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[1.7.2] OnlySilver: a lost ore from SimpleOres! (SSP & SMP)

silver simple onlysilver more ores more ores simpleores zot201

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#101

zot201
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Posted 22 February 2014 - 11:21 PM

OnlySilver-1.6.4-1.7.2 & OnlySilver-1.6.4-1.6.4 are up now

- Fixed the unusual high spawn rate of silver items in chests.
- Integrated Treecapitator setting for silver axe.

Only Silver:
OnlySilver-1.6.4-1.7.2
OnlySilver-1.6.4-1.6.4

"Only Developer's Silver":
OnlySilver-src-1.6.4-1.7.2
OnlySilver-src-1.6.4-1.6.4

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#102

TheOldOne
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Posted 23 February 2014 - 12:14 AM

Can you add the EnumToolMaterial and EnumArmorMaterial to your API?

As it stands I will need to update the extended workbench plugin to point to there new location or it will crash.

Also thank you for the TreeCapitator support and the source code for it. I was not getting anyware trying to figure it out on my own and asking in the TreeCapitator thread was ignored.

#103

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Posted 23 February 2014 - 01:42 AM

1.6.4 for 1.6.4 is crashing
edit NM backup software "helpfully" restored old config.

#104

zot201
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Posted 23 February 2014 - 02:12 AM

View PostTheOldOne, on 23 February 2014 - 12:14 AM, said:

Can you add the EnumToolMaterial and EnumArmorMaterial to your API?

As it stands I will need to update the extended workbench plugin to point to there new location or it will crash.
OK, I will add them. For the time if you want to update your plugins, just point to the current position in 1.6.4-1.6.4. I will keep both positions in the API and the main class.


View PostTheOldOne, on 23 February 2014 - 01:42 AM, said:

1.6.4 for 1.6.4 is crashing
edit NM backup software "helpfully" restored old config.
The old config will crash the game from for any version later than 1.6.3-1.6.4
Do you meant that the restored old config have caused the crash?

#105

TheOldOne
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Posted 23 February 2014 - 02:24 AM

Thank you for the API update it will make things easier for me

and yes it was crashing because the old config was restored.

#106

zot201
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Posted 23 February 2014 - 06:45 PM

OnlySilver-1.6.5-1.6.4 is released

- Fixed a crash occurs whenever a block with multiple names being loaded.
- Added the tool enum and armor enum to the API.

Only Silver: OnlySilver-1.6.5-1.6.4
"Only Developer's Silver": OnlySilver-src-1.6.5-1.6.4

#107

akkamaddi
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Posted 23 February 2014 - 07:15 PM

View Postzot201, on 23 February 2014 - 06:45 PM, said:

- Fixed a crash occurs whenever a block with multiple names being loaded.

I'm sorry, but I do not understand this. Could you explain? Do you mean a block with multiple names registered in the language registry?

#108

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Posted 23 February 2014 - 08:17 PM

View Postakkamaddi, on 23 February 2014 - 07:15 PM, said:



I'm sorry, but I do not understand this. Could you explain? Do you mean a block with multiple names registered in the language registry?
No, it is nothing about the language registry.

Since I have backported the ore generation to MC 1.6.4, I have used the string format <mod id>:<unlocalized name> as a replacement of the string id in MC 1.7.2. While some mods may re-use block instances from other mods or even vanilla Minecraft, sometimes they will re-register the block instances with their mod id automatically assigned (to a different integer id, I guess). This phenomenon causes an error in the name vs block one-to-one mapping and crash the game in the construction of my ore generator class.

#109

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Posted 23 February 2014 - 08:40 PM

Thank you.

#110

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Posted 25 February 2014 - 02:32 AM

OnlySilver-1.6.6-1.7.2 & OnlySilver-1.6.6-1.6.4 are released!

- Fixed silver bow does not consume arrows.
- Updated textures for silver ore and silver ingot.
- Added the tool enum and armor enum to the API. (1.6.6-1.7.2)

Only Silver:
OnlySilver-1.6.6-1.7.2
OnlySilver-1.6.6-1.6.4

"Only Developer's Silver":
OnlySilver-src-1.6.6-1.7.2
OnlySilver-src-1.6.6-1.6.4

#111

akkamaddi
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Posted 25 February 2014 - 02:54 AM

View Postzot201, on 25 February 2014 - 02:32 AM, said:

OnlySilver-1.6.6-1.7.2 & OnlySilver-1.6.6-1.6.4 are released!

