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512x512 texture pack


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27 replies to this topic

#1

drfrozenfire
  • Location: Valhalla
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Posted 02 March 2011 - 04:10 AM

I am wondering if anyone knows how to make a 512 texture pack supported. If anyone can help me achieve this, I have textures picked out for a lot of it.
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#2

Omnomnom24
  • Location: United Kingdom

Posted 02 March 2011 - 04:12 AM

Scuttles specifically told you it's not currently possible at the moment.

'im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week' -Hasao0012


#3

Scuttles
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Posted 02 March 2011 - 04:13 AM

Omnomnom24 said:

Scuttles specifically told you it's not currently possible at the moment.

I also said it would be possible through modding. =D
In that case, this is in the wrong forum. Anyway, the game would simply have to render each texture from a minimum of 4 .png's to be allowed to have a 512x512 texture pack. x4 each time you increase a resolution size.
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#4

Omnomnom24
  • Location: United Kingdom

Posted 02 March 2011 - 04:15 AM

I couldn't imagine 512 on my computer. I'm running an ATI 5970, and it's still resource intensive.

512 would set my card of fire, before raping it.

'im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week' -Hasao0012


#5

drfrozenfire
  • Location: Valhalla
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Posted 02 March 2011 - 04:16 AM

@omno, I didn't check back on that posting, my bad.
I wish there were support for this!!!
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#6

Scuttles
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Posted 02 March 2011 - 04:22 AM

Indeed, but there needs to be a far more efficient way of rendering each block or else it would be for the elite few who have capable computers.
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#7

Azzeren
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Posted 02 March 2011 - 04:22 AM

512x textures would not only, well, rape & ignite your computer, but would be pointless due to the limits of your computer screen's resolution.

#8

Grugsy
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Posted 02 March 2011 - 04:26 AM

Azzeren said:

512x textures would not only, well, rape & ignite your computer, but would be pointless due to the limits of your computer screen's resolution.

^
^
^
this
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#9

Azzeren
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Posted 02 March 2011 - 04:34 AM

Well yeah... unless you're playing in a movie theater (Which would be awesome) textures larger than 64 or 128 are kind of the max perceivable by the human eye.
My 16x Painterly has always suited me fine.

#10

drfrozenfire
  • Location: Valhalla
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Posted 02 March 2011 - 05:01 AM

@azzeren, I disagree, there is quite a noticeable difference in the 128 and the 256, let alone the original 16 and the 256.
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#11

Scuttles
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Posted 02 March 2011 - 05:04 AM

From a distance, I would agree with what he said, but up close there are significant differences and it becomes quite obvious the more you analyze.
On the other hand, your mind actually is capable of subconsciously filling in the blanks and creating the illusion that the texture is of a far greater resolution than it really is. Under this circumstance it's really only possible to tell if you focus onto a specific texture instead of the whole pictures.
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#12

drfrozenfire
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Posted 02 March 2011 - 05:12 AM

scuttles, I redid the rocks and minerals, and I changed the wood again, it looks really nice. and the bricks I changed, and i also changed the netherrack and glowstone. the glowstone is a fancy piece of glass that *kind of* looks like a chandelier.
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#13

drfrozenfire
  • Location: Valhalla
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Posted 23 July 2011 - 12:08 AM

I am reviving this post to mention that I am picking up where I had left off in March in designing a 512x texture pack. The pack is being revived and revamped and is unique compared to every other pack out there, based upon the original idea I had when I first posted this topic. Unfortunately, I am not the first to complete a 512x pack, but undoubt I have begun working on it, and will be releasing a teaser screenshot or two in the next week or so. ;)
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#14

drfrozenfire
  • Location: Valhalla
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Posted 09 August 2011 - 10:23 PM

I have always been one to push the limits of what is possible, and I have done it.
1024x texture pack. I am hoping to be the first to release one, and I must say: you need some serious hardware for it, but it is spectacular [at least what I have so far]. It eliminates almost completely the pixellation that occurs when standing near a block, and makes minecraft a massively impressive experience. In addition to the release of 1024x [which will be a while off, but a LOT of work has been put into it already], there will be certain modifications to the game that allow it to make more sense and have more capabilities and reason to play and explore the world of minecraft. I love Minecraft, but sorry Notch, 16bit graphics died in the 80's, and rightfully so :/

With all that said, I am going to have at least the terrain.png done within the month, with a beta test shortly thereafter.
1024x is probably the best I can run on my pc, so I may need to upgrade soon :)

I am going to create a new topic for this when I get home, but I have a question for anyone who reads this:

Would you prefer a super-HD reality pack, rpg pack, or something else?
Please comment with what you want, and I will take every suggestion into consideration.

