Footissimo, on 15 April 2012 - 03:28 AM, said:
Sorry mate, but I'm going to give you honest feedback unlike many of the sycophants on here. It just doesn't work.
(i) A map with a focus on exploring doesn't really make sense when it's set as hardcore. Being an explorer type in MC may well involve deaths (even in regular seeds) and the idea that you then have to go riiiiiight back to the beginning will just put most of those types off. I could poll some SMP explorer types if you like, but I will promise that they will say exactly the same and just wouldn't bother.
(ii) The areas are huge, but have a samey autistic feel to them - the different areas feel featureless, dull and there's little there to make you feel like you want to go "oh what's over that ridge" like you do with any old random seed
(iii) I can't get with the randomised chest contents at all - I know what you're trying to do (and Kudos for doing so), but they quickly turn into another load of not terribly useful items and irrelevant to where you're at. Perhaps if people died and needed said items then it would be different..but the map is on hardcore!
(iv) The proper dungeons I saw just seemed uninspired - particularly the one next to the forest / plains / desert..cubes of silverfish blocks with spawners..not even the usual variation of blocks..just all plain stone bricks.
I would completely get it if this was a kinda 'hey I'm experimenting with something, try this out for me' kinda map, but as a SH series map...noooooooo.
Well, as much as I am loving SH #11 so far, I do sorta have to agree with Foot and the huge tide of people that don't like the new map.
The fact that it's in Hardcore mode makes it certainly a challenge, and therefore it also feels like you've accomplished more after you put the last wool on the monument. However, if you happen to die at any point in the map, starting the map over, farming resources over again and doing all the things you had already done over again isn't challenging, it's just plain tedious. Most of the other criticsms of the map have already been posted in this thead, so I will just post one more, echoing Foot:
This map felt very rushed and not very well thought-out to me, from what I've played of it so far. I know Vechs said it's just supposed to be a little thing to tide us over until Fallen Kingdom, but why didn't he make it not a Hardcore map and put in Super Docile? When I heard that this map was in the main, actual, Super Hostile series, I was a little bit surprised. This map doesn't feel like a traditional Vechs CTM map we have come to know and love. Sure, I know Vechs is trying something different with this, but it doesn't feel like a Super Hostile map.
However, I'm not trying to flame Vechs, just trying to provide helpful critism. I know it must be a lot of work for him to make these maps for us, and I don't want to pressure him or make him angry at us, the community, when we think something is wrong with his maps.