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[1.6.2][Forge]New Launcher -- how to have multiple profiles with unique mods to each

new launcher forge profile mods

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39 replies to this topic

#1

ntzrmtthihu777
  • Location: ザ・ワイヤード
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Posted 22 July 2013 - 03:58 AM

Hey hey hey, its me again coming to you with another json hacking trick!
Today I'll be explaining how Bob, who likes OptiFine and Rei's Minimap, and Jane, who likes Death Chest, Timber!, and Rei's Minimap as well, can share the same pc without having to reshuffle mod zip files each time the other wants to play their particular flavor of minecraft.

Spoiler: Step 1. Install Forge
Spoiler: Step 2. Creating versions for Bob and Jane
Spoiler: Step 3-Bob. Placing the mods
Spoiler: Step 3-Jane, Placing the mods
Spoiler: Step 4-Bob, Setting up the json
Spoiler: Step 4-Jane, setting up the json
Spoiler: Step 5. Creating the profiles

Both can now play minecraft with unique mods, without having to change the contents of the .minecraft/mods folder.

Phuck_Yu_Too, on 09 July 2013 - 09:16 PM, said:

You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the phuck you want!!!! Good luck on it :D
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#2

Kovu
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Posted 22 July 2013 - 04:46 PM

Nice tutorial for people who don't know how to do this.
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#3

ntzrmtthihu777
  • Location: ザ・ワイヤード
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Posted 22 July 2013 - 06:41 PM

View PostKovu, on 22 July 2013 - 04:46 PM, said:

Nice tutorial for people who don't know how to do this.
Right? I just want the info in the cloud for other's benefit :P

Phuck_Yu_Too, on 09 July 2013 - 09:16 PM, said:

You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the phuck you want!!!! Good luck on it :D
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#4

TheChaosCamp

Posted 22 July 2013 - 07:35 PM

I just made a video tutorial on this topic.  Here is the link to the video, be sure to check it out in HD! Thanks!

#5

ntzrmtthihu777
  • Location: ザ・ワイヤード
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Posted 22 July 2013 - 08:08 PM

Yeah, your video is entirely unlike what i've said. Its in the wrong place, Make a new thread if you want but it does not belong in this one.

Phuck_Yu_Too, on 09 July 2013 - 09:16 PM, said:

You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the phuck you want!!!! Good luck on it :D
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#6

Boundegar
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Posted 23 July 2013 - 11:30 PM

Dear God, you lost me as soon as you started typing code. Why do we have to type code just to run a mod? Why couldn't it be easy? This way, one wrong semicolon, one wrong insertion point or misnamed file, and your whole Minecraft is hosed - and you get no clues where the error is.

Minecraft isn't a game for geeks. It's a game for grandparents and 10yold girls. But it looks like modding is still geeks-only. That sucks, because there's a few I'd like to try.

#7

ntzrmtthihu777
  • Location: ザ・ワイヤード
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Posted 23 July 2013 - 11:46 PM

View PostBoundegar, on 23 July 2013 - 11:30 PM, said:

Dear God, you lost me as soon as you started typing code. Why do we have to type code just to run a mod? Why couldn't it be easy? This way, one wrong semicolon, one wrong insertion point or misnamed file, and your whole Minecraft is hosed - and you get no clues where the error is.

Minecraft isn't a game for geeks. It's a game for grandparents and 10yold girls. But it looks like modding is still geeks-only. That sucks, because there's a few I'd like to try.
it really isnt that hard. Assuming you use something like notepad++ or a good text editor it will tell you when you screw up the json syntax. And not a game for geeks? I'm probly the biggest geek in my neighborhood, lol. And this is just to have multiple profiles with different mods; the old standards still apply, "Install Forge/Modloader, drop in .minecraft/mods".

Phuck_Yu_Too, on 09 July 2013 - 09:16 PM, said:

You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the phuck you want!!!! Good luck on it :D
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#8

Boundegar
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Posted 23 July 2013 - 11:55 PM

View Postntzrmtthihu777, on 23 July 2013 - 11:46 PM, said:

And not a game for geeks? I'm probly the biggest geek in my neighborhood, lol.
That's wonderful. Enjoy it. I can't even figure out what Forge does, or why I would want to install it, or how to install it, or how to switch back to vanilla. I tried to find the download page and it was nothing but numbers.

