[1.7.2] Dynamic Lights - handheld torches, moving lightsourcesdynamic lights function tweaks aesthetics 1.6.4 1.7.2
Posted 12 November 2012 - 04:09 AM
Posted 12 November 2012 - 11:23 AM
You can see through walls until cave system apear while holding a light source while jumping
Not a big deal though as long as you don't jump while holding a light source
Posted 12 November 2012 - 01:14 PM
Posted 12 November 2012 - 01:16 PM
Posted 12 November 2012 - 03:50 PM
Ok, after serveral hours of cursing, im back to break this some more!
Btw, theres no release txt in the last one i grabed from dropbox. Only mention that because i always double check version # there when posting to make sure im on the latest one.
Oops, that was a mistake, I installed this one - "minecraftforge-universal-22.214.171.1249".
edit: I tried installing "minecraftforge-universal-126.96.36.1995", but still ain't working.
edit number 2: I got it to work somehow :3.
Posted 13 November 2012 - 02:41 AM
Posted 15 November 2012 - 06:36 PM
Posted 15 November 2012 - 09:48 PM
Damn, I wish it did, MCPatcher apparently whites it out. Got the "latest" one, for 1.4.2
Posted 16 November 2012 - 03:54 AM
This keeps happening to me (SP/MP) but now I found a way to fix it without disconnecting from the server. Here's a crappy video (in SP) with my crappy PC. Just ignore the low FPS (as you have ignored my previous post about this problem). Using DynamicLights 1.1.0 Forge 188.8.131.522, tested with DL 1.0.9 and Forge 184.108.40.2065 and 220.127.116.116.
In SP happens changing worlds and MP using a teleport command and can be fixed with the same steps.
Ignore my English, I would like to see a fix and stuff.
PS: I love your avatar.
I know, I forgot to include the video, believe me, I couldn't sleep last night thinking about it. So I recorded a new one https://dl.dropbox.c...namicLights.avi
Edited by inpixies, 16 November 2012 - 10:04 PM.
Posted 16 November 2012 - 02:47 PM
Nice! Thanks a lot!
Posted 17 November 2012 - 11:53 PM
Posted 18 November 2012 - 11:40 AM
simply remove (delete) them from the mod .jar /atomicstryker/dynamiclights/client/modules folder.
Well I have a Mac and I can handle the mod just like vanilla
You should write instead: if your graphics card is an intel HD 3000
Posted 18 November 2012 - 12:05 PM
Posted 18 November 2012 - 03:07 PM
Posted 18 November 2012 - 08:48 PM
glowstone emits 15 just like torch... because 16 will make minecraft crash.
Posted 18 November 2012 - 09:07 PM
How can forge crash your game? Do you play in a different minecraft? I'm sure if you installed it right it wouldn't crash.
Posted 18 November 2012 - 11:36 PM
The difference is critical for mob proofing. All it takes is one unprotected creeper spot ...
** NEW: FtB "Magic Farm", performance testing and java flags.
My main world: http://www.minecraft...ts-play-series/
(season 3 is officially on hold for performance issues; season 2 has "teasers" at the start of each episode, I apologize for confusion)