EDIT: I looked at your source. Why do you need to edit AxisAlignedBB? Why don't you put that code into mod_dynamiclights.onTickInGame()?
OnTickIngame does not reliably run every frame.
? Why dont you use reflection then to get your data ? Modloader.getPrivate...
Basically it didn't seem to work at all sometimes, and when it did work and you moved to a new chunk the light would be 'left behind' in the previous chunk and would take awhile to update in the next. Eventually you'd have a bunch of chunks with invisible light sources in them until the game updated and removed them. I'll try and get some screenshots later if you need me to to clarify this.
It's something i am aware of but cannot change for the moment.
Here is the crash report:
The error with Editable signs is not causing the crash as the game ran normally with all mods except your. Editable Signs problem is that the sign post is missing, the modder is aware of the problem, but the game still works. I was wondering if you can take a look into this and offer a fix for the problem.
Thanks in advance.
The modded AxisAlignedBB is not installed.
Before you ask, yes i tried without the frameTime limits in AxisAlignedBB and RenderGlobal and its a lagfest even on my powerful computer. So that's not happening.