BEFORE INSTALLING ANY OF MY MODS:
create a new text file in .minecraft/bin (you know, where the jar is!) called "QU_ModProperties.txt" (without the quotes)
and put this in the file:
Spoiler
this contains the properties for my mods!#mod_QuLanterns: # are lanterns whole blocks? # 0 = false, 1 = true # Default: true SolidLantern = 1 # block ID for active lanterns (0-255) # Default: 130 LanternIDON = 130 # block ID for inactive lanterns (0-255) # Default: 131 LanternIDOFF = 131 # block ID for dead torches (0-255) # Default: 132 DeadTorchID = 132 # block ID for tinder drills (0-255) # Default: 617 TinderDrillID = 617 # length of time torches last # 0 = infinite # Default: 40 BurnoutTime1 = 40 # length of time Jack'o'lanterns last # 0 = infinite # Default: 55 BurnoutTime2 = 55 # ID for aheivement1 # Default: 413612 TorchAheivementID1 = 413612 # ID for aheivement2 # Default: 413613 TorchAheivementID2 = 413613 # ID for aheivement3 # Default: 413614 TorchAheivementID3 = 413614 # ID for aheivement4 # Default: 413615 TorchAheivementID4 = 413615 #mod_ItemSatchel: # item ID for Satchels (0+) # Default: 612 SatchelID = 612 # the required maximum stack size for an item # for you to be able to put it in a satchel # Default: 64 SatchelMinStackabilitySize = 64 # the maximum amount of items you can put in one stack in a satchel # Default: 5 SatchelMaxStackSize = 5 # ID for aheivement # Default: 413616 SatchelAcheivementID = 413616 #mod_QUPortalPlus: # block ID for the cubes(0-255) # Default: 152 PortalCubeID = 152 # block ID for the Faith Plate(0-255) # Default: 154 FaithPlateID = 154 # block ID for the Gel(0-255) # Default: 151 GelID= 151 # block ID for the GelDropper(0-255) # Default: 154 GelDropperID= 156 # block ID for the Button(0-255) # Default: 153 ButtonID= 153 # block ID for the FloorButton(0-255) # Default: 155 FloorButtonID= 155 # item ID for the GelGun(0-???) # Default: 616 GelGun = 616 #mod_QuMagic: # block ID for the Core(0-255) # Default: 125 MagCoreID = 125 # block ID for the Magic Bench(0-255) # Default: 126 SensorBlockID = 126 # item ID for the Magic staff(0-???) # Default: 2610 MagBookID = 2610 # item ID for the Magic book(0-???) # Default: 2611 MagStaffID = 2611 # item ID for the Magic staff(0-???) # Default: 2612 MagHelmetID = 2612 # item ID for the Magic staff(0-???) # Default: 2613 MagBodyID = 2613 # item ID for the Magic staff(0-???) # Default: 2614 MagLegsID = 2614 # item ID for the Magic staff(0-???) # Default: 2615 MagBootsID = 2615
if this file is not present it will just use the defaults.
if a mod is supplied in a .rar it modifies base classes and must be injected into the .jar, however if it comes in a zip file then you can just throw it in the .minecraft/mods folder without any hassle... assuming that you have the prerequisites installed.
right now that's out the way ...
CONTENTS:
Torch Burnout
Item Satchel
Portal Plus
Rune Magic
Legal stuff
Minor tweaks
Spoiler
1.7.3 http://adf.ly/2BBqF Drop compactor; merges piles of dropped item entities into one entity; for optimisation. requires modloader INSTALL AFTER MODLOADER!
[V1.0.0]TorchBurnOut [V2.5](Server)
Spoiler
finally adds the missing feature of the Halloween update to the latest version of minecraft!
it makes torches and jack'o'lanterns go out after a while. (jack'o'lanterns tend to last longer.(unless specified otherwise in the settings))
and it adds a new permanent light source, Lanterns, which can be controlled with redstone.
IMAGES:
[V1.0.0]ItemSatchel[V2.1]finally adds the missing feature of the Halloween update to the latest version of minecraft!
it makes torches and jack'o'lanterns go out after a while. (jack'o'lanterns tend to last longer.(unless specified otherwise in the settings))
and it adds a new permanent light source, Lanterns, which can be controlled with redstone.
IMAGES:
Spoiler

Crafting (Try to figure out the recipe(s) on your own!):

Spoiler
Default IDs:- Lantern
- Unlit Torch
- tinder drill (
= paper)

- 130: Lantern On
- 131: Lantern Off
- 132: Dead Torch
- ModLoader
- ShockAhPI (optional)
- Modloader MP
- V2.2: updated for 1.0.0
- V2.1: updated for 1.8.1
- V2.0: updated for 1.7.3, added tinder drills, made torches go out faster in the rain, added crafting dead torches back into sticks.
- V1.5: updated for 1.6.6, added acheivement tabs compatibility, fixed torches going out in multiplayer.
- V1.4a:fixed crashing when the burnout value is negative FIXED LINK NOW!
- V1.4:updated for V1.5_01 and added achievements
- V1.3a:updated for V1.4_01
- V1.3: updated for V1.4 and fixed crafting when using non default blockIDs
- V1.2: Settings! woo! allows you to change block IDs and time before they burn out! oh and you can right click on dead torches with torches to swap them.
- V1.1: fixed audio for relighting of dead torch, added alternate non-solid lanterns as requested.
- V1.0: initial release.
Spoiler
Hate Exploring and carrying one of each plant, taking up half your inventory?
Worry no more because you can now stash them in a handy Satchel!
store up to 45 items (total) of nine different types in ONE INVENTORY SLOT!
(no more because you can't put a satchel in a satchel)
IMAGES:
FOOD AND OTHER NON STACKABLES IN SATCHELS ANY MORE!
Crafting (Try to figure out the recipe(s) on your own!):
Change log:
Hate Exploring and carrying one of each plant, taking up half your inventory?
Worry no more because you can now stash them in a handy Satchel!
store up to 45 items (total) of nine different types in ONE INVENTORY SLOT!
(no more because you can't put a satchel in a satchel)
IMAGES:
Spoiler

