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[1.7.2]Flan's Mod 4.2 : MECHAS, Planes, Vehicles, 3D Guns, Multiplayer, TDM, Conquest

tools industrial transportation api ssp mechas planes vehicles guns

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28190 replies to this topic

#24321

AlternateLives
  • Location: Michigan
  • Minecraft: AlternateLives

Posted 17 January 2013 - 10:08 PM

View PostNcisdiaboloist, on 17 January 2013 - 05:23 PM, said:

Non of those had the item ID in the 4000's so i decided just to take out metallurgy

i downloaded all of the latest flan content packs and the flan mod itself and installed it the exact way it said to, but when i log into mine craft and create a new world, the items from the mod are not there except for the crafting tables that craft the planes.

What would i be doing wrong for that to happen?

Check the folders. If you see a duplicate folder with the name of the pack (for example, extracting WWII pack gives you a folder called "WWII pack", and it contains a README and a "WWII pack" folder, which actually has the contents.) place that folder into Flan, and your woes should be over.

Trust me, I've had that problem before:

*places folder into Flan folder*
"Okay! Let's test!"
*starts testing world*
"...What the..."
*quits game. checks folder.*
"Oh! That's the problem. Derp."

~Alt
Posted Image

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#24322

Ncisdiaboloist

Posted 17 January 2013 - 11:43 PM

View PostAlternateLives, on 17 January 2013 - 10:08 PM, said:

Check the folders. If you see a duplicate folder with the name of the pack (for example, extracting WWII pack gives you a folder called "WWII pack", and it contains a README and a "WWII pack" folder, which actually has the contents.) place that folder into Flan, and your woes should be over.

Trust me, I've had that problem before:

*places folder into Flan folder*
"Okay! Let's test!"
*starts testing world*
"...What the..."
*quits game. checks folder.*
"Oh! That's the problem. Derp."

~Alt
Thanks You so much!!!!! Flans mod is all set up for me now!

Also you were right about the boxes problem, but when i go into those files it only gives you that boxes individual ID which is 150-something. It wont let you edit the weapon boxes ID itself in those files (which is the conflicting ID - 4093). The only other file that involves these weapon boxes is in the actual flans mod for Minecraft, and the file in there that involves weapon boxes is full of coding.

Any advice

No advice is fine though. You have done a lot already, Thanks again!
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#24323

Gerry503
    Gerry503

    Zombie Killer

  • Members
  • 213 posts
  • Location: Someplace in Ohio with internet access.
  • Minecraft: Gerry503

Posted 17 January 2013 - 11:52 PM

does this mod still conflict with SPC?
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#24324

nyancraft99
  • Minecraft: MEHFOOD

Posted 18 January 2013 - 12:40 AM

View Postroadhouse699, on 17 January 2013 - 02:08 AM, said:

right click on a block with the gun and the ammo for the gun, enter the gun, then wait a few seconds for a box to appear on the side of it
thanks but i found the poroblem. the WWII pack is screwed up for me and it crashes if i place any of te vehicals

#24325

AlternateLives
  • Location: Michigan
  • Minecraft: AlternateLives

Posted 18 January 2013 - 12:47 AM

View PostNcisdiaboloist, on 17 January 2013 - 11:43 PM, said:

Thanks You so much!!!!! Flans mod is all set up for me now!

Also you were right about the boxes problem, but when i go into those files it only gives you that boxes individual ID which is 150-something. It wont let you edit the weapon boxes ID itself in those files (which is the conflicting ID - 4093). The only other file that involves these weapon boxes is in the actual flans mod for Minecraft, and the file in there that involves weapon boxes is full of coding.

Any advice

No advice is fine though. You have done a lot already, Thanks again!

All I got when I opened the config is:

# Configuration file
# Generated on 1/17/13 7:06 PM
####################
# block
####################
block {
I:"Crafting Table"=4088
I:"Gun Box"=4086
I:"Team Spawner"=4087
}

If your getting something like this:

##@%!$%#$^@$@^!^&@#^!"
%@&!*$@^^^@^&%*@
!%#!%#^^$%@$&%@%
...

