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[MAP] CTF 2Fort


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29 replies to this topic

#1

self_esteem_fund
  • Location: Washington, where the render distance is often set to tiny.
  • Minecraft: Self_Esteem_Fund

Posted 02 March 2011 - 04:23 AM

What if I said I was making CTF 2Fort from Team Fortress 2 for a deathmatch server? Well I am.
Here's what I have:

DOWNLOAD: http://www.mediafire...6f9lpbu2ologg44

[EDIT]: believe it or not, but every singe room and hallway is included so far including the sewer, it just doesn't look like it.

I also suggest using a texture pack that's TF2ish (if you ever use it in a deathmatch server) and I've also finished a re-skinning of SDK's guns and grapple that makes every weapon a TF2 weapon: viewtopic.php?f=25&t=205920&p=2974033#p2974033

If you prefer HL2 weapons to TF2 weapons I've already finished those: viewtopic.php?f=25&t=203199

[EDIT2]: DONE! except details
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Once I get all that done I'll start adding details. Or maybe ask someone to do it for me.
Reply with your opinion! :P
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#2

self_esteem_fund
  • Location: Washington, where the render distance is often set to tiny.
  • Minecraft: Self_Esteem_Fund

Posted 02 March 2011 - 06:50 AM

Over 100 views and not a single comment
you guys suck :SSSS:
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#3

Ryushi
    Ryushi

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Posted 02 March 2011 - 07:10 AM

Try using the TF2 texture pack...
Click on the banner to visit the TF2 steam group
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#4

self_esteem_fund
  • Location: Washington, where the render distance is often set to tiny.
  • Minecraft: Self_Esteem_Fund

Posted 02 March 2011 - 08:59 AM

Bump cuz I need someone with clout in an SDK deathmatch server can see this and it's done + weapon and respawn points
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#5

awesomebrick

Posted 02 March 2011 - 10:20 AM

rofl that's horrific.

Juze said:

Racism is just more than race, it can also point to gender or age or anything else. Especially by where you live.

#6

GlukaSchlok

Posted 02 March 2011 - 10:44 AM

Looks good. I can't imagine a 2Fort conversion getting much more accurate than that structurally (sink room/sewers screenshots seem to be missing though).
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#7

Theevilpplz
  • Location: New Zealand
  • Minecraft: Notch

Posted 02 March 2011 - 10:55 AM

Weren't you working on half-life 2 maps? Must be very busy if you could work on that.

And also, you stole the idea I was probably never going to get around to do!

<Tehpillowstar> Theevilpplz is so fabulous, hetrosexual men turn bi when he passes by.


#8

eugenez90
  • Minecraft: Eugenez90

Posted 02 March 2011 - 12:55 PM

hope u don't mind but i've made 1 already :D before i read this :D
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#9

self_esteem_fund
  • Location: Washington, where the render distance is often set to tiny.
  • Minecraft: Self_Esteem_Fund

Posted 02 March 2011 - 03:49 PM

Theevilpplz said:

Weren't you working on half-life 2 maps? Must be very busy if you could work on that.

And also, you stole the idea I was probably never going to get around to do!

I was, but considering every map in HL2 was several times the size of this one with about 50 to do in total I gave up at about 3. I still had all the weapons and sounds and cool gui though.

eugenez90 said:

hope u don't mind but i've made 1 already :) before i read this :)

Nah, but this one will be for servers to use (hopefully) so It's functionality that counts. In a bit I'll break up the solid wood surfaces with some more interesting colors and put in all the details and then try it out with that Team Fortress texture pack.
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#10

Theevilpplz
  • Location: New Zealand
  • Minecraft: Notch

Posted 02 March 2011 - 08:52 PM

self_esteem_fund said:

Theevilpplz said:

Weren't you working on half-life 2 maps? Must be very busy if you could work on that.

And also, you stole the idea I was probably never going to get around to do!

