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[256p][1.0.0] Balea v3.2 Beta GLSL Support *update*


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#1

NukeBomB3000

Posted 04 March 2011 - 01:24 PM

*Update 6* :D

fonzie357 and NukeBomB3000 present:

Balea

This pack includes:
- 256p textures
- Custom water and lava
- Custom items
- Custom particles
- Ingame Clock shows not only day/night but time
- Custom overlays
- Custom clouds
- Custom arrows and signs
- Custom paintings
- Custom weather
- Custom boats
- Custom minecarts

- Animated furnance!

- Custom biome colours
- Custom sun and moon


Watch this video:





Previous video:



Screenshots:


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Download:
https://rapidshare.c.../Balea_v3.2.zip

HowTo:

Grab a fresh minecraft.jar and get GLSL Shader Mod to work. Check out Daxnitros Wiki for further instructions.

Copy content of .minecraft\bin\Shaders\mods\shaders\alternative shaders\bump-mapping into your minecraft.jar/shaders.

You will need to change a file inside your minecraft.jar/shaders called gbuffers_terrain.fsh.
Find and change the lines to look like this:

//const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size
//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size
//const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size
const vec3 intervalMult = vec3(0.000244140625, 0.000244140625, 0.1); // Fine for 256x256 tile size 


Changelog:
v3.2
- Fixed all bugs
- Tweaked everything

v3.1
- Added GLSL Support (wip!)
- Animated stuff

v3
- Beta Release of Balea256

v2.5
- all new items/blocks
- many tweaks
- better bumpmaps
- ModLoader + GLSL Shader support All-in-one installation

v2.4
- new icon
- custom still water
- custom raindrops and wolf hearts
- full Wild Grass support
- custom minecart and boat
- custom weather
- animated water and lava
- custom fire

v2.3
- added gras seams
- added custom paintings
- added minecraft 1.5 stuff
- added raindrops
- fixes sugar cane (specular map)
- color fixed sugar cane

v2.2
- fixed leaves
- fixed dirt with grass and snow
- fixed plants and fungus
- tweaked stone and dirt
- fixed seams
- fixed lava
- fixed torch
- new grass

v2.1
- release


You may support us by posting your best Screenshots and spreading the Video or donating, thank you :D

Posted Image
Creator of Balea GLSL Textures -> Get it here

Register or log in to remove.

#2

Box0rz
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Posted 04 March 2011 - 01:40 PM

YES! Finally. You don't know how long I have waited to get my hands on this. Thx so much!!

By the way do I have to do anything special to get bump mapping/shaders to work. I mean anything else but just install GSL Shaders mod?

#3

fonzie357

Posted 04 March 2011 - 01:50 PM

You have to be sure that you use the right shaders (mods\shaders\alternative shaders\daxnitro-bump mapping)
Also you have to open the "base.fsh" with a text editor and change the lines from:
const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size
//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size
//const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size

to:
//const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size
//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size
const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size

for more infos read the wiki: http://daxnitro.wikia.com/wiki/Shaders

#4

raGe666
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Posted 04 March 2011 - 02:12 PM

wow, this looks awesome :Furnace:
i've never seen another texturepack with shader, well i wasnt searching, but i randomly found this one and.. its cool! :RFlower:

EDIT: hm I tried it again and again, but the shader wont work for me :RFlower: I downloaded a clear bin folder, installed the texturepack via mcpatcher, and then executed the "INTALLER" from the Shader. Then I clicked on "install mods" after checking that the path where my minecraft.jar is correct. it did it successfully, no errors in log. i have ingame depth of field, but no specular maps! already deleted the hole bin folder and did all this again, but still it isnt working.
did i loose something in these steps I said? i have win7 (64bit), ATI radeon HD5850 (which is said to supported by the shader, as it is mentioned in his wiki http://daxnitro.wiki...re ... Shaders)).

EDIT²: I've edited the file as said in the third post, but what do i have to do with it? I changed it, and then installed the shader. but do i have to select a shader, or create a mod folder?

