods", then select Mine-Blade Battlegear2, then push "Config" button. You should be in the Mine-Blade Battlegear2 configuration screen.


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Q: My game crashes, what do I do?
A: Make sure you followed all the installation instructions for both the mod and Forge. Also make sure you have no incompatible mods installed (either incompatible with this or Forge). Check the changelog in M.U.D. for any reported issues (Press the button in the pause menu). If you are still having troubles I need a crash report and detailed description (when it crashed what other mods etc). Please read Crash Reports 101 about obtaining, reading, debugging and posting crash reports. I will likely ignore people not following these instructions.

Q: I found a bug, what do I do?
A: First check the changelog in M.U.D. to see if there are any reported bugs. Next double check this forum to see if anyone has reported a similar bug recently. If no bug has been reported writed a detailed bug report on the curseforge Mine & Blade bug forum. You can submit a ticket to the mod page too.

Q: I have an idea for a new weapon
A: You can probably forget it. Unless it is unique, following the mod lore, and well-balanced.
Few examples: Throwing knives are already done elsewhere; Guns are not "medieval"; a 3-meter-long sword that does one-hit kill is OP no matter how you obtain it.

Q: I have an idea for a new feature
A: Feel free to post it (as long as it is not the idea stated in the above FAQ), but please read this post to make sure it's not already implemented and I am not planning on adding it later. Please also scan the last couple of pages for others recently asking for the same (or similar) ideas. This should help me by not being constantly posted the exact same suggestions.

Q: I want to include your mod in a modpack
A: I will stop you right there! Open the mine & blade.jar file and read the LICENCE file. As long as you follow that go nuts. Please note that we will ignore any posts or messages requesting modpack permission as the volume is so great.

Q: I love your mod and wish to donate but I cannot find a donate button
A: Please do not donate to me, I do not do this to make money in any form (which is why I don't use adfly links). If you do have your heart set on donations, please send you donate to one of the many worthy charities, they could do many greater things with the money.

















Goto The Table of Contents



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Bugs
  • Offhand weapons may take up to 3 1 second to update on other players in SMP
Please note:
We do request some patience with these issues. Nerd-boy just started a new job (yay for money). Meaning work will be slower.

Incompatibilities
  • Render issues with most mod using RenderPlayerAPI
  • Many issues with MCPC+
  • Crash with SinglePlayerCommand
Please note:
Those we can't do anything about.


Partners
Those are mods made by people we came into contact, and that should work nicely with our mod. They also provide a nice experience by themselves, and we strongly recommend them.
Please note:
It is possible that some versions are not compatible with our mod, and we apologize if it happens. We don't have the workforce to keep track of versions outside of our own mod.







Goto The Table of Contents

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Spoiler: Warcry

Spoiler: Fan made

Goto The Table of Contents


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Heraldry System
We are currently still looking into a way of implementing this.

Goto The Table of Contents


Video reviews

Spoiler: Open to watch reviews


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#2

nerd-boy
    nerd-boy

    Ghast Hunter

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Posted 18 August 2013 - 04:16 AM

Sorry about how long this has taken to re-put this topic up. We are still doing a few bug tests for 1.6


The next version will likely include
  • Weapons (Waraxe, Mace, Spear, Dagger)
  • Shields
  • Weapon Dual Wielding
At the moment GotoLink is also making awesome work on quivers and I am about to start working on the heraldry system again (after shields are working)

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#3

MechJunky
  • Location: Hawaii Baby!
  • Minecraft: JoeMama808

Posted 18 August 2013 - 07:55 AM

This is battle gear right? You should add catapults.

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Click it! Click it!!!


#4

Mine_and_Blade_Admin

Posted 18 August 2013 - 08:59 AM

Everyone likes preview images right?

Shield in 1st person view
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Shield in 3rd person view (with some "stuck arrows")
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Ready to mine
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Shield and spear sheathed
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Knight!!!!!!
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#5

Frekby
    Frekby

    Tree Puncher

  • Members
  • 29 posts

Posted 18 August 2013 - 09:40 AM

It is good that you are almost done mod. I just do server-style MMORPG with jobs, bosses and dungeons. And while everything is exactly as in the MMORPG

I hope this mod will not conflict with our

And whether it will be a third-party weapons in 2 hands to take from another fashion

#6

Aidan_g_b
  • Location: Scotland
  • Minecraft: aidan_g_b

Posted 18 August 2013 - 10:00 AM

This looks great! I can't wait!

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#7

lemonszz
    lemonszz

    Void Walker

  • Members
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  • Location: New Zealand :D
  • Minecraft: Lemonszz
  • Xbox:Lemonsszz

Posted 18 August 2013 - 10:06 AM

Looks awesome! God luck!

