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How do you create resource packs with default texture pack?


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#1

Happyken
  • Location: USA Florida
  • Minecraft: Happyken

Posted 13 June 2013 - 11:32 PM

Im trying to figure out how to use resource packs but i cant figure out how.Ive searched all over the inernet and nothing.Can anyone help me?

(Btw i dont know if it matters but im using the default texture pack)
~Happyken,Master at everything

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#2

FamousTijmen
  • Minecraft: GLaDOS32

Posted 14 June 2013 - 08:38 PM

Looking for the same thing. I just want the default tetures but change the music, but i can't without first getting a texture pack. And I can't find any of the default 13w24b snapshot texturepacks

#3

DazJW
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Posted 14 June 2013 - 10:01 PM

What do you want a texture pack for?  If you're not changing textures you don't need any textures, the pack only needs to contain the specific files you're actually changing.

Edit 2: I worded the instructions better, see this post.

#4

Flaming_Animal

Posted 15 June 2013 - 02:02 AM

View PostDazJW, on 14 June 2013 - 10:01 PM, said:

What do you want a texture pack for?  If you're not changing textures you don't need any textures, the pack only needs to contain the specific files you're actually changing.

Go to: .minecraft\resourcepacks\
Make a folder with the name you want to use for your pack.
Open notepad, paste the quoted text below and save it as pack.mcmeta inside the folder you made.
{
"pack": {
"pack_format": 1,
"description": ""Insert Pack Description Here""
}
}

Get the pack.png file out of the Minecraft.jar file and put that in the folder you made.  Edit it if you want to.

Inside your folder make a new folder called "assets", open that folder and make a new folder called "minecraft".

You now have a resource pack that is ready for you to add sound or texture files.

You'll find the normal sounds and music in .minecraft\assets\ and you should mirror the location (the folders the file is in) and filename of any file you want to overwrite.
Thanks, this worked.
Posted Image They took my island...

#5

Brownhair2
  • Location: IN TEH NETHAR!
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Posted 15 June 2013 - 05:06 AM

View PostDazJW, on 14 June 2013 - 10:01 PM, said:

What do you want a texture pack for?  If you're not changing textures you don't need any textures, the pack only needs to contain the specific files you're actually changing.

Go to: .minecraft\resourcepacks\
Make a folder with the name you want to use for your pack.
Open notepad, paste the quoted text below and save it as pack.mcmeta inside the folder you made.
{
"pack": {
"pack_format": 1,
"description": ""Insert Pack Description Here""
}
}

Get the pack.png file out of the Minecraft.jar file and put that in the folder you made.  Edit it if you want to.

Inside your folder make a new folder called "assets", open that folder and make a new folder called "minecraft".

You now have a resource pack that is ready for you to add sound or texture files.

You'll find the normal sounds and music in .minecraft\assets\ and you should mirror the location (the folders the file is in) and filename of any file you want to overwrite.
I can't see resource pack
I hate the new signatures. I can't even add a creeper to show my anger.

#6

Jake147
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Posted 17 June 2013 - 10:24 PM

May I ask, when you create pack.mcmeta should it still be a notepad file?

#7

DazJW
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Posted 18 June 2013 - 01:56 PM

View PostJake147, on 17 June 2013 - 10:24 PM, said:

May I ask, when you create pack.mcmeta should it still be a notepad file?
Not unless you have notepad set to open .mcmeta files.  You've probably made a .txt file called pack.mcmeta (so pack.mcmeta.txt) when what you want is a .mcmeta file called pack.

Edit:  You can just extract pack.mcmeta from the jar file in the .minecraft/versions/13w25b/ folder and edit that.

#8

SnappCraftForums
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Posted 20 June 2013 - 02:08 AM

What about adding textures and all that?
Posted Image

How about you click that?

#9

DazJW
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Posted 20 June 2013 - 01:01 PM

View PostSnappCraftForums, on 20 June 2013 - 02:08 AM, said:

What about adding textures and all that?

Same as texture packs, I've added a clarification to my above post.

#10

Maximan1204

Posted 26 June 2013 - 03:36 AM

If you want to change a texture pack into a resource pack, use Dinnerbone's Texture Pack Converter at http://s3.amazonaws....xtureEnder.jar
Posted Image

#11

dj505
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Posted 28 June 2013 - 01:24 AM

It works for me, but as soon as I add the folder labeled blocks, it won't allow me to use my pack and switches to the default every time i click on mine.
Posted Image
I make texture packs for fun! It's like a hobby.

#12

__Dan
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Posted 29 June 2013 - 02:06 AM

View PostDazJW, on 14 June 2013 - 10:01 PM, said:

What do you want a texture pack for?  If you're not changing textures you don't need any textures, the pack only needs to contain the specific files you're actually changing.