- Fixed silver bow does not consume arrows.

Actually, you could make an "advanced silver bow" (perhaps silver rods capped with diamonds), where that is a feature.

#112

zot201
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Posted 25 February 2014 - 03:05 AM

View Postakkamaddi, on 25 February 2014 - 02:54 AM, said:



Actually, you could make an "advanced silver bow" (perhaps silver rods capped with diamonds), where that is a feature.
Diamond Capped Silver Bow
+Infinity

Much more than only silver, lol.

#113

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Posted 25 February 2014 - 04:02 AM

View Postzot201, on 25 February 2014 - 03:05 AM, said:

Diamond Capped Silver Bow
+Infinity

Much more than only silver, lol.

Well, yet, but Diamond is a vanilla material, so I think it is fair to use that.

D
R
D

Diamond / Silver Rod / Diamond in the crafting grid, and then the new item "Diamond Capped Silver Rod". Perhaps put a lump of redstone or glowstone in the middle of the  bow recipe "for power". It would all be Silver and vanilla materials.

And, by the time you get seven diamonds (the first three will go to your pickaxe, obviously, then four for the bow), a chest full of arrows is not an unreasonable expectation. It would not be overpowered. If the bow requires glowstone, then that means the player has either mined in the Nether, or beat a witch.

It's just an idea. Posted Image

#114

TheOldOne
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Posted 25 February 2014 - 04:37 PM

View Postakkamaddi, on 25 February 2014 - 04:02 AM, said:

If the bow requires glowstone, then that means the player has either mined in the Nether, or beat a witch.
Actually glowstone can be traded for.

#115

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Posted 26 February 2014 - 02:30 AM

View PostTheOldOne, on 25 February 2014 - 04:37 PM, said:

Actually glowstone can be traded for.
That is surely a useful way to hand in it for catalysts. In some games I can't find any clay but could get a pile of glowstone before going to nether.

#116

akkamaddi
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Posted 27 February 2014 - 04:22 AM

Hi Zot,

I have a little time to work in Eclipse this evening. I'm migrating Recycle Your Silver and Sterling & Black to the new API file (in "zot\onlysilver\api"). I always recommend "use the latest version", but what is the minimum version of Only Silver which has this file in the code?

Thank you.

#117

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Posted 27 February 2014 - 01:56 PM

View Postakkamaddi, on 27 February 2014 - 04:22 AM, said:

Hi Zot,

I have a little time to work in Eclipse this evening. I'm migrating Recycle Your Silver and Sterling & Black to the new API file (in "zot\onlysilver\api"). I always recommend "use the latest version", but what is the minimum version of Only Silver which has this file in the code?

Thank you.
1.5.5 (zotmc.onlysilver.api)

#118

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Posted 10 March 2014 - 10:25 AM

OnlySilver-1.6.8-1.7.2 & OnlySilver-1.6.8-1.6.4 are now online!

- Fixed FOV retraction on bow use.
- Tweaked mob equip spawning.
- Added optional Akkamaddi Style mob equip spawning.
- Items and blocks would now automatically search a blank id to assign to. (1.6.8-1.6.4)

Only Silver:
OnlySilver-1.6.8-1.7.2
OnlySilver-1.6.8-1.6.4

"Only Developer's Silver":
OnlySilver-src-1.6.8-1.7.2
OnlySilver-src-1.6.8-1.6.4

#119

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Posted 11 March 2014 - 12:48 PM

View Postzot201, on 10 March 2014 - 10:25 AM, said:

OnlySilver-1.6.8-1.7.2 & OnlySilver-1.6.8-1.6.4 are now online!
- Items and blocks would now automatically search a blank id to assign to. (1.6.8-1.6.4)

If you have an existing config file, will Only Silver continue to use the ID's you have assigned?

#120

zot201
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Posted 11 March 2014 - 05:54 PM

View Postakkamaddi, on 11 March 2014 - 12:48 PM, said:



If you have an existing config file, will Only Silver continue to use the ID's you have assigned?
As long as that id is blank.

P.S.
In addition, the new id generated will replace the old *ahem* one in the config.