Like I said, I guess mods are for geeks only. I'm not re-learning C just to build a windmill. Maybe they'll make it easy when 2.0 comes out.

#9

cmm9580
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Posted 28 July 2013 - 06:40 PM

Thanks been looking for this for a while, will it work with core mods as well? How about versions before 1.6.1?


#10

Coolx
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Posted 29 July 2013 - 02:23 AM

How do u know what the name of the folder is in mods so what I mean is you said reimap instead of something like reiminimap
Is that just custom or is it have to be exactly something (Send the reply to the email [email protected])

#11

ntzrmtthihu777
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Posted 29 July 2013 - 11:37 PM

View Postcmm9580, on 28 July 2013 - 06:40 PM, said:

Thanks been looking for this for a while, will it work with core mods as well? How about versions before 1.6.1?
Yep, works on coremods too. Works on 1.5.2, not sure about others.

View PostCoolx, on 29 July 2013 - 02:23 AM, said:

How do u know what the name of the folder is in mods so what I mean is you said reimap instead of something like reiminimap
Is that just custom or is it have to be exactly something (Send the reply to the email [email protected])
I'm not emailing you over this question. as long as the json matches the folder names it doesn't matter.

Phuck_Yu_Too, on 09 July 2013 - 09:16 PM, said:

You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the phuck you want!!!! Good luck on it :D
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#12

Omaha429
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Posted 11 August 2013 - 05:03 PM

I followed your tutorial exactly but every time I attempt to run the Jane profile I get this error. How do I go about solving this issue?

Spoiler:


#13

ntzrmtthihu777
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Posted 12 August 2013 - 05:22 AM

View PostOmaha429, on 11 August 2013 - 05:03 PM, said:

I followed your tutorial exactly but every time I attempt to run the Jane profile I get this error. How do I go about solving this issue?

Spoiler:
Ah, my bad. I forgot to update this to the newer method; but, in any case your error log tells me that you do not have the deathchest-1.6.2.jar named/placed correctly. It must go in .minecraft/libraries/mods/deathchest/deathchest/1.6.2 and be named deathchest-1.6.2.jar (yes, change the zip to jar)

Phuck_Yu_Too, on 09 July 2013 - 09:16 PM, said:

You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the phuck you want!!!! Good luck on it :D
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#14

jckfrbn
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Posted 14 August 2013 - 10:17 AM

Omg such over-complex ­, here let papa jack help all you out.
Now first thing you gotta do is get a version of forge, go do that
Then make a new folder in .minecraft, call it whatever you want
Then click new profile, select the forge version of the game
Next check game dictionary then add \what you named the forder
Load game up once
AND TADA a whole new mod folder and stuff
If you want resource packs, saves, and servers just copy them to the new folder
CODERS BEWARE CAUSE IDIOTS LIKE ME OUR OUT THERE WOO
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#15

Lycanite
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Posted 14 August 2013 - 11:11 PM

This is a nice guide but there's a much quicker and easier way to get the same effect. Edit: Just realised jckfrbn suggested this method! Here's a step by step list though!
  • Open the launcher, login if you need to and then click New Profile.

  • Give it a name.

  • Change the Game Directory to where you want to store the set of mods for the profile. It can be anywhere.

  • Select the Forge version. Such as: release 1.6.2-Forge...

  • Save your profile.

  • Hit play, the game should load with Forge but no mods yet.

  • Close the game then open the game directory that you selected in step 3.

  • In the game directory you should see a mods folder and config folder along with some logs and other things. I think even the singleplayer world saves are stored here making it really convenient.

  • Save all the forge mods you want to use with the profile in the mods folder.

  • Job done!


#16

jckfrbn
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Posted 14 August 2013 - 11:33 PM

View PostLycanite, on 14 August 2013 - 11:11 PM, said:

This is a nice guide but there's a much quicker and easier way to get the same effect. Edit: Just realised jckfrbn suggested this method! Here's a step by step list though!
  • Open the launcher, login if you need to and then click New Profile.

  • Give it a name.

  • Change the Game Directory to where you want to store the set of mods for the profile. It can be anywhere.

  • Select the Forge version. Such as: release 1.6.2-Forge...

  • Save your profile.

