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[1.6.4]Roguelike Dungeons[v1.3.0]


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696 replies to this topic

#241

MasterB99
  • Minecraft: MasterB99

Posted 15 September 2013 - 09:40 PM

View PostGreymerk, on 15 September 2013 - 04:12 AM, said:

To be honest, it really depends on where the game goes from here. Some changes happened in 1.6 that wound up putting me off, and I haven't felt like playing lately. I've watched the bug trackers, twitter, and other sources and seen no indication that these issues are going to be addressed.

Honestly I'm feeling like I may as well wait for 1.7 and see how things go.

What put you off exactly?

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#242

Arfumis
    Arfumis

    Out of the Water

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Posted 18 September 2013 - 08:27 AM

Could you consider adding config file for forge version that lets you disable the spawners and tweak how common loot chests are? With mo's + customspawner I'm getting more than 4000 entities eventually on my server, and MC just does not run so well at that point. I wanted to recompile your spawner.class, so that it does nothing, but those methods need MC/forge stuff, so I'd die from old age before I get it to work myself. With infernal mobs mod and mo's spawns the dungeons should still be challenging enough. Posted Image

#243

Blacksages
  • Minecraft: Androphobe

Posted 18 September 2013 - 11:22 AM

My antivirus always considers your file as a threat. Just saying i use ESET NOD32 antivirus
Posted Image

Posted Image

#244

Eleongo
    Eleongo

    Stone Miner

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Posted 22 September 2013 - 04:05 AM

I'm using forge version, and the dungeon also generates in nether other than overworld (haven't check The End), and it overlaps nether fortress.
Is this intended?

#245

SinisterBro

Posted 22 September 2013 - 07:46 AM

View PostBlacksages, on 18 September 2013 - 11:22 AM, said:

My antivirus always considers your file as a threat. Just saying i use ESET NOD32 antivirus

Dont use NOD :3
Son, I am disapoint

#246

brandybeal1

Posted 22 September 2013 - 07:06 PM

hi



#247

Greymerk

Posted 22 September 2013 - 10:19 PM

View PostEleongo, on 22 September 2013 - 04:05 AM, said:

I'm using forge version, and the dungeon also generates in nether other than overworld (haven't check The End), and it overlaps nether fortress.
Is this intended?

Nope. It's just something about how the world gen hook works in forge that I didn't know about.

#248

DismalAmoeba
  • Location: Cutting tall grass to see if I can find money.
  • Minecraft: ConstantNexus
  • Xbox:Yeah...No.

Posted 23 September 2013 - 02:34 AM

When you update, will you update the Forge version too?
Posted ImagePosted Image
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
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#249

taj1994
    taj1994

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  • Location: Ardrossan, Alberta, Canada
  • Minecraft: taj1994
  • Xbox:taj1994

Posted 26 September 2013 - 03:11 AM

When you update, will the Forge version still have to be installed into the jar, or will you make it so Forge can load it from the mods folder, like most Forge mods?

Posted Image


#250

Greymerk

Posted 26 September 2013 - 11:09 PM

View Posttaj1994, on 26 September 2013 - 03:11 AM, said:

When you update, will the Forge version still have to be installed into the jar, or will you make it so Forge can load it from the mods folder, like most Forge mods?

Well this is news to me. I just put the zip file in my mods directory and it works. I thought that was half the point of using forge.

#251

taj1994
    taj1994

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  • Location: Ardrossan, Alberta, Canada
  • Minecraft: taj1994
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Posted 27 September 2013 - 12:23 AM

View PostGreymerk, on 26 September 2013 - 11:09 PM, said:

Well this is news to me. I just put the zip file in my mods directory and it works. I thought that was half the point of using forge.
Weird... It just wouldn't work for me... I'll try redownloading it and see if that will work for me

EDIT: That seems to have fixed it...

Posted Image


#252

Greymerk

Posted 27 September 2013 - 06:24 PM

I've put this project on GitHub (sans mojang/forge code). I should explain that this is just the source code of the general class files. If you want to try to build an implementation then you'll still need to know how to patch it into the minecraft codebase, or implement the forge related class files.

It's mostly there as a backup and in case anyone's curious how something works.

Making the codebase public is, as far as i'm concerned, permission to use the code, or to share it. Please don't ask for my permission again to use parts of it. On the other hand, please don't ask me how it works either.

#253

SlounsBerry

Posted 30 September 2013 - 03:29 AM

Hey this mod looks amazing, I finally went to download it today and I'm running into two problems! First I tried to install it in the client as recommended, and I get this error:
Spoiler:

I thought I would try the forge version but I can't seem to get to your website! I'm getting a server not responding error.

Any help anyone could provide would be great, this mod looks awesome!

#254

Greymerk

Posted 30 September 2013 - 06:39 PM

View PostSlounsBerry, on 30 September 2013 - 03:29 AM, said:

I thought I would try the forge version but I can't seem to get to your website! I'm getting a server not responding error.

Any help anyone could provide would be great, this mod looks awesome!

Looks like your jar file is corrupted or something. Could be any number of reasons for that to happen though.

My webserver is down due to storms. hope to have it back up later today.

#255

dashiepie
  • Minecraft: Sparkleftw

Posted 30 September 2013 - 09:38 PM

saw 1.6.4 and rogue in same sentence and couldn't resist clicking it, love these things.

Sadly though, it crashes as the game world loads, reason: no idea
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!

