(Growth is usually slower than in the video, it's using insane settings)
Ever thought Minecrafts tree and forest system was rather unrealistic? Boring? Uneventful? Then this mod is for you.
In a Nature Overhauled world, forests will grow, flourish, then die, they will expand, then contract. They will try to spread over deserts and fail! Saplings will grow from trees, fly on the wind, then spawn a new tree where they fall. Though, they can die in this process if the world is unfavourable! A desert will kill a new born sapling.
The plants, mushrooms, cactii, reeds and pumpkins of your world will also reproduce and spread their kin far and wide. They too will form intricate ecosystems. Based on biome their growth, death and spread rates change!
- Plants and trees grow, spread and die based on biome
- Lumberjack means axes will cut down the entire tree at once, including the leaves
- Apples drop from trees in temperate biomes
- Cocoa falls from trees in forests
- Bonemeal will make all types of plants and fauna grow
- Biome based growth rates
- Moss and grass spread
- An option to return old, infinite, fire behaviour (Misc Options)
- A fix to water physics preventing strange currents in the sea
- Mushrooms now grow naturally into mushroom trees given room.
- Nether Wart grows and dies like other plants
- Nature Overhaul can check for updates for itself automatically.
- Now has extentions!
Prerequisites: Download and install Risugami's Modloader and ModOptionsAPI before Nature Overhaul
Main Version: Download Here
Forge Version: Download Here
Nature Overhaul has option extentions that you can install after NatureOverhaul to use. They were added so you can customise your experience with Nature Overhaul to an even greater degree than before, and so you can easily maintain compatibility with your favourite mods.
Animal Breeding Extention
This extension allows animals to produce babies in the wild without player interaction
Known issues: Incompatible with several mods (PM me names if you know which).
- Compatible with Minecolony,
- Incompatible with Better Than Wolves (no patch yet available)
Quotes, Q&A and Testimonials
Q: Will this mod cause the world to become covered in forests?
A: Short answer is no. Biome based growth means only forest biomes should become that way. Shrublands should fill with plants and so on!
Long Answer was provided by a user of this mod:
No jorp99, as there is also bio death, and you are in complete control of the settings. Let me give you an example.
My current world I have built a hillside home and airstrip (for my planes) in a rain forest biomes. On my sea side I have a very lush forest that I can watch growing and dieing. On my plains side I have watched 3 separate forest fires wipe the whole valley out, for you see there is a rather large pool of lava out there in that valley. But that is the beauty of this mod, a natural occurring fire from lava wipes out all the trees, and instead of me having to go chopping and planting all the saplings the few remaining trees repopulate the entire valley over time.
Mind you this repopulation takes weeks of in game time as I have all my settings at "Slow", but it is wonderful to have this living dynamic world going on around my little house in Minecraft.
I suggest you install the mod and if you feel the death rate isn't high enough then modify the settings. However note that there are built in biomes differences, trees just don't grow very well in the desert and your rain forests will become very dense.
Clint has done a fantastic job of trying to make the "nature" fairly realistic. There are a few little things here and there but this is an ongoing active Mod with lots of working ongoing by the modder (modders now )