Perhaps you're opening the file in word or something? The best way to go is to open it in a raw text editor (such as notepad), since the file is a .cfg. Generally this will give you the proper format. Otherwise, there should be a program somewhere that can open it properly.

~Alt

EDIT: Don't worry. I have no problem helping people sort through errors with mods.
Posted Image

#24326

ImmortalKnight

Posted 18 January 2013 - 01:34 AM

I couldn't see if this issue was addressed, and I'm posting it on the other mod's site for total coverage of the issue.  I tried to load the Planes with Forestry and there seems to be an item conflict error between the two.  I'm not very good at scripting so I can't identify the actual item id error if that is the problem.  I am wanting to add some additional mods then the ones I'm loading so will report as needed. Any advice from anyone that has run across this problem and maybe have a fix would be great.  Otherwise, just wanting to let it be known for future development or current development fix.  Both me and my friend have been wanting to work with this mod and I became very excited when I saw that it is now utilizing forge.  As shown in the error reports the current mods that are being utilitzed is
Minecraft 1.4.7
Forge 6.6.0.499
BuildCraft 3.4.0
Flan's Planes (Most recent on this date)
Forestry 1.7.0.3


---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 1/17/13 7:05 PM
Description: Failed to start game

java.lang.IllegalArgumentException: Slot 4095 is already occupied by co.uk.flansmods.common.BlockPlaneWorkbench@38ed6a8 when adding forestry.core.gadgets.BlockSoil@16aeb16b
at amq.<init>(Block.java:326)
at forestry.core.gadgets.BlockSoil.<init>(BlockSoil.java:35)
at forestry.core.config.ConfigureBlocks.initialize(ConfigureBlocks.java:18)
at forestry.core.config.Config.load(Config.java:210)
at forestry.core.ForestryCore.init(ForestryCore.java:62)
at forestry.core.ForestryClient.init(ForestryClient.java:32)
at forestry.Forestry.init(Forestry.java:48)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 354112952 bytes (337 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.10.524 Minecraft Forge 6.6.0.499 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
FlansMod [Flan's Mod] (Flans Mod 2.1.1 for Minecraft 1.4.7 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.3.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6900 Series GL version 4.2.11931 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

#24327

Gerry503
    Gerry503

    Zombie Killer

  • Members
  • 213 posts
  • Location: Someplace in Ohio with internet access.
  • Minecraft: Gerry503

Posted 18 January 2013 - 02:29 AM

where do i go to report an op who is being a ­ on a server. he keeps flying around and killing everyone.
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#24328

Chickenkillerhunter

Posted 18 January 2013 - 02:41 AM

Ello, I like playing Minecraft backwards, left mouse key to place, and right to destroy. So the prob. is I can't youse mounted guns because when I click to fire it exits me out of the gun. Can someone help me change this?Posted Image

Posted Image


#24329

SonicBros44
  • Location: In The Minecraft Mods Forum Section
  • Minecraft: Smasher200
  • Xbox:Hillmans777

Posted 18 January 2013 - 02:43 AM

I need help. I installed the content packs correctly (placed them in the mods folder) but they still don't work. I only get the vehicle crafting blocks and the team stuff. Do I install the content packs differently?
Posted Image

#24330

Ncisdiaboloist

Posted 18 January 2013 - 03:08 AM

View PostAlternateLives, on 18 January 2013 - 12:47 AM, said:

All I got when I opened the config is:

# Configuration file
# Generated on 1/17/13 7:06 PM
####################
# block
####################
block {
I:"Crafting Table"=4088
I:"Gun Box"=4086
I:"Team Spawner"=4087
}

If your getting something like this:

##@%!$%#$^@$@^!^&@#^!"
%@&!*$@^^^@^&%*@
!%#!%#^^$%@$&%@%
...

