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[1.5.2+1.6.4] Minegicka II 1.4.3 - multiple fixes


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486 replies to this topic

#81

Will.Eze
    Will.Eze

    Void Walker

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Posted 20 July 2013 - 05:59 AM

Please report any bug/glitch you found, also give me some feedback on the mod's performance :D

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#82

almeidaboy
  • Minecraft: almeidaboy

Posted 20 July 2013 - 09:00 AM

Hey, I made a review again like last time here's the link:

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#83

Thelegendback
  • Minecraft: thelegendback

Posted 20 July 2013 - 01:32 PM

Yay 1.1.0 DOWNLOADING NOWZ

#84

Thelegendback
  • Minecraft: thelegendback

Posted 20 July 2013 - 02:02 PM

Oooh ooh I have a idea In the books it says for Good or Evil(highlighted red)

Perhaps you could add like a Reputation or Devotion system, But do it so you actually have to try to do it, Like Killing villagers = Evil
Curing Villagers = good or something. But there has to be a reward for both which I cannot think of.

#85

Will.Eze
    Will.Eze

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Posted 20 July 2013 - 03:13 PM

Nice idea :D
Though, what would the reputation system have in depth?

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#86

Yoshiquest
  • Minecraft: yoshiqust01

Posted 20 July 2013 - 03:25 PM

The bounding box glitch still isn't fixed for me.

EDIT: nevermind, it is working. The delay between damage confused me

EDIT 2: Wait that is a glitch, it waits a few seconds before doing any damage/healing.
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#87

Will.Eze
    Will.Eze

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Posted 20 July 2013 - 03:34 PM

For beam now i've fixed the damage delay.
The formula is 2.5 sec - (beam spell count * 5) per attack.
If nothing is hit, the counter will add up, and at the moment the beam touches something, it'll cause damage ;)

Well that's if you're talking about beams :P

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#88

Flareton
  • Location: My desert castle

Posted 20 July 2013 - 03:40 PM

I don't know, healing just seems a little useless in single-player, maybe you could make it hurt undead, and have arcane heal undead?

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#89

Will.Eze
    Will.Eze

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Posted 20 July 2013 - 03:44 PM

Probably you haven't tried healing mines, they're effective as f**k!!!

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#90

Will.Eze
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Posted 20 July 2013 - 03:50 PM

View PostYoshiquest, on 20 July 2013 - 03:25 PM, said:


EDIT 2: Wait that is a glitch, it waits a few seconds before doing any damage/healing.

It is supposed to wait 1-3 seconds, depending on your staff's power and how many beam elements you queued :D
It's there to balance the beam, since it's a super long-range attack.

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#91

Yoshiquest
  • Minecraft: yoshiqust01

Posted 20 July 2013 - 04:04 PM

View PostWill.Eze, on 20 July 2013 - 03:50 PM, said:

It is supposed to wait 1-3 seconds, depending on your staff's power and how many beam elements you queued Posted Image
It's there to balance the beam, since it's a super long-range attack.

Oh, ok then.

Huh, It's always waiting 3 seconds for me...
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#92

Will.Eze
    Will.Eze

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Posted 20 July 2013 - 04:10 PM

Also, if you have/play/own any server, please don't mind and have some test with Minegicka II on it, just blow stuffs up and see if anything bad happen, that'll make both of us happy :D

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#93

Yoshiquest
  • Minecraft: yoshiqust01

Posted 20 July 2013 - 04:28 PM

View PostWill.Eze, on 20 July 2013 - 04:10 PM, said:

Also, if you have/play/own any server, please don't mind and have some test with Minegicka II on it, just blow stuffs up and see if anything bad happen, that'll make both of us happy Posted Image

Okay, I performed a simple test, and the problem seems to be with the lightning element. When I cast it, nothing happens, and then the server crashes after a few seconds.

Here is the full crash report:
Spoiler:

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#94

Soskal
    Soskal

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Posted 20 July 2013 - 06:12 PM

When i run my server with the mod, everything works except the lightning element. You cant see the lightning and it crashes the server a few seconds later. This only happens if i try using it.

Here is the crash report:
Spoiler:


#95

PlasmicPlatypus

Posted 20 July 2013 - 08:09 PM

I'm loving the server compatibility, thanks for the update!

Also, just here to suggest a feature. I think that it'd be cool if you could mine blocks with the Terra/Earth/Rock spell. It should be that you charge the spell all the way and fire at blocks. It then mines 2 blocks for every spell circle that is Terra. So if it's only 1, it's 2. If it's 2, it's 4. And ETC.

Please feel free to disregard this, but It'd just be a cool feature.

P.S.
Maybe implement summonable weapons?

#96

PlasmicPlatypus

Posted 20 July 2013 - 08:14 PM

Also, I'm here to report a bug. Whenever I read the Magik book on a server, the server crashes within 10 seconds. Just thought I'd let you know.

Crash Report:
Spoiler:


#97

Macromundo14
  • Location: Mexico!!!

Posted 20 July 2013 - 09:52 PM

Jejejeje, you asked for tests in servers, and you get 2 of them in the same day, anyway this mod take back the vanilla feel before you can get a single magick dust drop, I love it!!

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#98

Will.Eze
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Posted 20 July 2013 - 10:23 PM

Thanks for the tests and suggestions :D

And a fix is out for those 2 crashes, hopefully they're the only server crashers
Also added a few more Magicks

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#99

Thelegendback
  • Minecraft: thelegendback

Posted 20 July 2013 - 10:42 PM

Invisibility Awesome Vortex Cool Teleport F**K YEAH

#100

Will.Eze
    Will.Eze

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Posted 20 July 2013 - 10:49 PM

Glad you liked it :D
A new batch of Magicks coming in 1.2.0! Somewhen....somewhere...soon....

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