Edit:  The original instructions here were unnecessary, you can just extract pack.mcmeta from the game's jar files in .minecraft/versions/.

Get the pack.png file out of the Minecraft.jar file and put that in the folder you made.  Edit it if you want to.

Go to: .minecraft\resourcepacks\
Make a folder with the name you want to use for your pack.

Inside your folder make a new folder called "assets", open that folder and make a new folder called "minecraft".

You now have a resource pack that is ready for you to add sound or texture files.

You'll find the normal sounds and music in .minecraft\assets\ and you should mirror the location (the folders the file is in) and filename of any file you want to overwrite inside the assets\minecraft\ folder you just made.

The textures are in the .jar files as before, but the snapshot .jar files are in .minecraft\versions\ then a folder for the version.  Not that they're now in a textures folder and a lot of the file and folder names have changed so you need to mirror this new system.

-------Original instructions for .mcmeta file-------

Open notepad, paste the quoted text below and save it as pack.mcmeta inside the folder you made.
{
"pack": {
"pack_format": 1,
"description": ""Insert Pack Description Here""
}
}
Can't see the resource pack...please help?
Posted Image

#13

Vhernn
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Posted 29 June 2013 - 07:39 AM

Mojang released a tool to turn any texture pack into a resource pack!  

Go to mojang.com scroll down to the post
Minecraft snapshot 13w24a


Click on  this fancy tool  and BAM!  you can turn any Texture pack to a resource pack that works in 1.6

Edit: you can just click on my link, of "this fancy tool" or you can DL it from Mojang.  Just open the .JAR file navigate to your texture pack click convert, then once it says "All done"  drag the NEW copy of the texture pack (will end in the same name with a bunch of random numbers) into your resource pack folder (opened within minecraft options).

#14

FamousTijmen
  • Minecraft: GLaDOS32

Posted 29 June 2013 - 10:42 AM

View PostVhernn, on 29 June 2013 - 07:39 AM, said:

Mojang released a tool to turn any texture pack into a resource pack!  

Go to mojang.com scroll down to the post
Minecraft snapshot 13w24a


Click on  this fancy tool  and BAM!  you can turn any Texture pack to a resource pack that works in 1.6

Edit: you can just click on my link, of "this fancy tool" or you can DL it from Mojang.  Just open the .JAR file navigate to your texture pack click convert, then once it says "All done"  drag the NEW copy of the texture pack (will end in the same name with a bunch of random numbers) into your resource pack folder (opened within minecraft options).
You don't understand what we mean. We want the DEFAULT texturepack to be made into a resource pack, not a different texture pack. And since there is no default texture pack folder, your thing doesn't work

#15

DazJW
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Posted 29 June 2013 - 12:35 PM

Here's what I posted in another thread about this, it's a better set of instructions than those I posted above.

---

To make a resource pack from scratch is very easy and you should really be doing this instead of making a texture pack and then converting it otherwise you're going to be converting forever instead of just making the pack correctly in the first place.

To make one (as of snapshot 13w25c):

If you haven't played the latest version yet then run the game with the new launcher, play the latest version of the game so the necessary files are downloaded and then exit the game.

Go to .minecraft\resourcepacks\ (you can access this by clicking the open resource pack folder button ingame (or in Windows you can press Windows Key+R, type %appdata% and click okay).

Make a new folder in .minecraft\resourcepacks\ and give it the name you want your pack to have in the ingame menu.  I'm going to call mine Pack Folder for these instructions.

Go to .minecraft\versions\ and open the newest version folder (.minecraft\versions\13w25c at the time of writing).

Open the .jar file inside the newest version folder (.minecraft\versions\13w25c\13w25c.jar at the time of writing) with a zip program or something similar.

Find pack.png and pack.mcmeta (they're loose in the .jar file, not inside any folders) and extract them to .minecraft\resourcepacks\Pack Folder\.

Open the extracted pack.png in an image editing program and edit it to be how you want it to look (this is the thumbnail image for the pack in the ingame menu).

Open the extracted pack.mcmeta in notepad or something similar and edit the text that says The default look of Minecraft (this is the description that appears under the pack's name in the ingame menu).

Inside .minecraft\resourcepacks\Pack Folder\ make a new folder called assets and then open it.

Inside .minecraft\resourcepacks\Pack Folder\assets\ make a new folder called minecraft and then open it.

You now have an empty resource pack set up and are ready to add textures, sounds, etcetera.