Perhaps you're opening the file in word or something? The best way to go is to open it in a raw text editor (such as notepad), since the file is a .cfg. Generally this will give you the proper format. Otherwise, there should be a program somewhere that can open it properly.

~Alt

EDIT: Don't worry. I have no problem helping people sort through errors with mods.
What are you opening it with because notepad (for me) is doing the same thing??

Also what file are you in - is there an actual file in flans mod called config (because i cant find one) or are you in the blockgunbox file?
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#24331

jakedig
    jakedig

    Tree Puncher

  • Members
  • 21 posts

Posted 18 January 2013 - 03:09 AM

View PostGladiusGamer, on 17 January 2013 - 05:42 PM, said:

do the content packs work with the 1.4.7 update?? since they are stil 1.4.6

I need to know this too. I put them in the folder and everything and they didn't work. :/
Posted Image

#24332

DeathTheBoi

Posted 18 January 2013 - 04:26 AM

View Postjakedig, on 18 January 2013 - 03:09 AM, said:

I need to know this too. I put them in the folder and everything and they didn't work. :/

they would work
so far, the modern weapons work for me
i still need to try the others

and are you sure you put them correctly?
you have to download Flans mod, put that into .minecraft/mods , then make a new folder called "Flan" and add content packs into that folder then it should work!

#24333

fatcat00
  • Minecraft: fatcat00

Posted 18 January 2013 - 05:23 AM

when i try to use only flans mod, optifine, TMI, and forge it blackscreens

when i try to use only flans mod, optifine, TMI, and forge it blackscreens

#24334

AlternateLives
  • Location: Michigan
  • Minecraft: AlternateLives

Posted 18 January 2013 - 05:54 AM

View PostNcisdiaboloist, on 18 January 2013 - 03:08 AM, said:

What are you opening it with because notepad (for me) is doing the same thing??

Also what file are you in - is there an actual file in flans mod called config (because i cant find one) or are you in the blockgunbox file?

I use TextEdit - the mac version of notepad.

anyway, that file is FlansMod.cfg in the config folder.
Try this site:
http://file.org/extension/cfg#

Cheers!
~Alt
Posted Image

#24335

fatcat00
  • Minecraft: fatcat00

Posted 18 January 2013 - 07:14 AM

cant delete meta inf cause stupid failure magic launcher is preventing me from doing so now, and i cant delete i , both casue its open in something which is a lie, i now HATE magic aluncher with the power of 5000 suns

#24336

Jackiecrazy

Posted 18 January 2013 - 09:42 AM

What does this mean? I REALLY need to know what this. Only happens when I place a vehicle or plane:



      Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem; Ticking memory connection

A full error report has been saved to /Users/wuguoxian/Library/Application Support/minecraft/crash-reports/crash-2013-01-18_16.38.02-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



--- BEGIN ERROR REPORT 312cbdb1 --------
Full report at:
/Users/wuguoxian/Library/Application Support/minecraft/crash-reports/crash-2013-01-18_16.38.02-server.txt
Please show that file to Mojang, NOT just this screen!

