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[1.6.x] OpenBlocks 1.2.7

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#1

Mikeemoo

Posted 15 August 2013 - 09:20 PM

*
POPULAR

presenting....


OpenBlocks

by the OpenMods team


I'm pleased to announce OpenBlocks 1.2.7 for Minecraft 1.6.x is now released.
OpenBlocks is a new open source mod that introduces a variety of ideas into Minecraft, including hang gliders, elevators, awesome multiblock tanks, graves, paints, cranes, liquid XP, cartographers, trophies and more!

OpenBlocks is a relatively new mod, so there's hundreds of ideas we're planning to introduce soon - but we had enough people requesting previews that we decided to release early so we can start on the next version.

Yes, you're more than welcome to use OpenBlocks in your mod pack

The best way to show off what the mod can do is a spotlight, so here's a spotlight courtesy of Direwolf20:




OpenBlocks requires Minecraft 1.6.x and a recommended version of forge.


Download: Here!


Love the mod? Become a patreon!



Register or log in to remove.

#2

Graypup
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Posted 15 August 2013 - 09:44 PM

Cool! Kinda amusing that it's only compatible with 1.5, though.
Posted Image
http://i.imgur.com/s5Xsq5k.png (MCF hates big images :( and text :( )

#3

Mikeemoo

Posted 15 August 2013 - 09:47 PM

View PostGraypup, on 15 August 2013 - 09:44 PM, said:

Cool! Kinda amusing that it's only compatible with 1.5, though.

The 1.6.2 version starts development now that this first version has been released. We wanted to get a 1.5.2 version out there because we know it'll take some people quite a while to upgrade. Our 1.6 version will probably come within a couple of weeks Posted Image

#4

BiweGas
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Posted 15 August 2013 - 09:58 PM

This mod is TEH AWESOME! waiting for 1.6.2 version(and it will be open source or not?)
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#5

Mikeemoo

Posted 15 August 2013 - 10:03 PM

View PostBiweGas, on 15 August 2013 - 09:58 PM, said:

This mod is TEH AWESOME! waiting for 1.6.2 version(and it will be open source or not?)

Everything our team does is open source! Posted Image It helps us, we hope it also helps others, and we think it's.. healthy.. for the modding community to have a few more open source projects out there Posted Image

Even the website is open source :)

#6

Sutoraika
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Posted 15 August 2013 - 10:10 PM

Woohoo its out! been following your dev over reddit/youtube, several steps closer to world domination now Mikee!

Posted Image


#7

Neil_50437

Posted 15 August 2013 - 10:11 PM

Awesome!
[url=http://www.minecraftforum.net/viewtopic.php?f=25&t=207989#p3005556]Posted Image[/url]

#8

Jem990
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Posted 15 August 2013 - 10:32 PM

wooooooooooooowwwwwwwwwwww Posted Image Posted Image Posted Image

#9

iconmaster

Posted 15 August 2013 - 11:48 PM

The documentation for the Elevator says it uses gold ingots in construction, but the recipe ingame uses gold ore. Is this a bug?

#10

StephenTheHero
  • Location: UK - England
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Posted 15 August 2013 - 11:55 PM

Cool mod :)

#11

Mikeemoo

Posted 15 August 2013 - 11:56 PM

View Posticonmaster, on 15 August 2013 - 11:48 PM, said:

The documentation for the Elevator says it uses gold ingots in construction, but the recipe ingame uses gold ore. Is this a bug?

You're right. It is a mistake. Thanks for spotting! 1.0.1 now released.

http://www.openmods....locks/downloads

#12

Kane_Hart
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Posted 16 August 2013 - 01:19 AM

Very nice, I will have to for sure check it out and add to my Let's Play Series for 1.6.2 once I finish my list :)

http://cabingamer.com/minecraft-1-6-2/
xxxxxx

#13

littlecrafterfin

Posted 16 August 2013 - 01:23 AM

Hello Mikeemoo!,

Great mod, really love it.  I have been hanging around since Beta version?.. I think? When you posted on reddit.. Anyway..

The tanks are still extremely buggy for me in the 1.0.0 release.  Sometimes, in one tank, when I place a bucket into it, it will not register with animation.  I can neither pull out the liquid I just put in.  When this doesn't happen and it works, when I pull the liquid out to place in my bucket, the pictures below happen.

In a 4 block multitank, it only registers liquid after 1 bucket.  Meaning, I cannot put one in and pull one out.  I have to put more than bucket of a liquid in to be able to get one back.  Is this intended?

Here are two pictures showing you one bucket of lava in one tank and what  happens when I right click to fill my one bucket.  If I take it out from the top, the lava is created on top of the tank.

Spoiler:

In these progression of pictures, I demonstrate a 4 block tank.  Notice, I start out with 4 buckets of lava.  The animation does not take affect until all 4 buckets are in.  Then, I am only able to pull out 1 bucket.  Now, 3 buckets of lava are completely lost to me until I get liquiducts or pump the remaining into a buildcraft or TE tank. Doesn't that defeat the purpose of these?
Spoiler:

The great thing is, this mod is open source!  The bad thing, I don't know how to code.  Just kind of a report bot, if nothing else =(

Anyway, hope I gave you food for thought and some bugs to iron out.  I always thought that multitanks should display the animation at the first bucket, no matter how big, so if I walk away and come back, maybe many days/projects later, I know what liquid is in a large tank without having to pump or break it.  Just simplifies one more thing.

