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[CTM][Collection] Vechs' SUPER HOSTILE Series

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#42561

MrMFretwell

Posted 03 December 2012 - 04:46 PM

View PostApollo9898, on 03 December 2012 - 02:06 AM, said:

Amazing by far.

Thanks!

View PostCombak, on 03 December 2012 - 04:13 PM, said:

Okay... How did you get all those random bits of the other blocks there? Did you do it manually?

I used SethBling's random blocks filter :)

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#42562

Bly
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Posted 03 December 2012 - 04:46 PM

View PostDjessNL, on 03 December 2012 - 04:29 PM, said:

TIL: Giants do not react to Health Pots. They do not damage the Giants.... Odd.
EDIT: They do react towards Damage Pots. Does this makes them not undead? It seems like it..
I might want to change EXP value on this giant, it's hard too kill so i want it to drop like.. 10 levels? How much in value would that be?
Pots do potion effects when thrown now?

YES!  I'm so happy.  Pots really needed another use other than their intended one.
Posted Image
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up

#42563

Combak
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Posted 03 December 2012 - 04:59 PM

View PostMrMFretwell, on 03 December 2012 - 04:46 PM, said:

I used SethBling's random blocks filter Posted Image
Ironically, that was what I came here to look up values for...

View PostStratMaster007, on 03 December 2012 - 04:46 PM, said:

Pots do potion effects when thrown now?

YES!  I'm so happy.  Pots really needed another use other than their intended one.
Yep!

And when you break them, they have a chance of dropping an emerald or rarely a diamond! But only if it was naturally generated.
My maps: http://www.minecraft...-map-by-combak/
You just lost the game.

#42564

Bly
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Posted 03 December 2012 - 05:01 PM

View PostCombak, on 03 December 2012 - 04:59 PM, said:

Yep!

And when you break them, they have a chance of dropping an emerald or rarely a diamond! But only if it was naturally generated.
And where, pray tell, would you find these legendary pots?

I think if you flip the dragon egg upside down, it turns into like 30 pots or something like that.
Posted Image
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up

#42565

Combak
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Posted 03 December 2012 - 05:07 PM

View PostStratMaster007, on 03 December 2012 - 05:01 PM, said:

And where, pray tell, would you find these legendary pots?

I think if you flip the dragon egg upside down, it turns into like 30 pots or something like that.
I think they're mosty in dungeons, although the term "dungeon" is being used rather loosely here.
Oh, and you have to say "HEYA!" when you break them.

Ok, I know I'm referencing Zelda, but what are you referencing?
My maps: http://www.minecraft...-map-by-combak/
You just lost the game.

#42566

Apollo9898
  • Location: Silly Forums, locations are for kids!
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Posted 03 December 2012 - 05:15 PM

View PostRedstone_Fanatic, on 03 December 2012 - 04:18 PM, said:


To counter, I'd say look, don't use obvious brush strokes. It's not stupid to criticize the design of a map we haven't played with, when you have shown us a picture of that design. Few mapmakers out there understand exactly how important it is to design a map well, not just in a loot and balance aspect. If it doesn't look pretty, it's not going to appeal to people.

Did you even see the picture? if you did I'll take that as legitimate advice.
Posted Image

#42567

Redstone_Fanatic
  • Location: Florida, USA.
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Posted 03 December 2012 - 05:32 PM

View PostApollo9898, on 03 December 2012 - 05:15 PM, said:

Did you even see the picture? if you did I'll take that as legitimate advice.
Yeah, stone building, vines, and obvious cavestrokes.
Lana? Lana. Lana! ....LANAAAAAAAAAAAAAAAAAAAAAAA...!
WHAT?!
Danger zone.

#42568

Eeriewolf

Posted 03 December 2012 - 05:50 PM

View PostMrMFretwell, on 03 December 2012 - 04:46 PM, said:


I used SethBling's random blocks filter Posted Image

Just a tip, if you like using WorldEdit (in-game) there's also a command for randomizing blocks in an area. For example...

Say you have selected and area, and you want to fill it in with 50% regular stonebricks, 25% mossy and 25% cracked, what you do is:

//set 50%98,25%98:1,25%98:2

You can also bind this command to an item.

Say you want to replace a stone wall in a cave with 50% regular stonebricks, 25% mossy and 25% cracked, what you would do is hold the desired item in hand, then:

//brush sphere/cylinder/whatever <size>
then
//mask <material> This will make it so the brush only affects this material.
and finally
//mat 50%98,25%98:1,25%98:2 This will change the material of the brush to 50% regular stonebricks, 25% mossy and 25% cracked.
Posted Image

#42569

Xtremekiwi
  • Location: In a Super Hostile map sniping blazes from afar.
  • Minecraft: Xtremekiwi
  • Xbox:Don't have an Xbox.

Posted 03 December 2012 - 06:13 PM

My progress in Winter Wonderhell. I feel so accomplished...

Spoiler:

Spoiler:

Posted Image
I hate hate hate hate hate hate hate hate hate HATE skeletons!

#42570

cameron274
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Posted 03 December 2012 - 06:20 PM

View PostDjessNL, on 03 December 2012 - 03:37 PM, said:

So Vechs.. is your Black Dessert problem fixed or not? Posted Image

Yep! A dollop of chocolate frosting did the trick!

View PostXtremekiwi, on 03 December 2012 - 04:02 PM, said:

(First one was in the Tower of Rui-er, I mean the Ruined Tower)

Finally! Someone else who knows that La-Mulana is a thing that exists! <3
Check me out on the YouTubes! I play CTM maps and stuff.
http://www.youtube.c...er/halfpixel274

#42571

_t0rnad0l1k3_
  • Location: TheEnd

Posted 03 December 2012 - 06:34 PM

Dear Vechs!
   Do I have your permission to start shooting a YouTube series regarding your maps?

