#45041
Posted 27 December 2012 - 05:35 AM
#45042
Posted 27 December 2012 - 06:05 AM
tomjim2000, on 27 December 2012 - 05:35 AM, said:
What filter?
#45043
#45044
Posted 27 December 2012 - 06:43 AM
Oh, and before you ask, yes. It is based off of one of your maps, Spellbound Caves, although by the end you wouldn't be able to tell. And also I used some of your potion spawner schematics. Hope that's cool with you!
#45047
Posted 27 December 2012 - 08:40 AM
JCeetra1, on 27 December 2012 - 06:43 AM, said:
Oh, and before you ask, yes. It is based off of one of your maps, Spellbound Caves, although by the end you wouldn't be able to tell. And also I used some of your potion spawner schematics. Hope that's cool with you!
#45048
#45049
#45050
Posted 27 December 2012 - 12:26 PM
#45051
Posted 27 December 2012 - 12:32 PM
Haurstra, on 27 December 2012 - 12:26 PM, said:
#45052
Posted 27 December 2012 - 12:52 PM
BoneHead777, on 27 December 2012 - 12:32 PM, said:
#45054
Posted 27 December 2012 - 02:12 PM
#45055
Posted 27 December 2012 - 02:13 PM
#45056
Posted 27 December 2012 - 02:22 PM
#45057
Posted 27 December 2012 - 03:07 PM
SenorPhilberto1, on 27 December 2012 - 02:12 PM, said:
Size 15 slimes, bad idea, may crash the game for some. Stupid idea, indeed. Other than that, it sounds cool. But you could do alot more than just orc-hunting. With the new spawner settings you could basically create a real RPG, just look at Hypixel's maps, they are linear but the same techniques could work similarly in Open-World.
#45058
Posted 27 December 2012 - 03:37 PM
Anyway, I discovered that: random item + enchantable books + anvil (renaming) + item frames = good method for hidden loot
#45059
Posted 27 December 2012 - 04:23 PM
theAgamer11, on 27 December 2012 - 03:37 PM, said:
Anyway, I discovered that: random item + enchantable books + anvil (renaming) + item frames = good method for hidden loot
*runs off and throws this all over the place in her upcoming maps*
#45060
Posted 27 December 2012 - 04:42 PM
Hass_Harley, on 27 December 2012 - 04:23 PM, said:
*runs off and throws this all over the place in her upcoming maps*















