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[CTM][Collection] Vechs' SUPER HOSTILE Series

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#44081

IFDLH
    IFDLH

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Posted 14 December 2012 - 03:13 PM

I normally play a map on easy first, eventually, as I get more skilled, I want to replay them on a harder difficulty, currently, I'm playing Waking Up on easy.

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#44082

Drago
    Drago

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Posted 14 December 2012 - 03:19 PM

View PostRedstone_Fanatic, on 14 December 2012 - 03:09 PM, said:

Dang, I hope that does get a fix in 1.4.6.

Also, your Anti-Projectile Hauberk now has working Unbreaking. :3
Didn't Unbreaking work on all items with a damage bar before this update? I thought they only added the ability to legitimately get Unbreaking on items other than tools, not the actual function.

Come check out the Ultimate CTM Community thread to talk to me and other CTM mapmakers!

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#44083

Jessr
    Jessr

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Posted 14 December 2012 - 03:23 PM

View PostGunter35, on 14 December 2012 - 01:55 PM, said:

you have ideas for the new card in style of a cave as waking up

*reads map name*
YES! YES! YES! MANPANCE! MAP NAME! FINALLY SOMEONE UNDERSTANDS!
*is completely happy*
Oh wait... I still don't understand anything of it...
*put vexian scream myah*
"Do you know that feel when it's 4 AM and you still can't sleep? It's like having jetlag without a jet. So it's lag. Great, now reallife is lagging. >.<" Bonehead

#44084

Amlup
    Amlup

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Posted 14 December 2012 - 04:15 PM

View PostRedstone_Fanatic, on 14 December 2012 - 03:09 PM, said:

Dang, I hope that does get a fix in 1.4.6.

Also, your Anti-Projectile Hauberk now has working Unbreaking. :3

Yeah :/. I'll have to remove the increased durability or the enchantment.

View Postdragonsrule9, on 14 December 2012 - 03:19 PM, said:

Didn't Unbreaking work on all items with a damage bar before this update? I thought they only added the ability to legitimately get Unbreaking on items other than tools, not the actual function.

Unbreaking didn't work on armour, it does now :).

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#44085

wrightforce
  • Location: Desolate Dreamscape (Beta)
  • Minecraft: wrightboy98

Posted 14 December 2012 - 04:23 PM

View PostApollo9898, on 14 December 2012 - 01:15 PM, said:

Community Question: What difficulty do you normally play on?

I play on normal because I want spider poison to work, but I can't handle hard.
I always play on Hard.  I figure that if you're going to play a really difficult map series, might as well make it even harder.

Yeah, it seems like the enchants functionality got changed a fair amount.  I believe that you can actually get unbreaking on armor and swords now with books, but I haven't tested it.  Which means you can now make Wildfire last a lot longer.
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#44086

timotheeeee
  • Location: Switzerland
  • Minecraft: Timotheeeee

Posted 14 December 2012 - 04:32 PM

View PostAnotherMinecraftLP, on 14 December 2012 - 12:59 AM, said:

Feesh are currently immune to Thorns. Tweeted dinnerbone but I'm not Vechs or Generikb. Posted Image



Not quite true. UI tweaks, mods that allow trees to be chopped from the base, mods that make a hand-held torch emit light and mods that prevent endermen picking up blocks are all fine.

edit: Making the useful info white text isn't too useful >.>

Personally, I think waypoints are acceptable in a continental map (it's only logical you would map out the area in this sort of situation). While it might not make the map '100% legit' I think people should go easy on people who use mods.. openly giving yourself stuff is obviously bad, modding is less so. :/

Yeah they are acceptable. And it's not as bad as my method, which consists of using minutor to know the exact coordiantes of each spawner :3

#44087

izakthegoomba
  • Location: UK
  • Minecraft: izakthegoomba

Posted 14 December 2012 - 04:34 PM

View PostApollo9898, on 14 December 2012 - 01:15 PM, said:

Community Question: What difficulty do you normally play on?
Normal, for the most part. When I started SH (with Spellbound) I played on easy first, but I've since completed it on hardcore since. And I cranked SBI up to Hard about halfway though to make it a bit more entertaining.
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Maps completed: 8/13 - - - Currently raging at: Legendary - - - Next up: Nightmare Realm

#44088

wrightforce
  • Location: Desolate Dreamscape (Beta)
  • Minecraft: wrightboy98

Posted 14 December 2012 - 04:36 PM

View Posttimotheeeee, on 14 December 2012 - 04:32 PM, said:

Yeah they are acceptable. And it's not as bad as my method, which consists of using minutor to know the exact coordiantes of each spawner :3
That doesn't sound exactly legit, but it doesn't give you a huge advantage unless you frequently use F3.  If you don't, I don't think it should matter too much.
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#44089

Redstone_Fanatic
  • Location: Florida, USA.
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Posted 14 December 2012 - 05:47 PM

View PostAnotherMinecraftLP, on 14 December 2012 - 04:15 PM, said:

Yeah :/. I'll have to remove the increased durability or the enchantment.
Along with changing the activation distance of the fireball spawner, among other things. Review some issues and then give us a glorious UT2 version 1.3 with nice things like the new music disc if you give out music discs at any point, fireworks finally are usable in spawners (Awmg random idea while I was typing this, halfstack's BUD monument + fireworks :3) ghast fireball explosion changes (I suppose in theory you could make your turret totally OP) some thorns armor... you know. Fun stuff :3
Oh and maybe a troll charged creeper spawner with a really short range in the wiring of the Amlupian experience blaster. Gotta pay some homage to people like me that tear up all the wiring and use it for other things, right? <3 (Also on that note, Rosian Masterpiece. I don't care where, just add one :3 And maybe change the sharpness to BoA because holy efficiency on feesh blocks, batman.)