Time: 2013-09-30 23:36
Description: Exception in server tick loop

java.lang.AbstractMethodError: greymerk.roguelike.DungeonGenerator.generate(Ljava/util/Random;IILnet/minecraft/world/World;Lnet/minecraft/world/chunk/IChunkProvider;Lnet/minecraft/world/chunk/IChunkProvider;)V
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:103)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:259)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:294)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:90)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:107)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 517986824 bytes (493 MB) / 763363328 bytes (728 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 16, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.16.897 Minecraft Forge 9.11.0.897 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{6.4.16.897} [Forge Mod Loader] (minecraftforge-9.11.0.897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{9.11.0.897} [Minecraft Forge] (minecraftforge-9.11.0.897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Roguelike{0.0.0} [Roguelike Dungeons Mod] (mc-roguelike-1.6.2-forge-v1.1b-alpha.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

most likely it 's not really updated for 1.6.4

#256

Greymerk

Posted 30 September 2013 - 10:42 PM

View Postdashiepie, on 30 September 2013 - 09:38 PM, said:

most likely it 's not really updated for 1.6.4

1.6.2 forge v1.1b

I've updated the vanilla jar mod. not the forge version.

edit: The forge version is now up to date.

I've adapted the forge version for now to not alter spawned mobs. I'm considering trying the mod with infernal mobs and seeing how it plays. It's very difficult for me to anticipate what other mods people would combine it with. so it may be a wise design choice to tread lightly.

Unfortunately it does make the forge version much easier than the basic jar mod version.

#257

dashiepie
  • Minecraft: Sparkleftw

Posted 02 October 2013 - 07:32 AM

View PostBlacksages, on 18 September 2013 - 11:22 AM, said:

My antivirus always considers your file as a threat. Just saying i use ESET NOD32 antivirus
this, idk why but it's probably because of the "rogue" part of the file name, many viruses are tagged rogue.
Now to start the hunt to find one of these dungeons :/

#258

Greymerk

Posted 02 October 2013 - 08:39 AM

View Postdashiepie, on 02 October 2013 - 07:32 AM, said:

this, idk why but it's probably because of the "rogue" part of the file name, many viruses are tagged rogue.
Now to start the hunt to find one of these dungeons :/

false positives are part of using antivirus. Of course if you want to double check something you could always upload the file to one of those sites that scans with all the antivirus around.

Not sure if this link will work. but...
https://www.virustot...sis/1380702893/

For whatever reason even NOD doesn't think it's a virus according to this scan.

#259

R_a_T_c_H
  • Location: Overworld
  • Minecraft: _ratch_

Posted 05 October 2013 - 05:00 AM

GreyMerk, you are my New MC Hero xD
I love Playing Modded MineCraft. but it gets boring because most of the Modded Packs or servers are just designed for you to get uber automation and build exciting works of art. I am not a Fan of building works of Art. i like semi-automation where i still interact with parts of production. What i do enjoy is the Idea of Dungeon crawling as a Spellcaster with my IRL buddy. which is why i made a Private ModPack. and when i saw that BetterDungeons was not 1.6.X you were the top of my Google Search and i instantly fell in Love.

I also want to state i am very much Appreciated to your painstaking writing for Forge, not to make my life easier, but so i can run around using ArsMagica(when they release it for 1.6) I am a Caster at heart, regardless of the game i roll the Caster in a general since with somedeviations here and there. And making this Mod a Forge Mod makes me very happy in the since that I can Grab a Magic Mod(currently Minegicka) and run around throwing spells at my Enemy xD

Just a Note to make your world easier, Maybe Try to get in Touch with DireWolf20? he plays on the ForgeCraft Server which is the Forge Modders Playground for the main Devs of ForgeCraft and Forge Mods. He might be Able to hook you up with other Devs and they can help you out with your Forge Questions? I bet those guys would love to tromp through your dungeons lol.

Good Luck in the Future and I'll keep watching and playing your mod xD

#260

Greymerk

Posted 05 October 2013 - 06:15 AM

View PostR_a_T_c_H, on 05 October 2013 - 05:00 AM, said:

GreyMerk, you are my New MC Hero xD
I love Playing Modded MineCraft. but it gets boring because most of the Modded Packs or servers are just designed for you to get uber automation and build exciting works of art. I am not a Fan of building works of Art. i like semi-automation where i still interact with parts of production. What i do enjoy is the Idea of Dungeon crawling as a Spellcaster with my IRL buddy. which is why i made a Private ModPack. and when i saw that BetterDungeons was not 1.6.X you were the top of my Google Search and i instantly fell in Love.

I also want to state i am very much Appreciated to your painstaking writing for Forge, not to make my life easier, but so i can run around using ArsMagica(when they release it for 1.6) I am a Caster at heart, regardless of the game i roll the Caster in a general since with somedeviations here and there. And making this Mod a Forge Mod makes me very happy in the since that I can Grab a Magic Mod(currently Minegicka) and run around throwing spells at my Enemy xD

Just a Note to make your world easier, Maybe Try to get in Touch with DireWolf20? he plays on the ForgeCraft Server which is the Forge Modders Playground for the main Devs of ForgeCraft and Forge Mods. He might be Able to hook you up with other Devs and they can help you out with your Forge Questions? I bet those guys would love to tromp through your dungeons lol.

Good Luck in the Future and I'll keep watching and playing your mod xD

I'm glad you enjoyed the mod. Thanks for letting me know what you're playing it with too. helps me kind of understand what people are wanting to combine it with.