I was, but considering every map in HL2 was several times the size of this one with about 50 to do in total I gave up at about 3. I still had all the weapons and sounds and cool gui though.
Fair enough, you got amazingly far though!

<Tehpillowstar> Theevilpplz is so fabulous, hetrosexual men turn bi when he passes by.


#11

Cowmendi

Posted 02 March 2011 - 08:55 PM

Water?
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#12

self_esteem_fund
  • Location: Washington, where the render distance is often set to tiny.
  • Minecraft: Self_Esteem_Fund

Posted 02 March 2011 - 11:22 PM

Cowmendi said:

Water?
I think being slowed down in water as much as you are in mc would piss people off if they're being shot at.
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#13

alexandertofu

Posted 02 March 2011 - 11:47 PM

Think bigger, and try making those pipes under the bridge  :). Anyways, Great work so far  :)!

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#14

dogmalol
    dogmalol

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Posted 02 March 2011 - 11:54 PM

I don't see the entrance to the sewers from the pool, nor any water in the pool, be sure you get that done, or I'm sure not many would like it as much as they should.

Other than that,  :(  :Zombie:  :Diamond:

and some  :tnt:  :tnt:  :tnt:  fun

#15

ObeseCatLord

Posted 02 March 2011 - 11:59 PM

Theevilpplz said:

And also, you stole the idea I was probably never going to get around to do!
The exact same with me  :(

Anyhow this is great, maybe using a custom textures and adding more details like instead of it being blocked of with half blocks you could actually see what is past it by making glass look like chain link fences.

#16

self_esteem_fund
  • Location: Washington, where the render distance is often set to tiny.
  • Minecraft: Self_Esteem_Fund

Posted 03 March 2011 - 03:05 AM

dogmalol said:

I don't see the entrance to the sewers from the pool, nor any water in the pool, be sure you get that done, or I'm sure not many would like it as much as they should.

Other than that,  :White:  :White:  :White:

and some  :White:  :White:  :Notch:  fun

It's been added, but it's not worth another screenshot just to see the tunnel

And as I feared the water was painfully slowing and squids kept spawning in mass numbers
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#17

zuper
    zuper

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  • Location: Denmark

Posted 05 March 2011 - 01:23 PM

self_esteem_fund said:

What if I said I was making CTF 2Fort from Team Fortress 2 for a deathmatch server? Well I am.
Here's what I have:

DOWNLOAD: http://www.mediafire...6f9lpbu2ologg44

[EDIT]: believe it or not, but every singe room and hallway is included so far including the sewer, it just doesn't look like it.

I also suggest using a texture pack that's TF2ish (if you ever use it in a deathmatch server) and I've also finished a re-skinning of SDK's guns and grapple that makes every weapon a TF2 weapon: viewtopic.php?f=25&t=205920&p=2974033#p2974033

If you prefer HL2 weapons to TF2 weapons I've already finished those: viewtopic.php?f=25&t=203199

[EDIT2]: DONE! except details
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Once I get all that done I'll start adding details. Or maybe ask someone to do it for me.
Reply with your opinion! :)

Is there a server with it?

#18

Theevilpplz
  • Location: New Zealand
  • Minecraft: Notch

Posted 05 March 2011 - 10:13 PM

Ok, the dirt outside each building looks quite ugly IMHO, maybe replace with sand?

<Tehpillowstar> Theevilpplz is so fabulous, hetrosexual men turn bi when he passes by.


#19

Poogie
    Poogie

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Posted 05 March 2011 - 10:59 PM

Theevilpplz said:

Ok, the dirt outside each building looks quite ugly IMHO, maybe replace with sand?
Agreed. Great job, though.
I get addicted in waves.

#20

self_esteem_fund
  • Location: Washington, where the render distance is often set to tiny.
  • Minecraft: Self_Esteem_Fund

Posted 07 March 2011 - 07:12 AM

Thanks, and I think I will
I was beginning to think the same thing
and no, there is no server with this :/
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