[V1.1] Nature Overhaul [v18]
#42
Posted 07 March 2011 - 09:57 PM
selinis said:
#43
Posted 08 March 2011 - 01:37 AM
I'm probably going make a timelapse video of this mod, start with one tree and wait several hours while the forest grows.
#44
Posted 08 March 2011 - 02:02 AM
Alex Humva said:
I'm probably going make a timelapse video of this mod, start with one tree and wait several hours while the forest grows.
Like this?
lxR90pndZps
Anyways, feel free to use the video to advertise your mod if you like. I have found that videos of the mod in action help in getting people to install your mod.
#45
Posted 08 March 2011 - 02:12 AM
simo_415 said:
Anyways, feel free to use the video to advertise your mod if you like. I have found that videos of the mod in action help in getting people to install your mod.
#46
Posted 08 March 2011 - 02:46 AM
Changes
- Added varied Saplings
-- Pine trees grow in tundra and taiga
-- Birch trees can grow everywhere else
- Added INTENSE setting for impatient people
- Set default speed to AVERAGE
Compatibility Changes
- Now incompatible with any "Sapling fix" mods as sapling fix is a configurable component of AutoForest
New Options
- Ability to turn OFF VarietalSaplings
- INTENSE speed for sapling dispersal
In the Next Revision
- InstantSaplings will be an opt-in (off by default) addition
#47
Posted 08 March 2011 - 02:48 AM
simo_415 said:
Alex Humva said:
I'm probably going make a timelapse video of this mod, start with one tree and wait several hours while the forest grows.
Like this?
lxR90pndZps
Anyways, feel free to use the video to advertise your mod if you like. I have found that videos of the mod in action help in getting people to install your mod.
Although I do not think this is AutoForest, I will put a link to it on the front page. If I have one confirmed to be an AutoForest timelapse I will put it on the front page.
#48
Posted 08 March 2011 - 02:48 AM
Clintonxa said:
Changes
- Added varied Saplings
-- Pine trees grow in tundra and taiga
-- Birch trees can grow everywhere else
- Added INTENSE setting for impatient people
- Set default speed to AVERAGE
Compatibility Changes
- Now incompatible with any "Sapling fix" mods as sapling fix is a configurable component of AutoForest
New Options
- Ability to turn OFF VarietalSaplings
- INTENSE speed for sapling dispersal
In the Next Revision
- InstantSaplings will be an opt-in (off by default) addition
#49
Posted 08 March 2011 - 03:14 AM
Clintonxa said:
simo_415 said:
Alex Humva said:
I'm probably going make a timelapse video of this mod, start with one tree and wait several hours while the forest grows.
Like this?
lxR90pndZps
Anyways, feel free to use the video to advertise your mod if you like. I have found that videos of the mod in action help in getting people to install your mod.
Although I do not think this is AutoForest, I will put a link to it on the front page. If I have one confirmed to be an AutoForest timelapse I will put it on the front page.
No it's not. I wrote it a couple months ago but never released the mod due to various reasons. Best of luck with your mod, it is defiantly something that minecraft needs - hopefully Notch picks it up.
#50
Posted 08 March 2011 - 03:19 AM
simo_415 said:
Clintonxa said:
Although I do not think this is AutoForest, I will put a link to it on the front page. If I have one confirmed to be an AutoForest timelapse I will put it on the front page.
No it's not. I wrote it a couple months ago but never released the mod due to various reasons. Best of luck with your mod, it is defiantly something that minecraft needs - hopefully Notch picks it up.
I';ve credited you in the first post :3
And thank you, I do want to see this in MC, then I'll be able to spend less time coding features I feel should be in by default and more time playing ;D Actually, scratch that, I'd be able to make other mods ;D
#51
Posted 08 March 2011 - 03:48 AM
Clintonxa said:
simo_415 said:
Clintonxa said:
Although I do not think this is AutoForest, I will put a link to it on the front page. If I have one confirmed to be an AutoForest timelapse I will put it on the front page.
No it's not. I wrote it a couple months ago but never released the mod due to various reasons. Best of luck with your mod, it is defiantly something that minecraft needs - hopefully Notch picks it up.
I';ve credited you in the first post :3
And thank you, I do want to see this in MC, then I'll be able to spend less time coding features I feel should be in by default and more time playing ;D Actually, scratch that, I'd be able to make other mods ;D
Haha yeah. Making mods is great fun =)
#52
Posted 08 March 2011 - 04:02 AM
#53
Posted 08 March 2011 - 04:09 AM
Up_The_Ying_Yang said:
That's actually a minecraft defined function and it's random. I can't remember the probability off-hand, but my next release will be editing that section of the code, so I'll be able to tell you.
Usually though, one full minecraft day will grow 2/5 saplings planted from my guestimates.
Oh, and while I'm here, I will also make tree-growth time configurable in the same way AutoForest is. So uhh, TreeGrowthSpeed? Dunno, will work it out tomorrow. That way it'll be less restrictive. So InstantSapling will be one setting of TreeGrowthSpeed (Instant)
#54
Posted 08 March 2011 - 04:38 AM
#55
Posted 08 March 2011 - 05:21 AM
#56
Posted 08 March 2011 - 08:32 AM
Riking said:
Omnomnom24 said:
Copy from EntityBoat.java lines 147 - 158 Paste in EntityItem.java right after line 67
'im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week' -Hasao0012
#57
Posted 08 March 2011 - 09:50 AM
Omnomnom24 said:
Riking said:
Omnomnom24 said:
Copy from EntityBoat.java lines 147 - 158 Paste in EntityItem.java right after line 67
Can do, but first:
Is he using MCP or obfuscated code?
#58
Posted 08 March 2011 - 09:55 AM
Edit - Yeah, just looked at the mod, it's just fs.class, and he provides the source, fs.java
'im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week' -Hasao0012
#59
Posted 08 March 2011 - 10:18 AM
Omnomnom24 said:
Edit - Yeah, just looked at the mod, it's just fs.class, and he provides the source, fs.java
Those lines of code don't terminate correctly. If I paste them into my EntityItem (the one provided with AutoForest) it will give loads of syntax errors.
Does he mean 147-178/179?
Sorry for this, but working with line instructions isn't something programmers are normally adept to XD
#60
Posted 08 March 2011 - 10:32 AM
If it's going to be a problem or simply a waste of time, I wouldn't trouble yourself with it, the fact that you've tried is more than enough for me :]
'im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week' -Hasao0012

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