You MUST HAVE Nucleum-Omnium to run any of the other mods.
[BETA] Means AS IS. Including the possibility of world breaking errors. Use at your own risk.
Nucleum-Omnium [1.5.2] [Released] [1.6.2] [In Development]
Nucleum-Omnium is our core. It is the framework we build each and every one of our mods on! If you have or want any CCM mod you MUST have this "Mod". Nucleum-Omnium doesn't stop at that lame mod that sits and provides stuff for the rest.. We even built in some handy features that everyone loves!
Special Abilities:
*No rain sounds config option.(Client side)
*/Kill - Lets you kill any player on your server (Not just you).
*/Tps - Shows the current ticks per second.
*/Tpx - Lets you Tp to other dimensions.
Death-Timer [1.5.2] [Released] [1.6.2] [In Development]
Sick of never knowing when your items are going to despawn? What about forgetting where exactly you died?
Well with this mod you will NEVER be without that knowledge! We don't stop there. Not only does this mod keep track of where you died it keeps track if the chunk is loaded and shows a timer of how long your helpless items have to live!!
Commands:
An OP can change all timers on the server and push new ones to clients. All of the commands can be used with command blocks.
Use the ingame autocomplete feature and help to see the latest in syntax changes.
/stopwatch help /stopwatch ( /stopwatch add /stopwatch stop /stopwatch pause
Pictures:
Not much to show
Harvestry [WIP] This will be broken up into many mods with a full rewrite more news coming.
Harvestry tries to do what most mods don't, make something that people use every day better by editing Farming and Food because it is one of the least modded areas of minecraft. If that's just because its too complex or just because people don't think about it. Well we thought that should change! Our goal with this mod is to open up and rethink these areas.(While possibly adding some other random stuff.) Making people "Work" for food and offer a HUGE assortment of ways to obtain food.
Now the question is "What will you Harvest?"
Hephaestus [WIP] Dendritis was merged with this project.
More info to come when mod is farther in development.
Trade Stuffs [1.6.2] [WIP] Needs new name.
This was our 2013 Modjam mod!
It was built on minecraft 1.6.2 because that was part of the rules.
We will be continuing development of this mod beyond its current state once all of our minds recover from 96 hours of crazy.
As it is now it will work on its own it DOES NOT NEEDNucleum-Omnium. When we get back to working on it we will be moving it over to use Nucleum-Omnium so we can make new features faster.
Also remember this is not a finished product and we plan on expanding it there will be issues and a lack of some necessary features for it to work. This is a "Insight" to what is coming for it.
Modpack usage. Anyone can use our mods in any pack as long as you make NO money from distributing the mod(s). More info can be found here: http://ccm-modding.w...CM_Modding_Wiki
Talk about our mods in IRC! #CCM on irc.esper.net
Downloads.
Use Adfly without Ad Blockers to Indirectly support us!
Nucleum-Omnium
1.6.2 coming soon. Refer to 1.5.2 final builds. Death-Timer
1.6.2 coming soon. Refer to 1.5.2 final builds. Harvestry
N/A Hephaestus N/A
Final 1.5.2 Builds
Nucleum-Omnium (All 1.5.2 builds were lost but this one due to a accidental deletion. Sorry for any inconveniences!) Direct Adfly Death-Timer Direct Adfly
Report Issues/Problems/Questions/Ideas on the mods Github issue list! Links in spoiler.
We know of a few issues with death timer and they should be fixed soon! Anyone having these issues PLEASE use the GItHub issue list and add ANY Stack Traces or logs you can get. A Temporary fix might include disabling the client side mod. (untested)
Current bugs are as follows...
Death in the void = Crash
Death in Twilight Forest = Crash + Possible reconnect issues
Players don't have the ability to update client timers/stopwatches
Players can't remove timers that are broadcasted by OP's
The Meaning of Life, the Universe, and Everything.
Join Date:
5/4/2013
Posts:
111
Minecraft:
finalruner
Xbox:
Dragon Soull
Member Details
Oh yeah btw in addition to food and stuff being less modded you guys should work on a mod involving fishing since its a not bad but could be improved part of minecraft
Sooo, Clay, can you do my mod request? ModJam#2 is still a long wait...
