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[1.7.2 + 1.6.4][Forge] Archimedes' Ships v1.5 - Advanced Ship Creation

forge ship boat vehicle transport mod custom

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#1

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 21 June 2013 - 02:48 PM

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POPULAR

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Craft and create your own ship... And sail it across the seven seas!


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Download
Archimedes' Ships v1.5.2 for Minecraft 1.7.2
Archimedes' Ships v1.4.5 for Minecraft 1.6
Curse.com Mod Page (Mirror)

Installation
  • Requires Minecraft Forge, so install that first.
  • Move the downloaded ArchimedesShips-*.jar to the %appdata%/.minecraft/mods/ folder.
  • (Optional) Edit the configuration file for custom block and item IDs and other settings. (.minecraft/config/ArchimedesShips.cfg)
  • Enjoy!
Read this before you post
Before you post, make sure you read the whole topic carefully, especially the FAQ section.
If you get an error screen, please post the appeared error. Bugs and crashes are not excluded.
Ideas, videos and other support are always welcome.

Features
Blocks and items
Ship's Helm (Ship marker)
The ship's helm, previously called the ship marker, is the main block to create ships.
Right click the block to create a ship out of connected blocks and mount it. See Features:Ship for information about the ship blocks.
Crafting recipe:
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Measurement Gauges
The basic gauge block consist of two functional indicators.
One gauge acts like a compass and will always point to the north, the other indicates the speed of the ship it is attached to. A whole circle equals 80 kilometres per hour.
It will look like this:
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Crafting recipe:
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The extended gauge block is specialized for air ships and contains two additional gauges, once indicating the current vertical velocity, the other indicating the height by

using two pointers. One pointer that indicates 10 blocks per whole circle, a second pointer indicating 100 blocks per whole circle.
It will look like this:
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Crafting recipe:
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Floater
Please note: The floater is not an essential part of the ship!
It is simply a very lightweight block, that gives ships the ability to float heigher and not sinking too deep. The more floaters you include in your ship, the higher it will

be on the water.
Crafting recipe:
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Air Balloon
The balloon is the essential block to build air ships. 40% of the blocks on a ship should be a balloon in order to give the ship the ability to fly. This percentage is

adjustable in the config file.
Balloons will get the same colour as the wool it is crafted with.
Crafting recipe:
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Passenger Seat
This block allows other players to join you on your ship.
If a ship contains a seat, players can interact with the ship by right clicking it and will automatically be assigned to a seat.
Crafting recipe:
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Shore Buffer
A simple block that will never attach to ships.
Crafting recipe:
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Ship
Compile a ship
To create a ship, simply build it as you build everything in Minecraft.
Then it needs a ship helm, which is the main block of the ship and the pilot seat at the same time.
Right clicking the helm opens up a GUI:
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  • Rename: Allows you to rename the ship. Press Enter or the same button again to confirm.
  • Compile: Finds all connecting blocks and shows the latest results on the screen. The compiled ship will be stored in the Helm block.
  • Undo: Reverts to the previous compilation, in case the current compilation failed. For now, this can only be done once.
  • Mount: Creates an entity out of the compiled blocks and lets you mount the ship.

When compiling, none of the following blocks will be considered part of the ship by default:
Spoiler:
You can add or remove blocks to this list in the config file.

Decompiling a ship will overwrite the following blocks by default:
Spoiler:
You can add or remove blocks to this list in the config file.

Sail a ship
The ship can be steered with the movement keys, where left and right change the direction of the ship and forward and backward change the forward velocity of the ship, no matter where you're looking at.
Through the configuration file you can enable the old vanilla control, by setting the control_type property to 0.
  • Ascend - X : Makes the ship ascend, if it is an airship.
  • Descend - Z : Makes the ship descend, if it is an airship.
  • Brake - C : The ship will quickly come to a full stop.
  • Align - = (equals): The ship will align and rotate to the world grid without rejoining with the world blocks.
  • Decompile - \ (backslash): The ship will align and the blocks will rejoin with the world. This enables you to edit the ship.
  • Open GUI - K : Opens a GUI screen, it does not contain many functions yet.

