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[1.5.X][1.6.X][FORGE] B0bGary's Growable Ores! Mod Support for BOP, TiCo, TE, AM2, IC2 and Thaumcraft! Over 13000 Downloads! v 1.7.1

ic2 ore minecraft forge tinkers construct forestry applied energistics 1.6 thaumcraft biomes o plenty

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548 replies to this topic

#501

yungskittlez

Posted 12 January 2014 - 07:21 PM

Biomes o plenty adds it's own apatite as well. That shouldn't bug things out if bop is or isn't installed check in nei the id for the first one. If something else or nothing comes up it could be a conflict. I have had conflicts that didn't crash the game but wouldn't allow recipes.
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#502

FLogic
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Posted 12 January 2014 - 11:07 PM

View PostB0bGary, on 12 January 2014 - 03:07 AM, said:



Yeah, I'm having that problem too. I need 32 ender pearls to make something in my modded survival and I only have 5 (and I've played that world for a while.)

I actually have a way to get more Ender Pearls relatively quickly. You need to have at least one first, though. I've got the Craftable Spawners mod, which lets you, you know, craft spawners. Combined with the Chisel mod to turn smooth Stone into Chiseled Stone it's easy to make spawners. One Chiseled Stone in the center, 4 Iron Ingots around the corners and 4 lassos on the cross-pieces make the spawner core, then put that in the center surrounded by 8 Iron Bars to make a blank spawner, and craft it with an Ender Pearl to make an Enderman Spawner. Then just build a huge tower in the middle of a big expanse of water so there's nowhere for them to teleport to, a good-sized platform at top with the spawner in the middle, and a small area with a 3x3 roof just above your head so you can hit them but they can't hit you. In a good night you could get 5-10 Pearls. Of course, I've got a Looting III-enchanted diamond sword. (Courtesy of EnchantingPlus.) Besides, what's a few more mods, right?

#503

coderorigion

Posted 13 January 2014 - 03:41 AM

View Postyungskittlez, on 12 January 2014 - 07:21 PM, said:

Biomes o plenty adds it's own apatite as well. That shouldn't bug things out if bop is or isn't installed check in nei the id for the first one. If something else or nothing comes up it could be a conflict. I have had conflicts that didn't crash the game but wouldn't allow recipes.

I use NEI in the first place to see if it worked. But it still refuses.

I will try using JUST forestry.

-later-

AAAAnnnndddd....nope, still does not work..

I'm SOOO CONFUSED!!!
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-Still later-

Uninstalled everything, leaving Growable ores and Forestry, And deleted the Config so that it generated a new one.

Still does not show up anywhere...

#504

coderorigion

Posted 13 January 2014 - 03:53 AM

OK, did a complete minecraft re-install, and added growable ores and forestry, and it still did not work...

I WILL figure this out!!

(BTW what version of forestry is growable ores suppose to go with?)

#505

yungskittlez

Posted 13 January 2014 - 04:15 AM

View Postcoderorigion, on 13 January 2014 - 03:53 AM, said:

OK, did a complete minecraft re-install, and added growable ores and forestry, and it still did not work...

I WILL figure this out!!

(BTW what version of forestry is growable ores suppose to go with?)

I believe I am using Forestry 2.3.0.1 and I am using the 1.6.2 version of this mod. I am also using NEI 1.6.1.5, NEI Addons 1.9.3, NEI Plugins 1.1.0.6 and Plugins for Forestry 3.2.22 Try using those mod versions. I have no troubles with them. Grant it I also custom configured as well. But if everything is installed and configured correctly you shouldn't have an issue.
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#506

coderorigion

Posted 13 January 2014 - 04:29 AM

The version i used is 2.3.1.1 for forestry....apparently something changed that made it not register with the growable ores mod.

#507

coderorigion

Posted 13 January 2014 - 01:32 PM

View Postyungskittlez, on 13 January 2014 - 04:15 AM, said:

I believe I am using Forestry 2.3.0.1 and I am using the 1.6.2 version of this mod. I am also using NEI 1.6.1.5, NEI Addons 1.9.3, NEI Plugins 1.1.0.6 and Plugins for Forestry 3.2.22 Try using those mod versions. I have no troubles with them. Grant it I also custom configured as well. But if everything is installed and configured correctly you shouldn't have an issue.

ok, tried it with the version you used and it worked!!! Posted Image Posted Image Posted Image

Thanks for helping!!

