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[v1.7.5/1.7.2Forge] Ellian's MaterialDetector v3.2

material detector mini map

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2005 replies to this topic

#1

Ellian
    Ellian

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Posted 05 March 2011 - 02:07 PM

*
POPULAR

****
Version 3.2: for Minecraft 1.7.5
Installation
Go to this post

Version 3.0.1: for Minecraft 1.7.2 compatible with Minecraft forge

Known issues:
- material sub type are not working (Waiting for modloader or forge to be updated to fix that)

****

This mod is a a material detector. Its features are:
- show the surrounding material at your level/height map
- indicate (far or not far) a given material with a direction to dig for

The detector shows also the other materials that are in the list (see FAQ for more information) and not only the selected material.
Only the blocks that are 2 blocks deep or 2 blocks above are shown.
This way, while searching for iron, you can easily found coal.
The water and lava is also displayed using this mechanism in order to avoid to dig into lava directly Posted Image

Warning: As it can be used to dig very easily some rare materials, it can be consider as a CHEAT.

This mod is compatible with the latest release of Mod loader or with Minecraft Forge (the one corresponding to the latest release of minecraft).

Detector in horizontal mode: (current material selected is diamond)
Posted Image
In the detector screen, you can see some arrows, it will indicate the way to dig (up or down).
Two arrows mean that the material is more than 10 blocks away.

Detector in vertical mode: (used to display caves before digging straight down)
Posted Image

You can find my other mod by following this link
Proximity Detector

Thanks in advance for your support.







Posted Image


Before posting a question be sure to have read all this FAQ:
Spoiler:
Don't hesitate to post concerning: your tests, your feedbacks, your ideas, your bugs.

Download:
* Download
* Download for 1.7.2 compatible with Forge

Installation tips with new Minecraft Launcher

* see in the older versions for compatibility with older minecraft version

Videos
Thanks to some generous players, you can find here some videos explaining how to use my mod:

* Video for Minecraft 1.6.4
* Full manual installation video
* Another full explanation of the mod usage
* Fast diamond finding
* A mod review done in 2011

Credits:
- Thanks a lot to Lahwran and Zan for the zan minimap mod who inspired me and is the source mod of this mod
- Greeting to Professor ­ who has contributed to update this mod to 1.6 (via a donation)
- Thanks to MrWhite2 who has helped me improve this mod with very good ideas and has helped a lot of players on the forum to successfully install it
- Thanks to vdeloso which contributed through a donation, the version compatible with the 1.8 will be done ASAP
- Thanks to Zirca which contributed through a donation after the release of the 1.8.1
- Thanks to highsteve who is helping me debugging the mod

Release notes:
V3.2:
- Compatibility with Minecraft 1.7.5

Older versions:
Spoiler:

[*** COPYRIGHT NOTICE ***]
Spoiler:
[************************]
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#2

Omnomnom24
  • Location: United Kingdom

Posted 05 March 2011 - 02:10 PM

Thank you for this mod, look forward to testing it.

'im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week' -Hasao0012


#3

killgoblen

Posted 07 March 2011 - 03:27 AM

Looks cool. 2 questions, though:

-Does it have the waypoints like Zan's did?
-Does it work in SMP? If so, would it be possible to make it show players? Thanks!
Posted Image

A wise man once said:

Religion is like a penis. It's ok to have one, and it's ok to be proud of it. But don't go waving it around in public, and don't try to shove it down kids' throats.

He also said:

Ambition is a poor excuse for not having enough sense to be lazy.

#4

Ellian
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Posted 07 March 2011 - 09:08 AM

Concerning your question on SMp, i have updated my post.
Concerning you question on the waypoints, i don't see the need.
The detector has a reduced view of the landscape and could not be used to navigate through the world.
If you want to use waypoints, you can still add the zan mini map.
If you think about something that i have miss, don't hesitate to reply back, i may included your evolution.

#5

killgoblen

Posted 07 March 2011 - 08:28 PM

Ok, thanks. And yeah, I see your point about it being too limited for navigation.
Posted Image

A wise man once said:

Religion is like a penis. It's ok to have one, and it's ok to be proud of it. But don't go waving it around in public, and don't try to shove it down kids' throats.

He also said:

Ambition is a poor excuse for not having enough sense to be lazy.

#6

Ellian
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Posted 07 March 2011 - 08:36 PM

UP
new release with some fixes and evolutions
Have fun !!!

#7

lahwran
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Posted 07 March 2011 - 08:43 PM

hell yes! your detector waypoints will be hella useful in my equivalent playertracker.

btw: I haven't released the playertracker for a reason :s

Posted Image
Stupidity on the rise with a 40% chance of shitstorms.


#8

Quintinity
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Posted 07 March 2011 - 09:14 PM

Nice mod. =)
But you show make it so you can toggle it on or off in-game.

#9

Alkio97
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Posted 08 March 2011 - 12:10 AM

And maybe make it merge with the minimap mod? No offence but it looks kinda crappy with his mod and yours right next to each other. When i downloaded this i thought it required Zans minimap not just a replica with the features. If you could make it merge with his minimap that would be great.
The winds of Anger blows out the lamp of Intelligence!

#10

Ellian
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Posted 08 March 2011 - 09:21 AM

The aim of this mod (for the moment) is not to be used as a minimap.
A minimap should provide much more information as the zan minimap is providing.

My mod is aimed at finding materials in the close environment.

#11

D. B. Cooper

Posted 08 March 2011 - 09:26 AM

Could you make a version where this is a craftable item you use? And if you do, it shouldn't be easy to make.
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#12

Xonoa
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Posted 08 March 2011 - 10:47 PM

i cant get the config to work
i copied the name required directly from the read me
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#13

Ellian
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Posted 09 March 2011 - 07:23 AM

I will provide my configuration file so you can easily download it.

#14

bosky2102
  • Location: Where are the rainbow songs are
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Posted 09 March 2011 - 07:01 PM

Up coming changes:
- Bugs:


lololol
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#15

PurpleCamel
  • Minecraft: PurpleCamel

Posted 09 March 2011 - 09:03 PM

Do I have to do more than just add values to the .setting file? It sometimes works though. Do objects have to be below a certain point?

Posted Image


#16

Xonoa
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Posted 09 March 2011 - 09:27 PM

what kind of file is that?
great now none of my mods are working
Posted Image

#17

Xombie
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Posted 10 March 2011 - 12:42 AM

Nice mod! I do agree with the others saying how it'd be great if you could integrate it into Zan's Minimap!

#18

Ellian
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Posted 10 March 2011 - 05:47 AM

The settings file is a basic text file, you can edit it with any text editor.
The important thing is to the key for the materials without any space ( fOr example "mossstone=xx" and not "moss stone=")

If none of your mods or minecraft is crashing it could come from some bad information in the settings file.

I will try to make it more robust

#19

setazer
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Posted 10 March 2011 - 07:01 PM

Thanks for this mod.
Got one question: How can i toggle settings like heightmap & dynamic lightning for your mod when i installed it with original zan's minimap?
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#20

lahwran
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Posted 10 March 2011 - 07:10 PM

setazer said:

Thanks for this mod.
Got one question: How can i toggle settings like heightmap & dynamic lightning for your mod when i installed it with original zan's minimap?
they probably use the same file, if you change the settings for zanminimap and restart the game they likely will update.

Posted Image
Stupidity on the rise with a 40% chance of shitstorms.