Mine & Blade: Battlegear 2, is a recreation of the popular combat mod for Minecraft currently in development. The mod focuses on:
- Providing players with interesting and balanced combat features, including:
- New weapons
- Dual wielding of weapons
- A shielding mechanic
- New weapons
- An extremely high level of customisation for a select number of items
- Open source, meaning anyone is free to add to the code base
- The source code is available on github. Feel free to contribute or just have a poke around.
Second great release (Codenamed Bullseye)
We can proudly announce the (probably) final version of Mine & Blade Battlegear 2 for 1.6.4. It is stable enough and introduces the long awaited quiver system, hence its codename. The next big update (heraldry) will likely be included with 1.7.4 (or later Minecraft update).
Initial preview release (Codenamed Warcry)
We have (finally) released the first version of Mine & Blade Battlegear 2 for 1.6.2. This release has been codenamed "Warcry". This gives a good indication that this version focuses on Warrior's but also is likened to GotoLink and myself charging in with our first release.
This release includes
- The new battlemode system
- This will allow dual wielding of a small subset of items (mainly weapons)
- Shields block all incoming damage from the front 120degree arc when in use. Beware they can only be in use for a limited amount of time.
- New Weapons
- New weapons include the Waraxe, Mace, Dagger and Spear
New Forum post (editable by all of the "admin")
I have finally taken the required steps to see this project as a true collaborative effort. This means that when an update is ready, we do not have to wait on a single person.
You guys also might have thought that this was abandoned, I am sorry for that. Believe me we have been working quite hard behind the scenes. Recently we have
- Updated to 1.6
- Created all the coremod components
- Polished the weapons and APIs
- Created shields (with a lot of polish)
- GotoLink has made quite a lot of headway into a quiver system (which I really have to look at)
Keep an eye on this post as we hope to have a public release soon.
Weapon System / Dual wielding
Mine and Blade 2 introduces a new weapon system to minecraft. This system will allow the player to have up to 3 weapons sets available to them that can be switched to using the 'R' key. The system allows the player to specify a mainhand and an offhand weapon (so allows select dual wielding).
By default any weapon can be placed into the weapon system and any weapon without a special right click function can be dual wielded. The mod will also scan though items for weapons added by mods. For further mod support there is an API (check the github repository)
Items are placed in the weapon system in a new GUI, accessible with the "BG" button added to the main inventory. You can also enable custom keys ("I" by default) in the configuration file. We added Tinker's Construct support for the inventory tab too.
When dual wielding, the left mouse button will attack with the mainhand (right) weapon and the right mouse button will attack with the offhand weapon (left) or block with the shield.
Mine and Blade 2 introduces a shielding mechanic different to the normal sword block. Blocking with a shield will reduce all blockable damage taken from the front 120 degree arc. However a player cannot block indefinably as there is a stamina bar that appears above the normal minecraft health/armour icons.
Shields are crafted as follows
When struck by an arrow, the arrow will appear in the shield. Arrows can be retrieved by placing the shield by itself in the crafting matrix (the arrows will be added to your inventory when you retrieve the shield)
A shield bash can be preformed by pressing the special action key ('Z' by default). This will cause any mob in front of you to be knocked back. Using a shield bash will cause you to loose a third of your stamina bar and render you unable to attack for 1/2 a second.
Shields can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the shield.
New Weapons and Armour
Although the waraxe does less damage to unarmoured foes than the sword, it is more able to penetrate armoured foes.
The mace's blunt surface is perfect for dazing enemies
The spear is the weapon for those who would rather poke their enemy from a distance
It has also increased damage on mount, and plays well with the shields.
The dagger is a quick weapon with lower damage than the sword
It has also increased damage on back stab.
Mine & Blade: Battlegear 2 introduces a new way of obtaining chainmail armour. 3 chain links can be obtained by placing 2 iron ingots in a vertical arrangement in a crafting grid. Chain links can then be used to make chainmail armour
Quiver and arrows
The quiver is a small item that has the ability to stack four times more arrows than a common arrow stack.
It can be crafted with leather and arrows.
You can empty it by right click.
Quivers can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the quiver.
Once you have a charged quiver in your inventory, a bow will deplete this item rather than using free arrows.
A bow can be "dualwield" with the quiver in offhand.
With a bow equipped, a custom bar will appear showing slots from the quiver. You can switch between slots (and thus, between arrows) with the special action key ('Z' by default). The quiver will also appear in the player's back.
There is an API that allows modders to make their own container for their own custom arrows, with hooks to customize enchantments, bow damage, etc.