Rollback Post to RevisionRollBack
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
i would to see how you do it though!!
thanks for the mods
Thank You!
The plan is (if it ever gets worked on) to have better mechanics for crops and food so not just only making more of it and making it harder it will require new tools and machines to accomplish what you want.
The mods do need some love and we are always looking for anyone that is interested in working with us if you have knowledge of java or can texture/ model well.
I am glad that some people have activated Death Timer on the mod pack. I was never told why they are disabled by default.
We also have a modjam mod planned that i think everyone will love but i'll keep that a secret/surprise!
If you have any other Questions/Comments/Ideas on how we can improve something we have or create that idea of yours (within reason) Send me a PM or leave a comment here.
Rollback Post to RevisionRollBack
Contact me via tweet (@Clay_corp) for even quicker responses!
Thank You!
The plan is (if it ever gets worked on) to have better mechanics for crops and food so not just only making more of it and making it harder it will require new tools and machines to accomplish what you want.
The mods do need some love and we are always looking for anyone that is interested in working with us if you have knowledge of java or can texture/ model well.
I am glad that some people have activated Death Timer on the mod pack. I was never told why they are disabled by default.
We also have a modjam mod planned that i think everyone will love but i'll keep that a secret/surprise!
If you have any other Questions/Comments/Ideas on how we can improve something we have or create that idea of yours (within reason) Send me a PM or leave a comment here.
I'd be happy to help (probably not coding quite yet) but I can texture.
My request is for a mod that lets you add and remove recipes. It could be very useful for people who want to customize their modded expierience and for fixing recipe conflicts.
If you have any other Questions/Comments/Ideas on how we can improve something we have or create that idea of yours (within reason) Send me a PM or leave a comment here.
I would prefer if everyone didn't send their ideas in a PM to clay ( So I can actually read them ( since I'm most likely going to have to provide some degree of support for them ( if not make them)))
Only said that so we don't turn into the requests/ideas Sub-Forum just because the ideas are in my Pm's doesn't mean you will never hear them >.> Just keeps this place a little cleaner.
Rollback Post to RevisionRollBack
Contact me via tweet (@Clay_corp) for even quicker responses!
Where's the *surprise* mod? And maybe, uuh, back-port to 1.5.2?
Rollback Post to RevisionRollBack
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
You MUST HAVE Nucleum-Omnium to run any of the other mods.
[BETA] Means AS IS. Including the possibility of world breaking errors. Use at your own risk.
Nucleum-Omnium [1.5.2] [Released] [1.6.2] [In Development]
Nucleum-Omnium is our core. It is the framework we build each and every one of our mods on! If you have or want any CCM mod you MUST have this "Mod". Nucleum-Omnium doesn't stop at that lame mod that sits and provides stuff for the rest.. We even built in some handy features that everyone loves!
Special Abilities:
*/Kill - Lets you kill any player on your server (Not just you).
*/Tps - Shows the current ticks per second.
*/Tpx - Lets you Tp to other dimensions.
Death-Timer [1.5.2] [Released] [1.6.2] [In Development]
Sick of never knowing when your items are going to despawn? What about forgetting where exactly you died?
Well with this mod you will NEVER be without that knowledge! We don't stop there. Not only does this mod keep track of where you died it keeps track if the chunk is loaded and shows a timer of how long your helpless items have to live!!
Commands:
Use the ingame autocomplete feature and help to see the latest in syntax changes.
/timer help
/timer (
/timer add [X] [Y] [Z] [dim]
/timer stop
/timer sound [volume] [pitch]
/timer point [X] [Y] [Z] [dim]
/stopwatch help
/stopwatch (
/stopwatch add
/stopwatch stop
/stopwatch pause
Pictures:
Harvestry [WIP]
This will be broken up into many mods with a full rewrite more news coming.
Harvestry tries to do what most mods don't, make something that people use every day better by editing Farming and Food because it is one of the least modded areas of minecraft. If that's just because its too complex or just because people don't think about it. Well we thought that should change! Our goal with this mod is to open up and rethink these areas.(While possibly adding some other random stuff.) Making people "Work" for food and offer a HUGE assortment of ways to obtain food.