#44090

Bly
    Bly

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Posted 14 December 2012 - 06:16 PM

Thorns:  YES.  I've been waiting for this FOREVER.  Also, speedrunners just got super OP.

Difficulty:  I play on normal.  I used to play on easy, but then I thought, nah.  I need to be more EPIC.

Fish Stick Breakage:  Aww.  Dinnerbone, fix nao plox.  :(
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up

#44091

HighwayWizard
  • Location: The Dark side of the Moon
  • Minecraft: Fenrs

Posted 14 December 2012 - 06:44 PM

View PostAnotherMinecraftLP, on 14 December 2012 - 04:15 PM, said:

Unbreaking didn't work on armour, it does now Posted Image.

I'm fairly certain unbreaking worked on armour before, having used SPC to cheat in unbreaking armour back when enchantment was a new thing. However with some digging I found a topic some guy made with a mod to "fix" unbreaking armour. Which, according to him, unbreaking armour wouldn't check the level of the armour to determine how unbreakable the armour is, but rather the unbreaking level of the item you are holding in your hand. So that's weird, but also makes sense because I also cheated in unbreaking tools whenever I did that. If that was the nature of the problem then I wouldn't have noticed.

Minecraft is really unbelievably derpy sometimes.

#44092

KyleSlashOne
  • Location: New Zealand

Posted 14 December 2012 - 07:15 PM

Community question:
What is the derpyist thing minecraft has done to you?
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Roads? Where we're going we don't need roads.

#44093

piecia997
  • Location: Mierzyn, Poland

Posted 14 December 2012 - 07:23 PM

View PostKyleSlashOne, on 14 December 2012 - 07:15 PM, said:

Community question:
What is the derpyist thing minecraft has done to you?

Melted my CPU and GPU.

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Other maps from Gustavo Team: Cubeception, Cubeception 2, Old Hatreds


#44094

BoneHead777
    BoneHead777

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Posted 14 December 2012 - 07:35 PM

View PostKyleSlashOne, on 14 December 2012 - 07:15 PM, said:

Community question:
What is the derpyist thing minecraft has done to you?
Made me addicted to a game for over a year while slowly destroying any chances to stop being socially awkward.
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#44095

HighwayWizard
  • Location: The Dark side of the Moon
  • Minecraft: Fenrs

Posted 14 December 2012 - 07:47 PM

View PostKyleSlashOne, on 14 December 2012 - 07:15 PM, said:

Community question:
What is the derpyist thing minecraft has done to you?

That's a hard choice between two of my survival multiplayer experiences from back when it was the buggiest thing since flypaper. The first was back when it was so bugged, no mobs could take any damage except from being on fire. I'd just started playing and joined a multiplayer server. I made a house and was constantly plagued by chickens. Not knowing fire was the only option, I buried the chickens alive thinking I could suffocate them.

Nope. The buried chickens constantly clucked from beneath my front lawn, immortal and insufferable. Eventually I went back and burned them when I finally got my hands on a flint & steel.


The second one was exploring a cave in survival multiplayer and dumping a lava bucket on some zombies. All of them died... but one. He just kind of stayed there. Swimming in lava. I built a small cobblestone structure around him and tried to kill him with my sword, but it didn't have an effect. Nothing did. So I let the zombie have his lava bath and went home.

#44096

Hybran
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Posted 14 December 2012 - 08:17 PM

View PostBoneHead777, on 14 December 2012 - 07:35 PM, said:

Made me addicted to a game for over a year while slowly destroying any chances to stop being socially awkward.

Already happened 8 years before that when I decided that I'd stop all social interaction and play video games.

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#44097

0evil0overlord0

Posted 14 December 2012 - 08:18 PM

View PostKyleSlashOne, on 14 December 2012 - 07:15 PM, said:

Community question:
What is the derpyist thing minecraft has done to you?
Either the fact that full fire protection 3 armor makes you lavaproof, but not fireproof, or that time everything on my friend's server below block 64 regenerated... with a new seed. My house was on top of one cave system at first, then it got replaced with another.

#44098

BoneHead777
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Posted 14 December 2012 - 08:20 PM

View PostHybran, on 14 December 2012 - 08:17 PM, said:

Already happened 8 years before that when I decided that I'd stop all social interaction and play video games.
Yeah well, you could go down to my beginnings with Morrowind or even further to ZanZarah and Pokémon but we're talking about MC
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#44099

kamyu
    kamyu

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Posted 14 December 2012 - 08:26 PM

View PostRedstone_Fanatic, on 14 December 2012 - 05:47 PM, said:

ghast fireball explosion changes (I suppose in theory you could make your turret totally OP)

Btw, the explosion tag can be applied directly to ghasts so that every single shot they fire is buffed.  Just in case some people weren't aware of that.
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#44100

Apollo9898
    Apollo9898

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Posted 14 December 2012 - 08:49 PM

View Postkamyu, on 14 December 2012 - 08:26 PM, said:


Btw, the explosion tag can be applied directly to ghasts so that every single shot they fire is buffed.  Just in case some people weren't aware of that.


Ghast bosses in custom maps just got a whole lot more interesting. :D
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