Mine & Blade Battlegear 2 adds seven types of arrow which can be fired only from the quiver.
The bow is also rendered differently to show those different arrows when used.
The fire arrows...set things on fire.
The explosive arrows...explode things.
The ender arrows...teleport things around.
The poison arrow...gives a wither effect on hit.
The piercing arrow pierces through armors and glass blocks.
The mystery arrow...has weird effects.
The leech arrow takes your enemy lifeforce to heal you.
All arrows except for the fire arrow can be crafted back to their components.
It is said that skeletons may have acquired the knowledge to use those arrows. Fortunately, they aren't clever enough to hide them in their quiver nor switch between them.
Mod Update Detector (M.U.D)
Mine & Blade Battlegear 2 contains a sophisticated new mod update detector known as M.U.D. The mod will check to see if you are running the most current version (for the version of minecraft you are using) and notify you if you are using an old version.
Pressing the Mod Update Detector button on the pause screen or in forges "Mods" screen or typing the command '/mud' will take you to the download screen. This will allow you to view the changelog and download then newest version of the mod (a restart will be required).
This part is strictly client-side, meaning you can deactivate it on your client without worrying about server conflict. It also means that, because it is disabled on server, a server owner has to update manually. It is designed this way to prevent any server overload.
- Download and Install Minecraft Forge
- Download the latest version of this mod from the CurseForge download page.
- Place the downloaded jar file in the mods directory.
One of the main goal of Battlegear 2 is to provide the best experience for its users, which is why it possess a high level of customisation available through its configuration file.
This file is conveniently located into the default Forge configuration folder.
Items and Enchantments id can be changed into their respective category, to avoid any possible incompatibility. Note that Battlegear 2 uses Forge possibilities to get free id for items, hence lowering the chance that conflict arise with other Forge mods.
The general category enables the user to decide to remove any recipe for each item, or the item itself, or which way to access the Battlegear 2 inventory, either through buttons on screen or special key. In the latter case, keys can be configured into the controls menu.
The rendering category helps to remove any custom item rendering, or move quiver hotbar and shield stamina bar around to fit your OCD needs. It also provides rendering options for the bow (with arrows or not), and "sheathed" items (forced on back, or default).
The skeleton arrow category gives you the ability to change the rate of skeletons using each type of arrow. Those don't change overall skeleton spawn rate from vanilla. Some arrows, considered too powerful for mobs, are disabled by default (rate of 0).
Q: My game crashes, what do I do?
A: Make sure you followed all the installation instructions for both the mod and Forge. Also make sure you have no incompatible mods installed (either incompatible with this or Forge). Check the changelog in M.U.D. for any reported issues (Press the button in the pause menu). If you are still having troubles I need a crash report and detailed description (when it crashed what other mods etc). Please read Crash Reports 101 about obtaining, reading, debugging and posting crash reports. I will likely ignore people not following these instructions.
Q: I found a bug, what do I do?
A: First check the changelog in M.U.D. to see if there are any reported bugs. Next double check this forum to see if anyone has reported a similar bug recently. If no bug has been reported writed a detailed bug report on the curseforge Mine & Blade bug forum. You can submit a ticket to the mod page too.
Q: I have an idea for a new weapon
A: You can probably forget it. Unless it is unique, following the mod lore, and well-balanced.
Few examples: Throwing knives are already done elsewhere; Guns are not "medieval"; a 3-meter-long sword that does one-hit kill is OP no matter how you obtain it.
Q: I have an idea for a new feature
A: Feel free to post it (as long as it is not the idea stated in the above FAQ), but please read this post to make sure it's not already implemented and I am not planning on adding it later. Please also scan the last couple of pages for others recently asking for the same (or similar) ideas. This should help me by not being constantly posted the exact same suggestions.
Q: I want to include your mod in a modpack
A: I will stop you right there! Open the mine & blade.jar file and read the LICENCE file. As long as you follow that go nuts. Please note that we will ignore any posts or messages requesting modpack permission as the volume is so great.
Q: I love your mod and wish to donate but I cannot find a donate button
A: Please do not donate to me, I do not do this to make money in any form (which is why I don't use adfly links). If you do have your heart set on donations, please send you donate to one of the many worthy charities, they could do many greater things with the money.
- Offhand weapons may take up to
31 second to update on other players in SMP
We do request some patience with these issues. Nerd-boy just started a new job (yay for money). Meaning work will be slower.
- Render issues with most mod using RenderPlayerAPI
- Many issues with MCPC+
- Crash with SinglePlayerCommand and SmartMoving
Those we can't do anything about.
We are currently still looking into a way of implementing this.