Command a ship
  • /as OR /ashelp OR /as?
    Lists all Archimedes' Ships mod commands.
  • /asinfo
    Shows information about the ship you're currently sailing.
  • /asdismount [overwrite]
    Dismount the current ship, even when it can not decompile. If the "overwrite" parameter is added, the ship will decompile anyways and overwrite existing world blocks in the process if any.
  • /asdestroy [range]
    Destroys the nearest ship in a given range. If the range is not indicated, a range of 16 blocks is used.
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Videos
The Yogscast using Archimedes' Ships:


A mod showcase by UnspeakableGaming:


The funniest mod showcase ever by XerainGaming:


A mod showcase by MineBlade:


A mod showcase by CosmicCop:


Banners
If you like the mod and want to support it, paste this code in your signature:
[url=http://www.minecraftforum.net/topic/1857899-][img]http://i.imgur.com/xaftzO0.png[/img][/url]
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Modpacks
Spoiler:

FAQ
  • Will players be able to walk around ships while sailing?
    The way the mod is currently shaped, this is quite impossible. Because of the ships' smooth motion, small synchronization errors between (integrated) server and client occur, making it impossible to do proper collision resolution.
  • Will it be possible for other entities to attach to ships?
    This is a planned feature, but I have no idea yet how it is going to work out.
Changelog
Spoiler:

Bugs & To-do
Spoiler:

Old versions


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#2

CraftHunter

Posted 21 June 2013 - 03:02 PM

Cool mod bro! Posted Image  for you!!

#3

TeslaAndCorrupted

Posted 21 June 2013 - 03:04 PM

Hhhhmmm,Looking forward to downloading(,because i'm browsing on my iPad).
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#4

Dylan4ever

Posted 21 June 2013 - 03:10 PM

Great mod, seems like a lot of fun!
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#5

the desmo explorer
  • Location: Spain
  • Minecraft: eskondite

Posted 21 June 2013 - 03:17 PM

Since the airship mod wasn't continued i was expecting a mod like this and i´m so happy to see it's real and it works
thanks

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#6

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 21 June 2013 - 03:18 PM

Thanks for these positive first reactions!
I am trying to make a tiny video showing the mod's basics.
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#7

MiraiMai
    MiraiMai

    Zombie Killer

  • Members
  • 155 posts
  • Location: Canada
  • Minecraft: MiraiMai

Posted 21 June 2013 - 03:29 PM

I haven't tried this yet, but I'm going to comment so it's in my content list. Definitely looks fun, unfortunately my current world doesn't have a nearby ocean to use it in, I will have to widen my rivers for it.

Curious, do blocks get replaced with water when mounting? Or does the boat just float above the water when not mounted?

#8

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 21 June 2013 - 03:41 PM

View PostMiraiMai, on 21 June 2013 - 03:29 PM, said:

I haven't tried this yet, but I'm going to comment so it's in my content list. Definitely looks fun, unfortunately my current world doesn't have a nearby ocean to use it in, I will have to widen my rivers for it.

Curious, do blocks get replaced with water when mounting? Or does the boat just float above the water when not mounted?
Yes, the missing blocks will be filled up with water after you mount the ship.
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#9

Drake071
  • Location: The Pokémon world
  • Xbox:DRAKE071

Posted 21 June 2013 - 03:48 PM

Balkondeuralpha, first of all, you're amazing! Thank you so much for all the hard work!

I looked at the original ships and boats mod and I think I recall seeing something about wanting his source code posted if someone continued it. Im not claiming plaigerism or anything, I just don't want you to get in trouble or all this hard work to go to waste :) If I'm wrong, sorry for the error on my part, and again, thank you! I'm going to see if this works with the Ancient Warfare mod so I can put cannons and catapults on the ships.

