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[CTM][Collection] Vechs' SUPER HOSTILE Series

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#39281

YuriKahn
    YuriKahn

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Posted 12 November 2012 - 12:46 AM

View PostKiilek_Rekaur, on 12 November 2012 - 12:39 AM, said:

I'm also planning on doing an underwater area for I3 (I3's elemental themed: Earth, Fire, Water, Air) Something like "Sink or Swim" where you are swimming over the void, so you have to move pretty fast. You will have a few o my "Diving Kits" that I uploaded, The entire thing will be underwater too, so no air pockets except at spawner holes in the roof, that will drop skelies in.

Use pos data spawners or they will just float up. If you pos data into the water, they will swim to the top and attempt to shoot you downwards into the void. Deliciously evil.

View PostVechs, on 12 August 2012 - 09:30 PM, said:

Advance with courage and conviction.  Strike them down in the name of the God-Emperor and the Golden Throne of the Imperium.

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#39282

KyleSlashOne
  • Location: New Zealand

Posted 12 November 2012 - 12:48 AM

Wow water seems popular.
Posted Image
Roads? Where we're going we don't need roads.

#39283

Bly
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Posted 12 November 2012 - 12:49 AM

View PostKiilek_Rekaur, on 12 November 2012 - 12:39 AM, said:

I'm also planning on doing an underwater area for I3 (I3's elemental themed: Earth, Fire, Water, Air) Something like "Sink or Swim" where you are swimming over the void, so you have to move pretty fast. You will have a few o my "Diving Kits" that I uploaded, The entire thing will be underwater too, so no air pockets except at spawner holes in the roof, that will drop skelies in.
I'm going to play your map.  @u@
Posted Image
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up

#39284

haon7272w
    haon7272w

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Posted 12 November 2012 - 01:09 AM

View PostBoneHead777, on 11 November 2012 - 08:44 PM, said:

Are there no converters? If I recall correctly there is even a converter for MCPE, right?
I am pretty positive there isn't.
Biggest derp moment?  I once purposely walked into lava and thought I could survive...without armor on.

#39285

Kiilek_Rekaur

Posted 12 November 2012 - 01:11 AM

View PostYuriKahn, on 12 November 2012 - 12:46 AM, said:

Use pos data spawners or they will just float up. If you pos data into the water, they will swim to the top and attempt to shoot you downwards into the void. Deliciously evil.
I was planning on using a long range proximity momentum based system, kinda just pop down and shoot at you, but I might go with that since they seem to be changing the reaction time.

#39286

Combak
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Posted 12 November 2012 - 01:11 AM

View PostKyleSlashOne, on 12 November 2012 - 12:48 AM, said:

Wow water seems popular.
Go back to when Jungles were added.

It's the "New feature which makes so many new things possible" effect.

View PostKiilek_Rekaur, on 12 November 2012 - 12:39 AM, said:

I'm also planning on doing an underwater area for I3 (I3's elemental themed: Earth, Fire, Water, Air) Something like "Sink or Swim" where you are swimming over the void, so you have to move pretty fast. You will have a few o my "Diving Kits" that I uploaded, The entire thing will be underwater too, so no air pockets except at spawner holes in the roof, that will drop skelies in.
First thought:

Yea... I know it's off.
My maps: http://www.minecraft...-map-by-combak/
You just lost the game.

#39287

inferachnid
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Posted 12 November 2012 - 01:11 AM

View PostKyleSlashOne, on 12 November 2012 - 12:48 AM, said:

Wow water seems popular.

All living things need it, maaaaaaaan
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.

#39288

Bly
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Posted 12 November 2012 - 01:14 AM

View PostCombak, on 12 November 2012 - 01:11 AM, said:

Go back to when Jungles were added.

It's the "New feature which makes so many new things possible" effect.

OMG GUISE

PISTONS

WE CAN DO FREAKING ANYTHING NOW
Posted Image
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up

#39289

KyleSlashOne
  • Location: New Zealand

Posted 12 November 2012 - 01:14 AM

Lol. Yea there just seems to be soo much water based stuff going on now.
Im even using water in my map.
Posted Image
Roads? Where we're going we don't need roads.

#39290

Thadiwyn
  • Minecraft: Thadiwyn

Posted 12 November 2012 - 01:19 AM

Yeah, Tenebrous Tales two has a many, many timed underwater escort missions...