Now the question is "What will you Harvest?"
Hephaestus [WIP]
Dendritis was merged with this project.
More info to come when mod is farther in development.
Trade Stuffs [1.6.2] [WIP] Needs new name.
This was our 2013 Modjam mod!
It was built on minecraft 1.6.2 because that was part of the rules.
We will be continuing development of this mod beyond its current state once all of our minds recover from 96 hours of crazy.
As it is now it will work on its own it DOES NOT NEED Nucleum-Omnium. When we get back to working on it we will be moving it over to use Nucleum-Omnium so we can make new features faster.
Also remember this is not a finished product and we plan on expanding it there will be issues and a lack of some necessary features for it to work. This is a "Insight" to what is coming for it.
Temporary download: http://goo.gl/dpTVd3
Modpack usage.
Anyone can use our mods in any pack as long as you make NO money from distributing the mod(s).
More info can be found here: http://ccm-modding.w...CM_Modding_Wiki
Talk about our mods in IRC! #CCM on irc.esper.net
Downloads.
Nucleum-Omnium
1.6.2 coming soon. Refer to 1.5.2 final builds.
Death-Timer
1.6.2 coming soon. Refer to 1.5.2 final builds.
Harvestry
N/A
Hephaestus
N/A
Final 1.5.2 Builds
Nucleum-Omnium
(All 1.5.2 builds were lost but this one due to a accidental deletion.
Sorry for any inconveniences!)
Direct
Adfly
Death-Timer
Direct
Adfly
Report Issues/Problems/Questions/Ideas on the mods Github issue list! Links in spoiler.
https://github.com/C...m-Omnium/issues
Death-Timer
https://github.com/C...th-Timer/issues
Harvestry
https://github.com/C...arvestry/issues
Hephaestus
https://github.com/C...phaestus/issues
Wikis.
N/A
Death-Timer
http://ccm-modding.w...wiki/DeathTimer
Harvestry
N/A
Hephaestus
N/A
Ideas that never made it off the ground.
Reason: Group lost interest in the mod.
BTW Nucleum-Omnium should go at the top
Current bugs are as follows...
Death in the void = Crash
Death in Twilight Forest = Crash + Possible reconnect issues
Players don't have the ability to update client timers/stopwatches
Players can't remove timers that are broadcasted by OP's
https://github.com/C...th-Timer/issues <-- GitHub for Deathtimer please post your issues there with all the information you can so we can fix this.
We are sorry for any inconveniences it will be fixed ASAP.
http://www.minecraftforum.net/topic/1285120-162smpforge-aquaculture/
Also Death-Timer is back in action. Any new issues that happen should be reported to us ASAP!
OcD Simple Add-On!
harvestry sounds a lot like harverstcraft by MatrexsVigil
(http://www.minecraft...-presser-crash/)
and its addon hunger-overhaul by iguanaman.
(http://www.minecraft...unger-overhaul/)
i would to see how you do it though!!
thanks for the mods
Thank You!
The plan is (if it ever gets worked on) to have better mechanics for crops and food so not just only making more of it and making it harder it will require new tools and machines to accomplish what you want.
The mods do need some love and we are always looking for anyone that is interested in working with us if you have knowledge of java or can texture/ model well.
I am glad that some people have activated Death Timer on the mod pack. I was never told why they are disabled by default.
We also have a modjam mod planned that i think everyone will love but i'll keep that a secret/surprise!
If you have any other Questions/Comments/Ideas on how we can improve something we have or create that idea of yours (within reason) Send me a PM or leave a comment here.
My request is for a mod that lets you add and remove recipes. It could be very useful for people who want to customize their modded expierience and for fixing recipe conflicts.
Thank-you!!
http://www.minecraftforum.net/topic/1915046-we-need-to-go-deeper-modmodpack/
I would prefer if everyone didn't send their ideas in a PM to clay ( So I can actually read them ( since I'm most likely going to have to provide some degree of support for them ( if not make them)))
I <3 ()
AND
Why the heck can I not edit this forum page??
Where's the *surprise* mod? And maybe, uuh, back-port to 1.5.2?
OcD Simple Add-On!