#10

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 21 June 2013 - 04:04 PM

View PostDrake071, on 21 June 2013 - 03:48 PM, said:

Balkondeuralpha, first of all, you're amazing! Thank you so much for all the hard work!

I looked at the original ships and boats mod and I think I recall seeing something about wanting his source code posted if someone continued it. Im not claiming plaigerism or anything, I just don't want you to get in trouble or all this hard work to go to waste :) If I'm wrong, sorry for the error on my part, and again, thank you! I'm going to see if this works with the Ancient Warfare mod so I can put cannons and catapults on the ships.
I took a look at both the code from Ships and Boats and the Zeppeling mod and I discovered that their methods were great back at 1.2.5, but right now they wouldn't work.
This (and my eternal desire to figure everything out on my own) is why I wrote everything myself.
You probably did notice that the idea of a compass block from the Zeppelin mod has influenced this mod.
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#11

Alexxx541
  • Location: Massachusetts

Posted 21 June 2013 - 04:08 PM

Great Mod BalkondeurAlpha! Posting at video @ 2:00PM EST. I'll link you on here once it's up. :)

#12

thestarlion
  • Location: UK
  • Minecraft: thestarlion

Posted 21 June 2013 - 04:08 PM

I've been waiting for a good replacement for the old ships mod we had on 1.2.5, and it looks like you just gave it to us.
Much appreciated!
When mango eggs fly, what is the square root of the tomato?
Tekkit: See Technic. Technic: Minecraft mods for people who are too lazy to learn how to add mods or resolve simple ID conflicts.

#13

DismalAmoeba
  • Location: Cutting tall grass to see if I can find money.
  • Minecraft: ConstantNexus
  • Xbox:Yeah...No.

Posted 21 June 2013 - 04:12 PM

YEESSSSSSSSSS!

Can these blocks be used for other purposes like ships like the old Zeppelin mod?
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Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.

#14

zombiepig333
  • Location: Exploring the World
  • Minecraft: zombiepig333

Posted 21 June 2013 - 04:20 PM

Woot!!  Finally something like the Zeppelin mod we missed long ago.  Keep up the good work, and I will be using this for sure!!!
My website that I try and keep updated: http://zombiepig333.com/

#15

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 21 June 2013 - 04:25 PM

My video upload is finished!
I didn't want to wait for 2 hours for the upload to finish, hence the low quality and short duration.
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#16

Frogboy59
  • Location: Las Vegas
  • Minecraft: nixx59

Posted 21 June 2013 - 04:25 PM

Nice mod! Cant wait to try it out! I've been looking for a mod that's like this that is updated.

#17

BalkondeurAlpha
  • Location: The Netherlands
  • Minecraft: BalkondeurAlpha

Posted 21 June 2013 - 04:27 PM

View PostDismalAmoeba, on 21 June 2013 - 04:12 PM, said:

YEESSSSSSSSSS!

Can these blocks be used for other purposes like ships like the old Zeppelin mod?
Currently only waterships (and lavaships too) are available, airships have not yet been implemented.
But I certainly will! The problem is that I can't think of a good way to control the altitude.
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#18

Frogboy59
  • Location: Las Vegas
  • Minecraft: nixx59

Posted 21 June 2013 - 04:41 PM

Maybe you could make the ship marker like a stair that looks like a seat? just a suggestion.

#19

Alexxx541
  • Location: Massachusetts

Posted 21 June 2013 - 04:56 PM

Here's the video, decided to release it a bit early. Enjoy! Great mod!



#20

kokonus
    kokonus

    Lapis Lazuli Collector

  • Members
  • 1025 posts
  • Location: Nether (lands)
  • Minecraft: kokonus

Posted 21 June 2013 - 05:04 PM

Yay another one And working this time :D
Im so happy :)
Oh and I gues I can try it out myself but does it work on all 1.5.2 forge updates or only the newest (just since most mods post that too)

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