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Come check out my mod! You might just like it!


#8

VergiltheDarkSlayer
  • Location: in the Stairway to Heaven

Posted 18 August 2013 - 07:08 PM

is good to know that is still alive
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#9

lockeorlecok

Posted 19 August 2013 - 12:06 AM

where is the new page?

#10

Mine_and_Blade_Admin

Posted 19 August 2013 - 09:21 AM

We have released the 1st preview release. Unfortunately there are still some major bugs in SMP (which I realised after uploading) so for the moment SMP is not supported but we did think you would be eager to get your hands on the SSP release.

Enjoy

#11

DismalAmoeba
  • Location: Cutting tall grass to see if I can find money.
  • Minecraft: ConstantNexus
  • Xbox:Yeah...No.

Posted 19 August 2013 - 04:28 PM

It's good to see this mod back.

Be prepared for the onslaught of 10-year olds!
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Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.

#12

Sunnigen

Posted 19 August 2013 - 04:50 PM

Received an error.

What I did:
1. Forge installer .837
2. Manually installed optifine
3. This mod in mods folder
4. Error log

Spoiler: Error code


#13

LordOfEpicness
  • Location: The Mansion In The Cliff
  • Minecraft: LordOfEpicness98
  • Xbox:Dannyflame98

Posted 20 August 2013 - 12:39 AM

This is awesome! i loved the first version of the mod and I thought it died, but now ITS ALIVE! :D
great work!
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#14

Mine_and_Blade_Admin

Posted 20 August 2013 - 09:49 AM

We have just pushed the next update out. Feel free to re-download then have one massive shield bash party


View PostSunnigen, on 19 August 2013 - 04:50 PM, said:

Received an error.

What I did:
1. Forge installer .837
2. Manually installed optifine
3. This mod in mods folder
4. Error log

Spoiler: Error code

From the look of it, it looks like the ASM failed (no idea why). Can you please list ALL mods/api/anything you have installed

#15

DaRkMaStEd

Posted 20 August 2013 - 01:31 PM

You should make it so you hold bows in your left hand because if Steve is right handed then he would hold a bow in his left hand.

#16

Silver_the_Hedgehog
  • Location: USA
  • Minecraft: Kululu87

Posted 20 August 2013 - 02:18 PM

Really excited to see this back! I used it all the time back in 1.2.5 so being able to use it again
for 1.6 is quite amazing!

There seems to be one nasty bug in both releases though, it seems that whenever you die in SSP, everything in your inventory (except things in the battle mode bars) seems to delete itself rather than throw it on the ground like normal. At first I thought it was simply mods conflicting with each other
(as I run multiple mods), but I tested it a couple of times with only Battlegear 2 installed and it
still deletes the entire inventory except for whatever's in the battlemode bars.

Has anyone else been experiencing this or am I just not doing something right with the installation?

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#17

edi1012
    edi1012

    Iron Miner

  • Members
  • 257 posts

Posted 20 August 2013 - 03:44 PM

nerd-boy?Is that you?I haven't seen this mod in ages!Are you sure you aren't hacked?
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#18

DaRkMaStEd

Posted 20 August 2013 - 04:00 PM

View PostSilver_the_Hedgehog, on 20 August 2013 - 02:18 PM, said:

Really excited to see this back! I used it all the time back in 1.2.5 so being able to use it again
for 1.6 is quite amazing!

There seems to be one nasty bug in both releases though, it seems that whenever you die in SSP, everything in your inventory (except things in the battle mode bars) seems to delete itself rather than throw it on the ground like normal. At first I thought it was simply mods conflicting with each other
(as I run multiple mods), but I tested it a couple of times with only Battlegear 2 installed and it
still deletes the entire inventory except for whatever's in the battlemode bars.

Has anyone else been experiencing this or am I just not doing something right with the installation?
This is happening to me too and its really annoying because i cant actually use this mod on survival.

#19

deathisfate
  • Location: In my room playing Minecraft
  • Minecraft: deathisfate
  • Xbox:darthpossom

Posted 20 August 2013 - 04:02 PM

Loved this mod great to see it back can't wait to tell all my friends
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#20

Sunnigen

Posted 20 August 2013 - 05:28 PM

View PostMine_and_Blade_Admin, on 20 August 2013 - 09:49 AM, said:

We have just pushed the next update out. Feel free to re-download then have one massive shield bash party




From the look of it, it looks like the ASM failed (no idea why). Can you please list ALL mods/api/anything you have installed

Thanks for the help.

The only mods/API I have are

1. Forge 9.10.0.837
2. Optifine HD
B4

That's honestly, all I downloaded.