Generated 1/18/13 4:38 PM

-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 288443696 bytes (275 MB) / 581435392 bytes (554 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 2060 (115360 bytes; 0 MB) allocated, 1839 (102984 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.467 28 mods loaded, 28 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CatapultMod [Catapult Mod] (Catapult_Mod-0.8.6.133-alpha-MC146) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CraftableSpawners [Craftable Spawners] (CraftableSpawners-G2-146zip.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CrossbowMod2 [Crossbow Mod 2] (CrossbowMod2 - 147.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
DungeonPack [DungeonPack] (DungeonPack 1.4.6 v2 Universal) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
FarmCraftory [FarmCraftory 2.0.6] (FarmCraftory-Mod-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
FlansMod [Flan's Mod] (Flans Mod 2.1.1 for Minecraft 1.4.6 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
AS_Minions [Minions] (Minions_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MorePistons [More Pistons] (More Pistons 1.1.1 for [1.4.6].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MoreExplosives [More Explosives Mod] (MoreExplosivesModRelease3.1forMC1.4.6) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_SmartMoving [Smart Moving] (Smart Moving Client for ModLoader or Minecraft Forge) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_SmartRender [Smart Render] (Smart Moving Client for ModLoader or Minecraft Forge) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
teeluk_SpecialArmor [SpecialArmor] (Specialarmor_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_TaleOfKingdoms [mod_TaleOfKingdoms] (Tale of Kingdoms V1.4.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TaleOfKingdoms [Tale of Kingdoms] (Tale of Kingdoms V1.4.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_Timber [Timber!] (Timber! (1.4.6)) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_Blocks [mod_Blocks] ([1.4.7]InstantMassiveStructuresModV1.2) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_Invasion [Invasion] (invasion_mod universal 0.11.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_CustomRecipes [mod_CustomRecipes] (CustomRecipes-146.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2224 (124544 bytes; 0 MB) allocated, 1952 (109312 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Player'/100187, l='solid waste of animals', x=56.09, y=86.00, z=261.05]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'

java.lang.NullPointerException
at co.uk.flansmods.common.DriveableData.b(DriveableData.java:66)
at co.uk.flansmods.common.EntityPlane.writeSpawnData(EntityPlane.java:151)
at cpw.mods.fml.common.network.EntitySpawnPacket.generatePacket(EntitySpawnPacket.java:123)
at cpw.mods.fml.common.network.FMLPacket.makePacket(FMLPacket.java:119)
at cpw.mods.fml.common.network.FMLNetworkHandler.getEntitySpawningPacket(FMLNetworkHandler.java:354)
at is.b(EntityTrackerEntry.java:460)
at is.b(EntityTrackerEntry.java:366)
at is.b(EntityTrackerEntry.java:449)
at ii.a(EntityTracker.java:203)
at cpw.mods.fml.common.registry.EntityRegistry.tryTrackingEntity(EntityRegistry.java:351)
at ii.a(EntityTracker.java:59)
at ij.a(SourceFile:24)
at yc.a(World.java:1551)
at in.a(WorldServer.java:863)
at yc.d(World.java:1539)
at co.uk.flansmods.common.ItemPlane.a(ItemPlane.java:63)
at ur.a(SourceFile:98)
at ir.a(ItemInWorldManager.java:348)
at iv.a(NetServerHandler.java:555)
at net.smart.moving.playerapi.NetServerHandler.a(NetServerHandler.java:37)
at fk.a(SourceFile:58)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT 56427c9 ----------

#24337

Carlks
    Carlks

    Out of the Water

  • Members
  • 9 posts

Posted 18 January 2013 - 09:46 AM

Hello,I have a problem with the mod.I install all the content packs the only new items are the plane crafting tables and a  flag.How do I fix it?

#24338

xmisckleix

Posted 18 January 2013 - 10:33 AM

Every time i place a vehicle my minecraft crashes and i get a ticking memory connection error Posted Image. Can anyone help?

#24339

Teabagger9777
  • Location: Elementopia (the world of Chemistry)
  • Minecraft: teabagger9777

Posted 18 January 2013 - 11:22 AM

I really want to use these mods in my mod pack. It is all about science and all of theses would suit the military science section of the mod pack. Here is a link to the thread
http://www.minecraft...ce-modpack-wip/

#24340

TheFalloutGod101

Posted 18 January 2013 - 03:45 PM

View Postcarlwilliam4645, on 16 January 2013 - 12:21 PM, said:

Can you make this for Risugami ModLoader?

Forge have modloader integrated into it (the latest versions, Im not sure when this was first implemented tho) so you dont need to worry about that anymore Posted Image hope this helps







Posted Image