To add textures make a new folder in .minecraft\resourcepacks\Pack Folder\assets\minecraft\ called textures.  The game keeps the original textures inside the .jar file in the folder assets\minecraft\textures\ so you should mirror this.
For example:
To change the cobblestone texture you first find the original texture in the .jar file - it is assets\minecraft\textures\blocks\cobblestone.png
You then mirror this in your own pack so your replacement cobblestone texture would be .minecraft\resourcepacks\Pack Folder\assets\minecraft\textures\blocks\cobblestone.png

To add sounds make a new folder in .minecraft\resourcepacks\Pack Folder\assets\minecraft\ called sound.  The game keeps the original sound files in the folder .minecraft\assets\sound\ so you should mirror this.
For example:
To change the bow firing noise you first find the original sound file in the folders - it is .minecraft\assets\sound\random\bow.ogg
You then mirror this in your own pack so your replacement bow firing sound would be .minecraft\resourcepacks\Pack Folder\assets\minecraft\sound\random\bow.ogg

Music and records work the same as sounds.  The originals are under the .minecraft\assets\music\ and .minecraft\assets\records\ folders and the replacements would go under the .minecraft\resourcepacks\Pack Folder\assets\minecraft\music\ and .minecraft\resourcepacks\Pack Folder\assets\minecraft\records\ folders.

#16

mkolbe46
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Posted 29 June 2013 - 12:42 PM

When I click on the link for the updated TextureEnder tool now, it has me download a TextureEnder.zip file.  When I extract it, all I see are folders and class files.  I do not see any executable file anymore.  What am I missing?  I did download the original .jar on 6/14 and it was simply a .jar file that I have already successfully used to convert texture packs into resource packs.  Dinnerbone tweeted there was an update to the TextureEnder a few days back and every link I have tried to use since then just gives me the same .zip fileto download that I do not know how to execute anymore.  Hopefully it is something simple that I am just missing, but I have not seen anyone ask or address this at all.  Please help!

#17

nstjlol
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Posted 29 June 2013 - 01:18 PM

View PostDazJW, on 29 June 2013 - 12:35 PM, said:

Here's what I posted in another thread about this, it's a better set of instructions than those I posted above.

---

To make a resource pack from scratch is very easy and you should really be doing this instead of making a texture pack and then converting it otherwise you're going to be converting forever instead of just making the pack correctly in the first place.

To make one (as of snapshot 13w25c):

If you haven't played the latest version yet then run the game with the new launcher, play the latest version of the game so the necessary files are downloaded and then exit the game.

Go to .minecraft\resourcepacks\ (you can access this by clicking the open resource pack folder button ingame (or in Windows you can press Windows Key+R, type %appdata% and click okay).

Make a new folder in .minecraft\resourcepacks\ and give it the name you want your pack to have in the ingame menu.  I'm going to call mine Pack Folder for these instructions.

Go to .minecraft\versions\ and open the newest version folder (.minecraft\versions\13w25c at the time of writing).

Open the .jar file inside the newest version folder (.minecraft\versions\13w25c\13w25c.jar at the time of writing) with a zip program or something similar.

Find pack.png and pack.mcmeta (they're loose in the .jar file, not inside any folders) and extract them to .minecraft\resourcepacks\Pack Folder\.

Open the extracted pack.png in an image editing program and edit it to be how you want it to look (this is the thumbnail image for the pack in the ingame menu).

Open the extracted pack.mcmeta in notepad or something similar and edit the text that says The default look of Minecraft (this is the description that appears under the pack's name in the ingame menu).

Inside .minecraft\resourcepacks\Pack Folder\ make a new folder called assets and then open it.

Inside .minecraft\resourcepacks\Pack Folder\assets\ make a new folder called minecraft and then open it.

You now have an empty resource pack set up and are ready to add textures, sounds, etcetera.

To add textures make a new folder in .minecraft\resourcepacks\Pack Folder\assets\minecraft\ called textures.  The game keeps the original textures inside the .jar file in the folder assets\minecraft\textures\ so you should mirror this.
For example:
To change the cobblestone texture you first find the original texture in the .jar file - it is assets\minecraft\textures\blocks\cobblestone.png
You then mirror this in your own pack so your replacement cobblestone texture would be .minecraft\resourcepacks\Pack Folder\assets\minecraft\textures\blocks\cobblestone.png

To add sounds make a new folder in .minecraft\resourcepacks\Pack Folder\assets\minecraft\ called sound.  The game keeps the original sound files in the folder .minecraft\assets\sound\ so you should mirror this.
For example:
To change the bow firing noise you first find the original sound file in the folders - it is .minecraft\assets\sound\random\bow.ogg
You then mirror this in your own pack so your replacement bow firing sound would be .minecraft\resourcepacks\Pack Folder\assets\minecraft\sound\random\bow.ogg

Music and records work the same as sounds.  The originals are under the .minecraft\assets\music\ and .minecraft\assets\records\ folders and the replacements would go under the .minecraft\resourcepacks\Pack Folder\assets\minecraft\music\ and .minecraft\resourcepacks\Pack Folder\assets\minecraft\records\ folders.
I changed ward to a song I like but when I play it in game it doesn't play anything ?

