New website and Wiki
For up to date information on EIO please use the following web pages. Discussions will continue bellow this post for now.
To keep up with the latest join the EnderIO channel on Espernet or follow me on twitter ( @CrazyPantsMC )
A great tutorial of the new Item Conduits added in 0.5 by Vaygrim (@Vaygrim)
An Epic spot light been released by BevoLJ. I strongly recommend subscribing to his channel for brilliant spotlights and modded MC lets plays.
Bugs and Feature Requests
Please use this thread to discuss any features and or issues you are having in the first instance. If you have a specific bug to report, or a feature to request, head to the issue tracker and wiki here:
All versions are available on Curse Forge, though new releases appear with some delay due to the file approval process:
Direct links to the latest versions are always available here enderio.com
Latest version is
1.6.x - 0.5.1
1.5.x - 0.3.6
- #326 Advanced item conduits dropping 1st tier conduits.
- #331 Fixed message when EnderIO is out of range.
- #329 Updated item filter UI.
- #258 Fixed input/output limits on capacitor banks with multiple connections.
- #259 #268 #280 #310 Conduits not handling chunk loading / unloading correctly.
- #328 Item conduits now accept input from TE tesseracts and can have items ejected into them from TE and MFR machines.
All source code is 'unlicensed' and released into the public domain. It is available here:
While not strictly necessary, it would be greatly appreciated if you let me know if you use the code for anything.
Licence / Modpacks
Ender IO binaries may be distributed as part of any mod pack. Attribution and a link pack to this forum post would be appreciated. It would also be nice if you let me know when you add it a mod pack by sending me a PM.
Please don't redistribute the binaries out side of a mod pack without asking first or I will be all sad.
Thanks / Credits
Special thanks to Alchemist, Vaygrim, DaeDoug, Nentify, Algent, Loonacy, tterrg, Kegaar, Unrepentant-Atheist, domi1819 and the many many others I am sure I have forgotten to mention who have contributed code, textures, models, web pages, build servers, textures, testing and all the things.that make EIO go.
Thanks also to all the regulars on the EIO IRC channel for your ideas and support, you know who you are.
And of course, thanks to codechicken, mdyio, the build craft team and all the other opensource mod authors for letting me learn from their code.
Everything bellow here is quite outdated. All content is now being moved to the new web page.