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Allocating more RAM to new 1.6.1/1.6.2 update

ram allocate more 1.6 1.6.1 1.6.2 allocate ram minecraft horse update

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26 replies to this topic

#1

Styder
    Styder

    Tree Puncher

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  • Location: Ontario Canada

Posted 09 July 2013 - 07:34 PM

Short video to show how simple it is to allocate more RAM to the new 1.6.1/1.6.2 Minecraft launcher.



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#2

The_catmaker
  • Location: Well, not Antarctica, that's for sure.
  • Minecraft: Dani_Vekslender

Posted 09 July 2013 - 07:41 PM

That video should be 10 seconds long lol...

Posted Image


#3

Puredarkness

Posted 09 July 2013 - 07:41 PM

When I first tried this before seeing the vid I was doing it with decimals Posted Image .

Allocating 2 gigs of memory out of 3 (I think for) the win.
The Darkness will win one day, and light's time being the winner is nearing it's end. Because light is overrated.
People, the Modification Development section is for MODS, not Bukkit plugins. Do not be surpised if you don't get any help from there.
Spoiler: Random fact

#4

Hardmuscle
  • Minecraft: Hardmuscle

Posted 09 July 2013 - 09:11 PM

Java won't use more than 2gb of RAM on 32bit or more than 4gb of RAM on 64bit.

Any assigned RAM over the set limit is wasted memory.

This limit is due to way memory is allocated.

The feature added in 1.6 is being misunderstood in that it's only allowing you to add up to your limit in an easier fashion, however it will not over-ride those limits. Equally so and easily verified you'll get the same performance if you add only up to your limit as you would for passing it, due to this small fact many overlook or simply don't know jack about. (reference to the half million ill informed videos on youtube)

Your experience .. in what?  Hallucinating?

http://stackoverflow...-32bit-vs-64bit

I don't mean to sound like a jerk and I know you're just trying to help others but I can't stand wrong computer information and often times it's such information that will destroy a user's machine.

While I am not perfect and have made many mistakes I'm not making tutorials to explain something I know very little or nothing about. Posted Image
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.

#5

Ouatcheur
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Posted 09 July 2013 - 09:45 PM

Who cares about how it was done in other versions! Like too many amateur videos this feels like unplanned and stretched too long with all that blah blah blah that just can't seem to find it's main points. So yeah the video was helpful thanks a lot.  But it should have lasted no more than 45 seconds maximum, so it was not only helpful to watch, but also painful to watch.

Next time you do a video, prepare it in advance, do a storyboard or type exactly what you'll say. This way you'll avoid that kind of blathering on.



Here is what the video should have said and not much more:

"Hi, I'm Styder, this video for Minecraft 1.6.1 and 1.6.2 shows how to tell Minecraft how to try to allocate more RAM to the game. (whle talking, already open the launcher). In the new launcher, go into Edit profile like I just did, then make sure the last Java setting JVM arguments checkbox is checked like this here, and then add the following argument: dash Xmx number G, that's with an uppercase X lowercase m lowercase x then the number of gigabytes you want as the new maximum and then finally an uppercase G. Click save profile, and you're done! This won't go over the maximum RAM currently available in your system, so make sure you keep the number to no more than half your RAM, to avoid disk swapping and the like. Also you can't put any fractions, only entire gigabytes. Well, that's about it, click like if you found this useful, Styder out!"

Or something like that.


Also, Hardmuscle is right for the 32-bits RAM limit . Java 64-bits limits however is less of a certain thing.

#6

Drytchnath

Posted 10 July 2013 - 01:22 AM

Here's a question: How do you add ram to a private smp server that you host on your PC in 1.6.2?
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#7

The_catmaker
  • Location: Well, not Antarctica, that's for sure.
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Posted 21 July 2013 - 03:26 PM

View PostDrytchnath, on 10 July 2013 - 01:22 AM, said:

Here's a question: How do you add ram to a private smp server that you host on your PC in 1.6.2?

Download the .jar server file, make a .txt document and type:

java -Xms1024M -Xmx1024M -jar craftbukkit.jar -o true
PAUSE

You can change the numbers how you want. 1GB = 1024MB.

Save as "all files", and name it Run.bat.

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#8

8bitSpartan141

Posted 20 August 2013 - 08:03 PM

this doesnt seem to work when you use a modded version  :(
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[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=229041]Posted Image[/url]

#9

SteveMinesPlaysMC

Posted 23 August 2013 - 06:12 PM

View Post8bitSpartan141, on 20 August 2013 - 08:03 PM, said:

this doesnt seem to work when you use a modded version  Posted Image
It does for me!

#10

Knightcreepara

Posted 30 August 2013 - 08:52 PM

I can not allocate anything more than 1 GB Ram. If I try, I get an error message instead of my minecraft load.

#11

JohnOptegrove

Posted 30 August 2013 - 10:22 PM

I don't see the point of this. Minecraft will NEVER use more than 1 GB except in extreme circumstances, all it does is increase the amount of time before the garbage collector starts and will decrease performance.

