Just over a month ago, we announced that the Minecraft section of CurseForge was getting an overhaul and now had a dedicated section to Forge mods. We also welcomed any Forge mod authors to host their mods on CurseForge, and boy did they!
We’d like to take this opportunity to say thanks to all that have participated in our new Forge mod section, so, THANKS!
The three days after that announcement saw an enormous influx of new mod projects on CurseForge, nearly 150 new projects were started that weekend. Since the announcement, we’ve gone from 100 mods(with only about 25 that were actually Forge mods) to over 550 mods and projects(about 360 of those are exclusively Forge mods).
So, again, we’d like to thank the community for supporting our new endeavor, and especially to those big mods that have embraced our platform. We’d like to thank the Project Manager SirSengir for uploading his mod Forestry as well as CovertJaguar and SirSengir for uploading BuildCraft, we’d also like to thank MisterFiber for uploading his mod ExtrabiomesXL, and last but not least, we’d like to thank all the other mod authors for their contributions. We’ve got some great mods to check out, like Enchanting Plus, Mine & Blade: Battlegear 2, and Better Archery, among other great mods. Thanks!
...the only reason Forge is getting so much attention is that it's a bigger, better, more up-to-date, more diversified and more widely accepted API than its counterparts, not to mention that it integrates the core features of Modloader.
Honestly, that's kind of like saying "Poor Ford and his Model-T" when comparing the Model-T to an F-150.... just because the Model T isn't successful anymore doesn't mean you should take pity on it--it's had it's day and now it's been outmoded by something newer.
Anyways, congrats to every modder that ever lived!! Minecraft would have gotten boring and unpopular long, long ago if it weren't for the Modding community. TY to you all for keeping the game interesting!
Rollback Post to RevisionRollBack
Define Cute (choose 1): A) Creepers Aerbunnies C) Herobrine. If you chose A): You appeal to destruction and to stereotypes. If you chose B): You are a perfectly normal person, and enjoy the Aether Mod. If you chose C): Please leave the planet now before you set off a nuclear warhead--no one enjoys mass murders, however nice they might seem to you.
There still is a role for Risugami to play in developing mods. Don't diss him yet. He also introduced to concept of a unified API that mods could be using, so at the very least he deserves a whole lot of credit.
Besides, both Risugami's ModLoader and Forge are going to change quite a bit when the plug-in API is introduced.
Okay, I can't bite my tongue on this one. This is... I don't know how to best put it... rather insincere? You're not thanking mod developers in general. That's the title, but the message in the banner says it clearly: "HOST YOUR FORGE MODS ON CURSEFORGE". It feels a little dirty when you use the articles to give your own services an advantage and to draw attention to the popular mods that play along. There is no jealousy involved in this - I don't use Forestry but greatly respect BuildCraft for being an open source project - it's just awkward to think the articles here might be biased advertisements passed off as rewarding everyone.
I don't use mods atm, but a lot of them rook really cool. Thanks modders
I want to make a few mods with my friend soon. Maybe you guys will see those. (They probably wont be Forge though, just where you drag the .class files into the minecraft.jar)
Absolutely love CurseForge, it provides a lot of the stuff necessary to handle hosting mods and providing information for our users all in one place, and the support for backlogged files is great.
Also, we make 4 of the top 10 mods and not even a mention of one of them kinda depressing.
Regardless, I'm happy to see modders getting the attention they deserve, a lot of good people put in a lot of good work in the community and its nice to see Curse acknowledging that on a large scale. Kudos guys, and I'm sure we all look forward to working with you more in the future.
Just over a month ago, we announced that the Minecraft section of CurseForge was getting an overhaul and now had a dedicated section to Forge mods. We also welcomed any Forge mod authors to host their mods on CurseForge, and boy did they!
We’d like to take this opportunity to say thanks to all that have participated in our new Forge mod section, so, THANKS!
The three days after that announcement saw an enormous influx of new mod projects on CurseForge, nearly 150 new projects were started that weekend. Since the announcement, we’ve gone from 100 mods(with only about 25 that were actually Forge mods) to over 550 mods and projects(about 360 of those are exclusively Forge mods).
So, again, we’d like to thank the community for supporting our new endeavor, and especially to those big mods that have embraced our platform. We’d like to thank the Project Manager SirSengir for uploading his mod Forestry as well as CovertJaguar and SirSengir for uploading BuildCraft, we’d also like to thank MisterFiber for uploading his mod ExtrabiomesXL, and last but not least, we’d like to thank all the other mod authors for their contributions. We’ve got some great mods to check out, like Enchanting Plus, Mine & Blade: Battlegear 2, and Better Archery, among other great mods. Thanks!
Check out our list of released Minecraft mods here!
If you’d like to host your Forge mod on Curseforge click here!
First comment
and btw YEA good job modders
me too!!! go moders!
...the only reason Forge is getting so much attention is that it's a bigger, better, more up-to-date, more diversified and more widely accepted API than its counterparts, not to mention that it integrates the core features of Modloader.
Honestly, that's kind of like saying "Poor Ford and his Model-T" when comparing the Model-T to an F-150.... just because the Model T isn't successful anymore doesn't mean you should take pity on it--it's had it's day and now it's been outmoded by something newer.
Anyways, congrats to every modder that ever lived!! Minecraft would have gotten boring and unpopular long, long ago if it weren't for the Modding community. TY to you all for keeping the game interesting!
There still is a role for Risugami to play in developing mods. Don't diss him yet. He also introduced to concept of a unified API that mods could be using, so at the very least he deserves a whole lot of credit.
Besides, both Risugami's ModLoader and Forge are going to change quite a bit when the plug-in API is introduced.
Version 2.1 now updated for MC 1.6.2
Curse Forge is pretty legit. Better than using ad.fly to get mods installed
But I thought I was 0% noob :'(…
~ButterCreeperMcs
I is cute kitten
I want to make a few mods with my friend soon. Maybe you guys will see those. (They probably wont be Forge though, just where you drag the .class files into the minecraft.jar)
But i am not using forge mods!
Also, we make 4 of the top 10 mods and not even a mention of one of them kinda depressing.
Regardless, I'm happy to see modders getting the attention they deserve, a lot of good people put in a lot of good work in the community and its nice to see Curse acknowledging that on a large scale. Kudos guys, and I'm sure we all look forward to working with you more in the future.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
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