Fangride, on 05 December 2012 - 09:28 PM, said:
Love the custom mob loot and everything, but just dislike how the landscape feels a little too empty and boring.
Another thought though... How would you feel about 16ish people grabbing the final copy of BD2 and each person adding in their own small dungeon for each of the fleecymobs? It'd save you the time and effort and possibly make the map better.
BTW, a few other thoughts on BD2:
-@players: Why not craft some dispensers to store stackable items?
-@Vechs: Perhaps give us items inside Dispensers, to avoid more chests?
-@Vechs: Cobblestone drops need to happen, I feel.
-@Vechs: I still feel the space around the spawn for Fleecymobs needs to be reduced a fair bit. The White Wool one is still broken as well.
And erm... that's all
I like all of these ideas.
In regards to the cobblestone drops, I came up with 2 equally evil solutions to this problem. Both can be implemented.
Solution A: cave
Cave spiders come from caves, so it makes sense (ok not really but who cares) that they would have some stone on them. Have wide area cave spider spawners, and have them have a piece of cobblestone per kill. Additionaly, have them rarely drop silverfish cobble instead.
Solution B: supercharged creepers
Have wide area supercharged creepers. I know vechs has already said he would do this,but make them drop one TNT per kill.
Additionaly, have them have lower health.
Before you say that's too easy, the catch is that their fuse time is 25% of the normal time. Give them speed 2 as well.
Esentaily, they are sneaky mobs. If you react in time, they are killed easily with a wood sword. If not, you die.