How to install Mods on a Mac
Posted 28 February 2011 - 10:05 PM
I have a macbook running OSX 1.5.8
2.4 GHz and 4 Gigs of RAM
I have Minecraft Beta 1.3_01 running as of today 02/28/2011
When i play minecraft I run the .jar version through terminal and give it a little more memory.
This just to let you know that this is my setup and this works for me.
Anyways, now to the point.
I have had alot of trouble trying to install mods, and FINALLY by sheer willpower i believe I GOT IT!
So i thought I would make a step by step tutorial on how I got mods to run on my mac.
create a folder to house your downloaded mods.
(it pays to be organized)
i called mine mods
I also have an alias/link to the all necessary appdata folder,
a separate folder for my actual minecraft application,
and a folder for random stuff which i will not go into.
download ModLoader Beta
These are needed for most mods you will want to install so might as well install them now.
Then download a mod.
here is a simple one to start you off.
save that file into your mods folder you created.
open up your alias folder to your appdata
or go here: /Users/"username"/Library/Application Support/minecraft/bin
(To create an alias right click/control click on the folder and click "Make Alias")
(rename it to what you like)
first copy the minecraft.jar folder to back it up,
I rename the backup minecraft_orig.jar
should anything happen you can just delete the
other one and rename this back to minecraft.jar to start over.
uncompress your minecraft.jar file using Stuffit Expander.
I am not sure if it comes standard on all macs or not but you can download it here if you dont have it.
you should now have a folder like this:
uncompress and open up Zan's Minimap mod you downloaded
and drag all of the files in that folder into the "minecraft.jar Folder" we just created.
delete the META-INF folder. (DONT FORGET THIS)
Now here is the part where the Magic happens.
open up the "minecraft.jar Folder" we just put the modded files into
and press command A to select all the files in it.
Now right click/control click on any one of the files
Click Compress ### items.
your number might vary.
this will create a file called Archive.zip
rename or delete the other minecraft.jar file you have
just remember to keep the minecraft_orig.jar in there.
rename the Archive.zip to minecraft.jar and put it in your bin folder.
now run minecraft and WALA!
please comment and let me know how it worked for you
and what system you have and such.
Posted 28 February 2011 - 10:54 PM
I think you should also backup the folder "minecraft.jar" so that you can add more mods in and just re-archive.
Posted 01 March 2011 - 12:44 AM
i think you would have to install the HD texture pack mod for use of 64x64 textures or use MCPatcher.
ya i have an open .jar folder called minecraft_modded.jar that i use as a base for adding all my mods, but
i didnt want to make it anymore complicated for users. i am planning on uploading more pics for the last part.
do you think my tut is good the way it is? or should i add more pics?
thanks for the feed back!
take this > <
Posted 01 March 2011 - 03:22 AM
Posted 01 March 2011 - 04:16 AM
Still great job haha.
Posted 01 March 2011 - 07:07 AM
This is the first tut that ive ever done, so its nice to hear that.
Posted 08 March 2011 - 10:16 PM
Cosmic Mod, and Mo' Foodz. If you could figure out how to make them compatible with each other that would be great.
Posted 10 March 2011 - 12:13 AM
System: Mac OSX 10.5.8, 2 gigs RAM and 2.8Ghz proc.
Flickr Minecraft gallery: http://www.flickr.com/photos/viperid/
Posted 15 March 2011 - 02:38 PM
Posted 21 March 2011 - 10:27 AM
Thats over my head.
The thing that really worked for me was going into the .jar folder and selected all the files, and then compressing all of them. and the deleting the meta-inf folder.
If you did both of those, and its still not working then, unfortunately I dont know what else is wrong.
Im terribly sorry that i cant help.
Thanks for the comments!
Im glad i could help someone out there.
every tutorial i found out there did not tell me about the archiving method, they ususally just said to zip it.
so i ended up zipping the folder, which wont work.
Glad i could help you guys, and sorry if i cant more.
Posted 21 March 2011 - 06:09 PM
I'm also wondering what do you do with the 2 mod loaders? it seems they do nothing. Please help meh!
Posted 01 April 2011 - 02:08 PM
Posted 08 April 2011 - 07:50 PM
I tried all the other things you said using the sample mod file - but my normal MC game loaded with no new options.
Posted 09 April 2011 - 09:59 AM
Posted 03 May 2011 - 08:00 PM
The part where you say "uncompress your minecraft.jar file using Stuffit Expander." is a little confusing, or at least didn't work for me because stuffitexpander is a piece of junk. I right clicked on my minecraft.jar, selected "compress," and this gave me a zip file that I could open into the minecraft folder with all of the class files.
I went through the whole thing and of course got a black screen, but then realized that I had never done anything with the Modloader and Audioloader files. Of course, you do the same with these as you do with your mod files, which is to unzip them, open the folders up and add their contents to your minecraft.jar file. Anyways, I was just thinking that you should specify this because it gave me a little trouble.
Thanks for an awesome tut though!
Posted 03 May 2011 - 08:06 PM
Please no PMing, and no, I'm not a moderator.
Posted 03 May 2011 - 10:02 PM
I think my problem might be that I couldn't find a meta-inf folder, I might of deleted it before... I'm trying to install singleplayer commands... Any tips? :\
EDIT: Just noticed it stops loading at about 90%. What does this mean I did wrong?
EDIT2: Right, now I renamed minecraft copy to minecraft.jar and I could log in but no mod, gonna try a different mod...
Posted 03 May 2011 - 10:22 PM