      If you deny, I will not do it.

                                    Thank you,
                                                _t0rnad0l1k3_

#42572

Xtremekiwi
  • Location: In a Super Hostile map sniping blazes from afar.
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Posted 03 December 2012 - 06:38 PM

View Post_t0rnad0l1k3_, on 03 December 2012 - 06:34 PM, said:

Dear Vechs!
   Do I have your permission to start shooting a YouTube series regarding your maps?

  If you deny, I will not do it.

Thank you,
_t0rnad0l1k3_

From the OP:

Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!


So yes, you're allowed to make an LP of his maps.

EDIT: Oh come on, missed out on a page get by one post AGAIN!
Posted Image
I hate hate hate hate hate hate hate hate hate HATE skeletons!

#42573

_t0rnad0l1k3_
  • Location: TheEnd

Posted 03 December 2012 - 06:47 PM

[qoute]
From the OP:

Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!


So yes, you're allowed to make an LP of his maps.

EDIT: Oh come on, missed out on a page get by one post AGAIN![/qoute]
Please accept my sincere apologies.

OK

View Post_t0rnad0l1k3_, on 03 December 2012 - 06:46 PM, said:

[qoute]
From the OP:

Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!


So yes, you're allowed to make an LP of his maps.

EDIT: Oh come on, missed out on a page get by one post AGAIN![/qoute]
Please accept my sincere apologies.

OK



For some reason post got messed up.
   To put it simply, I'm sorry.

#42574

Geechan
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Posted 03 December 2012 - 06:49 PM

View PostXtremekiwi, on 03 December 2012 - 06:13 PM, said:

My progress in Winter Wonderhell. I feel so accomplished...

Spoiler:

Spoiler:
I see you're taking ideas from Guude.
Posted Image
Geechan: Pro Stalker/CTM Veteran

#42575

Xtremekiwi
  • Location: In a Super Hostile map sniping blazes from afar.
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Posted 03 December 2012 - 07:01 PM

View PostGeechan, on 03 December 2012 - 06:49 PM, said:

I see you're taking ideas from Guude.
I wasn't aware that Guude uses the "Gravity block spiral" technique.
Posted Image
I hate hate hate hate hate hate hate hate hate HATE skeletons!

#42576

MrMFretwell

Posted 03 December 2012 - 07:05 PM

View PostCombak, on 03 December 2012 - 04:59 PM, said:

Ironically, that was what I came here to look up values for...

Ahh Planet Minecraft and the Wiki have all the data values:)

View PostEeriewolf, on 03 December 2012 - 05:50 PM, said:

Just a tip, if you like using WorldEdit (in-game) there's also a command for randomizing blocks in an area. For example...

Say you have selected and area, and you want to fill it in with 50% regular stonebricks, 25% mossy and 25% cracked, what you do is:

//set 50%98,25%98:1,25%98:2

You can also bind this command to an item.

Say you want to replace a stone wall in a cave with 50% regular stonebricks, 25% mossy and 25% cracked, what you would do is hold the desired item in hand, then:

//brush sphere/cylinder/whatever <size>
then
//mask <material> This will make it so the brush only affects this material.
and finally
//mat 50%98,25%98:1,25%98:2 This will change the material of the brush to 50% regular stonebricks, 25% mossy and 25% cracked.

I wasn't aware worldedit was available, I know it came in a package with SPC some time ago, but I don't think its working in the latest version. I haven't really tried WorldEdit much, but thanks! I will check that out for sure :)!

#42577

Bly
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Posted 03 December 2012 - 07:19 PM

View PostXtremekiwi, on 03 December 2012 - 07:01 PM, said:

I wasn't aware that Guude uses the "Gravity block spiral" technique.
Here's how I did that.

*bridge out over the chest*

GERONIMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

*splat*

IM ALIVE

*pillar back up*

*make it a ladder*
Posted Image
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up

#42578

Xtremekiwi
  • Location: In a Super Hostile map sniping blazes from afar.
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Posted 03 December 2012 - 07:23 PM

View PostStratMaster007, on 03 December 2012 - 07:19 PM, said:

Here's how I did that.

*bridge out over the chest*

GERONIMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

*splat*

IM ALIVE

*pillar back up*

*make it a ladder*

Heh, that was the strategy I used to get to the first dispenser tower. It...didn't end well. Zombies overwhelmed me and caused my first (So far out of 5) death.
Posted Image
I hate hate hate hate hate hate hate hate hate HATE skeletons!

#42579

Drago
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Posted 03 December 2012 - 07:23 PM

View PostGeechan, on 03 December 2012 - 06:49 PM, said:

I see you're taking ideas from Guude.
I use that technique too, 'cept I learned it from the SH training world (I was smart enough to play that before attempting my first SH map. :P )

Come check out the Ultimate CTM Community thread to talk to me and other CTM mapmakers!

Posted Image


#42580

Xtremekiwi
  • Location: In a Super Hostile map sniping blazes from afar.
  • Minecraft: Xtremekiwi
  • Xbox:Don't have an Xbox.

Posted 03 December 2012 - 07:45 PM

Um...whoops. I forgot to spawn in a second water source block and some Nether Wart while in Sanctuary. Can I do so anyway now that I am back at the VM? Because I didn't even encounter a single enemy on my way back, and the journey back would be completely uneventful... Also, if I can, how should I do it? Again, 1.1.

Finally,
Spoiler:

Posted Image
I hate hate hate hate hate hate hate hate hate HATE skeletons!