#12

Hambeau
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Posted 31 August 2013 - 08:07 PM

View PostKnightcreepara, on 30 August 2013 - 08:52 PM, said:

I can not allocate anything more than 1 GB Ram. If I try, I get an error message instead of my minecraft load.

If you are running the 32-bit version of Java 1GB is the maximum ram you can allocate.  I had this problem until I removed Java and loaded the 64-bit version (requires a 64-bit CPU and 64-bit Windows).  The 64-bit Java allows more memory to be allocated.  I don't know the maximum but I allocated 4 of my 8GB for Mindcraft use.  Leave at least 1GB for Windows use... More is better to allow more disk buffering.

As a rule of thumb, 32-bit Win 8 only uses 4GB (3GB for XP) ram for the OS and program environment.  64-bit Win 8 uses 128GB while the Pro and Enterprise versions can use up to 512GB due to hardware CPU addressing modes.  I'm not sure what the limitations are for Win 8 RT but MC would have to be recompiled for Arm processors to run under RT.

#13

JohnOptegrove

Posted 01 September 2013 - 01:22 AM

View PostHambeau, on 31 August 2013 - 08:07 PM, said:

I'm not sure what the limitations are for Win 8 RT but MC would have to be recompiled for Arm processors to run under RT.

They already have 2 versions out for ARM processors...

#14

minecraftnut

Posted 01 September 2013 - 04:25 AM

View PostEvilCreeper10, on 30 August 2013 - 10:22 PM, said:

I don't see the point of this. Minecraft will NEVER use more than 1 GB except in extreme circumstances, all it does is increase the amount of time before the garbage collector starts and will decrease performance.
I assume you mean vanilla without texturepack. Otherwise I would like you to explain how to run a client with many mods and a 64x64 or higher texturepack with no more then 1Gb allocated.

#15

MechJunky
  • Location: Hawaii Baby!
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Posted 01 September 2013 - 06:23 AM

What really irks me is when I try to combine super shaders with 216x216 texturepacks. I know my computer can handle it, but in task manager the memory is staying at 30% consumption. I have 8gb, which during this time minecraft is lagging up the butt. How would I give it more memory?

Posted Image


Click it! Click it!!!


#16

JohnOptegrove

Posted 01 September 2013 - 04:01 PM

View Postminecraftnut, on 01 September 2013 - 04:25 AM, said:

I assume you mean vanilla without texturepack. Otherwise I would like you to explain how to run a client with many mods and a 64x64 or higher texturepack with no more then 1Gb allocated.

I run tons of mods, a 256x texture pack and SEUS v8 Standard on 1 GB of memory.

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#17

ShinySnack

Posted 01 September 2013 - 04:32 PM

View PostMechJunky, on 01 September 2013 - 06:23 AM, said:

What really irks me is when I try to combine super shaders with 216x216 texturepacks. I know my computer can handle it, but in task manager the memory is staying at 30% consumption. I have 8gb, which during this time minecraft is lagging up the butt. How would I give it more memory?
Did you try looking at your CPU and Graphics usage? EvilCreeper is right; Minecraft should never really use more than one, or in extreme circumstances, two gigs of ram.

Shaders are usually a graphics card thing, so your graphics card might not be able to handle the shaders very well.

#18

minecraftnut

Posted 01 September 2013 - 04:35 PM

View PostEvilCreeper10, on 01 September 2013 - 04:01 PM, said:

I run tons of mods, a 256x texture pack and SEUS v8 Standard on 1 GB of memory.


Interesting. I never have been able to run a client with many mods and a texturepack above 64x64 on 32 bit java. If I do, at some point I get the out of memory error. I can even reproduce the error. Just explore a little and then trying to take a screenshot.

But if I assign 1.5Gb max with 64bit java, it runs without a problem. Exploring, taking screenshots etc.

I take it that you actually run it with -Xmx1G then and not just show a moment where it uses less then 1Gb in task manager, while actually allocating higher max mem? Posted Image

EDIT : I just remember something which can make quite the difference. Whether you run SSP or SMP. Your client uses less mem in SMP, because the server handles worldgen. But when I create the client for our server, I keep in mind that it has to run in singleplayer too.

#19

MechJunky
  • Location: Hawaii Baby!
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Posted 01 September 2013 - 09:26 PM

View PostShinySnack, on 01 September 2013 - 04:32 PM, said:

Did you try looking at your CPU and Graphics usage? EvilCreeper is right; Minecraft should never really use more than one, or in extreme circumstances, two gigs of ram.

Shaders are usually a graphics card thing, so your graphics card might not be able to handle the shaders very well.
My cpu only runs at 25-30% when I try that. I don't know about graphic percentages, but it can handle shadows and life-like textures just fine in other games.

Posted Image


Click it! Click it!!!


#20

gopro2027

Posted 02 September 2013 - 01:18 AM

i have 4gig ram and i allocated 5 and it didnt give me an error -_-