Thanks

#14

Mikeemoo

Posted 16 August 2013 - 09:35 AM

Added a german language video from OldBull78

#15

Mikeemoo

Posted 16 August 2013 - 09:53 AM

littlecrafterfin, thanks for the reply.

The tanks seems to have a few rendering issues still when it comes to low amounts of liquid. We'll get that sorted asap :)

.... but not today, it's my birthday! ;)

NeverCast on espernet #OpenMods seems to be busy squishing and tweaking while I'm away for the day :)

#16

tiin57
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Posted 16 August 2013 - 11:45 AM

This is incredible, Mikee. Well done.

#17

Mikeemoo

Posted 16 August 2013 - 11:49 AM

View Posttiin57, on 16 August 2013 - 11:45 AM, said:

This is incredible, Mikee. Well done.

Thanks tiin57!

#18

NeverCast

Posted 16 August 2013 - 12:19 PM

View Postlittlecrafterfin, on 16 August 2013 - 01:23 AM, said:

Hello Mikeemoo!,

Great mod, really love it.  I have been hanging around since Beta version?.. I think? When you posted on reddit.. Anyway..

The tanks are still extremely buggy for me in the 1.0.0 release.  Sometimes, in one tank, when I place a bucket into it, it will not register with animation.  I can neither pull out the liquid I just put in.  When this doesn't happen and it works, when I pull the liquid out to place in my bucket, the pictures below happen.

In a 4 block multitank, it only registers liquid after 1 bucket.  Meaning, I cannot put one in and pull one out.  I have to put more than bucket of a liquid in to be able to get one back.  Is this intended?

Here are two pictures showing you one bucket of lava in one tank and what  happens when I right click to fill my one bucket.  If I take it out from the top, the lava is created on top of the tank.

Spoiler:

In these progression of pictures, I demonstrate a 4 block tank.  Notice, I start out with 4 buckets of lava.  The animation does not take affect until all 4 buckets are in.  Then, I am only able to pull out 1 bucket.  Now, 3 buckets of lava are completely lost to me until I get liquiducts or pump the remaining into a buildcraft or TE tank. Doesn't that defeat the purpose of these?
Spoiler:

The great thing is, this mod is open source!  The bad thing, I don't know how to code.  Just kind of a report bot, if nothing else =(

Anyway, hope I gave you food for thought and some bugs to iron out.  I always thought that multitanks should display the animation at the first bucket, no matter how big, so if I walk away and come back, maybe many days/projects later, I know what liquid is in a large tank without having to pump or break it.  Just simplifies one more thing.

Thanks

Thanks for the bug reports, I've now fixed both these bugs. Please test the latest build Posted Image
http://www.openmods....job/OpenBlocks/

Regarding the buckets being lost to you, that is a side effect of these tanks balancing out the liquid horizontally. Currently you can only pull the liquid from the tank you're right clicking on. Meaning you only have 1/4th of a bucket in each tank. Your alternatives are to put one block lower than all the others. This will fill up first, allowing you to get your bucket back.

The other alternative is to build tanks that you want to use with buckets, vertically.

There might be some changes to tank logic in the future that will fix these 'issues'.

xau said:

There's always a way!
I just don't know what it is yet.
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My Blog and Software

#19

littlecrafterfin

Posted 16 August 2013 - 05:31 PM

View PostNeverCast, on 16 August 2013 - 12:19 PM, said:

Thanks for the bug reports, I've now fixed both these bugs. Please test the latest build Posted Image
http://www.openmods....job/OpenBlocks/

Regarding the buckets being lost to you, that is a side effect of these tanks balancing out the liquid horizontally. Currently you can only pull the liquid from the tank you're right clicking on. Meaning you only have 1/4th of a bucket in each tank. Your alternatives are to put one block lower than all the others. This will fill up first, allowing you to get your bucket back.

The other alternative is to build tanks that you want to use with buckets, vertically.

There might be some changes to tank logic in the future that will fix these 'issues'.

Ahhh, I understand.  I guess that is a design question you will have to answer yourself :).

That brings me to this question: In the future, will the multiblock tanks act as one tank, no matter which way, shape or form we put them in?  I wonder this because, these Openblock Tanks are obviously far and away better than tanks in every other mod out there.  I think the big one that everyone has been waiting for are the Xycraft tanks, which are not out yet.  I think these are even better than that because of the flexibility.  This is my only issue I find with them though:  When they become apart of a larger tank and split the fluid evenly, I feel that the Multi-Openblocks would better serve to act as one. Just my opinion though ;)

You probably thought the same thing already, lol.

I tried the 19 snapshot out and the bug was fixed with the lava spilling out.  Thank you! :)

Anyway, thanks so much for the hard work and mod.

#20

sciguyryan
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Posted 16 August 2013 - 07:27 PM

I've got a quest relating to the tanks. It could be handy.

Would it be possible to make it so that tanks can give properties related to the liquid inside? For example. If a tank containing water touches lava, it would turn it to obsidian? Or if a tank with lava touches a mob it can be made to burn?

That would have some fun uses. Even if it is a special type of tank.

All in all an epic mod that is definitely going into my personal pack!