#18

FamousTijmen
  • Minecraft: GLaDOS32

Posted 29 June 2013 - 02:11 PM

View PostDazJW, on 29 June 2013 - 12:35 PM, said:

Here's what I posted in another thread about this, it's a better set of instructions than those I posted above.

---

To make a resource pack from scratch is very easy and you should really be doing this instead of making a texture pack and then converting it otherwise you're going to be converting forever instead of just making the pack correctly in the first place.

To make one (as of snapshot 13w25c):

If you haven't played the latest version yet then run the game with the new launcher, play the latest version of the game so the necessary files are downloaded and then exit the game.

Go to .minecraft\resourcepacks\ (you can access this by clicking the open resource pack folder button ingame (or in Windows you can press Windows Key+R, type %appdata% and click okay).

Make a new folder in .minecraft\resourcepacks\ and give it the name you want your pack to have in the ingame menu.  I'm going to call mine Pack Folder for these instructions.

Go to .minecraft\versions\ and open the newest version folder (.minecraft\versions\13w25c at the time of writing).

Open the .jar file inside the newest version folder (.minecraft\versions\13w25c\13w25c.jar at the time of writing) with a zip program or something similar.

Find pack.png and pack.mcmeta (they're loose in the .jar file, not inside any folders) and extract them to .minecraft\resourcepacks\Pack Folder\.

Open the extracted pack.png in an image editing program and edit it to be how you want it to look (this is the thumbnail image for the pack in the ingame menu).

Open the extracted pack.mcmeta in notepad or something similar and edit the text that says The default look of Minecraft (this is the description that appears under the pack's name in the ingame menu).

Inside .minecraft\resourcepacks\Pack Folder\ make a new folder called assets and then open it.

Inside .minecraft\resourcepacks\Pack Folder\assets\ make a new folder called minecraft and then open it.

You now have an empty resource pack set up and are ready to add textures, sounds, etcetera.

To add textures make a new folder in .minecraft\resourcepacks\Pack Folder\assets\minecraft\ called textures.  The game keeps the original textures inside the .jar file in the folder assets\minecraft\textures\ so you should mirror this.
For example:
To change the cobblestone texture you first find the original texture in the .jar file - it is assets\minecraft\textures\blocks\cobblestone.png
You then mirror this in your own pack so your replacement cobblestone texture would be .minecraft\resourcepacks\Pack Folder\assets\minecraft\textures\blocks\cobblestone.png

To add sounds make a new folder in .minecraft\resourcepacks\Pack Folder\assets\minecraft\ called sound.  The game keeps the original sound files in the folder .minecraft\assets\sound\ so you should mirror this.
For example:
To change the bow firing noise you first find the original sound file in the folders - it is .minecraft\assets\sound\random\bow.ogg
You then mirror this in your own pack so your replacement bow firing sound would be .minecraft\resourcepacks\Pack Folder\assets\minecraft\sound\random\bow.ogg

Music and records work the same as sounds.  The originals are under the .minecraft\assets\music\ and .minecraft\assets\records\ folders and the replacements would go under the .minecraft\resourcepacks\Pack Folder\assets\minecraft\music\ and .minecraft\resourcepacks\Pack Folder\assets\minecraft\records\ folders.
Wow finally! Someone that gives useful information! Now, you only forgot fonts and languages, but I think I can figure that out myself

#19

FamousTijmen
  • Minecraft: GLaDOS32

Posted 29 June 2013 - 03:55 PM

View Postnstjlol, on 29 June 2013 - 01:18 PM, said:

I changed ward to a song I like but when I play it in game it doesn't play anything ?
The song MUST be called ward, else it won't work. Just put the song in your record folder, get rid of ward, and name ward EXACTLY the same as it says, so it MUST be called ward.ogg (or what other . file it is called)

#20

babbajagga

Posted 30 June 2013 - 11:56 AM

View PostFamousTijmen, on 29 June 2013 - 10:42 AM, said:

You don't understand what we mean. We want the DEFAULT texturepack to be made into a resource pack, not a different texture pack. And since there is no default texture pack folder, your thing doesn't work
open the minecraft.jar (with WinRAR, WinZip, w/e)... locate and mark the following files and folders in it:
Posted Image

hit the extract button, or simply drag and drop them to ie. New Folder (name it Default TP, or w/e you want)

When you have done this = you have extracted the Default TP from the minecraft.jar = you have now a separate Default TP

All you neeed to do now is to get the DinnerboneĀ“s Resource Pack Converter, run it, select the extracted Default TP folder you just created and hit the Convert button to start...

When it is done you should get a new folder named "Default TP-1321654651564654" (it has the same name as the source folder from where you converted the TP but at the end are numbers...

After this you just simply rename the folder to w/e you want and drag and drop/copy-paste it into the /.minecraft/resourcepacks folder.

thatĀ“s it.
Posted Image