#508

yungskittlez

Posted 13 January 2014 - 07:39 PM

View Postcoderorigion, on 13 January 2014 - 01:32 PM, said:



ok, tried it with the version you used and it worked!!! Posted Image Posted Image Posted Image

Thanks for helping!!


No problem. It's what I do.
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#509

smaccabe
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Posted 13 January 2014 - 11:21 PM

Are there any plans to add Ars Magica 2 ores to this mod?

#510

B0bGary
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Posted 14 January 2014 - 12:10 AM

View Postsmaccabe, on 13 January 2014 - 11:21 PM, said:

Are there any plans to add Ars Magica 2 ores to this mod?
Yes. They will be in the next version.

View Postcoderorigion, on 13 January 2014 - 01:32 PM, said:

ok, tried it with the version you used and it worked!!! Posted Image Posted Image Posted Image

Thanks for helping!!
Glad it's working for you now.
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#511

FLogic
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Posted 20 January 2014 - 11:47 PM

So, I'm using the v1.6.1 changelog for this mod, and Thermal Expansion and Buildcraft. I just looked in the config file and saw that there's a reed for lead, but it isn't activated, or whatever the right term there is. And I don't understand this config file anymore. The previous one I got, I could manually add in the ores I wanted it to grow, but now I'm confused. So... how do I add lead in now?

Oh, and I just noticed, Ferrous is in there too?

Just saw an earlier post by you, saying that Lead isn't enabled right now, but will be in the next update. Which kinda sucks, but alright. But then does that mean that Copper, Tin, and Silver are in other mods this one is compatible with that you implemented earlier?

Edited by FLogic, 21 January 2014 - 12:14 AM.


#512

Constellation_Aquila

Posted 04 February 2014 - 01:51 AM

So hate to ask this again but anyway to add Mekanism or UE mod family ores to the growable ores?

#513

TheMinecraftBoss43

Posted 07 February 2014 - 12:12 PM

B0bGary can I have your mod in my modpack? Please reply soon.

#514

yungskittlez

Posted 07 February 2014 - 05:45 PM

View PostTheMinecraftBoss43, on 07 February 2014 - 12:12 PM, said:

B0bGary can I have your mod in my modpack? Please reply soon.

You need to review page one of this forum regarding copyright.
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#515

TheMinecraftBoss43

Posted 07 February 2014 - 09:32 PM

Yeah I read it it's going to be on Technic pack

#516

yungskittlez

Posted 07 February 2014 - 09:36 PM

View PostTheMinecraftBoss43, on 07 February 2014 - 09:32 PM, said:

Yeah I read it it's going to be on Technic pack

Do you understand English at all then? Because he stated which mod packs you can use them in. Private packs and semi-private packs non-profit. That's just about the standard for most mods regarding packs.
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#517

TheMinecraftBoss43

Posted 08 February 2014 - 11:54 AM

OK thanks

#518

TheMinecraftBoss43

Posted 13 February 2014 - 01:37 PM

BOBGARY can you make growable ores compatible with onyx in simpleores?!

#519

RipRedWolf

Posted 17 February 2014 - 04:39 PM

View Postyungskittlez, on 23 September 2013 - 06:51 PM, said:

in the config>cofh>lexicon whitelist.txt go to the end of the file and add the line "crystalCertusQuartz" this will allow you to put the quartz grown in this mod into a forge lexicon or unifier and convert it into AE quartz. If you are low on dust but have a lot of quartz, you could just macerate the quartz to get your dust. This is what I had to do in version 1.5.2 until there is a config ready for it

i tried to do it but i cant find lexicon folder, it is from any other mod (not growable or AE)??

#520

yungskittlez

Posted 17 February 2014 - 09:07 PM

View PostRipRedWolf, on 17 February 2014 - 04:39 PM, said:

i tried to do it but i cant find lexicon folder, it is from any other mod (not growable or AE)??

This is for Minceraft 1.5.x. You aren't required to do this in 1.6.x. Certus from this mod had to be passed through the Forge Lexicon from OmniTools or the unifier from MineFactoryReloaded but only in 1.5.x
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