YOU CAN'T PUT 
Crafting (Try to figure out the recipe(s) on your own!):
- Satchel(you can use leather too)
- 612(+256): Satchel (NOTE: when hacking in, set the damage value to -1 to make it generate a new satchel data set, or use the value of an existing satchel to make linked satchels)
Change log:
- V2.1 : updated for 1.0.0 and changed statchel texture.
- V2.0 : updated for 1.7.3 and changed the way it stores the inventory.
- V1.1b:fixed an issue stopping data for the satchels inventory being found.
- V1.1a:fixed an issue loading properties without having the lantern mod installed.
- V1.1:updated for V1.5_01 and added achievement
- V1.0: initial release.
[V1.7.3]Portal Plus [V2.0.1]
<WARNING! THIS MOD CONTAINS PORTAL 2 SPOILERS!>
Spoiler
for use with iChun's Portal gun mod it adds carryable cubes (normal, companion, edgeless safty, and under) which light up on floor buttons, said floor buttons (normal, cube, sphere and under, right click with tool to open gui for them), buttons on stands(again, customisable, right click with tool), customisable faith plates (properties, you know how it works now right?), Gel; (repulsion, propultion, and OH MY, Conversion!) with droppers (power with redstone!) and gel guns (right click spray gel everywhere!)
IMAGES:
for use with iChun's Portal gun mod it adds carryable cubes (normal, companion, edgeless safty, and under) which light up on floor buttons, said floor buttons (normal, cube, sphere and under, right click with tool to open gui for them), buttons on stands(again, customisable, right click with tool), customisable faith plates (properties, you know how it works now right?), Gel; (repulsion, propultion, and OH MY, Conversion!) with droppers (power with redstone!) and gel guns (right click spray gel everywhere!)
IMAGES:
Spoiler
Crafting:
Spoiler
= redstone
= button
= stone pressure plate
= leather
= water bucket
= water bucket, lapis lasuli, orange dye or bonemeal depending on the gel wanted.
= any gel gun.
FAITH PLATE:
WEIGHTED STORAGE CUBE:

COMPANION CUBE:
work it out yourself
(but feel free to post it on this thread)
EDGELESS SAFTY CUBE:

UNDER CUBE:
FLOOR BUTTON:

STAND BUTTON:

GEL GUN:
(water)

and
+ 
GEL DISPENSER:
Default IDs:FAITH PLATE:
WEIGHTED STORAGE CUBE:
COMPANION CUBE:
work it out yourself
(but feel free to post it on this thread)
EDGELESS SAFTY CUBE:
UNDER CUBE:
FLOOR BUTTON:
STAND BUTTON:
GEL GUN:
(water)
and
GEL DISPENSER:
- 151: Gel (DO NOT PLACE)
- 152: Cube
- 153: Stand Button
- 154: Faith plate
- 155: Floor Button
- 156: Gel Dispenser
- 616(876): Gel Gun
Spoiler
Prerequisites:- V2.0.1 fixed loading properties when in .minecraft/mods
- V2.0
- added two more carryable cubes.
- cubes no longer light up on pressure plates, use floor buttons instead.
- added floor buttons with GUI.
- added stand buttons with GUI.
- added repulsion, propulsion, and convertion gel.
- added gel droppers.
- added gel guns.
- probably fixed some bugs too.
- added two more carryable cubes.
- V1.0 initial release
[V1.7.3]Rune Magic[V1.0]
Spoiler
MAGIC! what more could you want?
this is in some ways a single player port of runecraft
IMAGES: (I'll try to remember to sort them later, you should be able to find some on my twitter)
Crafting
Change log:
MAGIC! what more could you want?
this is in some ways a single player port of runecraft
IMAGES: (I'll try to remember to sort them later, you should be able to find some on my twitter)
Crafting
Spoiler
= Lapis
= Lapis Block
+ paper + book = tome
(any undamaged gold armour) +
= Mage Armour

= Staff
= Mage Bench


= Mage Core

Default IDs:(any undamaged gold armour) +
- 125 Mage Core
- 126 Mage Bench
- 125 Mage Core
- 2610 Mage Staff
- 2611 Rune tome
- 2612 - 2615 Mage Armour
- 2610 Mage Staff
Change log:
- V1.0: initial release.
LEGAL STUFF (because pretty much every other Modder has something like this in their thread):
Spoiler
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Max Chippington-Derrick (AKA Quarg, or Quargos), The original author of the MODS. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MODS despite use of MOJANG code.
USER - End user of the mod, person installing the mod, probably YOU.
1. LIABILITY
THESE MOD ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THESE MODS ALTER FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THESE MODS INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
These mods are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MODS require advance written permission of the OWNER and may be subject to certain terms.
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Max Chippington-Derrick (AKA Quarg, or Quargos), The original author of the MODS. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MODS despite use of MOJANG code.
USER - End user of the mod, person installing the mod, probably YOU.
1. LIABILITY
THESE MOD ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THESE MODS ALTER FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THESE MODS INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
These mods are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MODS require advance written permission of the OWNER and may be subject to certain terms.
follow me on twitter if you want, it won't all be about my mods though of course!
using any of my mods? please press the
button under my sig.please post any comments and bug reports in this thread.
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