Have you searched for hours and hours, looking for a way to properly animate your entities? Well look no further! The AnimationAPI is a mini-library that allows modders to (more) easily animate their entities.
Although the AnimationAPI is supposed to be easier for modders to use, it still is quite complicated, so a tutorial has been made to guide you modders along the way. For other information, you can check the rest of the wiki.
Can't believe unless you see it? Check out these photos and a video by ThnxCya of some of my animated mutant creatures.
If your mod uses the AnimationAPI, PM me, and I'll add it. The following mods use the AnimationAPI:
Mutant Creatures Mod
Animated Player Mod
Magical Talismans Mod
Better Horses Mod
>> Click Start and type %appdata% into the Search area
>> Click the folder that is called Roaming
>> Find the folder inside called .minecraft
Move the mod zip file to .minecraft/mods
Download the src files
Extract the src zip
Move the folder called 'thehippomaster' inside MCP's src/minecraft/ directory
Animate your entities!
AnimationAPI v1.2.1 mc1.7.2 | (src)
AnimationAPI v1.1.2 mc1.6.4 | (src)
AnimationAPI v1.1.1 mc1.6.2 | (src)
AnimationAPI v1.0.0 | (src)
Requires Forge. Please note the AnimationAPI must be installed in servers as well.
v1.2.1: * added a setScale method for ModelObjRenderer v1.2.0: * added ModelJoint class * added ModelObjRenderer class v1.1.3: ~updated to mc1.7.2 v1.1.2: ~updated to mc1.6.4 v1.1.1: ~added a getEntity method accessor v1.1.0: ~updated to mc1.6.2 ~added a boolean return type for setAnim() for convenience ~fixed some animation issues ~repositioned some files v1.0.0: ~initial release
Check out my other mods here!
Enjoy, and click the if you do!