  • Hit play, the game should load with Forge but no mods yet.

  • Close the game then open the game directory that you selected in step 3.

  • In the game directory you should see a mods folder and config folder along with some logs and other things. I think even the singleplayer world saves are stored here making it really convenient.

  • Save all the forge mods you want to use with the profile in the mods folder.

  • Job done!
Yes but yours is cleaner and better written
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#17

ntzrmtthihu777
  • Location: ザ・ワイヤード
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  • PSN:Broke

Posted 15 August 2013 - 12:44 AM

View Postjckfrbn, on 14 August 2013 - 10:17 AM, said:

Omg such over-complex ­, here let papa jack help all you out.
Now first thing you gotta do is get a version of forge, go do that
Then make a new folder in .minecraft, call it whatever you want
Then click new profile, select the forge version of the game
Next check game dictionary then add \what you named the forder
Load game up once
AND TADA a whole new mod folder and stuff
If you want resource packs, saves, and servers just copy them to the new folder
CODERS BEWARE CAUSE IDIOTS LIKE ME OUR OUT THERE WOO
Lol, was not meant for all. Its more of a proof of concept/side note for myself.
Personally I launch minecraft with a hand-written shell script, I never see the launcher unless I'm testing my mods on other versions.

View PostLycanite, on 14 August 2013 - 11:11 PM, said:

This is a nice guide but there's a much quicker and easier way to get the same effect. Edit: Just realised jckfrbn suggested this method! Here's a step by step list though!
  • Open the launcher, login if you need to and then click New Profile.

  • Give it a name.

  • Change the Game Directory to where you want to store the set of mods for the profile. It can be anywhere.

  • Select the Forge version. Such as: release 1.6.2-Forge...

  • Save your profile.

  • Hit play, the game should load with Forge but no mods yet.

  • Close the game then open the game directory that you selected in step 3.

  • In the game directory you should see a mods folder and config folder along with some logs and other things. I think even the singleplayer world saves are stored here making it really convenient.

  • Save all the forge mods you want to use with the profile in the mods folder.

  • Job done!
True, also doable, but frankly I don't feel like having multiple .minecraft folders, lol. Bit of a neat freak when it comes to my machine XD

Phuck_Yu_Too, on 09 July 2013 - 09:16 PM, said:

You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the phuck you want!!!! Good luck on it :D
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#18

JonyderKiller

Posted 15 August 2013 - 10:21 AM

I could need some help. I set everything up as explained in the Tutorial and my minecraft launches and loads the library I set up. But the mod doesn't actually gets loaded as a mod.(I'm trieing to load the glsl shader mod).
Here a quick overview of my current setup:
.minecraft\libraries\mods\ShadersModCore\ShadersModCore\1.6.2\ShadersModCore-1.6.2.jar is the location of the file
and this is what i have in my json file
{
"name": "mods.ShadersModCore:ShadersModCore:1.6.2",
"serverreq": false
}

i would really appreciate some help.

#19

ntzrmtthihu777
  • Location: ザ・ワイヤード
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Posted 15 August 2013 - 10:34 AM

View PostJonyderKiller, on 15 August 2013 - 10:21 AM, said:

I could need some help. I set everything up as explained in the Tutorial and my minecraft launches and loads the library I set up. But the mod doesn't actually gets loaded as a mod.(I'm trieing to load the glsl shader mod).
Here a quick overview of my current setup:
.minecraft\libraries\mods\ShadersModCore\ShadersModCore\1.6.2\ShadersModCore-1.6.2.jar is the location of the file
and this is what i have in my json file
{
"name": "mods.ShadersModCore:ShadersModCore:1.6.2",
"serverreq": false
}

i would really appreciate some help.
I think they have to be all lowercase. I've never used shaders mod, so I cant say if this works with it.

Phuck_Yu_Too, on 09 July 2013 - 09:16 PM, said:

You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the phuck you want!!!! Good luck on it :D
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#20

JonyderKiller

Posted 15 August 2013 - 12:28 PM

View Postntzrmtthihu777, on 15 August 2013 - 10:34 AM, said:

I think they have to be all lowercase. I've never used shaders mod, so I cant say if this works with it.

Lowercase doesn't seem to help, i guess it simply doesn't work with the shader mod. And thanks for the quick reply.