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[1.7][1.6][1.5] Ender IO - How many pipes in one block? [- v1.0.1 100% Shrubbery Free -]


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#1

CrazyPants
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Posted 13 August 2013 - 08:52 AM

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Website and Wiki

For up to date information on EIO please use the following web pages. Discussions will continue bellow this post for now.
EnderIO.com
Wiki

To keep up with the latest join the EnderIO channel on Espernet or follow me on twitter ( @CrazyPantsMC )

Udaldor has created a great two part spotlight, check it out:

Part 1

Part 2

Bugs and Feature Requests

If you have a specific bug to report, or a feature to request, head to the issue tracker here:
https://github.com/C.../EnderIO/issues

Download

Latest

All versions are available on Curse Forge, though new releases appear with some delay due to the file approval process:
http://minecraft.cur...ender-io/files/

Direct links to the latest versions are always available here enderio.com

Change Log

Latest version is
1.7.x - 1.1.alpha.11
1.6.x - 1.0.1
1.5.x - 0.3.6

1.0.1
- #567 Improved server startup times when using large EnderIO power networks
- #580 Fixed infinite power when mixing TE and EIO conduits in certain ways
- #582 Dimensional Transceiver cannot be powered locally unless power mode is set to send
- #587 Crash placing Item Conduit between Iron Chest & Basic Project Bench
- #589 Work around for crash when using Better Furnace blocks as paint sources for facades.
- #591 Work around to avoid non reproducible crash.
- #592 Power monitor reports larger capacitor bank size
- #593 Crash when jumping on travel anchor while looking at an 'Ender IO' block
- #594 Changing equipped item causes FPS drop


Full change logs:
1.5.2
1.6.2
1.6.4

Source Code
All source code is 'unlicensed' and released into the public domain. It is available here:
https://github.com/CrazyPants/EnderIO

While not strictly necessary, it would be greatly appreciated if you let me know if you use the code for anything.

Licence / Modpacks
Ender IO binaries may be distributed as part of any mod pack. Attribution and a link pack to this forum post would be appreciated. It would also be nice if you let me know when you add it a mod pack by sending me a PM.
Please don't redistribute the binaries out side of a mod pack without asking first or I will be all sad.

Thanks / Credits

Special thanks to Alchemist, Vaygrim, DaeDoug, Nentify, Algent, Loonacy, tterrg, Kegaar, Unrepentant-Atheist, domi1819 and the many many others I am sure I have forgotten to mention who have contributed code, textures, models, web pages, build servers, textures, testing and all the things.that make EIO go.

Thanks also to all the regulars on the EIO IRC channel for your ideas and support, you know who you are.

And of course, thanks to codechicken, mdyio, the build craft team and all the other opensource mod authors for letting me learn from their code.

Enjoy!

CrazyPants

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#2

Zandorum
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Posted 13 August 2013 - 09:34 AM

This looks nice, I will try it out once I update to 1.6.2 (When every mod updates basically).

#3

CrazyPants
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Posted 13 August 2013 - 11:49 AM

Cheers. I am undecided if I should push out a 1.5.2 release as it seems lots of mods are getting updated to 1.6.

#4

brad_c
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Posted 13 August 2013 - 01:00 PM

Looks awesome. I will definitely try it out.

#5

CrazyPants
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Posted 13 August 2013 - 01:40 PM

Cheers. Let me know how you get on.

#6

brad_c
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Posted 13 August 2013 - 02:27 PM

So far I like it. What other mods have you tested this with so far? You had forestry in your screens. Where did you get the 1.6 version of that?

#7

CrazyPants
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Posted 13 August 2013 - 03:47 PM

Hi,
So far I have tested integration with build craft, forestry and rail craft. It works fine along side natura + tinkers construct and various other mods in my test world too.
The version of forestry I tested against is a beta release available via the forums on Forestries web site.

#8

Dylan4ever

Posted 13 August 2013 - 04:09 PM

Very, very nice.
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#9

CrazyPants
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Posted 13 August 2013 - 11:05 PM

Thanks :-)


#10

ENIGMA1876

Posted 14 August 2013 - 01:39 AM

really digging this mod so far. it crashes with equivalent exchange 3 though.

#11

CrazyPants
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Posted 14 August 2013 - 02:46 AM

Cheers. Can you send me the crash log and /or provide more details for the issue with ee3? I will add it to my test world and have a look, but I need to know what I am looking for :-)

#12

mbrown06
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Posted 14 August 2013 - 03:05 AM

Please, could you implement a 1.5.2 version? Just so I can use it alongside FTB and whatnot. It would be greatly appreciated.
Everyone, remember Wheaton's rule.

#13

CrazyPants
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Posted 14 August 2013 - 04:23 AM

I have fixed the crash with EE3, new version uploaded. Thanks for the bug report.

#14

m2pt5
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Posted 14 August 2013 - 04:38 AM

View Postmbrown06, on 14 August 2013 - 03:05 AM, said:

Please, could you implement a 1.5.2 version? Just so I can use it alongside FTB and whatnot. It would be greatly appreciated.
Seconding this. 1.6.2 is not quite as mod-stable as 1.5.2, and it will be a while before it is, so a 1.5.2 version would be awesome.

#15

ENIGMA1876

Posted 14 August 2013 - 05:59 AM

wow dude, that was a quick fix. you and this mod are so awesome.

#16

fuyuyuki
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Posted 14 August 2013 - 06:49 AM

small crash on a server
Spoiler:


#17

CrazyPants
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Posted 14 August 2013 - 09:14 AM

I have posted another update fixing the server crash.
Apologies for the two bugs found so far, both stupid mistakes. Doh!

Thanks for the feedback so far and keep the bug reports coming.

#18

fuyuyuki
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Posted 14 August 2013 - 10:19 AM

View PostCrazyPants, on 14 August 2013 - 09:14 AM, said:

I have posted another update fixing the server crash.
Apologies for the two bugs found so far, both stupid mistakes. Doh!

Thanks for the feedback so far and keep the bug reports coming.

thanks and no need to be sorry your work is amazing and the rate that you fix issues allso amazing thankyou for such a good mod and ty for being such a good dev

#19

CrazyPants
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Posted 14 August 2013 - 12:13 PM

View Postm2pt5, on 14 August 2013 - 04:38 AM, said:

Seconding this. 1.6.2 is not quite as mod-stable as 1.5.2, and it will be a while before it is, so a 1.5.2 version would be awesome.

View Postmbrown06, on 14 August 2013 - 03:05 AM, said:

Please, could you implement a 1.5.2 version? Just so I can use it alongside FTB and whatnot. It would be greatly appreciated.

I am just looking into how feasible this is. I have everything compiling again now so I will do some testing and see how much things go splat.
I forgot that I had to rewrite the BC power handling code for 1.6 (the API changed significantly) as well as liquid handling being re-written in forge so it could be lots of splat.

#20

JasonKillsUS

Posted 14 August 2013 - 12:50 PM

looks very interesting... hopefully somebody will showcase this mod cause i have difficulty┬┤s to understand some of the mod parts