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#39291

Bly
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Posted 12 November 2012 - 01:22 AM

View PostKyleSlashOne, on 12 November 2012 - 01:14 AM, said:

Lol. Yea there just seems to be soo much water based stuff going on now.
Im even using water in my map.
You know how Legendary's base block was sandstone?

In my map, it's water.

*trollface*
Posted Image
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up

#39292

Geechan
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Posted 12 November 2012 - 01:30 AM

View PostKiilek_Rekaur, on 12 November 2012 - 12:39 AM, said:

I'm also planning on doing an underwater area for I3 (I3's elemental themed: Earth, Fire, Water, Air) Something like "Sink or Swim" where you are swimming over the void, so you have to move pretty fast. You will have a few o my "Diving Kits" that I uploaded, The entire thing will be underwater too, so no air pockets except at spawner holes in the roof, that will drop skelies in.
Now I really want to play your map. It sounds very interesting, being based around the Rainbow Factory.

Community Question: What difficulty do you strive for in a CTM map? I personally like really hard maps, but maybe that's just me.
Posted Image
Geechan: Pro Stalker/CTM Veteran

#39293

inferachnid
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Posted 12 November 2012 - 01:38 AM

View PostGeechan, on 12 November 2012 - 01:30 AM, said:

Now I really want to play your map. It sounds very interesting, being based around the Rainbow Factory.

Community Question: What difficulty do you strive for in a CTM map? I personally like really hard maps, but maybe that's just me.

I like maps that start out easy and get ROMhack near the end. Like SC beginning, The Fire Beneath ending. It makes me feel like I'm getting stronger and able to conquer harder areas.
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.

#39294

Bly
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Posted 12 November 2012 - 01:38 AM

View PostGeechan, on 12 November 2012 - 01:30 AM, said:

Community Question: What difficulty do you strive for in a CTM map? I personally like really hard maps, but maybe that's just me.
Depends on the day.  I enjoy easy maps like Infernal Sky, but I also love hard maps like Legendary or Nightmare Realm.
Posted Image
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up

#39295

KyleSlashOne
  • Location: New Zealand

Posted 12 November 2012 - 01:46 AM

I enjoy hard maps and easy maps
Therefore my map starts easy and ends hard
Posted Image
Roads? Where we're going we don't need roads.

#39296

user_1259045

Posted 12 November 2012 - 01:50 AM

View PostGeechan, on 12 November 2012 - 01:30 AM, said:

Community Question: What difficulty do you strive for in a CTM map? I personally like really hard maps, but maybe that's just me.
I like CTM maps that are very challenging, but also very rewarding as well.
Nightmare Realm and Uncharted Territory are two of my favorites, since although the dungeons are difficult you get awesome loot/gear to make up for it after.

Also, I absolutely hate maps that are designed to kill you in every way possible, to deprive you of any resources whatsoever, and specifically intended for you to ragequit at any moment.
Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines (pending)
Currently playing: Infernal Sky II, The Fire Beneath


Currently playing: Terraria, Spelunky

#39297

Bly
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Posted 12 November 2012 - 01:57 AM

Quick question:  How in the world do I use Sethbling's mcedit filters?  I'm so confused.  <_>
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CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up

#39298

cameron274
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Posted 12 November 2012 - 02:06 AM

I personally like both. Easy maps are fun to breeze through and feel like a total boss, and harder maps are fun to test my own skills.
Check me out on the YouTubes! I play CTM maps and stuff.
http://www.youtube.c...er/halfpixel274

#39299

Bly
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Posted 12 November 2012 - 02:16 AM

So, I started out with a 300x300x255 cube of blocks, then used a circular brush to make a huge-a hole in it.  I was trying to go for the Waking Up spawn look.

It looks REALLY derpy.

Tips?
Posted Image
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up

#39300

user_1259045

Posted 12 November 2012 - 02:22 AM

View PostStratMaster007, on 12 November 2012 - 02:16 AM, said:

So, I started out with a 300x300x255 cube of blocks, then used a circular brush to make a huge-a hole in it.  I was trying to go for the Waking Up spawn look.

It looks REALLY derpy.

Tips?
You can't just carve out a gigantic circular crater and expect it to look good.
Use colors, details, randomness, anything so that every single part looks slightly different from each other, while still blending in.

Also, could you post a picture of the rough draft?
Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines (pending)
Currently playing: Infernal Sky II, The Fire Beneath


Currently playing: Terraria, Spelunky