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#15

IronWill1991

Posted 09 August 2011 - 10:35 PM

View Postdrfrozenfire, on 09 August 2011 - 10:23 PM, said:

I have always been one to push the limits of what is possible, and I have done it.
1024x texture pack. I am hoping to be the first to release one, and I must say: you need some serious hardware for it, but it is spectacular [at least what I have so far]. It eliminates almost completely the pixellation that occurs when standing near a block, and makes minecraft a massively impressive experience. In addition to the release of 1024x [which will be a while off, but a LOT of work has been put into it already], there will be certain modifications to the game that allow it to make more sense and have more capabilities and reason to play and explore the world of minecraft. I love Minecraft, but sorry Notch, 16bit graphics died in the 80's, and rightfully so :/

With all that said, I am going to have at least the terrain.png done within the month, with a beta test shortly thereafter.
1024x is probably the best I can run on my pc, so I may need to upgrade soon :)

I am going to create a new topic for this when I get home, but I have a question for anyone who reads this:

Would you prefer a super-HD reality pack, rpg pack, or something else?
Please comment with what you want, and I will take every suggestion into consideration.


1024x realism would be crazy awesome. What fps do you get with 1024x? There's one guy named Aageon have high-end PC(even higher than mine) said it's impossible to run for him. I get like 120fps on Scuttles LB RPG Realsim 512x.
Watch Let's Play Battlefield 3 MP series and MC stuff on my channel: http://www.youtube.c...ll?feature=mhee
My PC Specs are in my channel info if you're curious.

#16

drfrozenfire
  • Location: Valhalla
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Posted 09 August 2011 - 10:42 PM

View PostIronWill1991, on 09 August 2011 - 10:35 PM, said:

1024x realism would be crazy awesome. What fps do you get with 1024x? There's one guy named Aageon have high-end PC(even higher than mine) said it's impossible to run for him. I get like 120fps on Scuttles LB RPG Realsim 512x.
The trick is in how you make it :P
Aegeon makes awesome packs, and is part of the reason I decided to even make my original 256x pack back in the day.
If you get 120fps on Scuttle's 512 you will most certainly be able to get at least 50-60fps on mine. Add me and I'll let you be a beta tester when I get everything sorted out.
1024x Realism, eh? I like it. I think I will change a few things to make it like that.


I'm bad at coming up with names for these things :/
What kind of name would you imagine for a 1024x realism pack? If it helps, I can get some screenies together when I get some things sorted out with my other project
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#17

IronWill1991

Posted 09 August 2011 - 11:01 PM

View Postdrfrozenfire, on 09 August 2011 - 10:42 PM, said:

The trick is in how you make it :P
Aegeon makes awesome packs, and is part of the reason I decided to even make my original 256x pack back in the day.
If you get 120fps on Scuttle's 512 you will most certainly be able to get at least 50-60fps on mine. Add me and I'll let you be a beta tester when I get everything sorted out.
1024x Realism, eh? I like it. I think I will change a few things to make it like that.


I'm bad at coming up with names for these things :/
What kind of name would you imagine for a 1024x realism pack? If it helps, I can get some screenies together when I get some things sorted out with my other project

I don't mind being beta tester. How about "PC Killer Realism 1024x"? lol.
Watch Let's Play Battlefield 3 MP series and MC stuff on my channel: http://www.youtube.c...ll?feature=mhee
My PC Specs are in my channel info if you're curious.

#18

rickput7
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Posted 09 August 2011 - 11:47 PM

hmm.. i'm confused on how you guys can run x512 texture packs. i've tried it but minecraft keeps running out of memory each time i try to put it on, no matter how much RAM i've dedicated to java. (i have 6GB). can i get some tips for running it? i'd like to try it.
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#19

IronWill1991

Posted 10 August 2011 - 12:14 AM

View Postrickput7, on 09 August 2011 - 11:47 PM, said:

hmm.. i'm confused on how you guys can run x512 texture packs. i've tried it but minecraft keeps running out of memory each time i try to put it on, no matter how much RAM i've dedicated to java. (i have 6GB). can i get some tips for running it? i'd like to try it.

Use the batch file to force allocate RAM to minecraft.
Watch Let's Play Battlefield 3 MP series and MC stuff on my channel: http://www.youtube.c...ll?feature=mhee
My PC Specs are in my channel info if you're curious.

#20

drfrozenfire
  • Location: Valhalla
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Posted 10 August 2011 - 12:35 AM

View PostIronWill1991, on 09 August 2011 - 11:01 PM, said:

I don't mind being beta tester. How about "PC Killer Realism 1024x"? lol.
haha Actually that sounds pretty cool lol
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