#5

Box0rz
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Posted 04 March 2011 - 02:15 PM

fonzie357 said:

You have to be sure that you use the right shaders (mods\shaders\alternative shaders\daxnitro-bump mapping)
Also you have to open the "base.fsh" with a text editor and change the lines from:
const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size
//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size
//const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size

to:
//const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size
//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size
const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size

for more infos read the wiki: http://daxnitro.wikia.com/wiki/Shaders
Thank you so much

#6

dufric88
  • Location: East Coast, USA

Posted 04 March 2011 - 02:39 PM

nice work!  Those gold bars look good enough to take home, too bad you have to take them *256 at a time.  :)

#7

jdwarfer
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Posted 04 March 2011 - 02:44 PM

I won't use that pack (my graphic card isn't powerfull enough), but it's really impressive. :Glass:
Nice work.

#8

fuNNky
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Posted 04 March 2011 - 02:49 PM

gtx 460 SLI + glsl + balea = http://img839.images... ... 153811.png


why my textures are flat?

#9

Jobsti
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Posted 04 March 2011 - 02:51 PM

2nd Mirror
Sponsored by Dachboden :(

#10

manuelmaria

Posted 04 March 2011 - 04:01 PM

How do i edit the base.fsh?

#11

fuNNky
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Posted 04 March 2011 - 04:06 PM

notepad or other text editor

#12

Axor`dm
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Posted 04 March 2011 - 04:37 PM

Windows 7 32bit
ATI HD4670
Catalyst 11.2
Net client Minecraft 1.3_01.

mcpatcher-1.1.12_02 ->
Balea v2.1 ->
Last version GLSL.

Result: http://img43.imagesh...30421233133.png

My graphics card is not supported bumpmaps or something I did wrong?

#13

NukeBomB3000

Posted 04 March 2011 - 04:50 PM

For everybody with flat textures:
Please read the third post, you need to edit and copy a shader file according to this post.

Creator of Balea GLSL Textures -> Get it here

#14

fuNNky
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Posted 04 March 2011 - 05:12 PM

NukeBomB3000 said:

For everybody with flat textures:
Please read the third post, you need to edit and copy a shader file according to this post.

don't working

nukebom upload ur minecraft without save etc. only bin folder

#15

joTa
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Posted 04 March 2011 - 05:49 PM

It doesn't work for me. I did everything you said, even the copypaste part. I used this shader before, so i'm sure that i've installed it well. Are you sure the texture pack is not bugged or something? I also have the final.fsh with bloom and ssao, maybe this is why bumpmaps aren't working.

edit: mcpatcher did not copy the other 2 terrain files needed for bumpmapping and the specular thing, i'll try to do it manually.

#16

Grugsy
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Posted 04 March 2011 - 06:28 PM

/drool I'll be happy if my pack even looks half as good as this! ffin amazing
Posted Image

#17

MonJoe
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Posted 04 March 2011 - 06:42 PM

I finally got it to work after a lot of trial and error. It crashes after a minute or two, usually when I try to open up the inventory.

Also; sometimes coal looks yellow or silver at certain angles, and I mistake it for something better.

#18

Poerisija

Posted 04 March 2011 - 07:19 PM

Possibly the worst documentation ever. No word on how to install the shaders whatsoever.

Why not just create a ready-to-go pack to copy/replace our files with?

#19

joTa
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Posted 04 March 2011 - 07:47 PM

Poerisija said:

Possibly the worst documentation ever. No word on how to install the shaders whatsoever.

Why not just create a ready-to-go pack to copy/replace our files with?

Actually that is how it works. Choose the shaders in mod/shaders/alternative shaders/ and copy them in mod/shaders/contents/files/shaders/, then run INSTALLER.exe

#20

Poerisija

Posted 04 March 2011 - 08:06 PM

joTa said:

Poerisija said:

Possibly the worst documentation ever. No word on how to install the shaders whatsoever.

Why not just create a ready-to-go pack to copy/replace our files with?

Actually that is how it works. Choose the shaders in mod/shaders/alternative shaders/ and copy them in mod/shaders/contents/files/shaders/, then run INSTALLER.exe

I did. Nothing happens.

Also, the wiki is terrible, GLSL documentation is even worse.

I've been trying the last hour and a half to make it work. It doesn't. The instructions are really vague and more of a "you should know how this is is done"